Axolotine: I am planning on adding some nether survival things in the future. We need more foodstuffs, a tool workshop made from ghostwood wouldn't be bad... I'm doing overworld things right now, Natura will get a lot of attention once I start moving past it.
Nice mod, but the page doesn't give too much detail and there is like nothing about in anywhere else on the internet, so could you expand the page or get a wiki or something, anyway nice work
The Meaning of Life, the Universe, and Everything.
Join Date:
1/10/2013
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I may have found a bug. A creeper explosion destroyed the farm blocks under barley, but the barley remained planted in mid air! This affected fully grown and just planted barley.
Also, could you see about making barley work in Forestry's Moistener as an alternative to wheat? If that's possible, that'd be sweet!
My list of things to do hit 3 and suddenly we have fixed doors, bags of bonemeal to plant in a 3x3, and berries you can eat up to the saturation limit. Enjoy~
Sp00ch123: Everything can be found either by exploring or with a recipe viewer mod. Who needs a wiki for such things?
drurowin: Explosions not affecting my blocks is really odd, I'll investigate.
riv991: Natura doesn't affect regular clicking at all. One of your other mods is causing problems.
scottyaa275: Orizon will wind its way over here eventually. Right now I'm updating InfiBlocks.
I have 2 questions concerning the future of Orizon and Infiblocks:
1. Will these 2 mods have their own content added on to this or Tinker's Construct, or will they be standalone?
2. Should we expect every single mineral from the previous Infitools mod to be reimplemented with the release of Orizon 2?
I feel the giant redwood trees are just a bit too common. What rarity values have you guys decided to use for them? I would like them to be fairly rare.
mDiyo could i have the permission to use your mod in a private pack for a closed server? We will be recording on it. To contact me please email [email protected]
I must say, this is quite a good mod, I just have a couple of questions for you
Oreberries. I'm having trouble relocating them. More specifically, I can't get them to produce any actual berries. I'm likely doing something wrong here. They wouldn't plant out in open sky, so I moved them underground, where they plant and mature just fine, however they aren't producing any berries. Somehow, I got them to earlier, outside under a tree, but I haven't been able to duplicate that and had to remove said tree. Is there a particular light level they require to berry?
Ever since I got this mod to go along with TC, not a single animal would spawn in my entire world except for ones created by Millenaire. I traveled off over 6k blocks and not a single animal shows up anywhere.
Quick question for anyone knowledgeable: how the heck do I mine this?!
awesomeness04: Neither of my mods mess with animal spawns.
you use modular powersuits jet pack with the flight controll and then uses a tinkers construct axe on it XD
looks awsome
Rollback Post to RevisionRollBack
i am sondrex but you can call me sondrex76 if somebody know a forum admin can you tell me i realy want to talk with them about why i got banned for no reason at all.
Bug report for the latest version.
Ore Berries will still be eaten even if your at full saturation.
You dont have the eating animation anymore, but the berry disappears
-Edit- I'm a idiot , How did I not see "The mod works well with ExtraBiomesXL,"
Also, could you see about making barley work in Forestry's Moistener as an alternative to wheat? If that's possible, that'd be sweet!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287648-tinkers-construct
Sp00ch123: Everything can be found either by exploring or with a recipe viewer mod. Who needs a wiki for such things?
drurowin: Explosions not affecting my blocks is really odd, I'll investigate.
riv991: Natura doesn't affect regular clicking at all. One of your other mods is causing problems.
scottyaa275: Orizon will wind its way over here eventually. Right now I'm updating InfiBlocks.
charcharmunro: That... is a nasty bug. It's been fixed.
1. Will these 2 mods have their own content added on to this or Tinker's Construct, or will they be standalone?
2. Should we expect every single mineral from the previous Infitools mod to be reimplemented with the release of Orizon 2?
Oreberries. I'm having trouble relocating them. More specifically, I can't get them to produce any actual berries. I'm likely doing something wrong here. They wouldn't plant out in open sky, so I moved them underground, where they plant and mature just fine, however they aren't producing any berries. Somehow, I got them to earlier, outside under a tree, but I haven't been able to duplicate that and had to remove said tree. Is there a particular light level they require to berry?
Craftineer: Orizon is going to disappear into the wayside. A large portion of its content is going to end up over here.
4899slayer: The first post says "modpacks are encouraged".
ShneekeyTheLost: Oreberries are a Tinkers' Construct block. They need shade to grow and even less light to produce berries.
What...
awesomeness04: Neither of my mods mess with animal spawns.
looks awsome
Ore Berries will still be eaten even if your at full saturation.
You dont have the eating animation anymore, but the berry disappears