1.6.0.3 makes my game look like I'm on an acid trip: http://imgur.com/a/ZEGsq Reverting back to 1.6.0.2
Same thing for me. Loaded up a test world, and noticed a lot of strange things like green bricks.
I also noticed a block, cobblestone with creeper pattern, that appeared to be covered on all sides with grass. When I went back for screenshots, though, it had gone back to normal.
Aside from random green blocks, I'm also getting a lot of lighting problems.
Im getting a weird lightning bug with marble in the mine (Im using the Sphax PureBDcraft patch (No the marble isnt suppose to look that light)
You see it even bugs lightning of the block next to it (cypress wood extrabiomesxl) using delta534's chisel v1.6.0.4
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Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Though, I did notice something when I was playing around, if I use chiseled grass and put another beside it, the texture rotates so that the grass is now on the side, rather than the top. Not sure if that's something to do with the configs, just thought I'd bring it up.
I wonder if there will ever be a block designed to automate the chisel process? I mean sure this does an entire stack at a time but unless I'm missing something I have to convert every block by hand.
Edit: Ore Dictionary support for all the block types that are equivalent should do the trick, then I can use my favorite oredict tool to mass convert blocks.
I wonder if there will ever be a block designed to automate the chisel process? I mean sure this does an entire stack at a time but unless I'm missing something I have to convert every block by hand.
Edit: Ore Dictionary support for all the block types that are equivalent should do the trick, then I can use my favorite oredict tool to mass convert blocks.
Are you missing the last 2 pages of this thread or something?
I know what you are talking about with the grass and you can turn it off in the config file, but it would also turn it off for marble pillars as well.
That's fine. I wasn't sure if that was something intended, a "side-effect of X", or something along those lines. I don't really plan to ever use chiseled grass, so it's not much of a concern for me personally. Figured I'd bring it up in case it was unintended, though.
Actually, that reminds me. Is it possible to disable certain blocks by setting their ID to 0? If not, could that either be made possible, or could it be made possible to disable individual blocks via config in another way? There's a number of blocks that I would prefer players on my server not have access to, so this would be a large help.
Amazing mod! I love that it adds in more and more new blocks into Minecraft! I went ahead and made a long detailed review and tutorial for your mod! I hope you like it!
Oh! And congrats =) Your mod has made it to our Ownage Network's Top Mod list! Meaning you get this epic award!
This isn't a small time award. Daily your mod will be displayed on our webpages. These webpages generate over 80,000 views to 25,000 views a day. As seen here:
So congrats on making it to our TOP MODS category! =)
It seems better now but its still around... I got a mine and it gos down... the only marble lightning problems are now above me... (ceiling)
(1 by 3 mine downwards (stairs)) I coverd it up with cobblestone stairs...
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Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Please fix this
I deleted optifine from my modsfolder and it started crashing before even starting up... http://pastebin.com/4YUFD1sC
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Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Are those microblocks, or full blocks. This appears to be the biproduct of supporting microblocks connected textures, all sides of all blocks render as they do with microblocks. This isn't actually a bug however, its just a different rendering system, this allows it to be more diverse. An example of this sort of texture system in vanilla can be seen in all leaves when using the fancy render mode. There are some mods, like fpsplus, which fix this issue with leaves, and as a result fps goes up four fold when in forested biomes. However this won't fix this issue.
However if delta does get around to fixing a seemily simple issue, if he makes it work for microblocks as well, he will get to replace Eloraam as number 1 on my personally top modders list.
#1. Modified from the bookshelves, books fall by breaking with the optional id. Example: id 340 books, and when broken shelves id 2837:7 falls book id 340:7 crafted that either impossible.
#2. If you put him on a semiblock another semiblock, then I will spend only one semiblock because second semiblock not subtracted from the inventory. Example: 3 block do in Marble workbench = 6 pcs slabs. Put the slabs on each other and get 5 pcs Marble block + 1 slabs. Increase in 2 block + 1 slab.
I have not had much time to work on this the past few days but I've partially got the glass working where I want it, I still need to test a few things. The no optifine crash someone reported, I've put in some guards to prevent it from happening but you might want to check the microblock.cfg file and see if anything is defined there for chisel. The books should be an easy fix. I'm going to look into the slabs and see what I can do. I'm also still working on being able to disable blocks by setting the blockID to 0.
Not planning on ever adding FMP support, feel free to use my code as a base for a 1.7 update.
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Same thing for me. Loaded up a test world, and noticed a lot of strange things like green bricks.
I also noticed a block, cobblestone with creeper pattern, that appeared to be covered on all sides with grass. When I went back for screenshots, though, it had gone back to normal.
Aside from random green blocks, I'm also getting a lot of lighting problems.
Download
Here's a screenshot of some chiseled blocks using 1.5.0fix, and then a screenshot of the same thing using the newest version:
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Download
Though, I did notice something when I was playing around, if I use chiseled grass and put another beside it, the texture rotates so that the grass is now on the side, rather than the top. Not sure if that's something to do with the configs, just thought I'd bring it up.
I can grab a screenshot if you need.
Edit: Ore Dictionary support for all the block types that are equivalent should do the trick, then I can use my favorite oredict tool to mass convert blocks.
Are you missing the last 2 pages of this thread or something?
That's fine. I wasn't sure if that was something intended, a "side-effect of X", or something along those lines. I don't really plan to ever use chiseled grass, so it's not much of a concern for me personally. Figured I'd bring it up in case it was unintended, though.
Actually, that reminds me. Is it possible to disable certain blocks by setting their ID to 0? If not, could that either be made possible, or could it be made possible to disable individual blocks via config in another way? There's a number of blocks that I would prefer players on my server not have access to, so this would be a large help.
Yes. Reading up on it shows me a WIP block that I haven't seen in the first post. Thanks
Oh! And congrats =) Your mod has made it to our Ownage Network's Top Mod list! Meaning you get this epic award!
HTML embed;
This isn't a small time award. Daily your mod will be displayed on our webpages. These webpages generate over 80,000 views to 25,000 views a day. As seen here:
So congrats on making it to our TOP MODS category! =)
It seems better now but its still around... I got a mine and it gos down... the only marble lightning problems are now above me... (ceiling)
(1 by 3 mine downwards (stairs)) I coverd it up with cobblestone stairs...
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
I deleted optifine from my modsfolder and it started crashing before even starting up...
http://pastebin.com/4YUFD1sC
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Are those microblocks, or full blocks. This appears to be the biproduct of supporting microblocks connected textures, all sides of all blocks render as they do with microblocks. This isn't actually a bug however, its just a different rendering system, this allows it to be more diverse. An example of this sort of texture system in vanilla can be seen in all leaves when using the fancy render mode. There are some mods, like fpsplus, which fix this issue with leaves, and as a result fps goes up four fold when in forested biomes. However this won't fix this issue.
However if delta does get around to fixing a seemily simple issue, if he makes it work for microblocks as well, he will get to replace Eloraam as number 1 on my personally top modders list.
#2. If you put him on a semiblock another semiblock, then I will spend only one semiblock because second semiblock not subtracted from the inventory. Example: 3 block do in Marble workbench = 6 pcs slabs. Put the slabs on each other and get 5 pcs Marble block + 1 slabs. Increase in 2 block + 1 slab.
Minecraft 1.6.4