If i were to put the folder for these shaders inside sildurs vibrant shaders folder would they work in conjuction? also would i be able to use this with a 32 by 32 resourse pack? (i cannot test this because my laptop is not powerful enough)
If i were to put the folder for these shaders inside sildurs vibrant shaders folder would they work in conjuction? also would i be able to use this with a 32 by 32 resourse pack? (i cannot test this because my laptop is not powerful enough)
No you can't run the shaders with Sildur's vibrant shaders unfortunately but yes they do work with any sized resource packs.
Is there a way to get this to work with 1.8 Minecraft? I had just installed this and fell in love with the game all over. Now with the new update and non animated grass.. it just doesn't feel the same. :<
Is there a way to get this to work with 1.8 Minecraft? I had just installed this and fell in love with the game all over. Now with the new update and non animated grass.. it just doesn't feel the same. :<
Thank you for the reply ^^ and yeah I sorta stumbled on figuring that out a bit after I asked. I don't really mod things that often so I wasn't sure how all of that worked (go figure I picked when they finally released an update hehe).
Having issues with the wrong things being animated, such as chests and signs. I am guessing it is because it uses hard coded ID numbers and Minecraft has dynamic IDs now. And mine are simply mapped differently than the old default.
Tried simply swapping out the IDs for the names (ie "minecraft:leaves"), it didn't work
So I deleted the line of code that implemented fog. But I have a few more queries. I noticed that some items (just chests and signs, as far as I can tell) glow. I was wondering if you could inform of how to get rid of that as well? And if there's anything in this pack apart from waving plants, could you tell me what it is and how to get rid of it? The fog and the glowing items are great examples of such features. Don't get me wrong, they're great to have, but I want a base shader template to work with right now. These are the best waving plants around, so I decided to use yours as a base
So I deleted the line of code that implemented fog. But I have a few more queries. I noticed that some items (just chests and signs, as far as I can tell) glow. I was wondering if you could inform of how to get rid of that as well? And if there's anything in this pack apart from waving plants, could you tell me what it is and how to get rid of it? The fog and the glowing items are great examples of such features. Don't get me wrong, they're great to have, but I want a base shader template to work with right now. These are the best waving plants around, so I decided to use yours as a base
The fog in the background is in every shader pack, the majority of authors just choose to remove it because they implement their own fog code. If you remove it the fog option in video settings no longer works correctly so you cannot enable fog when you want to. The glowing chests and signs are not a "feature" in my shaderpack, this is probably a side effect of you splicing together a shaderpack. You need to add or remove code to get them working together properly and there isn't a guarantee that the file will work together.
Having issues with the wrong things being animated, such as chests and signs. I am guessing it is because it uses hard coded ID numbers and Minecraft has dynamic IDs now. And mine are simply mapped differently than the old default.
Tried simply swapping out the IDs for the names (ie "minecraft:leaves"), it didn't work
What version of Minecraft are you running and what other mods do you have installed? The ones I'm testing with are ShadersMod, OptiFine and Too Many Items and the shaderpack works as intended.
Thanks for the reply. First of all, I'm sure the fog couldn't be remotely disabled from Video Settings; I had to delete a line from your code to make it disappear. And I haven't tampered with you code except for that one line; sure, I was planing on using at a base, but haven't realy started work on that yet.
What version of Minecraft are you running and what other mods do you have installed? The ones I'm testing with are ShadersMod, OptiFine and Too Many Items and the shaderpack works as intended.
No you can't run the shaders with Sildur's vibrant shaders unfortunately but yes they do work with any sized resource packs.
I'm am pretty sure that the BetterFonts mod doesn't properly with the GLSL Shaders mod unfortunately.
Even without the BetterFonts, the colored signs are black
You have to wait for MCP is update to 1.8, after that you have to wait for karyonix is update the GLSL Shaders mod to be updated for 1.8.
V2.2 should be the last version that completely works with 1.6.4 since the ones after that have updated ID's for 1.7+.
Changelog:
Waving Plants V3.3 - Updated for 1.8 and fixed some animations.
Waving Plants Lite V1.3 - Updated for 1.8 and fixed some animations.
Tried simply swapping out the IDs for the names (ie "minecraft:leaves"), it didn't work
The fog in the background is in every shader pack, the majority of authors just choose to remove it because they implement their own fog code. If you remove it the fog option in video settings no longer works correctly so you cannot enable fog when you want to. The glowing chests and signs are not a "feature" in my shaderpack, this is probably a side effect of you splicing together a shaderpack. You need to add or remove code to get them working together properly and there isn't a guarantee that the file will work together.
What version of Minecraft are you running and what other mods do you have installed? The ones I'm testing with are ShadersMod, OptiFine and Too Many Items and the shaderpack works as intended.
Minecraft 1.7.10 (Forge 10.13.2.1240 / LiteLoader 1.7.10)
Mods: (client)
Damagine Indicators
Treecapacitor
ArmourSmelter
BetterFoilage
Buildcraft
CraftGuide
Custom Mob Spawner
Custom Ore Gen
MoCreatures
DungeonPack
FastCraft
Forestry
I Overlay
MATmos
Minecraft Comes Alive
Voxel Map
Optifine
PotionPacks
Railcraft
ShadersModCore
Shipwrecks
Timescaler
Mods: (server)
Treecapacitor
ArmourSmelter
Buildcraft
Custom Mob Spawner
Custom Ore Gen
Dynmap
MoCreatures
DungeonPack
FastCraft
Forestry
Minecraft Comes Alive
PotionPacks
Railcraft
Ruins
Shipwrecks
Timescaler
All of them are the latest versions.