ah that explains it lol was looking everywhere, might want to drop the 1.5.1 from the title
also you have a bug with your downloads on the site, they goto ad focus AND adfly, im guessing thier spose to use one or the other if one is down but instead use both lol
Disintegration Module has texture now
Fortron still doesn't have texture
I still can't see Fortronite or any recipe to make Fortron
I see some new modules
Note that this was freshly generated install (deleted /world and /config folders)
EDIT: It's Forge 664, no Optifine.
So, once more, how do I use this mod without cheating Fortron in?
Use Lapis in Coercion Deriver (power it), and also I fixed the Fortron texture http://puu.sh/2EWKy.jpg. Try latest build.
Oh, Lapis? Well, you may wanna consider updating 3.0.0 changelog on your website.
First I saw Monazite got renamed, then you told me it got removed and now it's Lapis. Very confusing.
Anyway, just tested, texture is there and I'm generating Fortron.
More issues though:
Stack of speed upgrades in a Coercion Deriver and I noticed no change at all
Seems you can't transfer Fortron from Deriver using TE's Liquiducts.
Haven't made Coercion Deriver work with speed modules yet. You should be able to... Buildcraft pumps and wooden pipe worked for me, not sure about how TE works.
truly awesome mod, i got release 3.0.0.73 working in 1.5.1 with the rest of the mods mentioned in Universal electricity, but i have no idea what anything does or how to use it. still it all looks very awesome. great textures.
two questions, Firse, is there a place i can see how the new MFFS system works, all the videos show a security station and other machines i dont have, i just have about four machines in this mod as far as i can tell. and the second question is, am i missing machines or content of this mod because im not using a releace newer then 3.0.0.73, i saw versions up to 3.0.0.83 but i get black screen on anything newer. i ask because on my minecraft 1.4.7 i have way way more content for MFFS
i just updated forge, and got version 3.0.0.83 working, more machines in this, so im going to assume as you work out bugs one by one the machines from the minecraft 1.4.7 release will become available. but now i have a new question, when the security station machine or whatever its called gets added will it be able to control gun turrets from ICBM? if not !Suggestion! it would be so cool to have a security grid set up to target unwanted guests and shoot them with auto turrets, the thought of linking missile launchers and cannons to a security station with massive number of range upgrades to form a national defense network leaves me in awe.
truly awesome mod, i got release 3.0.0.73 working in 1.5.1 with the rest of the mods mentioned in Universal electricity, but i have no idea what anything does or how to use it. still it all looks very awesome. great textures.
two questions, Firse, is there a place i can see how the new MFFS system works, all the videos show a security station and other machines i dont have, i just have about four machines in this mod as far as i can tell. and the second question is, am i missing machines or content of this mod because im not using a releace newer then 3.0.0.73, i saw versions up to 3.0.0.83 but i get black screen on anything newer. i ask because on my minecraft 1.4.7 i have way way more content for MFFS
Thank you very much, it's almost finished in the "bug fixing" stage. It has everything MFFS 2.0 had in terms of capabilities and more
your version is really a lot of more fun than the old mffs (or that classic thingy) I really like the new models and that power>Liquid Energy storage system :X
your version is really a lot of more fun than the old mffs (or that classic thingy) I really like the new models and that power>Liquid Energy storage system :X
Found an interesting bug (one that a server patron pointed out to me)...
If you create a rather large MFFS field around your estate, the forcefield is actually in all 3 realms simultaneously (The End, Overworld, and The Nether) at the appropriate coordinates. This is taking into effect the coordinate offsets that The End and The Nether have in relation to the Overworld.
I'm currently using your mod with the FTB Ultimate pack, having removed wireless redstone CBE, Twilight Forest, Mystcraft, chicken chunks, and the Portal Gun.
Found an interesting bug (one that a server patron pointed out to me)...
If you create a rather large MFFS field around your estate, the forcefield is actually in all 3 realms simultaneously (The End, Overworld, and The Nether) at the appropriate coordinates. This is taking into effect the coordinate offsets that The End and The Nether have in relation to the Overworld.
I'm currently using your mod with the FTB Ultimate pack, having removed wireless redstone CBE, Twilight Forest, Mystcraft, chicken chunks, and the Portal Gun.
So, any idea as to why?
Lol Quantum force field? Wait so you mean it projects in all dimensions at the same time from just one projector?
[center]i know this is the wrong place, but i havent been sent the conformation email to post this in the right place, and i think your the person that this info would go to [center]Calclavia. there is a problem with the steel blocks in universal electricity, not a single one of the machines needing it can be built. i noticed there are 2 different steel ingots one in basic components and another in mekanism, both can be crafted into a steel blocks but i cant make anything with them no mater what steel i make the blocks out of [/center]
[center]i know this is the wrong place, but i havent been sent the conformation email to post this in the right place, and i think your the person that this info would go to [center]Calclavia. there is a problem with the steel blocks in universal electricity, not a single one of the machines needing it can be built. i noticed there are 2 different steel ingots one in basic components and another in mekanism, both can be crafted into a steel blocks but i cant make anything with them no mater what steel i make the blocks out of [/center]
Amazing mod... looks amazing .... Just how do you make the mffs projector to work? I've layed it down and gave it power but I don't know what to do next except to flick the switch... but when i do it doesn't work.... Its on the v3 pre-release
Amazing mod... looks amazing .... Just how do you make the mffs projector to work? I've layed it down and gave it power but I don't know what to do next except to flick the switch... but when i do it doesn't work.... Its on the v3 pre-release
You need scale modules. Some people are working on the wiki right now...
two questions, Firse, is there a place i can see how the new MFFS system works, all the videos show a security station and other machines i dont have, i just have about four machines in this mod as far as i can tell. and the second question is, am i missing machines or content of this mod because im not using a releace newer then 3.0.0.73, i saw versions up to 3.0.0.83 but i get black screen on anything newer. i ask because on my minecraft 1.4.7 i have way way more content for MFFS
If you create a rather large MFFS field around your estate, the forcefield is actually in all 3 realms simultaneously (The End, Overworld, and The Nether) at the appropriate coordinates. This is taking into effect the coordinate offsets that The End and The Nether have in relation to the Overworld.
I'm currently using your mod with the FTB Ultimate pack, having removed wireless redstone CBE, Twilight Forest, Mystcraft, chicken chunks, and the Portal Gun.
So, any idea as to why?
This is what I have...
http://grubber.co.nz/stackexchange/2013-04-29_20.14.21.png
http://grubber.co.nz/stackexchange/2013-04-29_20.14.15.png
is that right?