Has anyone else had this IC2 thing? I mean what do you guys do and how can I use the new 1.5.1 mod without waiting for some other random mod to update? Does not make sense ... Maybe I do not understand but I can not do anything with weapons as I said or it crashes and it seems like a big issue and I wonder why all the code is not in the mod and why we would need to get another mod for a mod? I mean I would love for it to work on 1.5.1 but seems like its not but maybe I did it wrong? I mean if you got it coded for something would you not include it? I mean IC2 won't be updating for a while and we don't know about UE mods but seems odd we would need another mod for this one to even work right when it was fine before but what do I need to do to get it to work? I mean I do not want to sit here and do nothing I am sure there is something I can download or do right? is anyone else out there having the issue and if so what did you guys do ? o,o ?
FryoKnight: It will be in-game soon. And by soon, I mean I'm working on it right after the smeltery gui..
~Snip~
Ah ok then. ^-^ Thank you for your hard work on this mod by the way. ^-^
Also, I am having lots of Trouble with the Smeltery at the moment... So far, I have been having alot of rendering issues, the Control Block not saying that there is Lava in the Lava Tank when there is, the Blocks not smelting, even if there is Lava in the tank and the walls/floors are complete, losing Ores that were in it when I log out and into a World (and sometimes even lava), and just recently, I broke a Smeltery's Control Block and Lava Tank and I got the following Crash Report.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in world tick
A full error report has been saved to C:\Users\Thomas White\AppData\Roaming\.minecraft\crash-reports\crash-2013-04-06_17.32.25-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 2f57a0b2 --------
Full report at:
C:\Users\Thomas White\AppData\Roaming\.minecraft\crash-reports\crash-2013-04-06_17.32.25-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 4/6/13 5:32 PM
-- Head --
Stacktrace:
at mods.tinker.tconstruct.client.gui.SmelteryGui.<init>(SmelteryGui.java:35)
at mods.tinker.tconstruct.TGuiHandler.getClientGuiElement(TGuiHandler.java:72)
at cpw.mods.fml.common.network.NetworkRegistry.openLocalGui(NetworkRegistry.java:328)
at cpw.mods.fml.common.network.FMLNetworkHandler.openGui(FMLNetworkHandler.java:351)
at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2388)
at cpw.mods.fml.common.network.OpenGuiPacket.execute(OpenGuiPacket.java:67)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:114)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:79)
at net.minecraft.client.multiplayer.NetClientHandler.func_72501_a(NetClientHandler.java:1571)
at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:59)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Player975'/166, l='MpServer', x=-1622.51, y=5.62, z=366.92]]
Chunk stats: MultiplayerChunkCache: 20
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-1611,4,354), Chunk: (at 5,0,2 in -101,22; contains blocks -1616,0,352 to -1601,255,367), Region: (-4,0; contains chunks -128,0 to -97,31, blocks -2048,0,0 to -1537,255,511)
Level time: 9079 game time, 9079 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 14 total; [EntitySlime['Slime'/11, l='MpServer', x=-1604.63, y=4.00, z=348.38], EntityVillager['Villager'/17, l='MpServer', x=-1590.50, y=5.00, z=338.00], EntityVillager['Villager'/19, l='MpServer', x=-1589.31, y=5.00, z=340.09], EntityVillager['Villager'/18, l='MpServer', x=-1589.56, y=5.00, z=338.91], EntityIronGolem['Iron Golem'/21, l='MpServer', x=-1586.13, y=4.00, z=362.16], EntityIronGolem['Iron Golem'/20, l='MpServer', x=-1588.03, y=5.00, z=348.66], EntityVillager['Villager'/23, l='MpServer', x=-1587.44, y=4.00, z=362.75], EntityVillager['Villager'/22, l='MpServer', x=-1586.69, y=4.00, z=360.50], EntityVillager['Villager'/25, l='MpServer', x=-1590.47, y=5.00, z=391.63], EntityVillager['Villager'/24, l='MpServer', x=-1591.22, y=4.00, z=364.38], EntityClientPlayerMP['Player975'/166, l='MpServer', x=-1622.51, y=5.62, z=366.92], EntityVillager['Villager'/27, l='MpServer', x=-1588.09, y=5.00, z=388.66], EntityVillager['Villager'/26, l='MpServer', x=-1595.85, y=5.00, z=387.26], EntityIronGolem['Iron Golem'/28, l='MpServer', x=-1588.94, y=5.00, z=389.94]]
Retry entities: 0 total; []
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1871)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Player975'/166, l='MpServer', x=-1622.51, y=5.62, z=366.92]]
Chunk stats: MultiplayerChunkCache: 20
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-1611,4,354), Chunk: (at 5,0,2 in -101,22; contains blocks -1616,0,352 to -1601,255,367), Region: (-4,0; contains chunks -128,0 to -97,31, blocks -2048,0,0 to -1537,255,511)
Level time: 9079 game time, 9079 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 14 total; [EntitySlime['Slime'/11, l='MpServer', x=-1604.63, y=4.00, z=348.38], EntityVillager['Villager'/17, l='MpServer', x=-1590.50, y=5.00, z=338.00], EntityVillager['Villager'/19, l='MpServer', x=-1589.31, y=5.00, z=340.09], EntityVillager['Villager'/18, l='MpServer', x=-1589.56, y=5.00, z=338.91], EntityIronGolem['Iron Golem'/21, l='MpServer', x=-1586.13, y=4.00, z=362.16], EntityIronGolem['Iron Golem'/20, l='MpServer', x=-1588.03, y=5.00, z=348.66], EntityVillager['Villager'/23, l='MpServer', x=-1587.44, y=4.00, z=362.75], EntityVillager['Villager'/22, l='MpServer', x=-1586.69, y=4.00, z=360.50], EntityVillager['Villager'/25, l='MpServer', x=-1590.47, y=5.00, z=391.63], EntityVillager['Villager'/24, l='MpServer', x=-1591.22, y=4.00, z=364.38], EntityClientPlayerMP['Player975'/166, l='MpServer', x=-1622.51, y=5.62, z=366.92], EntityVillager['Villager'/27, l='MpServer', x=-1588.09, y=5.00, z=388.66], EntityVillager['Villager'/26, l='MpServer', x=-1595.85, y=5.00, z=387.26], EntityIronGolem['Iron Golem'/28, l='MpServer', x=-1588.94, y=5.00, z=389.94]]
Retry entities: 0 total; []
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 207532928 bytes (197 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 5325 (298200 bytes; 0 MB) allocated, 219 (12264 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 Optifine OptiFine_1.5.1_HD_U_B1 26 mods loaded, 26 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_bspkrsCore [bspkrsCore] ([1.5.1]bspkrsCorev1.03.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterStorage [BetterStorage] ([1.5.1]BetterStorage_0.5.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod [Damage Indicators] ([1.5.1]DamageIndicators v2.5.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.5.1]ReiMinimap_v3.3_04.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_StatusEffectHUD [StatusEffectHUD] ([1.5.1]StatusEffectHUDv1.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack [Backpack] (backpack-1.7.8-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft [BiblioCraft] (BiblioCraft[v1.1.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks [ChickenChunks] (ChickenChunks 1.3.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DimensionalDoors [Dimensional Doors] (DimensionalDoors-1.5.1R1.3.3RC2-39.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DungeonPack [DungeonPack] (DungeonPack 1.5.1 v1 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ElementalTinkerer [§oElemental Tinkerer] (Elemental Tinkerer [PRE-5c] .zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage [EnderStorage] (EnderStorage 1.4.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks [Inventory Tweaks] (InventoryTweaks-1.52.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-1.5.1-5.2.2.336.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Magical-Crops [Magical Crops] (magical_crops_1.5.1.2.0.5BETA.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.5.1-0.10.2.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PaintersFlowerPot [Painter's Flower Pot] (Painter's Flower Pot v1.4 - MC 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ClaySpawn [Pam's Clay Spawn] (Pam's Clay Spawn 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PamWeeeFlowers [Pam's Weee! Flowers] (Pam's Weee Flowers 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct [Tinkers' Construct] (TConstruct_1.5.1_1.2.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Translocator [Translocator] (Translocator 1.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 GL version 2.1.8796, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 497 (27832 bytes; 0 MB) allocated, 48 (2688 bytes; 0 MB) used
java.lang.NullPointerException
at mods.tinker.tconstruct.client.gui.SmelteryGui.<init>(SmelteryGui.java:35)
at mods.tinker.tconstruct.TGuiHandler.getClientGuiElement(TGuiHandler.java:72)
at cpw.mods.fml.common.network.NetworkRegistry.openLocalGui(NetworkRegistry.java:328)
at cpw.mods.fml.common.network.FMLNetworkHandler.openGui(FMLNetworkHandler.java:351)
at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2388)
at cpw.mods.fml.common.network.OpenGuiPacket.execute(OpenGuiPacket.java:67)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:114)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:79)
at net.minecraft.client.multiplayer.NetClientHandler.func_72501_a(NetClientHandler.java:1571)
at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:59)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:94)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1858)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 783dda62 ----------
I know that the Smeltery is still new and such, and I really, REALLY, love it.
Also, before I was having issues with the Smeltery, I learned that special Glass and Windows allow for storing the melted ores (which I love) and that they can hold 3 buckets worth (or about 12 blocks of Vanilla ores that where melted down). :3
I've changed quite a bit about how the smeltery gui works under the hood. All of the desync, weirdness, shift-click eating, and everything else should be gone. I *believe* I've worked out everything, and I've tested it well enough, but it remains to be seen whether it works with all of everything.
FryoKnight: Yep, they're all liquid tanks. They all hold lava, liquid metal, water, and you can interchange them in the smeltery. Heck, you could probably use buildcraft tanks as a lava source.
I got it working, I guess it was just a config issues or maybe they fixed optifine.
Seems to be a bug that makes a full smelter appear to be empty and all the ores inside reset and restart their smelting process. Seemed to happen when i looked around a lot.
***Also, the ore smelt bar is at 100% but nothing is happening, Its just sitting there not turning them into liquid metal.
***Latest edit: Got it working, it would appear that making the smelter too tall causes issues.
I've changed quite a bit about how the smeltery gui works under the hood. All of the desync, weirdness, shift-click eating, and everything else should be gone. I *believe* I've worked out everything, and I've tested it well enough, but it remains to be seen whether it works with all of everything.
FryoKnight: Yep, they're all liquid tanks. They all hold lava, liquid metal, water, and you can interchange them in the smeltery. Heck, you could probably use buildcraft tanks as a lava source.
Ah, ok then, though I wish that we could make a larger tank or something because I am having a bit of a issue:
Seems that you can overload the internal storage of ether the Smeltery or Harden Glass/Window..
But, I have been playing around with other mods (mainly ChickenBone's Ender Storage and Translocator):
And also here is a Rendering issue I was talking about:
Minecraft Crash :
java.lang.RuntimeException: java.lang.ClassNotFoundException: ic2.core.item.ElectricItem
at ic2.api.ElectricItem.discharge(ElectricItem.java:51)
at net.machinemuse.api.electricity.IC2ElectricAdapter.getCurrentEnergy(IC2ElectricAdapter.java:22)
at net.machinemuse.api.electricity.ElectricItemUtils.getPlayerEnergy(ElectricItemUtils.java:30)
at net.machinemuse.powersuits.tick.RenderTickHandler.tickEnd(RenderTickHandler.java:55)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onRenderTickEnd(FMLCommonHandler.java:377)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ic2.core.item.ElectricItem
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:211)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at ic2.api.ElectricItem.discharge(ElectricItem.java:47)
... 9 more
Caused by: java.lang.NullPointerException
--- END ERROR REPORT f57fdcc2 ----------
That crash happens whenever I try to use any tools or weapons at all so I can't really use your mod in 1.5.1 and the forge log is why to long to post but I can if need be but you just told me to complain to another modder to update his mod like his mod was needed to get your mod to work which did not make sense to me but if there is some updated thing I need to download let me know and ill do it I would enjoy using it I mean it launches fine just say if I click or craft anything poof it crashes so yeah...
so wait I though UE worked together with the power suits mod but is that not true? I used to have both work together just fine is anyone else having issues with it? So we cant use the suits mod with UE? seems odd that it worked before and not now... why did you guys stop it from working together or what not? if that is the issue?
The IC2 API that TConstruct has is for 1.5.1. UE or Powersuits has the old API for 1.4.7. This is a problem with mismatched versions of the API, and will be a problem until everyone updates. No, you don't need IC2 to cause mayhem.
I'm not sure opening up one mod or another and deleting the IC2 API in it would fix anything. It has a small chance of working though.
FryoKnight: There's code to prevent the overflow. What version are you using?
The invisible blocks is a problem. I was able to reproduce that quite easily, grab a fresh version.
Edit: I just had a talk with MachineMuse, the problem should be fixed now. That doesn't help with UE, but progress!
Thankfully it was just an issue with MPS trying to access TConstruct as an IC2 electric item without IC2 installed. If you grab my next experimental build from http://build.technic...ower-Suits/295/ it should work
I'm having a problem with Haste. I have 2x Haste on an Iron tool, and It is mining as slow as it originally was (on Stone too). I made an Obby pick with Iron bind/shaft and it is going the same speed. Am i missing something with the Haste modifier?
The only other mods I'm running are Atum, FML, and Optifine.
I would really like a version that only added the furnacey smelly multiblock thingy without any of it's moulds besides the regular ingot one. I would use the rest of the mod, but I use minefantasy, which adds enough tools and weapons already.
Two times Haste means you have used 2 Redstone or 100? One Haste modifier cap is at 50, 2/50 would not make a noticeable difference.
Otherwise try it without Atum.
Full 50 pieces of Redstone. I'll make another map without it and try, since I got one of the Rare items already
(UPDATE: I tried an instance without Atum, to the same result. An iron pick with 50/50 redstone and diamond mod doesn't speed up at all. Iron with ONLY 50/50 Haste gave me the option to add another (51/50) and doesn't work.)
ClockworkHearts: Vanilla can do HD textures, there's no need to wait on mods.
FryoKnight: It will be in-game soon. And by soon, I mean I'm working on it right after the smeltery gui.
krokoTS: The plan is to make them placeable, hopefully soon.
Ah ok then. ^-^ Thank you for your hard work on this mod by the way. ^-^
Also, I am having lots of Trouble with the Smeltery at the moment... So far, I have been having alot of rendering issues, the Control Block not saying that there is Lava in the Lava Tank when there is, the Blocks not smelting, even if there is Lava in the tank and the walls/floors are complete, losing Ores that were in it when I log out and into a World (and sometimes even lava), and just recently, I broke a Smeltery's Control Block and Lava Tank and I got the following Crash Report.
I know that the Smeltery is still new and such, and I really, REALLY, love it.
Also, before I was having issues with the Smeltery, I learned that special Glass and Windows allow for storing the melted ores (which I love) and that they can hold 3 buckets worth (or about 12 blocks of Vanilla ores that where melted down). :3
FryoKnight: Yep, they're all liquid tanks. They all hold lava, liquid metal, water, and you can interchange them in the smeltery. Heck, you could probably use buildcraft tanks as a lava source.
Seems to be a bug that makes a full smelter appear to be empty and all the ores inside reset and restart their smelting process. Seemed to happen when i looked around a lot.
***Also, the ore smelt bar is at 100% but nothing is happening, Its just sitting there not turning them into liquid metal.
***Latest edit: Got it working, it would appear that making the smelter too tall causes issues.
Ah, ok then, though I wish that we could make a larger tank or something because I am having a bit of a issue:
Seems that you can overload the internal storage of ether the Smeltery or Harden Glass/Window..
But, I have been playing around with other mods (mainly ChickenBone's Ender Storage and Translocator):
And also here is a Rendering issue I was talking about:
My blocks were just disappearing completely.
I have a few other mods installed if you would like me to list them, but not IC2.
Here's the crash log.
"machinemuse.powersuits"
So I think that the Powersuits mod with Universal Electricity might be messing with the IC2 API, thus screwing up Tinker's Construct.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
I'm not sure opening up one mod or another and deleting the IC2 API in it would fix anything. It has a small chance of working though.
FryoKnight: There's code to prevent the overflow. What version are you using?
The invisible blocks is a problem. I was able to reproduce that quite easily, grab a fresh version.
Edit: I just had a talk with MachineMuse, the problem should be fixed now. That doesn't help with UE, but progress!
Well, I was using version 1.2.15, though I am about to update it to 1.2.18 in a bit. ^-^
The only other mods I'm running are Atum, FML, and Optifine.
", palatino, serif">RUSTIC
Full 50 pieces of Redstone. I'll make another map without it and try, since I got one of the Rare items already
(UPDATE: I tried an instance without Atum, to the same result. An iron pick with 50/50 redstone and diamond mod doesn't speed up at all. Iron with ONLY 50/50 Haste gave me the option to add another (51/50) and doesn't work.)