When i Put Iron With the Picaxe HEAD or other pattern it just doesnt show me on other side the iron picaxe head or what and same with other ores bigger than wood or cobbleston (rarer)
And i play on stable 1.6.4 version
and it shows the stats it works just withh wood and cobble
It sounds like you're trying to use the part builder to make metal tools. Metal tools are made using the smeltery now.
Once your smeltery is running (read the in-game book; it tells you how to make it), put a stone pickaxe head on a casting table and pour molten aluminum brass onto it to get a metal cast. Then, pour molten iron into the cast to make a metal pickaxe head.
Umm mdiyo, there is a bug in your mod, when you have optifine, opening nei, going through the list, as soon as your templates for tools show up in nei list, the picture gets clamped and in console there are lots of messages of GL Error and game crashes
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
I can however, make ore blocks with a casting basin and make blank casts on a casting table. This only happens when I try to make a pattern cast (i.e. pickaxe head cast, tool rod cast, etc.) Anyone know what this means, and how to fix it if I can?
I think I am going to ask a stupid question.... Can you modify the Forge Ore Dictionary to include other similar ores in your smeltery (Like Metallurgy's Copper Ore)?
mDiyo doesn't code the ore dictionary. He just makes sure his metals are registered in it. Making metallurgy's ores compatible with the ore dictionary is on metallurgy's shoulders, I think. Pretty sure.
I was wondering if Tinker's Construct changes the permissions for which items can interact with leaf blocks?
I'm using version 1.6.4_220.127.116.11 in my world with a bunch of other mods but in particular with forestry-A-18.104.22.168 where I was trying to do some tree pollinating. The grafter would not interact with any of my pollinated leaf blocks afterwhich i tested a bunch of other items and noticed that there was almost no items which would interact with leaf blocks (i.e. they would take a test swing at it then just stop swinging even while the mouse button is held down)
The items which worked are:
* Tinker's axes/pickaxes
* Thaumcraft wand
* empty hand
Items which didn't work are:
* Vanilla axes/pickaxes
* Axe of the Stream
* any non-tool item (i.e. cobble blocks or torches or anything)
* Swords (both Vanilla and tinker's ones)
I looked through the configs and there was nothing mentioning a way to turn off changed permissions for leaf blocks, it wouldn't have been a problem if it didn't block content from other mods but now it has become a problem.
I've been working with this mod in the FTB Unleashed pack and I honestly really enjoy all of the combinations that can be made, and all of the upgrades to be applied. I had a thought though... If this all worked so well on tools, why not move on to armour? I feel like if you had armour parts which could be assembled and then upgrades to be applied, it could open a whole new door for the mod and add a LOT of content. I'm not certain if anybody else would agree, but I felt I ought to share that idea with everyone.
You didn't happen to change to adventure gamemode, did you? I've had that sort of thing happen when flipping between survival and creative in NEI (accidentally stopping on adventure). Worth a check if you switch gamemodes.
I can't make anything out of thaumium. I looked up how, and stencils can't make anything from them in the part builder, with metal or wooden stencils, even after I set that option in the config. I then looked through NEI and found no thaumium parts or tools other than the normal ones. I've got the latest tconstruct, but I have thaumcraft 4, which might be causing this issue. Does anyone know a fix for this?