Is there a way to disable the liquified ender bucket? It's interfering with Thermal Expansion's Resonant Ender bucket.
aka: the Fluid Transposer spits out the liquified buckets and not the resonant ender buckets I need for a recipe
I've tried a few different kinds of stained glass and when looking through them, water disappears. Waterfalls disappear, lakes look empty and the ocean is just a big hole.
I know for sure this is true with the blue stained glass. Tried it with blocks, panes and microblocks and still the water disappears.
Also, I am not using any texture packs and am using 1.6.4 in the new FTB modpack Horizons.
I've tried a few different kinds of stained glass and when looking through them, water disappears. Waterfalls disappear, lakes look empty and the ocean is just a big hole.
I know for sure this is true with the blue stained glass. Tried it with blocks, panes and microblocks and still the water disappears.
Also, I am not using any texture packs and am using 1.6.4 in the new FTB modpack Horizons.
That's a vanilla bug. It was fixed for 1.7, though.
Not sure how i am supposed to "melt" entities in the smeltery
I don´t know how to get liquified emeralds or ender by smelting villagers or enderman
I put them inside but nothing happens
Not sure how i am supposed to "melt" entities in the smeltery
I don´t know how to get liquified emeralds or ender by smelting villagers or enderman
I put them inside but nothing happens
I think you need to have something already in it, melt down an ingot and then chuck those obnoxiously loud Squidward looking gits in.
"Q: What mods are incompatible with this?
A: MultiMine prevents the broad area on Tier 2 tools from working. GregTech may not work at all. OptiFine and any bukkit envrionment (MCPC+, BukkitForge) aren't supported either."
As a note, the smeltery doubles ore values. When I make slag it will create a TON of it, so it won't be quite as attractive as processing ores ahead of time.
also is there a way to take already liquid metals and pour them back into the smeltry from a bucket or TE portable tank?
i think there may be an issue with NEI registering the wrong alloy mixtures as when i click aluminum brass it says it is made from smelting tin ore so .... obviously wrong any idea why it is doing this??
also is there a way to take already liquid metals and pour them back into the smeltry from a bucket or TE portable tank?
I forget how to do it with a bucket but with tanks you can just pipe it into a drain, or pour it from the tank into a drain with the faucet/liquid channels.
Rollback Post to RevisionRollBack
mDiyo: That is my goal. Make a Bacon Mushroom Burger!
I was playing the new Direwolf20 pack, and i saw some gear called exo-(goggles,boots. ect.) and i was wondering, I cant seem to fidn a recipe or anything about it so what does it do?
Is there a way one can move metals within the smeltery controller,
e.g i just smelted some gold and iron, i want to pour out half of the iron, and then i want to pour out half of the gold
Is it possible to do so without completely emptying the smeltery from 1 metal so that i can access the other
or
if i have iron at the bottom and gold on top and i just want to pour the gold out and keep the iron.
Is there a way one can move metals within the smeltery controller,
e.g i just smelted some gold and iron, i want to pour out half of the iron, and then i want to pour out half of the gold
Is it possible to do so without completely emptying the smeltery from 1 metal so that i can access the other
or
if i have iron at the bottom and gold on top and i just want to pour the gold out and keep the iron.
Click on the one you want to pour and it will move to the bottom, have to admit that should be listed in one of the books somewhere, I wouldn't know you could move things around in there by clicking on them if I hadn't seen the Yogscast do it.
For those that don't know: TConstruct tools are an emulation of vanilla ones. They do the same things, get (mostly) the same results, but underneath they are -not- the same. There may be an analogue to enchantments with modifiers but that's just on the surface. Around 70% of mod enchantments don't work, break the tools, or crash the game on my things. :3
DeadL0cust: There was an IC2 addon messing with Smeltery output last I knew. Updating that should fix your problem.
I don't believe I have an IC2 addon, i'm using experimental if that matters, honestly it was working before I updated TC to 1.5.2.1. I'll roll it back and see if I observe any changes. If not, I'll try updating all my other mods.
It works when filling a pan cast, but not when using an ingot cast as an update.
I don't believe I have an IC2 addon, i'm using experimental if that matters, honestly it was working before I updated TC to 1.5.2.1. I'll roll it back and see if I observe any changes. If not, I'll try updating all my other mods.
It works when filling a pan cast, but not when using an ingot cast as an update.
If you are talking about Iron, try updating your IC2 experimental version back to before he removed Refined Iron. If you are not talking about Iron, then try getting the latest (stable) version of IC2 experimental. -nods-
"MultiMine prevents the broad area on Tier 2 tools from working."
Which is a damn shame, because Multimine is friggin amazing. Maybe mDiyo can bake MultiMine into TC's tools or work with AtomicStryker to get things compatible?
aka: the Fluid Transposer spits out the liquified buckets and not the resonant ender buckets I need for a recipe
I've tried a few different kinds of stained glass and when looking through them, water disappears. Waterfalls disappear, lakes look empty and the ocean is just a big hole.
I know for sure this is true with the blue stained glass. Tried it with blocks, panes and microblocks and still the water disappears.
Also, I am not using any texture packs and am using 1.6.4 in the new FTB modpack Horizons.
That's a vanilla bug. It was fixed for 1.7, though.
Profile pic by Cheshirette c:
I don´t know how to get liquified emeralds or ender by smelting villagers or enderman
I put them inside but nothing happens
I think you need to have something already in it, melt down an ingot and then chuck those obnoxiously loud Squidward looking gits in.
Thanks pal
It worked!
From the OP:
"Q: What mods are incompatible with this?
A: MultiMine prevents the broad area on Tier 2 tools from working. GregTech may not work at all. OptiFine and any bukkit envrionment (MCPC+, BukkitForge) aren't supported either."
Wait, what? Oh my God please let that be an anime reference...pleaseeeeeee....lol xD
also is there a way to take already liquid metals and pour them back into the smeltry from a bucket or TE portable tank?
i think there may be an issue with NEI registering the wrong alloy mixtures as when i click aluminum brass it says it is made from smelting tin ore so .... obviously wrong any idea why it is doing this??
I forget how to do it with a bucket but with tanks you can just pipe it into a drain, or pour it from the tank into a drain with the faucet/liquid channels.
e.g i just smelted some gold and iron, i want to pour out half of the iron, and then i want to pour out half of the gold
Is it possible to do so without completely emptying the smeltery from 1 metal so that i can access the other
or
if i have iron at the bottom and gold on top and i just want to pour the gold out and keep the iron.
Click on the one you want to pour and it will move to the bottom, have to admit that should be listed in one of the books somewhere, I wouldn't know you could move things around in there by clicking on them if I hadn't seen the Yogscast do it.
I don't believe I have an IC2 addon, i'm using experimental if that matters, honestly it was working before I updated TC to 1.5.2.1. I'll roll it back and see if I observe any changes. If not, I'll try updating all my other mods.
It works when filling a pan cast, but not when using an ingot cast as an update.
If you are talking about Iron, try updating your IC2 experimental version back to before he removed Refined Iron. If you are not talking about Iron, then try getting the latest (stable) version of IC2 experimental. -nods-