ii found a dupe bug with arrows if i shift click the arrows when i am modifing a stack of arrows i will get a LOT of arrows out of it, much more then a stack.
I'm having a bit of an issue I can't really understand. So I got my smeltery working and got me some alumite ingots, but the part builder won't let me use it. It recognizes it as a material by listing the properties in the textbox to the right, but nothing pops up in the 2x2 results window so I can't craft anything with it. Using other materials like wood/obsidian/paper works fine. But not alumite, neither does iron as I just noticed. Anyone know what I'm doing wrong?
I'm having a bit of an issue I can't really understand. So I got my smeltery working and got me some alumite ingots, but the part builder won't let me use it. It recognizes it as a material by listing the properties in the textbox to the right, but nothing pops up in the 2x2 results window so I can't craft anything with it. Using other materials like wood/obsidian/paper works fine. But not alumite, neither does iron as I just noticed. Anyone know what I'm doing wrong?
Before commenting either read the in-game wiki (the books diyo kindly gives us) or read the changelog to see what's new. You're the 100th person to comment this, and it is getting pretty annoying.
Before commenting either read the in-game wiki (the books diyo kindly gives us) or read the changelog to see what's new. You're the 100th person to comment this, and it is getting pretty annoying.
Ok, thanks. Didn't see it on the first page. I did run into another problem however, so I put in a tool part in the casting table and click the faucet to pour molten gold onto it, then what happens is it empties the entire smeltery of 18 or so molten gold ingots and nothing gets created in the casting table.
Edit: removed tool part and clicked the faucet again and now the molten gold is back in the smeltery and created a regular blank cast.
Re-edit: Ok, apparently it didn't like wood tool parts, who'd have thought. Tried again with obsidian tool part and it worked fine.
Hey mDiyo, I wanted to say you have an amazing mod and I thank you for making it
Also I had a suggestion for the chisel where you have like a 10% chance to get cracked stone bricks, like you didn't chisel it right
Release Candidate is here. If all goes well, this will be the final release version for 1.5.2.
Preefix: Gold Gravel isn't ore dictionary anything. I'll be doing something different with it in the future.
ProsperCraft: It looks like one mod or another corrupted the lava tank. You'll have to remove it.
DarkSteamy: Try eating them now. They're tasty.
fudgepop01: "Other mod X has a bug so you should change everything!"
Seriously though, their pickaxe needs to be registered with MinecraftForge.setToolClass.
DjessNL: It's not XP, it's Essence. There is nothing in the game that suggests it is experience but plenty that suggests it's a sort of life-force magic fuel.
acid9999: It appears that you need a newer version of Forge. I've set up the mod to require that version. Unfortunately, it's 1.5.2...
I'm planning a hardcore/hardmode modpack with a lot of good mods and I would like to use TConstruct + Natura in it, so can I please have permissions to do it?
I'm planning a hardcore/hardmode modpack with a lot of good mods and I would like to use TConstruct + Natura in it, so can I please have permissions to do it?
You should check out the first post on this thread. I hear the license says "yes"
A couple of known bugs have been fixed. I'm bumping the mod up to RC4 just to make sure things are toasty before stable.
I've been working at porting to 1.6 the past few days. I started out with 1124 errors - all of them not easy to solve - and it's been slow going since. I'd estimate a week before anything playable happens, and that's if nothing unexpected comes up. It could be a month, who knows.
aletissier: Gardeslime will be something like a pet. You can train it, it will build or harvest things, and they work best in groups.
TanisHalfElven: Lava chisels seem to work for me. Could I get a crashlog of the dagger faceplant?
Blockmaster139, KillaMike: The grass slabs are in Natura. ;D
Smj: I think I just recognized where the part builder goes wrong. It shouldn't show stats for items that aren't valid in it...
SinisterSi: Wouldn't the hammer be better suited for that?
I've got a trouble with the RC4.1 version: when I want make anythig with the part builder, I can't. Is it a compatibility problem ? I've got these other mods: ....
Read either the ingame books or the op, or search for my angry rant or any of the other answers to the same question in this thread.
A couple of known bugs have been fixed. I'm bumping the mod up to RC4 just to make sure things are toasty before stable.
I've been working at porting to 1.6 the past few days. I started out with 1124 errors - all of them not easy to solve - and it's been slow going since. I'd estimate a week before anything playable happens, and that's if nothing unexpected comes up. It could be a month, who knows.
Blockmaster139, KillaMike: The grass slabs are in Natura. ;D
Thanks MDiyo I appreciate the work going into the update. I am so excited for this. And With new zombies I bet something like the scythe is going to be greatly loved. I've certainly had enough of the clusters of zombies that come out at night.. EVIL BUGGERS THEY ARE
Also I'll be honest. Seeing natura I was a bit "meh" in my mind with the whole no nether bedrock roof thing, But then I checked to make sure it hadn't been fixed and YAY it was! So I may put it into my new 1.6 modded world again once that get's an update aswell.
However for right now It's mostly just playing around in tinkerers thinking about new tools and how to spread resources wisely.... And yesterday I had the idea of fortune/ smelting hammmer.... MFF SO MUCH NETHERBRICK! Plus It makes those silktouched ore cubes I tend to make at the end of every week more exciting. KERBLAM KERBLAM KERBLAM! Diamonds, iron, gold, lapis, and redstone everywheeeeere.
Still thinking of how to balance my sword to one hit kill/ decape wither skelletons, while beheading at a lovely rate. MWuahahha I love this mod! I have to sit down at a drawing board!
Thanks MDiyo I appreciate the work going into the update. I am so excited for this. And With new zombies I bet something like the scythe is going to be greatly loved. I've certainly had enough of the clusters of zombies that come out at night.. EVIL BUGGERS THEY ARE
...
You want zombie hordes? Try Zombie Awareness. A word of warning: Make sure you aren't outside at night.
The scythe is indeed great, especially if you have a mob exp (Essence for you, Diyo =P) trap, or frequently encounter groups of mobs.
A couple of known bugs have been fixed. I'm bumping the mod up to RC4 just to make sure things are toasty before stable.
I've been working at porting to 1.6 the past few days. I started out with 1124 errors - all of them not easy to solve - and it's been slow going since. I'd estimate a week before anything playable happens, and that's if nothing unexpected comes up. It could be a month, who knows.
aletissier: Gardeslime will be something like a pet. You can train it, it will build or harvest things, and they work best in groups.
It seems that you have a very methodical, organized dev path that you follow closely - it definitely shows in your mods (much like Thaumcraft, Steve's Carts & forestry IMO) and I love it!
Hopefully when I learn some more about Java and start modding I will be able to prioritize as you seem to!
You want zombie hordes? Try Zombie Awareness. A word of warning: Make sure you aren't outside at night.
The scythe is indeed great, especially if you have a mob exp (Essence for you, Diyo =P) trap, or frequently encounter groups of mobs.
I don't want zombie hordes. D= In fact I saw doc's recent vid on how to deal with the new zombies. It'll look silly, But I feel like having one or two around the house would be wonderful. Though having a mob farm and essence berries together would greatly help with enchanting... although I am a bit unsure what enchantibility will be used for considering modifiers are enchantments.. And he plans on tackling armor some day.
Then again He added those stars for a reason and I can't help but feel it has something to do with enchanting...
First off, an incredible mod! Have been using it for a long time (even before it grew into T-construct and Natura =). I really enjoy playing it in 1.5.1 and 1.5.2.
But there is an issue with the development version in 1.5.1, which I still play because of the Aether.
Tried it with Tconstruct only, and got this
--- Minecraft Crash Report ----
// Why is it breaking
java.lang.NoSuchFieldError: EQUIPPED_FIRST_PERSON
at mods.tinker.tconstruct.client.CustomBowRenderer.handleRenderType(CustomBowRenderer.java:27)
at net.minecraftforge.client.MinecraftForgeClient.getItemRenderer(MinecraftForgeClient.java:48)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:125)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:441)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:412)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:128)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:664)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1021)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:870)
at net.minecraft.client.Minecraft.run(Minecraft.java:759)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mods.tinker.tconstruct.client.CustomBowRenderer.handleRenderType(CustomBowRenderer.java:27)
at net.minecraftforge.client.MinecraftForgeClient.getItemRenderer(MinecraftForgeClient.java:48)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:125)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:441)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:412)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:128)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:664)
Ok, thanks. Didn't see it on the first page. I did run into another problem however, so I put in a tool part in the casting table and click the faucet to pour molten gold onto it, then what happens is it empties the entire smeltery of 18 or so molten gold ingots and nothing gets created in the casting table.
Edit: removed tool part and clicked the faucet again and now the molten gold is back in the smeltery and created a regular blank cast.
Re-edit: Ok, apparently it didn't like wood tool parts, who'd have thought. Tried again with obsidian tool part and it worked fine.
Nope, they stay as 1 block
Also I had a suggestion for the chisel where you have like a 10% chance to get cracked stone bricks, like you didn't chisel it right
I'm planning a hardcore/hardmode modpack with a lot of good mods and I would like to use TConstruct + Natura in it, so can I please have permissions to do it?
You should check out the first post on this thread. I hear the license says "yes"
I've been working at porting to 1.6 the past few days. I started out with 1124 errors - all of them not easy to solve - and it's been slow going since. I'd estimate a week before anything playable happens, and that's if nothing unexpected comes up. It could be a month, who knows.
aletissier: Gardeslime will be something like a pet. You can train it, it will build or harvest things, and they work best in groups.
TanisHalfElven: Lava chisels seem to work for me. Could I get a crashlog of the dagger faceplant?
Blockmaster139, KillaMike: The grass slabs are in Natura. ;D
Smj: I think I just recognized where the part builder goes wrong. It shouldn't show stats for items that aren't valid in it...
SinisterSi: Wouldn't the hammer be better suited for that?
Read either the ingame books or the op, or search for my angry rant or any of the other answers to the same question in this thread.
Also I'll be honest. Seeing natura I was a bit "meh" in my mind with the whole no nether bedrock roof thing, But then I checked to make sure it hadn't been fixed and YAY it was! So I may put it into my new 1.6 modded world again once that get's an update aswell.
However for right now It's mostly just playing around in tinkerers thinking about new tools and how to spread resources wisely.... And yesterday I had the idea of fortune/ smelting hammmer.... MFF SO MUCH NETHERBRICK! Plus It makes those silktouched ore cubes I tend to make at the end of every week more exciting. KERBLAM KERBLAM KERBLAM! Diamonds, iron, gold, lapis, and redstone everywheeeeere.
Still thinking of how to balance my sword to one hit kill/ decape wither skelletons, while beheading at a lovely rate. MWuahahha I love this mod! I have to sit down at a drawing board!
You want zombie hordes? Try Zombie Awareness. A word of warning: Make sure you aren't outside at night.
The scythe is indeed great, especially if you have a mob exp (Essence for you, Diyo =P) trap, or frequently encounter groups of mobs.
It seems that you have a very methodical, organized dev path that you follow closely - it definitely shows in your mods (much like Thaumcraft, Steve's Carts & forestry IMO) and I love it!
Hopefully when I learn some more about Java and start modding I will be able to prioritize as you seem to!
Then again He added those stars for a reason and I can't help but feel it has something to do with enchanting...
First off, an incredible mod! Have been using it for a long time (even before it grew into T-construct and Natura =). I really enjoy playing it in 1.5.1 and 1.5.2.
But there is an issue with the development version in 1.5.1, which I still play because of the Aether.
Tried it with Tconstruct only, and got this
--- Minecraft Crash Report ----
// Why is it breaking
Time: 14/07/13 21:24
Description: Rendering screen
java.lang.NoSuchFieldError: EQUIPPED_FIRST_PERSON
at mods.tinker.tconstruct.client.CustomBowRenderer.handleRenderType(CustomBowRenderer.java:27)
at net.minecraftforge.client.MinecraftForgeClient.getItemRenderer(MinecraftForgeClient.java:48)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:125)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:441)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:412)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:128)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:664)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1021)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:870)
at net.minecraft.client.Minecraft.run(Minecraft.java:759)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mods.tinker.tconstruct.client.CustomBowRenderer.handleRenderType(CustomBowRenderer.java:27)
at net.minecraftforge.client.MinecraftForgeClient.getItemRenderer(MinecraftForgeClient.java:48)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:125)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:441)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:412)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:128)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:664)
-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.inventory.GuiContainerCreative
Mouse location: Scaled: (288, 38). Absolute: (576, 403)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Kot'/12, l='MpServer', x=-1532.50, y=5.62, z=664.50]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-1540,4,657), Chunk: (at 12,0,1 in -97,41; contains blocks -1552,0,656 to -1537,255,671), Region: (-4,1; contains chunks -128,32 to -97,63, blocks -2048,0,512 to -1537,255,1023)
Level time: 1856 game time, 1856 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityBat['Bat'/4606, l='MpServer', x=-1519.47, y=24.73, z=588.22], EntityClientPlayerMP['Kot'/12, l='MpServer', x=-1532.50, y=5.62, z=664.50]]
Retry entities: 0 total; []
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2413)
at net.minecraft.client.Minecraft.run(Minecraft.java:775)
at java.lang.Thread.run(Unknown Source)