Things get lost sometimes, sorry! I am not so sure about the distance multiplying thing. For one, it would be VERY difficult to implement with how you can link in-between different pockets.
And as it is right now, yes, if you go too deep you can end up at any rift in any non-pocket dimension, including dims added by other mods. There has to be a rift, though.
Some commands are incoming, too. And im actually not sure how to prevent the oil wells in pocket dims. Ill take apart buildcraft one of these days and try to figure it out.
Never, because 1.0.3 is out RIGHT NOW!! I just update the OP, and I patched both bugs. Should be safe for servers now.
Well then I gotta be careful with my DDs I might just end up warping myself to the end, (which would probably be hilarious as I fall to the void). I also really badly want to retexture the dimensional doors to be blue, and build some fancy lapis microblocks around them.:D
I had a issue with dimension 2 wanting to be used for my first door, but it said it was already in use, so the result was a endless loading screen.
And this is with 1.0.3 as well. Going to temporarily remove MystCraft to do a Mod Spotlight.(hopefully that works)
Also guys, you all need some help finding the pre-generated rifts? I see tons being printed out in the Multi-MC log, complete with exact coordinates for them, and size.
(also it was the pre-generated taking up dimension IDs and loading the dimensions when I was using 1.0.0, and it did a lot of them in my brief travels in one Mystcraft Age, so I'd keep in that in mind)
EDIT: Also the rift worlds often seem to be trying to use the same dimension id. That might be why I keep locking up when I try to enter worlds(all I have to prove this is MultiMC logs, though).
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
Yeah, I did figure that out. I was wondering, if it's not to hard to change, if you could change it to shift click to replace? Or make it an option in the config? I think it would be more useful that way. I am using this mod as part of my custom FTB world, and it is really annoying to try and place a machine and have it go in the floor, lol.
Good to know it's not a bug though!
PS: I love the hidden dungeons, and this mod is unlike anything I've seen other than mystcraft, which I also use, but even then, I like this better. If for any reason you become uninterested in updating this mod to newer versions of MC, I would love to take on updating it, once I get better at MC modding (I do java programming but have never made a mod).
Yeah, I did figure that out. I was wondering, if it's not to hard to change, if you could change it to shift click to replace? Or make it an option in the config? I think it would be more useful that way. I am using this mod as part of my custom FTB world, and it is really annoying to try and place a machine and have it go in the floor, lol.
Good to know it's not a bug though!
PS: I love the hidden dungeons, and this mod is unlike anything I've seen other than mystcraft, which I also use, but even then, I like this better. If for any reason you become uninterested in updating this mod to newer versions of MC, I would love to take on updating it, once I get better at MC modding (I do java programming but have never made a mod).
I love making the dungeons- its like the only opportunity I get to actually PLAY MC. Glad you like it, and yea, I can add that to the OP.
I had a issue with dimension 2 wanting to be used for my first door, but it said it was already in use, so the result was a endless loading screen.
And this is with 1.0.3 as well. Going to temporarily remove MystCraft to do a Mod Spotlight.(hopefully that works)
Also guys, you all need some help finding the pre-generated rifts? I see tons being printed out in the Multi-MC log, complete with exact coordinates for them, and size.
(also it was the pre-generated taking up dimension IDs and loading the dimensions when I was using 1.0.0, and it did a lot of them in my brief travels in one Mystcraft Age, so I'd keep in that in mind)
EDIT: Also the rift worlds often seem to be trying to use the same dimension id. That might be why I keep locking up when I try to enter worlds(all I have to prove this is MultiMC logs, though).
Yea, It seems like some of the bugs people are having is because they have conflicting save data. Anyway, 1.1 will fix all of that, partially because it changes how the dims are saved. It will also add Limbo.
Yea, It seems like some of the bugs people are having is because they have conflicting save data. Anyway, 1.1 will fix all of that, partially because it changes how the dims are saved. It will also add Limbo.
Limbo?
Rollback Post to RevisionRollBack
Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
I got a question, do doors save their connection based on their position or the door itself because if it's the first, I don't think my plans will work out so well, otherwise that's cool and I can hopefully then move them with frames, (If it doesn't crash) and my secret project shall work. and limbo sounds interesting. I can't wait for 1.1
I got a question, do doors save their connection based on their position or the door itself because if it's the first, I don't think my plans will work out so well, otherwise that's cool and I can hopefully then move them with frames, (If it doesn't crash) and my secret project shall work. and limbo sounds interesting. I can't wait for 1.1
Definitely will not work with frames. I don't think it will crash, but I know the rift will not move with the door. If it does, well, then Elo has to be some inhuman AI that resides in the internet or something.
And as it is right now, yes, if you go too deep you can end up at any rift in any non-pocket dimension, including dims added by other mods. There has to be a rift, though.
So, ... if I first make sure that there is a rift in the overworld, then you are Mystcraft's emergency return home system? Good.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
This mod is pretty cool and have an very cool idea too.
I'm interested in how you did the door system work, from the creation of the door in the over world to the different dimensions possible in the mod.
Also I liked the mod a lot, because it is kinda perfect for adventure maps. I think I will try using this mod in a adventure world (I'll try).
You don't sheer sheep to make clothes, you PUNCH THEIR GOD DAMN WOOL OFF!
[13] <@Drakkar> I WILL BAN THE **** OUT OF ALL OF YOU
Well then I gotta be careful with my DDs I might just end up warping myself to the end, (which would probably be hilarious as I fall to the void). I also really badly want to retexture the dimensional doors to be blue, and build some fancy lapis microblocks around them.:D
And this is with 1.0.3 as well. Going to temporarily remove MystCraft to do a Mod Spotlight.(hopefully that works)
Also guys, you all need some help finding the pre-generated rifts? I see tons being printed out in the Multi-MC log, complete with exact coordinates for them, and size.
(also it was the pre-generated taking up dimension IDs and loading the dimensions when I was using 1.0.0, and it did a lot of them in my brief travels in one Mystcraft Age, so I'd keep in that in mind)
EDIT: Also the rift worlds often seem to be trying to use the same dimension id. That might be why I keep locking up when I try to enter worlds(all I have to prove this is MultiMC logs, though).
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
Yeah, I did figure that out. I was wondering, if it's not to hard to change, if you could change it to shift click to replace? Or make it an option in the config? I think it would be more useful that way. I am using this mod as part of my custom FTB world, and it is really annoying to try and place a machine and have it go in the floor, lol.
Good to know it's not a bug though!
PS: I love the hidden dungeons, and this mod is unlike anything I've seen other than mystcraft, which I also use, but even then, I like this better. If for any reason you become uninterested in updating this mod to newer versions of MC, I would love to take on updating it, once I get better at MC modding (I do java programming but have never made a mod).
i think thats optifine doing that
Mods for 1.4.6 and 1.4.7 are (most often) interchangeable.
Correct!!! And thanks for the mod review! Its in the video section on the OP now.
I love making the dungeons- its like the only opportunity I get to actually PLAY MC. Glad you like it, and yea, I can add that to the OP.
Yea, It seems like some of the bugs people are having is because they have conflicting save data. Anyway, 1.1 will fix all of that, partially because it changes how the dims are saved. It will also add Limbo.
Limbo?
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
Well, it is a place between life and death... But I wonder what he means by adding it to the mod... o.o
Definitely will not work with frames. I don't think it will crash, but I know the rift will not move with the door. If it does, well, then Elo has to be some inhuman AI that resides in the internet or something.
So, ... if I first make sure that there is a rift in the overworld, then you are Mystcraft's emergency return home system? Good.
Interdimensional grey goo? Can it spread out of a rift into any dimension?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I'm interested in how you did the door system work, from the creation of the door in the over world to the different dimensions possible in the mod.
Also I liked the mod a lot, because it is kinda perfect for adventure maps. I think I will try using this mod in a adventure world (I'll try).
A reckoning is not to be postponed indefinitely. Lacre cannot bury the law. All shall be well and all manner of things shall be well.