Gandalf and Legolas have nothing to do with what you were talking about.The FAQ clearly states that if it's in Middle-Earth, it WILL be added eventually.Yes incuding Gandalf and Legolas. Harad was just added anyway.
On another note is the next update going to be ME Terrain Generation? because if so that's freakin awesome.
Harad was NOT added, that is just the southern part of Gondor. More of a no-man's-land between Harad and the Southern Kingdom. Harad is NOT technically in Endor (I.e.Middle Earth), it is a southern land that the Country Harad got it's name from.
Also, Khand should be included with Rhûn and Harad. One never hears anything about the land behind Mordor...
“Faithless is he that says farewell when the road darkens.”
-J.R.R.Tolkien “A troll has been silenced. I do believe I have broken the internet.”
- Pianissimo, 2/9/15
Harad was NOT added, that is just the southern part of Gondor. More of a no-man's-land between Harad and the Southern Kingdom. Harad is NOT technically in Endor (I.e.Middle Earth), it is a southern land that the Country Harad got it's name from.
Also, Khand should be included with Rhûn and Harad. One never hears anything about the land behind Mordor...
Ignoring technicalities I've always considered Far Harad to be Harad anyways, and since Harad isn't in Middle-Earth it shouldn't be added in the first place then.
But the FAQ usually include something like Gandalf or Legolas etc. I think it would be ridiculous to be able to spawn gandalf because then you could make 4 gandalfs and that just wouldn't work, I'm suggesting mobs and biomes that were creatively thought out because I'm pretty sure nobody touched on the Haradrim and the Easterlings thus far and i'd think they'd make a great addition
Quoted from main page:
And some of the main planned features still to come in future updates:
A total of over fifty new biomes, including unexplored regions such as Rhûn and Harad
Map generation which accurately resembles Tolkien's map of Middle-earth
Even more blocks, items, and races from Middle-earth
Quests ranging from small tasks to epic adventures
Characters and structures from the Lord of the Rings storyline
Ignoring technicalities I've always considered Far Harad to be Harad anyways, and since Harad isn't in Middle-Earth it shouldn't be added in the first place then.
As quoted from the first page:
"Other realms... Valinor?"
By your logic, ("since Harad isn't in Middle-Earth it shouldn't be added in the first place then.")
that should not be added either. But it might, so..
That could also include Haradwaith.
And part of Harad (The country, not the land) is in southern Middle Earth. The rest of it is on the Hither Lands and Haradwaith...
What this mod's logo actually should be Is "Brining Arda to Mincraft" since he has several things in the mod that are not part of Middle Earth. (Main thing that comes to mind: Galvorn.)
“Faithless is he that says farewell when the road darkens.”
-J.R.R.Tolkien “A troll has been silenced. I do believe I have broken the internet.”
- Pianissimo, 2/9/15
As quoted from the first page:
"Other realms... Valinor?"
By your logic, ("since Harad isn't in Middle-Earth it shouldn't be added in the first place then.")
that should not be added either. But it might, so..
That could also include Haradwaith.
And part of Harad (The country, not the land) is in southern Middle Earth. The rest of it is on the Hither Lands and Haradwaith...
What this mod's logo actually should be Is "Brining Arda to Mincraft" since he has several things in the mod that are not part of Middle Earth. (Main thing that comes to mind: Galvorn.)
Good point, but my comment is not redundant, I didn't ask or state something that already is there, I merely suggested it not be there.
“Faithless is he that says farewell when the road darkens.”
-J.R.R.Tolkien “A troll has been silenced. I do believe I have broken the internet.”
- Pianissimo, 2/9/15
I'm getting a crash with this mod but not the lion king modmy mincraft and forge are 1.6.4 and when i try minecraft with just the lion king mod it works but with this mod it doesnt
---- Minecraft Crash Report ----// Oops.Time: 27/01/14 8:14 PMDescription: There was a severe problem during mod loading that has caused the game to failcpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/oredict/RecipeSorter$Category at cpw.mods.fml.common.LoadController.transition(LoadController.java:149) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:507) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/oredict/RecipeSorter$Category at lotr.common.LOTRMod.load(LOTRMod.java:1843) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696) ... 10 moreCaused by: java.lang.ClassNotFoundException: net.minecraftforge.oredict.RecipeSorter$Category at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 38 moreCaused by: java.lang.NullPointerException at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171) ... 40 moreA detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- System Details --Details: Minecraft Version: 1.6.4 Operating System: Windows 8 (x86) version 6.2 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation Memory: 69195200 bytes (65 MB) / 165838848 bytes (158 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v8.11 FML v6.4.3.883 Minecraft Forge 9.11.0.883 5 mods loaded, 5 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML{6.4.3.883} [Forge Mod Loader] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized Forge{9.11.0.883} [Minecraft Forge] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized lionking{v1.13 for Minecraft 1.6.4} [The Lion King Mod] ([1.6.4] The Lion King Mod v1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized LOTR{Beta v12.2 for Minecraft 1.6.4} [The Lord of the Rings Mod] ([1.6.4] The Lord of the Rings Mod Public Beta 12.2.zip) Unloaded->Constructed->Pre-initialized->Errored
I'm getting a crash with this mod but not the lion king modmy mincraft and forge are 1.6.4 and when i try minecraft with just the lion king mod it works but with this mod it doesnt
---- Minecraft Crash Report ----// Oops.Time: 27/01/14 8:14 PMDescription: There was a severe problem during mod loading that has caused the game to failcpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/oredict/RecipeSorter$Category at cpw.mods.fml.common.LoadController.transition(LoadController.java:149) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:507) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/oredict/RecipeSorter$Category at lotr.common.LOTRMod.load(LOTRMod.java:1843) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696) ... 10 moreCaused by: java.lang.ClassNotFoundException: net.minecraftforge.oredict.RecipeSorter$Category at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 38 moreCaused by: java.lang.NullPointerException at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171) ... 40 moreA detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- System Details --Details: Minecraft Version: 1.6.4 Operating System: Windows 8 (x86) version 6.2 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation Memory: 69195200 bytes (65 MB) / 165838848 bytes (158 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v8.11 FML v6.4.3.883 Minecraft Forge 9.11.0.883 5 mods loaded, 5 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML{6.4.3.883} [Forge Mod Loader] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized Forge{9.11.0.883} [Minecraft Forge] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized lionking{v1.13 for Minecraft 1.6.4} [The Lion King Mod] ([1.6.4] The Lion King Mod v1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized LOTR{Beta v12.2 for Minecraft 1.6.4} [The Lord of the Rings Mod] ([1.6.4] The Lord of the Rings Mod Public Beta 12.2.zip) Unloaded->Constructed->Pre-initialized->Errored
try updating your forge version. It looks like you're using an older version of forge which has been known to cause problems with this mod.
Hey man this mod is sick.the bioms and hobbit hole. Awesome
I have a nice suggestion if u can manage to let the player choose his race in later updates why not making it a bit cooler and add special power to every race:
Dwarves: can have HASTE since they are well known for mining .
Elves: why not add a new power like bow and crossbow extreme accuracy cuz the can aim and shoot every target in lotr movies....or add 4 more life points to this race since they can love much longer than othet races in lotr.that would be cool
Hobbits: can have speed since they can run fast.
gondorian: can have strength.
<plz reply>
First of all. This mod = dream of all minecraft mods. I thank you dearly sir for taking the time to make such an extraordinary mod.
I'd like to make some suggestions regarding the future of this mod. I like the way you're heading as to making more biomes, then organizing them and adding more stuff in. On the subject of "fast travel" I'd like to make a suggestion. I think that fast travel should only be available after you're further into the game. This gives the player a chance to explore and to notice some of the beautiful biomes that have been added in. Maybe, you could make a carriage system that's only available in certain "towns". You could use silver coins as currency and the amount paid would depend on what location you want to go to. But unlike the Skyrim fast travel system, you would use a carriage everytime instead of just being able to teleport there after you've been there. I believe this gives it a more "Middle-Earth" feel. Also, maybe you could be able to ride/use the eagles after: 1. You've reached a fairly high alignment (500+?) and 2. Completed a quest for the eagles. And travel by eagles would have a short cool-down time and would be free.
Also, on a side note, although I would LOVE to see big structures like Minas Tirith, the Mines of Moria, and Minas Morgul, I saw someone comment that it would be a 10 GB download just to include about 5 of some of the huge structures. So perhaps, after completing most of the mod, you can just put a link to a couple of map seeds on the front page??? With their given permission and all of course.
If you got a chance to read this, and I'm very happy you got a chance to read some of my suggestions. I look forward to the future of this mod, in which I believe will excel far beyond my expectations.
P.S. If you happen to make characters, PLEASE make Tom Bombadil in the Old Forest! I'd love to see him!
Hey man this mod is sick.the bioms and hobbit hole. Awesome
I have a nice suggestion if u can manage to let the player choose his race in later updates why not making it a bit cooler and add special power to every race:
Dwarves: can have HASTE since they are well known for mining .
Elves: why not add a new power like bow and crossbow extreme accuracy cuz the can aim and shoot every target in lotr movies....or add 4 more life points to this race since they can love much longer than othet races in lotr.that would be cool
Hobbits: can have speed since they can run fast.
gondorian: can have strength.
<plz reply>
lol, well I was really just stating my opinion from a view of thinking this was Middle-Earth only (and I'm hardcore Rohan actually )
Oh, you must have been upset when Dunland was added. XD
But this is not just Middle Earth...At least, I hope not. Because Valinor may be added, I hope Numenor and Beleriand will be added in as other realms, too....
“Faithless is he that says farewell when the road darkens.”
-J.R.R.Tolkien “A troll has been silenced. I do believe I have broken the internet.”
- Pianissimo, 2/9/15
I'm having a problem with the names of NPC's when they show up in chat while only on my multiplayer server. For example, if I talk to an Elf it will say their name followed by "the entity.LOTR.Elf.name" This gets really annoying sometimes and I need help finding something in possibly the config file or something. Thanks
Hey man this mod is sick.the bioms and hobbit hole. Awesome
I have a nice suggestion if u can manage to let the player choose his race in later updates why not making it a bit cooler and add special power to every race:
Dwarves: can have HASTE since they are well known for mining .
Elves: why not add a new power like bow and crossbow extreme accuracy cuz the can aim and shoot every target in lotr movies....or add 4 more life points to this race since they can love much longer than othet races in lotr.that would be cool
Hobbits: can have speed since they can run fast.
gondorian: can have strength.
<plz reply>
Well, the mod maker can not manage race selection. End of Story. Read the FAQ for details: http://lotrminecraft...ispaces.com/FAQ
Also, do not repost the same thing multiple times.
“Faithless is he that says farewell when the road darkens.”
-J.R.R.Tolkien “A troll has been silenced. I do believe I have broken the internet.”
- Pianissimo, 2/9/15
Also, Khand should be included with Rhûn and Harad. One never hears anything about the land behind Mordor...
Ignoring technicalities I've always considered Far Harad to be Harad anyways, and since Harad isn't in Middle-Earth it shouldn't be added in the first place then.
Quoted from main page:
And some of the main planned features still to come in future updates:
Deleted
As quoted from the first page:
"Other realms... Valinor?"
By your logic, ("since Harad isn't in Middle-Earth it shouldn't be added in the first place then.")
that should not be added either. But it might, so..
That could also include Haradwaith.
And part of Harad (The country, not the land) is in southern Middle Earth. The rest of it is on the Hither Lands and Haradwaith...
What this mod's logo actually should be Is "Brining Arda to Mincraft" since he has several things in the mod that are not part of Middle Earth. (Main thing that comes to mind: Galvorn.)
Also, why are you so anti-Harad? (Unless, of corse, you're a hard core Gondorean, then I forgive you...:P)
try updating your forge version. It looks like you're using an older version of forge which has been known to cause problems with this mod.
Deleted
i'll just wait until both mevans' mods are updated to 1.7.2 and use 1.6.4 for the lion king mod for now... it works for that
Deleted
I have a nice suggestion if u can manage to let the player choose his race in later updates why not making it a bit cooler and add special power to every race:
Dwarves: can have HASTE since they are well known for mining .
Elves: why not add a new power like bow and crossbow extreme accuracy cuz the can aim and shoot every target in lotr movies....or add 4 more life points to this race since they can love much longer than othet races in lotr.that would be cool
Hobbits: can have speed since they can run fast.
gondorian: can have strength.
<plz reply>
I'd like to make some suggestions regarding the future of this mod. I like the way you're heading as to making more biomes, then organizing them and adding more stuff in. On the subject of "fast travel" I'd like to make a suggestion. I think that fast travel should only be available after you're further into the game. This gives the player a chance to explore and to notice some of the beautiful biomes that have been added in. Maybe, you could make a carriage system that's only available in certain "towns". You could use silver coins as currency and the amount paid would depend on what location you want to go to. But unlike the Skyrim fast travel system, you would use a carriage everytime instead of just being able to teleport there after you've been there. I believe this gives it a more "Middle-Earth" feel. Also, maybe you could be able to ride/use the eagles after: 1. You've reached a fairly high alignment (500+?) and 2. Completed a quest for the eagles. And travel by eagles would have a short cool-down time and would be free.
Also, on a side note, although I would LOVE to see big structures like Minas Tirith, the Mines of Moria, and Minas Morgul, I saw someone comment that it would be a 10 GB download just to include about 5 of some of the huge structures. So perhaps, after completing most of the mod, you can just put a link to a couple of map seeds on the front page??? With their given permission and all of course.
If you got a chance to read this, and I'm very happy you got a chance to read some of my suggestions. I look forward to the future of this mod, in which I believe will excel far beyond my expectations.
P.S. If you happen to make characters, PLEASE make Tom Bombadil in the Old Forest! I'd love to see him!
I have a nice suggestion if u can manage to let the player choose his race in later updates why not making it a bit cooler and add special power to every race:
Dwarves: can have HASTE since they are well known for mining .
Elves: why not add a new power like bow and crossbow extreme accuracy cuz the can aim and shoot every target in lotr movies....or add 4 more life points to this race since they can love much longer than othet races in lotr.that would be cool
Hobbits: can have speed since they can run fast.
gondorian: can have strength.
<plz reply>
But this is not just Middle Earth...At least, I hope not. Because Valinor may be added, I hope Numenor and Beleriand will be added in as other realms, too....
Also, do not repost the same thing multiple times.