On the original post, it says "please visit the official website"
If we go to the website, we can see a tutorial page, and on the top there are some other buttons, one labeled "download", let's click that one
Just underneath the video, there is a line that reads "Rival Rebels 1.7.10S", which is seemingly a hyperlink. Let's take a look where it will lead us.
Now we are on the blogspot's index page, with a bold text "Download Rival Rebels 1.7.10S". I wonder what clicking will do.
The link lead us to a white page with the mod's terms and conditions, some more information about modpacks and yet another link labeled "Download Rival Rebels 1.7.10S". Clicking on the link will start the download, so I guess I found it.
Is this compatible with flans mod+ (can these mechs harm flans mechs and vice-versa), and is there a way to prevent the weapons from breaking blocks (maybe config or command)?
Mostly yes, but no other mods can harm the Rhodes Robot, besides Hbm nukers mod.
And no, RR mod destroys stuff. It is like asking the tornado mod to have a config to turn off tornados.
Would it be possible to switch the game to a mode where you play RR like an actual game? As in , with missions and stuff?
Hi, Most of the RR weapons and stuff will be in the new game, plus space combat :). This is the new YT channel I made to talk about the Rival Rebels Game. take a look https://www.youtube.com/c/RivalRebelsGame
java.lang.NullPointerException: Stitching texture atlas
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:382)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:357)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:337)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:382)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:357)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:337)
-- Texture being stitched together --
Details:
Atlas path: textures/blocks
Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
Stacktrace:
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 129309120 bytes (123 MB) / 303276032 bytes (289 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCH Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCH rivalrebels{1.7.10J} [Rival Rebels] (rivalrebels-1.7.10J.jar)
GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 20.19.15.4377' Renderer: 'Intel(R) HD Graphics 520'
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 520 GL version 4.4.0 - Build 20.19.15.4377, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Rhodes 3 Robot vs B2 Spirit Stealth Bomber --> http://rivalrebels.com/
It's kinda sad how few people actually use this mod anymore.
On the original post, it says "please visit the official website"
If we go to the website, we can see a tutorial page, and on the top there are some other buttons, one labeled "download", let's click that one
Just underneath the video, there is a line that reads "Rival Rebels 1.7.10S", which is seemingly a hyperlink. Let's take a look where it will lead us.
Now we are on the blogspot's index page, with a bold text "Download Rival Rebels 1.7.10S". I wonder what clicking will do.
The link lead us to a white page with the mod's terms and conditions, some more information about modpacks and yet another link labeled "Download Rival Rebels 1.7.10S". Clicking on the link will start the download, so I guess I found it.
In Rival Rebels Mod 1.7.10T update for Minecraft 1.7, I added The Mammoth, an Oversized 60 Blocks Tall Robot.
Watch how to set it up and play in this video -->
RR 1.7.10T #minecraft #mod #robotwar #Tsar #nuke
Mostly yes, but no other mods can harm the Rhodes Robot, besides Hbm nukers mod.
And no, RR mod destroys stuff. It is like asking the tornado mod to have a config to turn off tornados.
Yes he does, and it is supposed do do that.
The tokamak he made is also a green rock powered box of magic, fusing hydrogen, fissioning uranium and ??? redstone all in one. It's gorgeous.
Well, there are lots of mods out there. I'm currently developing Rival Rebels as an Independent, stand alone full game.
Hi, Most of the RR weapons and stuff will be in the new game, plus space combat :). This is the new YT channel I made to talk about the Rival Rebels Game. take a look https://www.youtube.com/c/RivalRebelsGame
"at shadersmodcore.client.whatever"
I'm 97% sure it's the shaders fault.
Kinda sad that this mod practically died. I'd love to use it in later Minecraft versions.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...