Here is the new video we made in the Nether, featuring the new gravity explosion system.
I don't believe it, I am going to get it on 6th April 2013! I'm going to make some crazy thing's whit quick sand, bunker's, flag's and nuke's! You rock!!! ( by it I mean the mod;) )
I have an idea of a trap: it's very simple trap all you have to do is build your self a house in the desert and then put the door and 2-3 block's away from the door you put quicksand as much as long as you want and then you need to build an underground passage to get out and for quicksand you have three options: 1.let the mobs burn: put the nether rack and lit it on fir or just fill the space whit lava. 2. Let them drown: put quicksand as deep as you want until it hits the level you wanted and when the mobs step in, you know what happens:) 3. Make the quicksand 1 block deep and under it build something like a jail and kill all the mobs and get XP:) WARNING!: way's number 1 and 2 want let you get any drops and XP:( 1. Sorry, I don't know how to put spoilers. 2. Do any body know how to craft flags?
I have an idea of a trap: it's very simple trap all you have to do is build your self a house in the desert and then put the door and 2-3 block's away from the door you put quicksand as much as long as you want and then you need to build an underground passage to get out and for quicksand you have three options: 1.let the mobs burn: put the nether rack and lit it on fir or just fill the space whit lava. 2. Let them drown: put quicksand as deep as you want until it hits the level you wanted and when the mobs step in, you know what happens:) 3. Make the quicksand 1 block deep and under it build something like a jail and kill all the mobs and get XP:) WARNING!: way's number 1 and 2 want let you get any drops and XP:( 1. Sorry, I don't know how to put spoilers.
2. Do any body know how to craft flags?
I think that the Troll flag is the only one with a recipe, two sand side by side.
Love it, genious, genious, genious.
I'de say give the weapons that don't have a 3d model, a 3d model, and also make a Mech Suit for both Sigma and Omega. Like a giant robot with a cockpit that you can ride in, and control, and shoot rocket launcher missiles, that would be amazing xD
You should also add some Alien devices, like the plasma cannon.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
My minecraft stopped working after I un-downloaded your mod. Now it can't play singleplayer. I'm not sure if it is your mods fault, but if it is, please help fix it. Here is the error report. ---- Minecraft Crash Report ----
// Shall we play a game?
Time: 4/7/13 4:43 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: codechicken.core.packet.PacketCustom.sendToPlayer(Lnet/minecraft/entity/player/EntityPlayer;)V
at codechicken.nei.NEISPH.sendHasServerSideTo(NEISPH.java:328)
at codechicken.nei.ServerHandler.onPlayerLogin(ServerHandler.java:167)
at cpw.mods.fml.common.registry.GameRegistry.onPlayerLogin(GameRegistry.java:354)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePlayerLogin(FMLNetworkHandler.java:294)
at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:150)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 418827192 bytes (399 MB) / 668729344 bytes (637 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 2557 (143192 bytes; 0 MB) allocated, 2505 (140280 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 Optifine OptiFine_1.5.1_HD_U_B1 18 mods loaded, 18 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights [Dynamic Lights] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_MultiMine [Multi Mine] (MultiMine_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil [iChunUtil] (iChunUtil1.0.0 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun [PortalGun] (PortalGun1.5.0v2 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.17.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 368 (20608 bytes; 0 MB) allocated, 367 (20552 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['powerjbn'/270, l='New World', x=194.50, y=66.00, z=262.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
My minecraft stopped working after I un-downloaded your mod. Now it can't play singleplayer. I'm not sure if it is your mods fault, but if it is, please help fix it. Here is the error report. ---- Minecraft Crash Report ----
// Shall we play a game?
Time: 4/7/13 4:43 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: codechicken.core.packet.PacketCustom.sendToPlayer(Lnet/minecraft/entity/player/EntityPlayer;)V
at codechicken.nei.NEISPH.sendHasServerSideTo(NEISPH.java:328)
at codechicken.nei.ServerHandler.onPlayerLogin(ServerHandler.java:167)
at cpw.mods.fml.common.registry.GameRegistry.onPlayerLogin(GameRegistry.java:354)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePlayerLogin(FMLNetworkHandler.java:294)
at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:150)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 418827192 bytes (399 MB) / 668729344 bytes (637 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 2557 (143192 bytes; 0 MB) allocated, 2505 (140280 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 Optifine OptiFine_1.5.1_HD_U_B1 18 mods loaded, 18 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights [Dynamic Lights] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_MultiMine [Multi Mine] (MultiMine_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil [iChunUtil] (iChunUtil1.0.0 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun [PortalGun] (PortalGun1.5.0v2 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.17.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 368 (20608 bytes; 0 MB) allocated, 367 (20552 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['powerjbn'/270, l='New World', x=194.50, y=66.00, z=262.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Hi, looks like CodeChickenCore is crashing, google what mod has codechickencore then take it out. Rival Rebels is not even there, and please, edit your posting above and put the crash report in spoilers. You write the word spoiler between brackets [ ] at the top, and /spoiler between brackets [ ] at the bottom to close it.
Love it, genious, genious, genious.
I'de say give the weapons that don't have a 3d model, a 3d model, and also make a Mech Suit for both Sigma and Omega. Like a giant robot with a cockpit that you can ride in, and control, and shoot rocket launcher missiles, that would be amazing xD
You should also add some Alien devices, like the plasma cannon.
Yes, I need more time, I plot the 3D manually and I like to give unique detail to each weapon
Thanks!
http://www.minecraftforum.net/forum/51-minecraft-mods/
Professional mincebag
I think that the Troll flag is the only one with a recipe, two sand side by side.
I'de say give the weapons that don't have a 3d model, a 3d model, and also make a Mech Suit for both Sigma and Omega. Like a giant robot with a cockpit that you can ride in, and control, and shoot rocket launcher missiles, that would be amazing xD
You should also add some Alien devices, like the plasma cannon.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
// Shall we play a game?
Time: 4/7/13 4:43 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: codechicken.core.packet.PacketCustom.sendToPlayer(Lnet/minecraft/entity/player/EntityPlayer;)V
at codechicken.nei.NEISPH.sendHasServerSideTo(NEISPH.java:328)
at codechicken.nei.ServerHandler.onPlayerLogin(ServerHandler.java:167)
at cpw.mods.fml.common.registry.GameRegistry.onPlayerLogin(GameRegistry.java:354)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePlayerLogin(FMLNetworkHandler.java:294)
at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:150)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 418827192 bytes (399 MB) / 668729344 bytes (637 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 2557 (143192 bytes; 0 MB) allocated, 2505 (140280 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 Optifine OptiFine_1.5.1_HD_U_B1 18 mods loaded, 18 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights [Dynamic Lights] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_MultiMine [Multi Mine] (MultiMine_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil [iChunUtil] (iChunUtil1.0.0 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun [PortalGun] (PortalGun1.5.0v2 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.17.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 368 (20608 bytes; 0 MB) allocated, 367 (20552 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['powerjbn'/270, l='New World', x=194.50, y=66.00, z=262.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Hi, looks like CodeChickenCore is crashing, google what mod has codechickencore then take it out. Rival Rebels is not even there, and please, edit your posting above and put the crash report in spoilers. You write the word spoiler between brackets [ ] at the top, and /spoiler between brackets [ ] at the bottom to close it.
Thanks guys!
Yes, I need more time, I plot the 3D manually and I like to give unique detail to each weapon
Thanks!
Still trying to decipher your signature
Yes, Forge.
Nice! That's a good idea :3