The modder put some of the new things into the mod by not telling us, I'm sure that the modder is preparing for a big update.
Also I see "Sanae" in the config, that could be the next mob to be updated into this mod :3
Hello. i seem to have messed up in using this mod.... I have Zero minecraft modding knowledge *cough* anyways here is my crash report and yes my Forge is working
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 5/31/14 12:20 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: thKaguyaMod.THKaguyaCore
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:501)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: thKaguyaMod.THKaguyaCore
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:491)
... 10 more
Caused by: java.lang.UnsupportedClassVersionError: thKaguyaMod/THKaguyaCore : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_21, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 32209224 bytes (30 MB) / 153886720 bytes (146 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.205.1101 Minecraft Forge 10.12.1.1101 Optifine OptiFine_1.7.2_HD_D1 4 mods loaded, 4 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.2.205.1101} [Forge Mod Loader] (forge-1.7.2-10.12.1.1101.jar) Unloaded->Constructed
Forge{10.12.1.1101} [Minecraft Forge] (forge-1.7.2-10.12.1.1101.jar) Unloaded->Constructed
THKaguyaMod{2.70_1.7.2} [Itutu no Nandai MOD+] (?????MOD%2B ver2.70-1.7.2.zip) Unloaded->Errored
Do i have the wrong version or something?
Edit: i fixed it by Getting Java 7 lol Ignore me now~
Considering Minecraft guys on Youtube are hardly likely to know what Touhou is and are too lazy to Google it, and Touhou fans call them out on this, why not put a notice on the OP stating what Touhou is and how to pronounce it, as well as a pronunciation guide for and history behind each item?
The modder put some of the new things into the mod by not telling us, I'm sure that the modder is preparing for a big update.
Also I see "Sanae" in the config, that could be the next mob to be updated into this mod :3
mob spawn control 2 works with this mod and its out for 1.7.2 so now i can have biome o plenty and this mod
found something called familiars in the spawn settings now i know that familiars were in touhou 8 i wonder if it means those.
mob spawn control 2 works with this mod and its out for 1.7.2 so now i can have biome o plenty and this mod
found something called familiars in the spawn settings now i know that familiars were in touhou 8 i wonder if it means those.
Maybe Fairies would be able to spawn familiars? In the gameplay for th8, only humans could see familiars :V
Spell Card
- Add a new mod which can be create and customize your own spell card that provided in the first page of this mod jp forum
"●五つの難題MOD+を前提MODとして、弾幕を扱ったりスペルカードを追加する方法"
^ Go look for this topic, the link is in that spoiler
PS. Java skill needed
That's it :3
I think I need someone who know how to use java for this :|
I know a good amount of Java, but am unfamiliar with minecraft modding. But with something like this I should be able to take a look.
EDIT: Seems to be simple enough. I might take a crack at it. not sure if I'll be able to compile it though...
BTW, when I get this down, I am TOTALLY making shinki's devil's recitation a spell card
EDIT 2: Can you ask how we are supposed to install these custom spell card mods please? I can get the touhou items mod to work but the sample spell card the author provided won't load.
I know a good amount of Java, but am unfamiliar with minecraft modding. But with something like this I should be able to take a look.
EDIT: Seems to be simple enough. I might take a crack at it. not sure if I'll be able to compile it though...
BTW, when I get this down, I am TOTALLY making shinki's devil's recitation a spell card
EDIT 2: Can you ask how we are supposed to install these custom spell card mods please? I can get the touhou items mod to work but the sample spell card the author provided won't load.
If you can make some custom spellcards, you should totally put up a download link to them!
System
- Fixed mainly bugs?
- Now we can added sound to the spellcard chanting, master spark. For more info, just read the readme in the mod file
PS. which is written in Japanese
Mob
- Snow house will spawn Cirno.
That's it, I guess :3
PS. The spellcard info will be added soon.
Can you ask how we are supposed to install these custom spell card mods please? I can get the touhou items mod to work but the sample spell card the author provided won't load.
The installation and the spell making are in the mod file, "自作したい人向け解説" << This folder, and "スペルカードの追加方法.txt" all in Japanese, I think put them all in the translator won't be accurate 100% but we could get the idea out of it :3
System
- Fixed mainly bugs?
- Now we can added sound to the spellcard chanting, master spark. For more info, just read the readme in the mod file
PS. which is written in Japanese
Mob
- Snow house will spawn Cirno.
That's it, I guess :3
PS. The spellcard info will be added soon.
The installation and the spell making are in the mod file, "自作したい人向け解説" << This folder, and "スペルカードの追加方法.txt" all in Japanese, I think put them all in the translator won't be accurate 100% but we could get the idea out of it :3
Why thank you. Reading google translated text is annoying, so I'll look at it later, but it does have a lot of useful information in it.
Hi, Whenever I use a card or Item that has a lot of effects (E.g. Spear of Gungir, Miracle Sign "Miracle Fruit"), it crashes my world and says "a fatal error has occurred, this connection has been terminated." I really don't know why this is happening, so please help if you can.
Well, this could be interesting
Because audiomod doesn't exist anymore lol
// Who set us up the TNT?
Time: 5/31/14 12:20 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: thKaguyaMod.THKaguyaCore
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:501)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: thKaguyaMod.THKaguyaCore
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:491)
... 10 more
Caused by: java.lang.UnsupportedClassVersionError: thKaguyaMod/THKaguyaCore : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_21, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 32209224 bytes (30 MB) / 153886720 bytes (146 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.205.1101 Minecraft Forge 10.12.1.1101 Optifine OptiFine_1.7.2_HD_D1 4 mods loaded, 4 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.2.205.1101} [Forge Mod Loader] (forge-1.7.2-10.12.1.1101.jar) Unloaded->Constructed
Forge{10.12.1.1101} [Minecraft Forge] (forge-1.7.2-10.12.1.1101.jar) Unloaded->Constructed
THKaguyaMod{2.70_1.7.2} [Itutu no Nandai MOD+] (?????MOD%2B ver2.70-1.7.2.zip) Unloaded->Errored
Edit: i fixed it by Getting Java 7 lol Ignore me now~
This not a Minecraft mod btw but its still awesome none the less!
mob spawn control 2 works with this mod and its out for 1.7.2 so now i can have biome o plenty and this mod
found something called familiars in the spawn settings now i know that familiars were in touhou 8 i wonder if it means those.
Maybe Fairies would be able to spawn familiars? In the gameplay for th8, only humans could see familiars :V
is it supposed to be like that?
Also:
For a whole circle pattern, put the power-up items in a pattern like this:
XXX
XOX
XXX
X = power-up item, O = nothing
System
- Fixed some minor bugs
Spell Card
- Add a new mod which can be create and customize your own spell card that provided in the first page of this mod jp forum
"●五つの難題MOD+を前提MODとして、弾幕を扱ったりスペルカードを追加する方法"
^ Go look for this topic, the link is in that spoiler
PS. Java skill needed
That's it :3
I think I need someone who know how to use java for this :|
I know a good amount of Java, but am unfamiliar with minecraft modding. But with something like this I should be able to take a look.
EDIT: Seems to be simple enough. I might take a crack at it. not sure if I'll be able to compile it though...
BTW, when I get this down, I am TOTALLY making shinki's devil's recitation a spell card
EDIT 2: Can you ask how we are supposed to install these custom spell card mods please? I can get the touhou items mod to work but the sample spell card the author provided won't load.
If you can make some custom spellcards, you should totally put up a download link to them!
You bet I will! But I need to know how to install them first....
Spellcard
Added 3 spell cards
- Flowery Sign "Colorful Light Lotus Flower Palm" (Creative Item)
- Extreme Color "Colorful Light Chaotic Dance" (Creative Item)
- Hourai "South Wind, Clear Sky -Fujiyama Volcano-"
System
- Fixed mainly bugs?
- Now we can added sound to the spellcard chanting, master spark. For more info, just read the readme in the mod file
PS. which is written in Japanese
Mob
- Snow house will spawn Cirno.
That's it, I guess :3
PS. The spellcard info will be added soon.
The installation and the spell making are in the mod file, "自作したい人向け解説" << This folder, and "スペルカードの追加方法.txt" all in Japanese, I think put them all in the translator won't be accurate 100% but we could get the idea out of it :3
Why thank you. Reading google translated text is annoying, so I'll look at it later, but it does have a lot of useful information in it.
modder said "someone who still got an issue that mob steal your weapon from your hand, please give more information would be good"