Tracer Mode for the maids works to set patrol paths BUT once they move to kill off mobs lets say 6 blocks away from the redstone torch or so, they will not go back to path.
I found that you can use tracer mode with the cooker to make her cook on the spot indicated by redstone torch. very convenient if you just need her do cooking while you are out mining or hunting.
MMM ported the mod to Forge, modloader and audiomod are not required anymore. The playerform link was already posted in the OP. Some of the already made textures work on the 1.4.5 version, as long as it doesnt add a class file, works perfectly (using little forces)
I'm trying to make some models and fix the already Existing ones to use the new renderer inside the MMMlib file. If you want to help i'd be thrilled (I love your models for atmosmobs). Since this is Open source we're free to make some changes
Oh Forge eaten Modloader completely wow.
It is too bad I made my own maid texturepack for SA model and not yet for 1.4.5.
Usually the creator (mmm) put all of the custom models together in the model pack (ex. littleMaidMob-1_2_5-1-models.zip), but right now don't has one for 1.4.5 because this mod just with test version right now. (SR2 and Aug model is fine because that's the same creator of this mod)
And thanks for the invite and I would help what I can help for the modelling and texturing. I interested about what your planning for.
I'm having trouble installing it. I don't know much, but I did exactly what it said on the instructions board.
"littleMaidMobsounds" is in .minecraft/resources/mod/sounds/littleMaidMob. (The folder)
"MMMLib1_4_5-3.zip" and "littleMaidMob-1_4_5-x3.zip" are in .minecraft/mods
ModLoader, TooManyItems, Optifine, SinglePlayerCommands, and Forge are installed on minecraft.jar, in that order.
I also have WorldEdit.jar in .minecraft/bin
After I login, it shows a "FML is setting up your minecraft" window, then disappears after a second. Then the white MOJANG screen pops up for a split second, then turns into a blank black screen.
I use a Windows XP computer, premium Minecraft account, regular Minecraft launcher, not cracked Minecraft or Magic launcher.
don't install modloader if you're going to install forge. it's redundant, forge has modloader built in, so installing a standalone one will break it. forge has to be installed first, then toomanyitems/optifine. singleplayercommands isn't compatible with forge i think, or at least wasn't last time i checked.
also if we're on feature suggestions topic, how hard would it be to make it possible to name the maids (when giving them the cake or maybe through another item), sort of how mo creatures does it with the horses, pandas and other tamable mobs?
There's another mod can add name shows on top of the littlemaids or dogs. Too bad it still 1.2.5.
I'm having trouble "taming" the maids. I right click them with cake and sugar, then I dropped Cake and Sugar for them to pick up. Am I doing something wrong?
hey , did anyone got skins of others in SMP bugged with player littlemaid form mod? they don't show them skins and become invinsible or bugged texture skin :/ . i installed it correctly so idk why does that , maybe someone can help me pls xD
Found the best way to get it working...
Click change mode put it in online mode choose whatever skin you like then click on othersPlayer
change mode until you get Random
press save
after that press multipngsave, it will output a file to .minecraft/output/
press save and exit
upload that file to minecraft as your skin (it contains the information for playerform).
restart minecraft and login to server, you'll see players as random models
sorry for crappy formatting, hope its understandable
If there's a function of ordering them to be sentry for fencer class, bloodsucker class and archer class instead of following you around and warping to you when you're too far. That would be great... just a suggestion that I really looking forward to...
Question! =o Will the sound packs from older versions of the original mod work with this version? I have Sound and Model Packs from the 1.2.5 version.
Edit:
Also, I was wondering, and I really don't want to test for myself, but if you give a maid TNT in their first slot and give them sugar twice, will they still do what they did in 1.2.5? You know... Commit suicide to kill mods for you?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Thomas White\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-08_04.16.19-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT dfb4138d --------
Full report at:
C:\Users\Thomas White\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-08_04.16.19-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/8/12 4:16 AM
-- Head --
Stacktrace:
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.client.FMLClientHandler.haltGame(FMLClientHandler.java:181)
at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:193)
at codechicken.core.ConfigFile.<init>(ConfigFile.java:52)
at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:300)
at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:121)
at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:79)
at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:48)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:249)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:239)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:78)
at axz.a(NetClientHandler.java:1344)
at dj.a(SourceFile:59)
at cf.b(MemoryConnection.java:79)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ayk['Player562'/198, l='MpServer', x=188.50, y=67.24, z=288.50]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (188,64,288), Chunk: (at 12,4,0 in 11,18; contains blocks 176,0,288 to 191,255,303), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 79 game time, 79 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [ayk['Player562'/198, l='MpServer', x=188.50, y=67.24, z=288.50]]
Retry entities: 0 total; []
Stacktrace:
at ayh.a(WorldClient.java:425)
at net.minecraft.client.Minecraft.b(Minecraft.java:2385)
at net.minecraft.client.Minecraft.run(Minecraft.java:806)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 264055968 bytes (251 MB) / 519176192 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 1 (56 bytes; 0 MB) allocated, 1 (56 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.409 Optifine OptiFine_1.4.5_HD_U_D3 28 mods loaded, 28 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_playerEnchantments [mod_playerEnchantments] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PaintingSelGui [PaintingSelectionGui] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.5]TreeCapitator.Forge.1.4.5.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_StatusEffectHUD [StatusEffectHUD] ([1.4.5]StatusEffectHUDv1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
UpdateManager_TheWhiteWolves [Mod Update Manager] (a_VazCore [1.0.8] mc1.4.4-5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
a_vazcore_Vaz [Vazcore] (a_VazCore [1.0.8] mc1.4.4-5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_AdvancedHud [mod_AdvancedHud] (Advanced Hud 4.8dev2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Backpack [Backpack] (backpack-1.5.4-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DungeonPack [DungeonPack] (DungeonPack 1.4.5 v1 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
rottenFlesh [Rotten Flesh to Leather] (Forge SSP SMP - Rotten Flesh 1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GoluiUtils [GoluiUtils] (GoluiUtils - 1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.45-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-4.3.0.145.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_MMM_MMMLib [MMMLib] (MMMLib-1_4_5-3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_LMM_littleMaidMob [littleMaidMob] (littleMaidMob-1_4_5-x3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Toggle [mod_Toggle] (mod_Togglev1.4.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.4-0.9.4.05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_GenTest [mod_GenTest] (NewDunU V1.8.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
recall_Vz [Recall] (Recall [2.0.2] mc1.4.4-5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SwordPedestal [Sword Pedestal] (SwordPedestal - 1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.0g.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ZapApples [Zap Apple Mod] (ZapApples v1.3 1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 GL version 2.1.8796, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: ForgottenLands 1.4.2.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
java.lang.RuntimeException: java.io.IOException: The filename, directory name, or volume label syntax is incorrect
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.client.FMLClientHandler.haltGame(FMLClientHandler.java:181)
at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:193)
at codechicken.core.ConfigFile.<init>(ConfigFile.java:52)
at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:300)
at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:121)
at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:79)
at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:48)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:249)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:239)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:78)
at axz.a(NetClientHandler.java:1344)
at dj.a(SourceFile:59)
at cf.b(MemoryConnection.java:79)
at net.minecraft.client.Minecraft.l(Minecraft.java:1913)
at net.minecraft.client.Minecraft.J(Minecraft.java:858)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: The filename, directory name, or volume label syntax is incorrect
at java.io.WinNTFileSystem.createFileExclusively(Native Method)
at java.io.File.createNewFile(Unknown Source)
at codechicken.core.ConfigFile.<init>(ConfigFile.java:48)
... 15 more
--- END ERROR REPORT 9b0ea976 ----------
And on my question on the TNT, nvm... I lost a maid in testing, But yes, Detonator class is still there... ._."
And I checked, sound packs from older version do work, but you have to install them manually (via the .minecraft>resources>mod>sound folder).
Found a Bug. If you give a maid a Infinity bow and 1 arrow, they will shoot the arrow infinitely but the arrows she shoots are able to be picked up if they miss...
Also, if you have the Zap Apple mod installed, they will feed you Zap Apple Bread, but not Zap Apples...
Now I move onto the next task of seeing if the old Model Packs still work. :3
Edit:
Old model packs do not work sadly... I hope that ether gets fixed or someone updates the Muti-Models for the Evelyn3 and Beverly4 model packs... .-.
If there's a function of ordering them to be sentry for fencer class, bloodsucker class and archer class instead of following you around and warping to you when you're too far. That would be great... just a suggestion that I really looking forward to...
Just give them a feather, they stay in the area whilst being the class assigned.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Thomas White\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-08_04.16.19-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT dfb4138d --------
Full report at:
C:\Users\Thomas White\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-08_04.16.19-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/8/12 4:16 AM
-- Head --
Stacktrace:
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.client.FMLClientHandler.haltGame(FMLClientHandler.java:181)
at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:193)
at codechicken.core.ConfigFile.<init>(ConfigFile.java:52)
at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:300)
at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:121)
at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:79)
at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:48)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:249)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:239)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:78)
at axz.a(NetClientHandler.java:1344)
at dj.a(SourceFile:59)
at cf.b(MemoryConnection.java:79)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ayk['Player562'/198, l='MpServer', x=188.50, y=67.24, z=288.50]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (188,64,288), Chunk: (at 12,4,0 in 11,18; contains blocks 176,0,288 to 191,255,303), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 79 game time, 79 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [ayk['Player562'/198, l='MpServer', x=188.50, y=67.24, z=288.50]]
Retry entities: 0 total; []
Stacktrace:
at ayh.a(WorldClient.java:425)
at net.minecraft.client.Minecraft.b(Minecraft.java:2385)
at net.minecraft.client.Minecraft.run(Minecraft.java:806)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 264055968 bytes (251 MB) / 519176192 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 1 (56 bytes; 0 MB) allocated, 1 (56 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.409 Optifine OptiFine_1.4.5_HD_U_D3 28 mods loaded, 28 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_playerEnchantments [mod_playerEnchantments] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PaintingSelGui [PaintingSelectionGui] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.5]TreeCapitator.Forge.1.4.5.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_StatusEffectHUD [StatusEffectHUD] ([1.4.5]StatusEffectHUDv1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
UpdateManager_TheWhiteWolves [Mod Update Manager] (a_VazCore [1.0.8] mc1.4.4-5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
a_vazcore_Vaz [Vazcore] (a_VazCore [1.0.8] mc1.4.4-5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_AdvancedHud [mod_AdvancedHud] (Advanced Hud 4.8dev2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Backpack [Backpack] (backpack-1.5.4-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DungeonPack [DungeonPack] (DungeonPack 1.4.5 v1 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
rottenFlesh [Rotten Flesh to Leather] (Forge SSP SMP - Rotten Flesh 1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GoluiUtils [GoluiUtils] (GoluiUtils - 1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.45-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-4.3.0.145.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_MMM_MMMLib [MMMLib] (MMMLib-1_4_5-3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_LMM_littleMaidMob [littleMaidMob] (littleMaidMob-1_4_5-x3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Toggle [mod_Toggle] (mod_Togglev1.4.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.4-0.9.4.05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_GenTest [mod_GenTest] (NewDunU V1.8.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
recall_Vz [Recall] (Recall [2.0.2] mc1.4.4-5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SwordPedestal [Sword Pedestal] (SwordPedestal - 1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.0g.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ZapApples [Zap Apple Mod] (ZapApples v1.3 1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 GL version 2.1.8796, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: ForgottenLands 1.4.2.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
java.lang.RuntimeException: java.io.IOException: The filename, directory name, or volume label syntax is incorrect
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.client.FMLClientHandler.haltGame(FMLClientHandler.java:181)
at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:193)
at codechicken.core.ConfigFile.<init>(ConfigFile.java:52)
at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:300)
at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:121)
at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:79)
at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:48)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:249)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:239)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:78)
at axz.a(NetClientHandler.java:1344)
at dj.a(SourceFile:59)
at cf.b(MemoryConnection.java:79)
at net.minecraft.client.Minecraft.l(Minecraft.java:1913)
at net.minecraft.client.Minecraft.J(Minecraft.java:858)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: The filename, directory name, or volume label syntax is incorrect
at java.io.WinNTFileSystem.createFileExclusively(Native Method)
at java.io.File.createNewFile(Unknown Source)
at codechicken.core.ConfigFile.<init>(ConfigFile.java:48)
... 15 more
--- END ERROR REPORT 9b0ea976 ----------
And on my question on the TNT, nvm... I lost a maid in testing, But yes, Detonator class is still there... ._."
And I checked, sound packs from older version do work, but you have to install them manually (via the .minecraft>resources>mod>sound folder).
Found a Bug. If you give a maid a Infinity bow and 1 arrow, they will shoot the arrow infinitely but the arrows she shoots are able to be picked up if they miss...
Also, if you have the Zap Apple mod installed, they will feed you Zap Apple Bread, but not Zap Apples...
Now I move onto the next task of seeing if the old Model Packs still work. :3
Edit:
Old model packs do not work sadly... I hope that ether gets fixed or someone updates the Muti-Models for the Evelyn3 and Beverly4 model packs... .-.
I've had it in some worlds, what i've done is remove LMM and load the world, then insert lmm again. I let MMM know about it, he said there are still some bugs since its in alpha.
If you right click a maid with an empty bottle, they will give you their XP in a bottle o' enchanting. You might need a few bottles to get all of it though.
If you right click a maid with an empty bottle, they will give you their XP in a bottle o' enchanting. You might need a few bottles to get all of it though.
That is good to know! =o I have seen them steal my Xp before and I was worried I would miss out on levels because of it... xD
Also, found another bug:
if you have a mod that adds plants (Saplings, Flowers, Grass, etc.) and you put it in the bottom right corner to put it ontop of their head like you would with a Rose or other Vanilla plant, it will show a random block texture on their head as so:
(Placed a Shimmerleaf plant from Thaumcraft 3 on her head and it gave me this... If I place a Zapling from the Zap Apple Mod on her head, it has a Grass Block texture on her head...)
Kinda makes me sad, I was hoping that would still work like it use too... .-.
I found that you can use tracer mode with the cooker to make her cook on the spot indicated by redstone torch. very convenient if you just need her do cooking while you are out mining or hunting.
Cheers
Oh Forge eaten Modloader completely wow.
It is too bad I made my own maid texturepack for SA model and not yet for 1.4.5.
Usually the creator (mmm) put all of the custom models together in the model pack (ex. littleMaidMob-1_2_5-1-models.zip), but right now don't has one for 1.4.5 because this mod just with test version right now. (SR2 and Aug model is fine because that's the same creator of this mod)
And thanks for the invite and I would help what I can help for the modelling and texturing. I interested about what your planning for.
Could you provide the forge log?
There's another mod can add name shows on top of the littlemaids or dogs. Too bad it still 1.2.5.
helmet also works i'm using little forces texture with the helmet
Found the best way to get it working...
Click change mode put it in online mode choose whatever skin you like then click on othersPlayer
change mode until you get Random
press save
after that press multipngsave, it will output a file to .minecraft/output/
press save and exit
upload that file to minecraft as your skin (it contains the information for playerform).
restart minecraft and login to server, you'll see players as random models
Edit:
Also, I was wondering, and I really don't want to test for myself, but if you give a maid TNT in their first slot and give them sugar twice, will they still do what they did in 1.2.5? You know... Commit suicide to kill mods for you?
And on my question on the TNT, nvm... I lost a maid in testing, But yes, Detonator class is still there... ._."
And I checked, sound packs from older version do work, but you have to install them manually (via the .minecraft>resources>mod>sound folder).
Found a Bug. If you give a maid a Infinity bow and 1 arrow, they will shoot the arrow infinitely but the arrows she shoots are able to be picked up if they miss...
Also, if you have the Zap Apple mod installed, they will feed you Zap Apple Bread, but not Zap Apples...
Now I move onto the next task of seeing if the old Model Packs still work. :3Edit:
Old model packs do not work sadly... I hope that ether gets fixed or someone updates the Muti-Models for the Evelyn3 and Beverly4 model packs... .-.
i have a few other mods that need later versions of forge (Buildcraft)
Just give them a feather, they stay in the area whilst being the class assigned.
I'm using 411, works fine.
Thanks, will note
Lol yeah, that was discussed a page back
I've had it in some worlds, what i've done is remove LMM and load the world, then insert lmm again. I let MMM know about it, he said there are still some bugs since its in alpha.
That is good to know! =o I have seen them steal my Xp before and I was worried I would miss out on levels because of it... xD
Also, found another bug:
if you have a mod that adds plants (Saplings, Flowers, Grass, etc.) and you put it in the bottom right corner to put it ontop of their head like you would with a Rose or other Vanilla plant, it will show a random block texture on their head as so:
(Placed a Shimmerleaf plant from Thaumcraft 3 on her head and it gave me this... If I place a Zapling from the Zap Apple Mod on her head, it has a Grass Block texture on her head...)
Kinda makes me sad, I was hoping that would still work like it use too... .-.
Would it be possible if you could link my Mod Review to the OP
Thank You in advance