Now once i recruit a maid the only sound she makes when idle is the panting sound (when she is non-recruited she speaks normally the sounds), i don't know if its because of any other mod i installed cause i dont think any of them would conflitct, i did install a biome mod and spawn her since i dont think i would ever find her in the new biomes.
Any ideas?
what Biome are you in? if you're in a desert then they will pant, i rarely go to deserts thanks to Grimoire of Gaia, but i know hot biomes make tame maids pant but i dont remember if they still did other sounds or just panted a lot
installation :
that is new (not jar or zip) you need to put the FOLDER named "littleMaidMobX" in to the mods folder, then it works.
edit now help me out changing the sounds from ghost to the cute ones, is it possible to do it by resourcepack?
I've been trying to get the sounds addon working as well, so far no luck though. I do know the folder seems to have changed; if I'm reading the code right it now looks under \.minecraft\mods\littleMaidMobX\assets\lmmx\sounds for the configuration/sound files. However, even though the logs say everything's hunky dory, JSON generated fine, I don't hear any sounds ingame (/playsound also recognizes the sound events, but nothing plays.) Not sure if I need to change the package name in the sounds config, my Java skills aren't good enough to decipher what it's doing with that part. I'll mess with it more tomorrow after work.
Hmm, perhaps I misread the instructions for it. Any chance you could tell us how you installed the sound pack? I tried following the instructions on page 1 but I want to be sure I didn't miss a step/do something wrong.
it should work fine if you play on default launcher and you are on 1.6.4
I'm on 1.7.10 with custom launcher, that is why I asked about resourcepack.
Ah, I should have mentioned, I'm using 1.7.10 as well, but using the Minecraft launcher. I'm building a private modpack for my friends and I, and we have no problem testing bleeding-edge mod versions, even if it annihilates the world. Yay automatic backups!
(This is also my first time using LMM, I'm trying to do my due diligence in searching for solutions myself before asking though.)
Just drop it in your resourcepack folder and activate it. This is what i was using in 1.6.4
Ah..! Thank you, I will try this when I get home tonight. I was following the "unzip to .minecraft/assets/virtual/legacy/sound/" instructions in the first post, I should have figured there was an easier way.
what Biome are you in? if you're in a desert then they will pant, i rarely go to deserts thanks to Grimoire of Gaia, but i know hot biomes make tame maids pant but i dont remember if they still did other sounds or just panted a lot
Perhaps removing it from the inventory? I never used it, but I think it is exclusive of waiting mode.
It is still extremely buggy though. The updater will release the source code soon!
:DDDDDDD
You know if will be for 1.7.10 too?
It's not MMM the one updating it. This is a EXTREMELY early alpha lol
Btw, where is all the images you guys shared hosted? It's all broken for me, because my internet provider blocked some of the sites..
Its happppeniiiiing :DDDDDD
I've been trying to get the sounds addon working as well, so far no luck though. I do know the folder seems to have changed; if I'm reading the code right it now looks under \.minecraft\mods\littleMaidMobX\assets\lmmx\sounds for the configuration/sound files. However, even though the logs say everything's hunky dory, JSON generated fine, I don't hear any sounds ingame (/playsound also recognizes the sound events, but nothing plays.) Not sure if I need to change the package name in the sounds config, my Java skills aren't good enough to decipher what it's doing with that part. I'll mess with it more tomorrow after work.
Hmm, perhaps I misread the instructions for it. Any chance you could tell us how you installed the sound pack? I tried following the instructions on page 1 but I want to be sure I didn't miss a step/do something wrong.
Ah, I should have mentioned, I'm using 1.7.10 as well, but using the Minecraft launcher. I'm building a private modpack for my friends and I, and we have no problem testing bleeding-edge mod versions, even if it annihilates the world. Yay automatic backups!
(This is also my first time using LMM, I'm trying to do my due diligence in searching for solutions myself before asking though.)
https://dl.dropboxusercontent.com/u/23897203/lmm-soundpack.zip
Just drop it in your resourcepack folder and activate it. This is what i was using in 1.6.4
Thats Awesome!
Ah..! Thank you, I will try this when I get home tonight. I was following the "unzip to .minecraft/assets/virtual/legacy/sound/" instructions in the first post, I should have figured there was an easier way.