The fact that you don't realise i wasn't speaking to YOU but the person who had quoted you is really, really sad. Work on reading comprehension please.
You're rather rude, you know. Especially considering you were wrong, regardless of who you were talking to.
Literally dosn't read the post, just gets excited for no reason. You do realise Azanar hasn't said anything about the taint coming back, that whole post was just someones suggestions, right?
Taint is coming back. This has been confirmed by Azanor himself, which is what Nnystyxx was saying. That's plenty reason to get excited. As Nnystyxx said: Check your facts before getting sassy with people.
By the way, your little "suggestion" about reading comprehension should be applied to yourself as well before you start telling others to do the same.
The fact that you don't realise i wasn't speaking to YOU but the person who had quoted you is really, really sad. Work on reading comprehension please.
but that's not how public forums work
You said something completely wrong, rudely and publicly. You were corrected.
Had an odd and completely evil idea for an effect of flux in the new system: Fake mobs. As in, when flux reaches a certain point, you start 'hallucinating'. Mobs that aren't really there. A creeper only you can see. Stuff that wanders in and out of the edges of your vision. That sort of thing. Imagine how amusing it would be to watch someone who just didn't care about flux levels suddenly fleeing around your server because he's convinced there's a group of charged creepers chasing him... or suddenly seeing the Ender dragon flying at him in the overworld.
Alternatively, if it was at all possible, some sort of client-side mobs that actually can hurt you but wouldn't actually show up for other players. Obviously in this case you couldn't have creepers or anything that can damage terrain, but still interesting.
You need to research items with diffrent aspects then. Using coal is a good start. If you need more info then I recommend watching the first part of Direwolf20's TC3 mod review on youtube.
off topic: I love your avatar
And how do I research the different aspects? Put them in the table? Also, thanks. I got it from the Pokemon creater where you morph two Pokemon into one. I have a magichamp.
Lol, I have used that exact same Relay design in the past when trying to figure a few things out, once after another compact one that I sadly have forgotten which is even SMALLER than what I am currently using somehow. Maybe I'll remember the design before the next video.
I put in the paper and it consumes the resources but it does not develop any theories.
In that case there probably isn't anything you can research with those aspects currently. It does sometimes take quite a few resources to come up with a theory... Isn't all this information in the Thauminomicon?
In that case there probably isn't anything you can research with those aspects currently. It does sometimes take quite a few resources to come up with a theory... Isn't all this information in the Thauminomicon?
Now I'm curious. Looking forward to your next designs.
Managed to super-condense it XD. Now it is a very compact setup to trigger the entire mechanism. Dropped it from a 7 by 3 (21 total) to a 4 by 4 (16 total). Here is the pic of the new inner working for it.
Yea, I already modified the design slightly to make it supercompact-er. Soo.... yea. The entire unit is able to be fully hidden away in a 1x2-3 wall, and supports all the needed features for like 20 floors or so.
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Hey Azanor! I'm REALLY excited for 3.1! It looks so much cooler then the current Thaumcraft, and the mechanics and just so interesting!
I have one recommendation. Are you going to name the aspects in Latin like you did with the current Thaumcraft? Personally, I just think "Tree" is a weird name, and sounds out of place than "Lignum" which is much much cooler and more interesting
This is just personal opinions, if you disagree, that's alright. Keep up the good work on 3.1!
Hey Azanor! I'm REALLY excited for 3.1! It looks so much cooler then the current Thaumcraft, and the mechanics and just so interesting!
I have one recommendation. Are you going to name the aspects in Latin like you did with the current Thaumcraft? Personally, I just think "Tree" is a weird name, and sounds out of place than "Lignum" which is much much cooler and more interesting
This is just personal opinions, if you disagree, that's alright. Keep up the good work on 3.1!
Hey Azanor! I'm REALLY excited for 3.1! It looks so much cooler then the current Thaumcraft, and the mechanics and just so interesting!
I have one recommendation. Are you going to name the aspects in Latin like you did with the current Thaumcraft? Personally, I just think "Tree" is a weird name, and sounds out of place than "Lignum" which is much much cooler and more interesting
This is just personal opinions, if you disagree, that's alright. Keep up the good work on 3.1!
Yup, the latin names will remain. I've just been using english names during development, but I've been (poorly) translating them into latin bit by bit
Had an odd and completely evil idea for an effect of flux in the new system: Fake mobs. As in, when flux reaches a certain point, you start 'hallucinating'. Mobs that aren't really there. A creeper only you can see. Stuff that wanders in and out of the edges of your vision. That sort of thing. Imagine how amusing it would be to watch someone who just didn't care about flux levels suddenly fleeing around your server because he's convinced there's a group of charged creepers chasing him... or suddenly seeing the Ender dragon flying at him in the overworld.
Alternatively, if it was at all possible, some sort of client-side mobs that actually can hurt you but wouldn't actually show up for other players. Obviously in this case you couldn't have creepers or anything that can damage terrain, but still interesting.
Currently, I'm trying to overcharge my larger node to help with putting some infused stone back in the world, but I've been running into some weird issues.
The aura that the 120+ Mixed Crystal Clusters are literally right on top of will not overcharge at all unless no one is in the server and the chunk is loaded via World Anchor. It attempts to overcharge 2 aura nodes around 85 and 110 meters away from our base vs the node we want it to overcharge. The node stays at 1341/1341 unless all players log off and give it a little time.
Any idea why it's doing this? What can I do to fix this other than merge the 2 nodes into the larger one?
My whole node system is a bit derpy - it doesn't choose nodes on proximity, it just checks if it is inside a nodes area of influence and grabs the first valid one in its own internal lists (which could be in any order). More than likely the "wrong" node that is getting charged is in a loaded chunk and only when everyone is offline does it's chunk unload, allowing your nodes to start charging.
Had an odd and completely evil idea for an effect of flux in the new system: Fake mobs. As in, when flux reaches a certain point, you start 'hallucinating'. Mobs that aren't really there. A creeper only you can see. Stuff that wanders in and out of the edges of your vision. That sort of thing. Imagine how amusing it would be to watch someone who just didn't care about flux levels suddenly fleeing around your server because he's convinced there's a group of charged creepers chasing him... or suddenly seeing the Ender dragon flying at him in the overworld.
Alternatively, if it was at all possible, some sort of client-side mobs that actually can hurt you but wouldn't actually show up for other players. Obviously in this case you couldn't have creepers or anything that can damage terrain, but still interesting.
I want to say "DON'T GIVE HIM ANYMORE IDEAS! I have Twilight Forest mobs/bosses, Vanilla mobs/bosses, Tinker's Construct/Natura mobs and soon to be Ars Magica 2 mobs/bosses to deal with! I don't need hallucinations, too! I'm already half way to paranoid!"
BUT... then I remember this is Thaumcraft we're talking about - the (first?) mod to make a literal biome buster without the use of TNT, the same mod that requires you to stick your head in the hole, despite any consequences that may follow and is home to awesome-looking magical devices and cool mystical effects and stuff... so... do your worst, Azanor (will regret saying that cause she will be unfortunate enough to spawn in a Taint biome).
I want to say "DON'T GIVE HIM ANYMORE IDEAS! I have Twilight Forest mobs/bosses, Vanilla mobs/bosses, Tinker's Construct/Natura mobs and soon to be Ars Magica 2 mobs/bosses to deal with! I don't need hallucinations, too! I'm already half way to paranoid!"
BUT... then I remember this is Thaumcraft we're talking about - the (first?) mod to make a literal biome buster without the use of TNT, the same mod that requires you to stick your head in the hole, despite any consequences that may follow and is home to awesome-looking magical devices and cool mystical effects and stuff... so... do your worst, Azanor (will regret saying that cause she will be unfortunate enough to spawn in a Taint biome).
Be merciful, please!
Give Grimoire of Gaia a try too. Interesting, but really tough, mobs. When I hear a sudden fizzz behind me I breath a sigh of relief - "phew - its only a creeper"
My whole node system is a bit derpy - it doesn't choose nodes on proximity, it just checks if it is inside a nodes area of influence and grabs the first valid one in its own internal lists (which could be in any order). More than likely the "wrong" node that is getting charged is in a loaded chunk and only when everyone is offline does it's chunk unload, allowing your nodes to start charging.
So in short, there is no way to stop this sans merging nodes =/ Oh well, guess I'll work on that tomorrow before I head off to work.
You're rather rude, you know. Especially considering you were wrong, regardless of who you were talking to.
Taint is coming back. This has been confirmed by Azanor himself, which is what Nnystyxx was saying. That's plenty reason to get excited. As Nnystyxx said: Check your facts before getting sassy with people.
By the way, your little "suggestion" about reading comprehension should be applied to yourself as well before you start telling others to do the same.
but that's not how public forums work
You said something completely wrong, rudely and publicly. You were corrected.
No issue.
Alternatively, if it was at all possible, some sort of client-side mobs that actually can hurt you but wouldn't actually show up for other players. Obviously in this case you couldn't have creepers or anything that can damage terrain, but still interesting.
I figured it out, so don't give an answer.
Now it won't work at all.
What kind of problem are you having, exactly? Detail the trouble you're having and I'll try to explain.
Lol, I have used that exact same Relay design in the past when trying to figure a few things out, once after another compact one that I sadly have forgotten which is even SMALLER than what I am currently using somehow. Maybe I'll remember the design before the next video.
In that case there probably isn't anything you can research with those aspects currently. It does sometimes take quite a few resources to come up with a theory... Isn't all this information in the Thauminomicon?
Managed to super-condense it XD. Now it is a very compact setup to trigger the entire mechanism. Dropped it from a 7 by 3 (21 total) to a 4 by 4 (16 total). Here is the pic of the new inner working for it.
I have one recommendation. Are you going to name the aspects in Latin like you did with the current Thaumcraft? Personally, I just think "Tree" is a weird name, and sounds out of place than "Lignum" which is much much cooler and more interesting
This is just personal opinions, if you disagree, that's alright. Keep up the good work on 3.1!
I gotta agree
Yup, the latin names will remain. I've just been using english names during development, but I've been (poorly) translating them into latin bit by bit
Hehe, I like the way this man thinks
My whole node system is a bit derpy - it doesn't choose nodes on proximity, it just checks if it is inside a nodes area of influence and grabs the first valid one in its own internal lists (which could be in any order). More than likely the "wrong" node that is getting charged is in a loaded chunk and only when everyone is offline does it's chunk unload, allowing your nodes to start charging.
I want to say "DON'T GIVE HIM ANYMORE IDEAS! I have Twilight Forest mobs/bosses, Vanilla mobs/bosses, Tinker's Construct/Natura mobs and soon to be Ars Magica 2 mobs/bosses to deal with! I don't need hallucinations, too! I'm already half way to paranoid!"
BUT... then I remember this is Thaumcraft we're talking about - the (first?) mod to make a literal biome buster without the use of TNT, the same mod that requires you to stick your head in the hole, despite any consequences that may follow and is home to awesome-looking magical devices and cool mystical effects and stuff... so... do your worst, Azanor (will regret saying that cause she will be unfortunate enough to spawn in a Taint biome).
Be merciful, please!
Give Grimoire of Gaia a try too. Interesting, but really tough, mobs. When I hear a sudden fizzz behind me I breath a sigh of relief - "phew - its only a creeper"
So in short, there is no way to stop this sans merging nodes =/ Oh well, guess I'll work on that tomorrow before I head off to work.
Damn i love this idea of "hallucinating" !!!
Minecraft without Thaumcraft is like a pizza without cheese, tasteless !!!
Also, Taint looks AWESOME.