Is it normal for... animal mob spawners to be in burrows? O_o I just found one with two pig spawners in it!
If it is... well... lol soul shards... setting up those with cow, chickens and pigs would be awesome can someone say auto-production slaughter house with mystcraft portals
the infernal apiary is a magic device that uses magic and heat to make netherbees able to survive in the mild and himid areas in the overworld.( not the extra bees nether bees,but the original nether bees).
this addon should add a special branch of nether bees that are able to extract magic from the the enviroment, the only downside is that thety're really aggressive and they are able to apply the wither debuff on players without thaumium armor or an apiarist suit.
the products the tc3 netherbees produce are: essensia combs,glowing combs and nether combs.
essensia combs contain wisp essenses, the glowing combs contain shards and the nether combs contain blaze powder.
to be continued... next week!
I actually really like the idea of combining TC3 with bees! Also maybe doing some of that bee stuff could have different effects on local aura (good/bad). Additional ways to get some essenses would be nice and more fun with bee side effects is guaranteed
Im having some trouble with world regenerating with this mod. Im trying to load ores and nodes into ipodmails cubic arena map. can someone give me specific instructions? (PM me)
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Hello, I love the Thaumcraft mod and I cant get it to work think anyone can help? I got the ForgeScr and downloaded Thaumcraft 3 from the adfly link and followed the instructions but non of the items or trees show up. I have Optifine, Reis minimap, TMI, and ForgeScr installed via MC patcher if that helps anything. Any help would be much appreciated. My mom has it through Feed the beast mod pack and works fine. But I really dont want to use a mod pack if I don't have to. We have both tried to get Thaumcraft 3 to work through MC patcher but to no avail. Thanks in advance for any help offered.
Hello, I love the Thaumcraft mod and I cant get it to work think anyone can help? I got the ForgeScr and downloaded Thaumcraft 3 from the adfly link and followed the instructions but non of the items or trees show up. I have Optifine, Reis minimap, TMI, and ForgeScr installed via MC patcher if that helps anything. Any help would be much appreciated. My mom has it through Feed the beast mod pack and works fine. But I really dont want to use a mod pack if I don't have to. We have both tried to get Thaumcraft 3 to work through MC patcher but to no avail. Thanks in advance for any help offered.
By ForgeSCR you mean the source code for forge? If so that will not work you need the up most recent stable version Not the source code. Once you have Forge installed properly simply drop this mod into your mods folder and you should be good to go.
whenever i try to install this mod and play minecraft, this pops up:
Forge Mod Loader has found a problem with your minecraft installation
the mods and versions listed below could not be found
Forge : [6.4.1.407,)
The file 'ForgeModLoader-client-0.log' contains more information.
does anyone know what i can do about this, im running a few other large mods including NEI and DivineRPG, have these got anything to do with it??
whenever i try to install this mod and play minecraft, this pops up:
Forge Mod Loader has found a problem with your minecraft installation
the mods and versions listed below could not be found
Forge : [6.4.1.407,)
The file 'ForgeModLoader-client-0.log' contains more information.
does anyone know what i can do about this, im running a few other large mods including NEI and DivineRPG, have these got anything to do with it??
I have the same problem I have tried to install this mod over and over, I have a lot of experience dealing with mods and no matter what I try that little screen pops up, perhaps its because I have mac. '-'
For everyone's perusal: A Friend and I typed up an aspect list for some items.
Basically have everything vanilla, most Xycraft stuff, (missing some of the other blocks) copper/tin/silver/lead and finally the important TC3 items that come to mind.
Most anything modded that's crafted wasn't covered as there's an absolute ton and it seems to be recipe based anyway.
have it up on google docs
If there's any glaring omissions or errors then PM me as I may or may not see it in the thread here with how active it is.
I have the same problem I have tried to install this mod over and over, I have a lot of experience dealing with mods and no matter what I try that little screen pops up, perhaps its because I have mac. '-'
You need to get the most current version of forge not the recommended one ... i think that's the problem anyway... http://files.minecraftforge.net/ make sure to get "universal" if you get the other one it doesn't work at all ... "its for modders"
Actually, on a second thought, my idea would as well force you to have the book in your inventory, so maybe not the best idea.
The big problem with research is actually that you need to keep track of what people research because it is incrementally. You cannot craft Golems right from the start even if you know how just because the research system prevents you to do that. This is a problem because it contradicts everything else in Minecraft, where as long as you have the resources you can craft and build everything. Maybe TC3 should be closer to that and let the research book be only some form of documentation.
Example: Let's say you can 'craft' all the basic stuff (before universal theory) as long as you know how. Now for the wands you would need a special wand crafting device that you need to build out of magic stone and thaumium ingots, forcing you to know those things to be able to do it properly (and have the resources). Then build the improved wand with that device so you are able to craft golems. And so on.
This would solve for once the research issue and for second prevents that players are forced to go through research every time they create a new world. And I can tell you: at some point research is becoming a pure nuisance without adding any fun to the game if you have done it already some times.
I agree with the actual research tree system, but I'm not agree with "loosing your knowledge-research by loosing a book", that's why I said that. Maybe its logical (If I loose my real personal note books, I "loose" all that knowledge), but TC3 book is magical, and it shows only you what you know.
do note if your using a mod like extrabiomesXL I'd suggest getting the development build of it. If your using the stable/recommended build your game won't load.
Firstly, thank you so much for actually taking the time to talk with me! I really appreciate it!
So after some reading of the Thaumonomicon and poking around to see how things worked, this is what I've discovered (please correct me if I'm wrong).
Once the local aura drops below full by 10 or more vis, the Infused Stone in the area begins to discharge. Each time an Elemental Infused Stone discharges it increases the local aura by 10 vis and is then transformed into the Dull Infused Stone.
If the local aura gets 10 vis over the maximum (example 110/100) then the Dull Infused Stone will begin to transform back into Elemental Infused Stone, absorbing the excess vis as it does so.
If the Aura gets REALLY high (100+ over maximum) it will begin generating new Elemental Infused Stone.
So they act more like batteries than generators? How do I get the aura charged up high enough to recharge the Dull Infused Stone if creating Dull Infused Stone is the only way to get vis into the aura?
I figured something out that seems to be compounding my frustration.
A little background:
So I have a large battery of Elemental Infused Stone of various flavors below my house. Inside my house I have an Aura node that I created with several Silverwood trees. The node is less then 10 blocks away from the Infused Stone. I have written down the Vis amounts of each of the nodes in the area.
So here is the bug:
Every once in a while I go into my basement and nothing has changed, HOWEVER if I walk around punching the Infused Stone, it forces a block update and the appearance changes to Dull Infused Stone. The Vis amounts still haven't changed though, even after exiting and reloading.
I know that I've seen aura nodes being powered by Infused Stone in my mystcraft ages, so I know it's working there. I don't know what's going wrong.
Just an update on my online/offline problems... I did some digging and it appears that MultiMC could (if they so decide) fix this for those of us using MultiMC...
When online MultiMC launches like this (I have replaced my player name and the hash in this example):
("1.4.5" is my instance name, "max" is the maximised window option)
Instance started with command:
"C:\Program Files\Java\jre7\bin\java.exe" -Xms1024m -Xmx4096m -jar MultiMCLauncher.jar "[player_name]" "[minecraft login hash]" "MultiMC: 1.4.5" "max"
When offline it starts like this (I have replaced my email address):
Now when I launch the batch file Minecraft sees me as my player name every time... It's a quick fix, but it works for SSP worlds (where you don't need to be online anyway).
My next step will be to contact the creator of MultiMC to see if maybe he/she will add an option to set the offline name in MultiMC so that batch files won't be needed for each instance.
Update: I have posted on the MultiMC thread here, if anyone else is having the same problem could you please go over there and back me up?
I guess you didn't found yet you need magic and its opposite... Search that way
If it is... well... lol soul shards... setting up those with cow, chickens and pigs would be awesome can someone say auto-production slaughter house with mystcraft portals
I actually really like the idea of combining TC3 with bees! Also maybe doing some of that bee stuff could have different effects on local aura (good/bad). Additional ways to get some essenses would be nice and more fun with bee side effects is guaranteed
You're missing one of the four classical elements, plus the magic essence's chaotic counterpart.
Ive tried Everything, including ender pearls D:
By ForgeSCR you mean the source code for forge? If so that will not work you need the up most recent stable version Not the source code. Once you have Forge installed properly simply drop this mod into your mods folder and you should be good to go.
I have the same problem I have tried to install this mod over and over, I have a lot of experience dealing with mods and no matter what I try that little screen pops up, perhaps its because I have mac. '-'
Basically have everything vanilla, most Xycraft stuff, (missing some of the other blocks) copper/tin/silver/lead and finally the important TC3 items that come to mind.
Most anything modded that's crafted wasn't covered as there's an absolute ton and it seems to be recipe based anyway.
have it up on google docs
If there's any glaring omissions or errors then PM me as I may or may not see it in the thread here with how active it is.
edit: added a few missing items.
try feather for now, it will point you to the rest
You need to get the most current version of forge not the recommended one ... i think that's the problem anyway... http://files.minecraftforge.net/ make sure to get "universal" if you get the other one it doesn't work at all ... "its for modders"
I agree with the actual research tree system, but I'm not agree with "loosing your knowledge-research by loosing a book", that's why I said that. Maybe its logical (If I loose my real personal note books, I "loose" all that knowledge), but TC3 book is magical, and it shows only you what you know.
Maybe another way to solve the bug-problem?
go here get the latest version it's quite stable as I am using it without issues.
http://files.minecraftforge.net/
Latest being 426
do note if your using a mod like extrabiomesXL I'd suggest getting the development build of it. If your using the stable/recommended build your game won't load.
1. NEI is better.
2. Forge... Source? Source is for people who want to make mods. Universal is what you want.
I figured something out that seems to be compounding my frustration.
A little background:
So I have a large battery of Elemental Infused Stone of various flavors below my house. Inside my house I have an Aura node that I created with several Silverwood trees. The node is less then 10 blocks away from the Infused Stone. I have written down the Vis amounts of each of the nodes in the area.
So here is the bug:
Every once in a while I go into my basement and nothing has changed, HOWEVER if I walk around punching the Infused Stone, it forces a block update and the appearance changes to Dull Infused Stone. The Vis amounts still haven't changed though, even after exiting and reloading.
I know that I've seen aura nodes being powered by Infused Stone in my mystcraft ages, so I know it's working there. I don't know what's going wrong.
When online MultiMC launches like this (I have replaced my player name and the hash in this example):
("1.4.5" is my instance name, "max" is the maximised window option)
When offline it starts like this (I have replaced my email address):
So I made a batch file like this:
Now when I launch the batch file Minecraft sees me as my player name every time... It's a quick fix, but it works for SSP worlds (where you don't need to be online anyway).
My next step will be to contact the creator of MultiMC to see if maybe he/she will add an option to set the offline name in MultiMC so that batch files won't be needed for each instance.
Update: I have posted on the MultiMC thread here, if anyone else is having the same problem could you please go over there and back me up?
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