The new development version looks really cool. You said that you would be having the essences contained inside of you, and a spell system? So, would it be like, you have ignis essence and maybe some other essences and you can use a fire spell? back to the containing essences inside yourself, could you have some bad effects, like flux. Like if you have too much fire essence you might catch fire, but having enough water essence will balance the effect. But then, say if you use a bunch of fire spells and then have too much water, you will start to drown? too much light or dark (is there a dark essence?) would cause blindness, to much magic, nether, or essences like these would spawn angry wisps. to much Earth might cause you to move or mine slower. Too much air would double jump height but triple fall damage? Just some random suggestions, sorry if I've re-posted what someone else said or did something wrong, this is my first post on MC forums and I searched the comments and couldn't find anything like this.
Sorry for rambling and I love your mod!
Azanor: Since you are a deity level particle coder, would you consider (after TC3.1 or TC4 is done) maybe doing a tutorial on particles for the minecraftforge wiki? It would be really nice to see an example of what is needed to do some of the amazing things you do with them.
The thaumnomicon is intended to be a guide for the mod so you are not constantly looking in a wiki for help with the mod. I really don't understand why people are trying to make it more difficult to obtain just so its more "valuable".
Early game (when you'd rather use the bookcase for an enchanting table) the price is mildly expensive. I beleve obtaining a thaumnonicon is fine how it is right now.
I agree with you.
But, lets think about this: the thaumnomicon is made, in the current Thaumcraft, from a bookcase and a wand. The bookcase is made from six wood planks, and three books. The books are made from 1 piece of leather and three pages, so you need 3 leather and 9 pages. The pages (paper) is made from three suger cane. so you need 9 suger can for three pages, for one book. That means you need 27 suger cane, three leather, and six wood planks. Depending on you starting spawn, this could be very easy or very hard (read: time consuming) to do, but not impossible.
Now, the other part is the wand, which is made from a stick, a vis shard, and a gold nugget. the stick is easy, the shard is a little harder, as it reqiures a iron pick (I think...) to harvest. The gold nugget is the hardest, as you can get it from either a gold ingot (which you get from smelting gold ore, which you must find underground and mine, and which also needs a iron pick), or a zombie pigman (which you can find more readily in the nether, which reqiurse a lot more to get to.) Course, you can find gold ingots elsewhere, but only as random loot.
So, by all accounts, the wand and bookcase needed for the thaumnomicon are not something players just starting a world can get right off the bat. They already need to work at it. Thus, I fel there shouldnt be any more work rwqiured on part of the player to get a thaumnomicon.
Course, with the wands being changed, maybe a little change is reqiured, but overall, it should not be some massive scale fetchquest.
Also, Something I was thinking about, not so much a question of if it qould be possible, but would it be feasible for the player to find random research notes for the thaumnomicon in dungons or trading with Thaumtificates?
Also, Something I was thinking about, not so much a question of if it qould be possible, but would it be feasible for the player to find random research notes for the thaumnomicon in dungons or trading with Thaumtificates?
wouldn't that just be the same as lost knowledge fragments we have already?
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
But, lets think about this: the thaumnomicon is made, in the current Thaumcraft, from a bookcase and a wand. The bookcase is made from six wood planks, and three books. The books are made from 1 piece of leather and three pages, so you need 3 leather and 9 pages. The pages (paper) is made from three suger cane. so you need 9 suger can for three pages, for one book. That means you need 27 suger cane, three leather, and six wood planks. Depending on you starting spawn, this could be very easy or very hard (read: time consuming) to do, but not impossible.
Now, the other part is the wand, which is made from a stick, a vis shard, and a gold nugget. the stick is easy, the shard is a little harder, as it reqiures a iron pick (I think...) to harvest. The gold nugget is the hardest, as you can get it from either a gold ingot (which you get from smelting gold ore, which you must find underground and mine, and which also needs a iron pick), or a zombie pigman (which you can find more readily in the nether, which reqiurse a lot more to get to.) Course, you can find gold ingots elsewhere, but only as random loot.
So, by all accounts, the wand and bookcase needed for the thaumnomicon are not something players just starting a world can get right off the bat. They already need to work at it. Thus, I fel there shouldnt be any more work rwqiured on part of the player to get a thaumnomicon.
Course, with the wands being changed, maybe a little change is reqiured, but overall, it should not be some massive scale fetchquest.
Also, Something I was thinking about, not so much a question of if it qould be possible, but would it be feasible for the player to find random research notes for the thaumnomicon in dungons or trading with Thaumtificates?
Actually, shards only take a wooden pick to mine, unless that changed since the last time I played. Only "difficult" part about the wand is a gold nugget, which isn't that hard to get. Either you can use a iron pick to mine a single gold ore, or find a nugget in a village thaumaturgist chest. A village also makes the bookcase dirt easy, or you can, again, make one (only takes 3 cows, which are not hard to find).
Early game Thaumaturgy isn't hard. Mid-late game is just a resource sink. This is what it seems will be fixed in the update, the mid-late game. And honestly, that is the only problem the current thaumcraft has, the fact that it is less a game than "do you have X volume of Y resource to throw in your table?"
Anyone wanna help me out here. I am trying to put this in a server for me and my friends. However it seems as though it is giving an error and crashing. I can't personally see whats wrong. The weird part is though i get the EXACT errors when loading this into MC as well.
I am trying to load this into 1.4.6 with version 3.0.1c (which is supposed to be for 6 and 7) I was able to get the pack to load using MultiMC but other than that....I got nothing. I am really puzzled by this one.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 8/31/13 12:07 AM
Description: Exception in server tick loop
cpw.mods.fml.common.MissingModsException
at cpw.mods.fml.common.Loader.sortModList(Loader.java:237)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:460)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:345)
at ho.c(DedicatedServer.java:64)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 5851825808 bytes (5580 MB) / 6174015488 bytes (5888 MB) up to 6174015488 bytes (5888 MB)
JVM Flags: 2 total; -Xmx6G -Xms6G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.467 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded
FML [Forge Mod Loader] (coremods) Unloaded
Forge [Minecraft Forge] (coremods) Unloaded
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
While I am not 100% sure, I think you have the wrong version of Forge, and it can't load it as a result, which would also be why it is reporting a "missing mod".
In the thaumonimicon discussion, loot from dungeons is a massive no-no. Because making such an important item as the thauminomicon limited and based on chance is just not right.
This is the same thing for saddles, but mojang doesn't care...
I don't mind it being loot in a dungeon. As long as we can craft it. It would be a choice, go and hunt it down, or make it yourself. Some of us could restrict ourselves, by choice, to only allow ourselves to hunt it down, while others could take the easier route and just craft one. I would say that it shouldn't generate in the Mineshaft chest though, they don't fit it at all. Spawner dungeons, Barrows, and the Stronghold all fit as places which might be good places to find it though, as well as Village thaumaturge towers.
- In response to post directly above me -
You're free to make an addon regardless dude. You don't have to ask for direct permission to make one. Also, your secretiveness is worthless, we don't care about what "ideas" you have, unless you actually make them a reality. No one is going to "steal" your add on ideas. Also, don't waste your time showing Azanor, you have permission to try and make it. Just realize we don't have high expectations for your success. We don't care about the idea, but the results of you actually implementing it into reality.
In the thaumonimicon discussion, loot from dungeons is a massive no-no. Because making such an important item as the thauminomicon limited and based on chance is just not right.
This is the same thing for saddles, but mojang doesn't care...
Couldn't agree with you more on this. I've always hated how we can't craft saddles, we have all the materials in the game already.
In the thaumonimicon discussion, loot from dungeons is a massive no-no. Because making such an important item as the thauminomicon limited and based on chance is just not right.
This is the same thing for saddles, but mojang doesn't care...
Couldn't agree with you more on this. I've always hated how we can't craft saddles, we have all the materials in the game already.
Last I checked saddles are optional. I don't know about you but I've never used them before 1.6. Sure, they're nice to have but they are not required. The thaumnonicon however is much more important (unless you happen to know every single crafting recpe in TC3 by heart). It also provides important information for new players.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
Now, the other part is the wand, which is made from a stick, a vis shard, and a gold nugget. the stick is easy, the shard is a little harder, as it reqiures a iron pick (I think...) to harvest. The gold nugget is the hardest, as you can get it from either a gold ingot (which you get from smelting gold ore, which you must find underground and mine, and which also needs a iron pick), or a zombie pigman (which you can find more readily in the nether, which reqiurse a lot more to get to.) Course, you can find gold ingots elsewhere, but only as random loot.
Actually, shards only take a wooden pick to mine, unless that changed since the last time I played. Only "difficult" part about the wand is a gold nugget, which isn't that hard to get...
If you have ever seen speed games for minecraft on you tube, gold can be gotten within 5 minutes of starting a world...
If you are playing minecraft right, yourfirst mine should go all the way to bedrock before you mine out anything any higher, this way if you need redstone, gold, lapis, or diamond you arent far off. This is the reason that many mods dont use redstone as a valued material, you can get it to easy. Any mod that uses gold as a valued material (power crystals MF mod) requires a lot of gold, because though its not as common, it isnt hard to get. Even IC2's top teir items require a lot of diamonds, hell they even give a way to make diamonds because you need so many. Bedrock isnt hard to get to, so the materials arent hard to access.
While I am not 100% sure, I think you have the wrong version of Forge, and it can't load it as a result, which would also be why it is reporting a "missing mod".
I am using Forge for MC 1.4.6. I can load many other mods together but i cant load this one mod by itself. I am using the vinilla MC server. Like i said i get this exact same error with my regular MC jar for 1.4.6
I think I'll drop in with a contribution to this thauminomicon discussion.
What is the thauminomicon after all? Is it a magical tome that teaches the user all about thaumaturgy or is it a repository of the knowledge the user acquires? Personally, I think it's a bit of a combination of the two. And since it's not really a book of powerful knowledge, the overexagerated methods previously suggested seem somewhat overkill.
My word on the matter, craft a book with a shard, done.
I think its a tome that already has all of the knowledge in it, but the player doesn't understand this knowledge and so he has to do the research before he can actually use it. Either way I don't mind the current method of creating the thauminomicon. The book case contains 3 books in the crafting recipe (the texture though shows well more then 3 books) because of this its like your are infusing a lot of books together with magical properties of the wand, makes sense to me.
Rollback Post to RevisionRollBack
I was going to make a witty and awesome signature but I feel kind of lazy, maybe another day.
The Meaning of Life, the Universe, and Everything.
Join Date:
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darklordpieman
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my idea for acquiring the thauminomicon is that when you spawn, there is a block near the spawn, like the bonus chest, and the player picks that up, the lock would be a sealed block or something, the player would have to use a vis shard or cast a wand at it to unlock it and it would contain a thaumonomicon.
Will the new nodes still be movable? will they combine?
Had a thought about that. Maybe you could convert them into "node lamps" that you can carry around in your inventory and place like the current jars. Or hang in your chestplate slot, in which case it hangs from your thigh and acts like a personal node.
The Meaning of Life, the Universe, and Everything.
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I can't fine the download
Rollback Post to RevisionRollBack
Yeah I'm just Jonny from Skyler and Jonny (I bet you don't know what the hell it is) but please subscribe and I'll make a Gaming channel with Minecraft and JUST SUBSCRIBE wait Why am i still talking?
if they are slowly recharging their aspects, that would be pretty nice.
I think that that's dependent on the property of the node. I doubt a fading node would recover Vis.
Profile pic by Cheshirette c:
Sorry for rambling and I love your mod!
I agree with you.
But, lets think about this: the thaumnomicon is made, in the current Thaumcraft, from a bookcase and a wand. The bookcase is made from six wood planks, and three books. The books are made from 1 piece of leather and three pages, so you need 3 leather and 9 pages. The pages (paper) is made from three suger cane. so you need 9 suger can for three pages, for one book. That means you need 27 suger cane, three leather, and six wood planks. Depending on you starting spawn, this could be very easy or very hard (read: time consuming) to do, but not impossible.
Now, the other part is the wand, which is made from a stick, a vis shard, and a gold nugget. the stick is easy, the shard is a little harder, as it reqiures a iron pick (I think...) to harvest. The gold nugget is the hardest, as you can get it from either a gold ingot (which you get from smelting gold ore, which you must find underground and mine, and which also needs a iron pick), or a zombie pigman (which you can find more readily in the nether, which reqiurse a lot more to get to.) Course, you can find gold ingots elsewhere, but only as random loot.
So, by all accounts, the wand and bookcase needed for the thaumnomicon are not something players just starting a world can get right off the bat. They already need to work at it. Thus, I fel there shouldnt be any more work rwqiured on part of the player to get a thaumnomicon.
Course, with the wands being changed, maybe a little change is reqiured, but overall, it should not be some massive scale fetchquest.
Also, Something I was thinking about, not so much a question of if it qould be possible, but would it be feasible for the player to find random research notes for the thaumnomicon in dungons or trading with Thaumtificates?
wouldn't that just be the same as lost knowledge fragments we have already?
Actually, shards only take a wooden pick to mine, unless that changed since the last time I played. Only "difficult" part about the wand is a gold nugget, which isn't that hard to get. Either you can use a iron pick to mine a single gold ore, or find a nugget in a village thaumaturgist chest. A village also makes the bookcase dirt easy, or you can, again, make one (only takes 3 cows, which are not hard to find).
Early game Thaumaturgy isn't hard. Mid-late game is just a resource sink. This is what it seems will be fixed in the update, the mid-late game. And honestly, that is the only problem the current thaumcraft has, the fact that it is less a game than "do you have X volume of Y resource to throw in your table?"
I am trying to load this into 1.4.6 with version 3.0.1c (which is supposed to be for 6 and 7) I was able to get the pack to load using MultiMC but other than that....I got nothing. I am really puzzled by this one.
<a href="http://hmgmc.com">
<img src="http://i.imgur.com/5tQF9GH.png">
</a>
I don't mind it being loot in a dungeon. As long as we can craft it. It would be a choice, go and hunt it down, or make it yourself. Some of us could restrict ourselves, by choice, to only allow ourselves to hunt it down, while others could take the easier route and just craft one. I would say that it shouldn't generate in the Mineshaft chest though, they don't fit it at all. Spawner dungeons, Barrows, and the Stronghold all fit as places which might be good places to find it though, as well as Village thaumaturge towers.
- In response to post directly above me -
You're free to make an addon regardless dude. You don't have to ask for direct permission to make one. Also, your secretiveness is worthless, we don't care about what "ideas" you have, unless you actually make them a reality. No one is going to "steal" your add on ideas. Also, don't waste your time showing Azanor, you have permission to try and make it. Just realize we don't have high expectations for your success. We don't care about the idea, but the results of you actually implementing it into reality.
Couldn't agree with you more on this. I've always hated how we can't craft saddles, we have all the materials in the game already.
Last I checked saddles are optional. I don't know about you but I've never used them before 1.6. Sure, they're nice to have but they are not required. The thaumnonicon however is much more important (unless you happen to know every single crafting recpe in TC3 by heart). It also provides important information for new players.
If you have ever seen speed games for minecraft on you tube, gold can be gotten within 5 minutes of starting a world...
If you are playing minecraft right, yourfirst mine should go all the way to bedrock before you mine out anything any higher, this way if you need redstone, gold, lapis, or diamond you arent far off. This is the reason that many mods dont use redstone as a valued material, you can get it to easy. Any mod that uses gold as a valued material (power crystals MF mod) requires a lot of gold, because though its not as common, it isnt hard to get. Even IC2's top teir items require a lot of diamonds, hell they even give a way to make diamonds because you need so many. Bedrock isnt hard to get to, so the materials arent hard to access.
I am using Forge for MC 1.4.6. I can load many other mods together but i cant load this one mod by itself. I am using the vinilla MC server. Like i said i get this exact same error with my regular MC jar for 1.4.6
<a href="http://hmgmc.com">
<img src="http://i.imgur.com/5tQF9GH.png">
</a>
did ya read his opening post?
Private modpack: yes
Public modpack: no
I think its a tome that already has all of the knowledge in it, but the player doesn't understand this knowledge and so he has to do the research before he can actually use it. Either way I don't mind the current method of creating the thauminomicon. The book case contains 3 books in the crafting recipe (the texture though shows well more then 3 books) because of this its like your are infusing a lot of books together with magical properties of the wand, makes sense to me.
I do a modded Let's Play
https://www.youtube....user/WhiteXCr0w
Had a thought about that. Maybe you could convert them into "node lamps" that you can carry around in your inventory and place like the current jars. Or hang in your chestplate slot, in which case it hangs from your thigh and acts like a personal node.
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