for everyone talking about forge 1.8, it is out, but it is only a test version, i haven't tried it so i dont know how well it runs, but you can get it.
for everyone talking about forge 1.8, it is out, but it is only a test version, i haven't tried it so i dont know how well it runs, but you can get it.
Hey guys whacky idea on who killed sam in the update video! The name of this person starts with Ko and ends with tar if you guessed Kotar you are correct my dear friend. Praise my memeist cult who have brought her back from the dead. NOW CHANT IT WITH ME BOYS AND MAYBE LIKE THREE GIRLS WHO ARE ACTUALLY GIRLS! KOTAR RISES KOTAR RISES KOTAR RISES
no one really knows if it's khotarri, however you spell it, and most people don't even think it was her, maybe it was you, maybe it was 1WTC, but honestly your "theory" has no sense...
that had nothing to do about the dalek mod, it's about didgeridoomen's minecraft doctor who series, that has an episode featuring the hashtag "binladenlives"
Or so you think...
In other news Update 37 / Advent Calendar is almost ready!
The Meaning of Life, the Universe, and Everything.
Join Date:
5/19/2013
Posts:
287
Minecraft:
Nintendude1236
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Hey 1WTC ( or any else who decides to answer ) I've got two issues I could use some help with.
1. I brought this up way earlier, but when I first converted my DM world from 1.6-1.7, it seems it buggered up the dimensions it added. Skaro think's it's Gallifrey on the surface, replacing the sand and stone with Gallifreyan dirt and stone (it started much earlier where it was just one section and it replaced the dalekanium). Trenzalore is made of Doctor statues (had to relog to get back in the TARDIS to escape), and I don't even want to know what's going on with Gallifrey itself. I figure if I just delete the dimensions and revisit them it will regenerate? Just don't know how to do that through the files. How do I tell what is what?
2. A simpler one, Twilight Forest mod says there is a biome id conflict. This mod is the only one I have installed that would add new biomes, so, which one would I change in the config?
Hey 1WTC ( or any else who decides to answer ) I've got two issues I could use some help with.
1. I brought this up way earlier, but when I first converted my DM world from 1.6-1.7, it seems it buggered up the dimensions it added. Skaro think's it's Gallifrey on the surface, replacing the sand and stone with Gallifreyan dirt and stone (it started much earlier where it was just one section and it replaced the dalekanium). Trenzalore is made of Doctor statues (had to relog to get back in the TARDIS to escape), and I don't even want to know what's going on with Gallifrey itself. I figure if I just delete the dimensions and revisit them it will regenerate? Just don't know how to do that through the files. How do I tell what is what?
2. A simpler one, Twilight Forest mod says there is a biome id conflict. This mod is the only one I have installed that would add new biomes, so, which one would I change in the config?
Thanks in advance
To answer the first question, I should you try opening the world in McEdit or a similar application that allows you to view the dimensions . My first option would be looking at the config for dimension ids.
I do not know what to suggest for the second one. Just try changing the biome ids in Twilight Forest`s config.
Hey 1WTC ( or any else who decides to answer ) I've got two issues I could use some help with.
1. I brought this up way earlier, but when I first converted my DM world from 1.6-1.7, it seems it buggered up the dimensions it added. Skaro think's it's Gallifrey on the surface, replacing the sand and stone with Gallifreyan dirt and stone (it started much earlier where it was just one section and it replaced the dalekanium). Trenzalore is made of Doctor statues (had to relog to get back in the TARDIS to escape), and I don't even want to know what's going on with Gallifrey itself. I figure if I just delete the dimensions and revisit them it will regenerate? Just don't know how to do that through the files. How do I tell what is what?
2. A simpler one, Twilight Forest mod says there is a biome id conflict. This mod is the only one I have installed that would add new biomes, so, which one would I change in the config?
Thanks in advance
1. all that is probably happening because you came from 1.6, forge changed drastically in this update so that is why you are having id changes
2. i dont think that the dalek mod adds biomes, but if it does it would be the dimensions biomes or something, if there is a crash report can you post that, it will be alot easier to solve that way.
Hey 1WTC ( or any else who decides to answer ) I've got two issues I could use some help with.
1. I brought this up way earlier, but when I first converted my DM world from 1.6-1.7, it seems it buggered up the dimensions it added. Skaro think's it's Gallifrey on the surface, replacing the sand and stone with Gallifreyan dirt and stone (it started much earlier where it was just one section and it replaced the dalekanium). Trenzalore is made of Doctor statues (had to relog to get back in the TARDIS to escape), and I don't even want to know what's going on with Gallifrey itself. I figure if I just delete the dimensions and revisit them it will regenerate? Just don't know how to do that through the files. How do I tell what is what?
2. A simpler one, Twilight Forest mod says there is a biome id conflict. This mod is the only one I have installed that would add new biomes, so, which one would I change in the config?
Thanks in advance
The transition from 1.6 - 1.7 screwed up all the block / item id's which resulted with things such as this
And for the second one, none of our biome ID's can be configured yet, however try changing the Twilight Forest ID's if you can in their config
To answer the first question, I should you try opening the world in McEdit or a similar application that allows you to view the dimensions . My first option would be looking at the config for dimension ids.
I do not know what to suggest for the second one. Just try changing the biome ids in Twilight Forest`s config.
1. all that is probably happening because you came from 1.6, forge changed drastically in this update so that is why you are having id changes
2. i dont think that the dalek mod adds biomes, but if it does it would be the dimensions biomes or something, if there is a crash report can you post that, it will be alot easier to solve that way.
The transition from 1.6 - 1.7 screwed up all the block / item id's which resulted with things such as this
And for the second one, none of our biome ID's can be configured yet, however try changing the Twilight Forest ID's if you can in their config
Yeah I remember waiting for ages for 1.7. Dalek mod. It certainly built up the hype! Then when I finally made the change I made sure to record what items I had in 1.6 so I could correct the changes in 1.7! It was worth it though! And yes, I'll try MCedit and then config! Thanks
great. thanks! i'm really excited for the update. thank you!
"Hail Hydra" -most controversial line of 2016
What? 1.8? Is anyone else getting this?
Hello!
Whaaaaaaa- (static noises heard for about 1.4636465737464746474656348384757483 hour) - how... How... How... How... How... How... How... How... How... What?
It runs amazing. It has one less coremod, so it requires less time to boot up. Here's the link: http://files.minecraftforge.net/fml/1.8
"Hail Hydra" -most controversial line of 2016
It's spelled and pronounced Kotarri.
He knows...
And NHJS stop posting all this rubbish it is getting pathetic.
I honestly think you are annoyed that I am right and have sources on the inside that do in fact tell me that khotarri will be returning
There was text that said "Bin Laden lives."
"Hail Hydra" -most controversial line of 2016
Or so you think...
In other news Update 37 / Advent Calendar is almost ready!
1. I brought this up way earlier, but when I first converted my DM world from 1.6-1.7, it seems it buggered up the dimensions it added. Skaro think's it's Gallifrey on the surface, replacing the sand and stone with Gallifreyan dirt and stone (it started much earlier where it was just one section and it replaced the dalekanium). Trenzalore is made of Doctor statues (had to relog to get back in the TARDIS to escape), and I don't even want to know what's going on with Gallifrey itself. I figure if I just delete the dimensions and revisit them it will regenerate? Just don't know how to do that through the files. How do I tell what is what?
2. A simpler one, Twilight Forest mod says there is a biome id conflict. This mod is the only one I have installed that would add new biomes, so, which one would I change in the config?
Thanks in advance
To answer the first question, I should you try opening the world in McEdit or a similar application that allows you to view the dimensions . My first option would be looking at the config for dimension ids.
I do not know what to suggest for the second one. Just try changing the biome ids in Twilight Forest`s config.
1. all that is probably happening because you came from 1.6, forge changed drastically in this update so that is why you are having id changes
2. i dont think that the dalek mod adds biomes, but if it does it would be the dimensions biomes or something, if there is a crash report can you post that, it will be alot easier to solve that way.
The transition from 1.6 - 1.7 screwed up all the block / item id's which resulted with things such as this
And for the second one, none of our biome ID's can be configured yet, however try changing the Twilight Forest ID's if you can in their config
I likey ma space station (even though the airlock seals don't work and all it has is a room with some plants and trees in it)
My battle.net is Kirbyintron#1254, if you want to play some Overwatch with me.
Yeah I remember waiting for ages for 1.7. Dalek mod. It certainly built up the hype! Then when I finally made the change I made sure to record what items I had in 1.6 so I could correct the changes in 1.7! It was worth it though! And yes, I'll try MCedit and then config! Thanks
Maybe if I can figure out how to include images in forum post... and if I can pluck up the courage to go back...*gulp*