this mod doesn't seem to be compatible with mods that contain their own item rendering such as enderstorage, bibliocraft, thaumcraft, IC2; i've tested it with these mods and end up with a crash every time, this is it
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\JR GAMING\Desktop\instances\Minecraft\minecraft\crash-reports\crash-2013-05-27_18.09.50-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 994fd4a7 --------
Full report at:
C:\Users\JR GAMING\Desktop\instances\Minecraft\minecraft\crash-reports\crash-2013-05-27_18.09.50-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.ClassCastException: net.minecraft.client.renderer.texture.Texture cannot be cast to TextureNM
at TextureNM.func_94281_a(TextureNM.java:46)
at net.minecraft.client.renderer.texture.Stitcher.func_94306_e(Stitcher.java:69)
at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:158)
at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:699)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5ca4e34d ----------
With the unofficial 1.5.2 version that supported Optifine D2 I did not have this problem with any of those mods. Whatever's changed with the official release has broken something I guess.
Is there a place I can redownload the old unofficial one until this is sorted out with the official one? I don't mind downgrading Optifine a little bit but Minecraft is significantly less enjoyable to me without shaders now.
Rollback Post to RevisionRollBack
If you say "plz" because it's shorter than "Please," I'll say "No" because it's shorter than "Yes."
I don't think anyone has mentioned this before: Displacement mapping. It seems to be a better solution than parallax, which has bugs like this. Some examples of what can be accomplished with
I DO understand that some GPUs may not support it. I also suspect that this may -MAY- use a ton of resources seeing as it is not visible in the 3dsMax viewports unless the scene is fully rendered. I found that out when I accidentally made a perfectly round rock into a spiky
boulder swallowing a couple minecraft models in the process.
The Meaning of Life, the Universe, and Everything.
Location:
P2X-3YZ
Join Date:
4/28/2012
Posts:
362
Minecraft:
LokeYourLord
Member Details
Oh good its back. But before in 1.4.7 it was less laggy with Sonic Unbelievable Shaders. I used v10 before and now. Before: 120 FPS, No lagg. Now: 6 FPS, Full Lagg.
I dont know where I should ask this but is there going to be a acid shader for 1.5.2? I know something happend to it because of the adventure update but is it like not possible to make now? Im talking about this:
Also im on a macbook pro with Intel HD Graphics 3000 384 MB but most shaders still work.
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
A full error report has been saved to C:\Users\Markus\AppData\Roaming\.minecraft\crash-reports\crash-2013-05-28_17.15.58-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT c950dc37 --------
Full report at:
C:\Users\Markus\AppData\Roaming\.minecraft\crash-reports\crash-2013-05-28_17.15.58-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 28.05.13 17:16
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3971138544 bytes (3787 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)
JVM Flags: 2 total; -Xmx4096M -Xms4096M
AABB Pool Size: 2319 (129864 bytes; 0 MB) allocated, 2319 (129864 bytes; 0 MB) used
Suspicious classes: GuiMobSpawner, TextureNM, IWrUpdater, ...[com.thevoxelbox.voxelmap.VoxelMap, VoxelRadar, VoxelColorManager, ...], [com.thevoxelbox.voxelmap.util.GuiScreenMinimap, GuiMinimap, GuiScreenAddWaypoint, ...]
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
ModLoader: Mods loaded: 1
ModLoader 1.5.2
Profiler Position: N/A (disabled)
Vec3 Pool Size: 5911 (331016 bytes; 0 MB) allocated, 5911 (331016 bytes; 0 MB) used
Player Count: 1 / 8; [jc['MarkusOS'/237, l='LOW', x=160,24, y=65,46, z=175,95]]
Type: Integrated Server (map_client.txt)
Is Modded: Very likely; Jar signature invalidated
java.lang.NullPointerException
at org.lwjgl.opengl.GL11.glGenTextures(GL11.java:1383)
at avc.a(SourceFile:23)
at bge.a(RenderEngine.java:328)
at axi.<init>(SourceFile:26)
at bfx.<init>(ItemRenderer.java:29)
at bfq.<init>(EntityRenderer.java:186)
at EntityRendererProxy.<init>(EntityRendererProxy.java:11)
at ModLoader.init(ModLoader.java:615)
at ModLoader.populateChunk(ModLoader.java:1056)
at iy.a(ChunkProviderServer.java:234)
at abw.a(Chunk.java:1138)
at iy.c(ChunkProviderServer.java:128)
at ix.<init>(PlayerInstance.java:44)
at iw.getOrCreateChunkWatcher(PlayerManager.java:167)
at iw.a(PlayerManager.java:157)
at iw.a(PlayerManager.java:206)
at gu.a(SourceFile:138)
at gu.c(SourceFile:185)
at gu.a(SourceFile:82)
at bjj.b(SourceFile:73)
at net.minecraft.server.MinecraftServer.r(SourceFile:480)
at net.minecraft.server.MinecraftServer.q(SourceFile:397)
at bjg.q(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(SourceFile:331)
at gp.run(SourceFile:573)
--- END ERROR REPORT 437b0368 ----------
Hmm, your log doesn't say anything about which minecraft.jar mods, coremods, or mods (well a few mods) you have loaded.
When is it crashing? Firing it up, loading a world, when players connect?
Is forge in use? Can we have the forge log (in the main dir) as well?
As of Optifine 1.5.2 Ultra D2, AA and AF within Optifine are working.
You don't need to force it outside of Minecraft any longer.
I know but it has never worked in game for me. I can change the option and it tells me to restart Minecraft. I do and the option has reset and no AA so that's not really an option for me unfortunately. The thing I was getting at is what in the shaders mod is causing it to work in the menus but when a world is loaded not work (and also work without the shaders mod but not when it is in the jar?)
I just tried it in a normal Minecraft instance and using any levels apart from 16 AA doesn't work whilst lv 16 AA does, but still that is in an instance without shaders. With shaders none of the levels of AA work. Anyone know what might be causing this? I'm so confused
Rollback Post to RevisionRollBack
An adventure is no fun if you know where you're going
I dont know where I should ask this but is there going to be a acid shader for 1.5.2? I know something happend to it because of the adventure update but is it like not possible to make now? Im talking about this:
Also im on a macbook pro with Intel HD Graphics 3000 384 MB but most shaders still work.
You can try using Sildur's MAC Shaders instead.. Sorry, I have no idea on any of ACID's work..
I know but it has never worked in game for me. I can change the option and it tells me to restart Minecraft. I do and the option has reset and no AA so that's not really an option for me unfortunately. The thing I was getting at is what in the shaders mod is causing it to work in the menus but when a world is loaded not work (and also work without the shaders mod but not when it is in the jar?)
I just tried it in a normal Minecraft instance and using any levels apart from 16 AA doesn't work whilst lv 16 AA does, but still that is in an instance without shaders. With shaders none of the levels of AA work. Anyone know what might be causing this? I'm so confused
Karyonix said that it's a feature that the GLSL ShadersMod just doesn't have
Ok, sorry.. You've got me confused now too..
So, you turned off forced AA/AF in the nVidia Control Panel (or AMD Catalyst Control Center), and tried using AA/AF in the Optifine configuration and it didn't work?
Just tested myself, looks like it partially works for AF in the menus, but resets back to OFF when you re-launch MineCraft again. AA takes a restart to kick in, but resets to OFF when you re-launch as well.
Oh, shoot ... totally forgot! Karyonix said somewhere in this thread that GLSL Shaders disable the AA/AF in Optifine because it would end up being too much for *most* video cards. Without the GLSL Shaders, those features would work fine...but then, no shaders :(.
Looks like you'll just have to keep pushing AA/AF for java.exe/javaw.exe in the CP.
So, you turned off forced AA/AF in the nVidia Control Panel (or AMD Catalyst Control Center), and tried using AA/AF in the Optifine configuration and it didn't work?
Just tested myself, looks like it partially works for AF in the menus, but resets back to OFF when you re-launch MineCraft again. AA takes a restart to kick in, but resets to OFF when you re-launch as well.
Oh, shoot ... totally forgot! Karyonix said somewhere in this thread that GLSL Shaders disable the AA/AF in Optifine because it would end up being too much for *most* video cards. Without the GLSL Shaders, those features would work fine...but then, no shaders .
Looks like you'll just have to keep pushing AA/AF for java.exe/javaw.exe in the CP.
Yh, I usually force in the nvidia CP and turned it off.
I then enabled AA in the options menu and restarted, this gave me the effects in the games main menu but none in-game. (it did work on a vanilla instance)
I'm gona guess that would be why then. Oh well. I wish we had the choice to make that decision, the nvidia AA doesn't drop that many frames for me hence why I use it over the in game one (and I get a better effect with 4x than 16x ingame)
I can however use FXAA which is a fake AA that has near to no effect on frame rate. It doesn't render in screenshots though (one of the main reasons I use the shaders) and as it is fake is rubbish compared to the real deal.
Oh well, I don't use the shaders that much anyway (and print-screening to get screenshots with FXAA isn't too hard :D)
Rollback Post to RevisionRollBack
An adventure is no fun if you know where you're going
Ok this is a bie weird... I have Forge 7.8.0.707, Optifine_1.5.2_HD_U_D3, and ShadersMod-mc1.5.2-ofud3-1.46 installed in MultiMC and im trying to use the latest Chocapic13's shaders but nothing is showing up as true shaders? what gives? am i just derping up badly or is something borked?
Ok this is a bie weird... I have Forge 7.8.0.707, Optifine_1.5.2_HD_U_D3, and ShadersMod-mc1.5.2-ofud3-1.46 installed in MultiMC and im trying to use the latest Chocapic13's shaders but nothing is showing up as true shaders? what gives? am i just derping up badly or is something borked?
You get the shaders button in video settings?
You've been around the block, so, I assume you know what you are doing. Probably something really simple that you overlooked ;).
Sounds like you copied the V3.zip into the shaderpacks folder.. You need to open up the V3.zip and drag the v3-high/med/low/lite/ultra folders into the shaderpacks folder.
You've been around the block, so, I assume you know what you are doing. Probably something really simple that you overlooked .
Sounds like you copied the V3.zip into the shaderpacks folder.. You need to open up the V3.zip and drag the v3-high/med/low/lite/ultra folders into the shaderpacks folder.
You can rename those folders if you wish .
Then, pick, and play!
Already did that... none of the folders work. not even if i re-zip them. something funky is going on... I also uninstalled forge. still nothing. Also Redstone stuff and anything that is not a block is not properly rendering in the inventory OR hand.
Just now retried with Magic Launcher instead of MultiMC and it still is not working. I dont know how or why but the Shaders just refuse to work... Ive tryied EVERYTHING. but they just refuse to work... i had it working before with the unoffical mod but i want my awesome new stuff to play with! i want my normal and specular maps dammit. someone PLEASE help me fix this. im dyeing to play with normal and specular maps!
Already did that... none of the folders work. not even if i re-zip them. something funky is going on... I also uninstalled forge. still nothing. Also Redstone stuff and anything that is not a block is not properly rendering in the inventory OR hand.
Forge 707 is compatible, but have you tried the latest, 713 or 715?
Hmm, sounds pretty messed up..
MultiMC? Maybe try rebuilding the JAR and checking which order the mods are injected into the JAR.. Any old versions of forge/of/glsl kicking around in the mods list/mods folder?
How about default TP, or defaulting the video settings (video settings -> other -> reset defaults)?
With the unofficial 1.5.2 version that supported Optifine D2 I did not have this problem with any of those mods. Whatever's changed with the official release has broken something I guess.
Is there a place I can redownload the old unofficial one until this is sorted out with the official one? I don't mind downgrading Optifine a little bit but Minecraft is significantly less enjoyable to me without shaders now.
karyonix, make linear (or more) interpolation for post-processing buffers. Need for get correct depth on some situations.
Need very much!
I found fake solution!
I DO understand that some GPUs may not support it. I also suspect that this may -MAY- use a ton of resources seeing as it is not visible in the 3dsMax viewports unless the scene is fully rendered. I found that out when I accidentally made a perfectly round rock into a spiky
boulder swallowing a couple minecraft models in the process.
Challenge accepted? >:3
(Note: parallax may change but this is just preview )
Looks very cool! I'm waiting to that release.
I'm working with SJS ( author of ChromaHills ) to do the parallax and specular of their pack.
I apologize if it came off sounding like that, I never ment it to sound like that. My apologies.
Hmm, your log doesn't say anything about which minecraft.jar mods, coremods, or mods (well a few mods) you have loaded.
When is it crashing? Firing it up, loading a world, when players connect?
Is forge in use? Can we have the forge log (in the main dir) as well?
I know but it has never worked in game for me. I can change the option and it tells me to restart Minecraft. I do and the option has reset and no AA so that's not really an option for me unfortunately. The thing I was getting at is what in the shaders mod is causing it to work in the menus but when a world is loaded not work (and also work without the shaders mod but not when it is in the jar?)
I just tried it in a normal Minecraft instance and using any levels apart from 16 AA doesn't work whilst lv 16 AA does, but still that is in an instance without shaders. With shaders none of the levels of AA work. Anyone know what might be causing this? I'm so confused
You can try using Sildur's MAC Shaders instead.. Sorry, I have no idea on any of ACID's work..
Fair enough, guess I'll just have to enable FXAA for my shaders instance then. I'm sure I had it working before though
Ok, sorry.. You've got me confused now too..
So, you turned off forced AA/AF in the nVidia Control Panel (or AMD Catalyst Control Center), and tried using AA/AF in the Optifine configuration and it didn't work?
Just tested myself, looks like it partially works for AF in the menus, but resets back to OFF when you re-launch MineCraft again. AA takes a restart to kick in, but resets to OFF when you re-launch as well.
Oh, shoot ... totally forgot! Karyonix said somewhere in this thread that GLSL Shaders disable the AA/AF in Optifine because it would end up being too much for *most* video cards. Without the GLSL Shaders, those features would work fine...but then, no shaders :(.
Looks like you'll just have to keep pushing AA/AF for java.exe/javaw.exe in the CP.
Yh, I usually force in the nvidia CP and turned it off.
I then enabled AA in the options menu and restarted, this gave me the effects in the games main menu but none in-game. (it did work on a vanilla instance)
I'm gona guess that would be why then. Oh well. I wish we had the choice to make that decision, the nvidia AA doesn't drop that many frames for me hence why I use it over the in game one (and I get a better effect with 4x than 16x ingame)
I can however use FXAA which is a fake AA that has near to no effect on frame rate. It doesn't render in screenshots though (one of the main reasons I use the shaders) and as it is fake is rubbish compared to the real deal.
Oh well, I don't use the shaders that much anyway (and print-screening to get screenshots with FXAA isn't too hard :D)
You get the shaders button in video settings?
You've been around the block, so, I assume you know what you are doing. Probably something really simple that you overlooked ;).
Sounds like you copied the V3.zip into the shaderpacks folder.. You need to open up the V3.zip and drag the v3-high/med/low/lite/ultra folders into the shaderpacks folder.
You can rename those folders if you wish .
Then, pick, and play!
Already did that... none of the folders work. not even if i re-zip them. something funky is going on... I also uninstalled forge. still nothing. Also Redstone stuff and anything that is not a block is not properly rendering in the inventory OR hand.
Just now retried with Magic Launcher instead of MultiMC and it still is not working. I dont know how or why but the Shaders just refuse to work... Ive tryied EVERYTHING. but they just refuse to work... i had it working before with the unoffical mod but i want my awesome new stuff to play with! i want my normal and specular maps dammit. someone PLEASE help me fix this. im dyeing to play with normal and specular maps!
Forge 707 is compatible, but have you tried the latest, 713 or 715?
Hmm, sounds pretty messed up..
MultiMC? Maybe try rebuilding the JAR and checking which order the mods are injected into the JAR.. Any old versions of forge/of/glsl kicking around in the mods list/mods folder?
How about default TP, or defaulting the video settings (video settings -> other -> reset defaults)?