Having issues with markers-whenever I add one, it shows on the map for a few minutes and then disappears. There's nothing in markers.yml or the markers folder, and I'm using folder (not SQL or MySQL) storage.
I cannot see my world on the webserver, all I see is this world name "diamond sovel or diamondshovel". I have never make a "diamondshovel" world. In fact, my world name is "patate". It's not even displayed on the right panel.
I tried fixing the issue with command.
/dmap worldset diamondshovel enabled:false
/dmap worldset patate enabled:true
-make patate first in the world list
/dmap worldset patate order:1
When I use the "/dmap worldlist" command, my world is first and diamonshovel is nowhere to be found.
I feel like this could be a bisecthosting issue at this point.
Someone please help me enable night mode for my map(s).
I've added a map view (online, via commands), and restarted the render, but now I get two day renders.
The resulting config look slike this (minus unrelated maps):
Really all I want to do is make players face small and have it fully rendered.
and I had started a render with world border. This is the 3rd time this has happened and is corrected when I delete and reinstall the plugin. So its either the config changes or the render is corrupting.
I'm not a programmer but can figure things out and follow directions so any clues on how to fix it or if more info is needed let me know.
DynmapForge v2.4-alpha-1 is fairly recent. Sure the development isn't going as fast as years ago. But the project isn't abandoned either.
June 12, 2016 is the last post from Mike. I'm just trying to decide whether to keep waiting for an update that includes support for the new blocks to be rendered, or if I should take the time to add the new blocks myself. Much rather official support for them, but my users are getting restless as their creations with new block types are not showing up on the map. Some have gone so far as to take a "break" until the map includes the new blocks. That was 3 months ago now. It's one thing to not have further development on the mod in that time, and another thing entirely to go totally silent for 3+ months. Literally just an "I'm alive and working on it" at this point would be good.
Here's hoping something bad didn't happen and he is ok.
Rollback Post to RevisionRollBack
"I...hope you know how very lucky you are to know me, because I am so incredibly incredible." ---Rectangular Business Man, 12 Oz. Mouse
More specifically I mean titles for locations, and having external links when clicking on those titles. The other question I have is that the server I need this for would have multiple words all exactly the same and is like an adventure map so the map wouldn't change that much. This would mean that I wouldn't need to have the in game chat (because of the multiple copies of the same world) or the in game chat.
I am insanely grateful for DynmapModScraper. It's really amazing and useful for me as nothing till now. Look at this: models and texture renderdata files of my mod has size 210 and 255 kb!!! It is easier to die than to write them by hand. Thanks a lot a thousand times.
Has anyone else had this issue? i've been using Dynmap on my server for a couple of years and it's worked fine the whole time except for recently, now my server is running spigot 1.8.8 but dynmap worked before this recent finding. I had a new member join my forum for my server and told me the live map is no longer working, I checked it myself and any external links to the live map do not work, and I have checked and re added the port number 8123 and still nothing.
I just find it odd that it's worked this long and all of a sudden stops working.
For those of us with low-budget servers, sometimes a newly generated chunk does not get rendered. And unless you go there and place/break a block or do a radius/fullrender this tile stays black. And updaterender doesn't help because dynmap doesn't know the chonk is there and won't try to render it. So could you maybe add a command to check through the world file for example and see if all the tiles for every chunk exist and if not render them? Or check for every black tile on the map that has 2 or more adjacent rendered tiles? This would help a lot, thanks!
Bukkit/Spigot version: CraftBukkit version git-Spigot-570526c-c1b529e (MC: 1.10.2) (Implementing API version 1.10.2-R0.1-SNAPSHOT)
Dynmap Version: core=2.3-2074, plugin=2.3-1142
System: Intel Celeron 2.60GHz with 1.5Gb RAM on Windows XP (yes, I know these specs suck. I'm waiting for my new hardware right now ;-D)