Well, I guess it's time to set up a small 1.4.2 install.
I hope this stuff works better then that other version I tried. All it had was two stones, a device which ate my iron and coal(but at least was craftable), and possibly redwater somewhere.
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
Kinda disappointed at the removal of Condensors, they were great at making use of the excessive amount of stuff various farms (both Forestry style and self-built) could produce. They added an ability to not have the "well now that I've built that I don't need it" problem.
Ah well hopefully there will still be some way to burn excess items for some useful gain rather than just void piping everything after the chests are filled.
I feel you there, looks like I'm going to have to find some new way to get an infinite amount of Ice.
So...basically this is going to consist of removing everything that made EE2 fun and replacing it with an ized version of Thaumcraft? (I say this because of the EMC wire comment..I'm envisioning lots of Thaumcraft-esque devices).
I mean really, removing the energy condenser (aka the best thing to happen to minecraft ever)? Do you just hate fun? I noticed in the OP you mentioned people complaining about items being overpowered should just go somewhere else, so why does it seem like you're bowing to the desires of the idiots who demand everything to be perfectly balanced?
At least meet us halfway here man. I humbly suggest a compromise: keep collectors/condensers in the mod, BUT have them be extremely late-game items (I'm talking the equivalent of gem armor in EE2 level late-game). That way we can still have our awesome items and have a very alluring goal to work towards to boot!
It would appear you are third out of the gate for 1.4.2, at least among the mods I've heard of. Good job! I can't wait to play with the new mechanics you will undoubtedly add.
So...basically this is going to consist of removing everything that made EE2 fun and replacing it with an ized version of Thaumcraft? (I say this because of the EMC wire comment..I'm envisioning lots of Thaumcraft-esque devices).
I mean really, removing the energy condenser (aka the best thing to happen to minecraft ever)? Do you just hate fun? I noticed in the OP you mentioned people complaining about items being overpowered should just go somewhere else, so why does it seem like you're bowing to the desires of the idiots who demand everything to be perfectly balanced?
At least meet us halfway here man. I humbly suggest a compromise: keep collectors/condensers in the mod, BUT have them be extremely late-game items (I'm talking the equivalent of gem armor in EE2 level late-game). That way we can still have our awesome items and have a very alluring goal to work towards to boot!
The beauty of the condenser was that it wasn't that hard to craft. No matter what, it was incredibly overpowerer, even if it required you to put down a set of jem armor and blocks of red matter, it wouldn't be enough. People would just generate more EMC to make more to use to make more, and more, and more, and more. No matter what he does, it would be impossible to balance out.
So...basically this is going to consist of removing everything that made EE2 fun and replacing it with an ized version of Thaumcraft? (I say this because of the EMC wire comment..I'm envisioning lots of Thaumcraft-esque devices).
I mean really, removing the energy condenser (aka the best thing to happen to minecraft ever)? Do you just hate fun? I noticed in the OP you mentioned people complaining about items being overpowered should just go somewhere else, so why does it seem like you're bowing to the desires of the idiots who demand everything to be perfectly balanced?
At least meet us halfway here man. I humbly suggest a compromise: keep collectors/condensers in the mod, BUT have them be extremely late-game items (I'm talking the equivalent of gem armor in EE2 level late-game). That way we can still have our awesome items and have a very alluring goal to work towards to boot!
Balance is good. Your comments are not.
Rollback Post to RevisionRollBack
I use the FTB modpack, because it's fun, and extremely convenient.
People need to stop complaining about the changes. First of all its pahimars mod, and he could what ever the hell he wants to it. Second, people saying ee2 wasnt op, or that is the reason why it was fun, just need to shut thier mouths. Basiclly u get a condenser, everything else in the game is useless you can generate diamonds out of nothing. EE3 is ment to more balenced, this way to be alot more fun. Come on who doesnt want to make huge trans circles on the game. Third of all EE3 is not copying tc3, he was already planning research a long time ago, and azanor got to it first. Both will be equally fun, and i cant wait,
So...basically this is going to consist of removing everything that made EE2 fun and replacing it with an ized version of Thaumcraft? (I say this because of the EMC wire comment..I'm envisioning lots of Thaumcraft-esque devices).
I mean really, removing the energy condenser (aka the best thing to happen to minecraft ever)? Do you just hate fun? I noticed in the OP you mentioned people complaining about items being overpowered should just go somewhere else, so why does it seem like you're bowing to the desires of the idiots who demand everything to be perfectly balanced?
At least meet us halfway here man. I humbly suggest a compromise: keep collectors/condensers in the mod, BUT have them be extremely late-game items (I'm talking the equivalent of gem armor in EE2 level late-game). That way we can still have our awesome items and have a very alluring goal to work towards to boot!
They were removed because they were overpowered. Half the reason why servers never used EE is because it was too overpowered. I welcome a more balanced EE and not having passive EMC collection that I can use to spawn any item I want into the game. Plus too, Thaumcraft is completely changed now too, so the comparison is invalid.
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The Overhauling of EE was a GOOD THING! EE2 was WAY too overpowered. Its Pahimars mod He can do what he wants too it. This is me but i love the Overhaul.
-Alpha
The beauty of the condenser was that it wasn't that hard to craft. No matter what, it was incredibly overpowerer, even if it required you to put down a set of jem armor and blocks of red matter, it wouldn't be enough. People would just generate more EMC to make more to use to make more, and more, and more, and more. No matter what he does, it would be impossible to balance out.
I understand that it's really impossible to make balanced, which is why I suggested it be one of the last items you can get in the mod. Balance isn't really an issue when you're flying around shooting lightning bolts at at anything that moves (or whatever the equivalent power items in EE3 will allow you to do). Besides, I don't really see how it's unbalanced. It's not like it allows you to create more emc than you would otherwise; whether you fuel it with cobble or gold ingots, you're still destroying an amount of material exactly equivalent to that which you're trying to receive. Now, if the condenser allowed you to say, generate 10 diamonds for the "price" of 7, that could be an issue.
People need to stop complaining about the changes. First of all its pahimars mod, and he could what ever the hell he wants to it. Second, people saying ee2 wasnt op, or that is the reason why it was fun, just need to shut thier mouths. Basiclly u get a condenser, everything else in the game is useless you can generate diamonds out of nothing. EE3 is ment to more balenced, this way to be alot more fun. Come on who doesnt want to make huge trans circles on the game. Third of all EE3 is not copying tc3, he was already planning research a long time ago, and azanor got to it first. Both will be equally fun, and i cant wait,
End of rant
I feel a deep need to correct your first sentence. It is a terrible idea to say "it's not yours, so you can't complain!". Without complaints and criticisms, there is no need for improvement. There NEEDS to be dissenting opinions in order to spark discussion on either how to improve the mod, or justification as to how the mod is fine as is.
With that out of the way, I'd like to apologize for my comment regarding TC. I didn't mean to imply I thought Pah was ripping the idea off from TC, I just meant I had a feeling that with a change to a more machine/industrial setup with various arcane systems wired up to each other in complex ways, EE3 would feel too similar to TC. Maybe I'm just stubborn to change, but I already miss the simplicity that EE2 stood for; being able to consolidate resources to slowly work toward the awesome power items. I don't want to have to memorize all sorts of obtuse wiring systems and pointlessly complicated game mechanics a la Thaumcraft just to be able to play the mod at all.
But maybe I'm wrong and the release version will be like EE2 but better. I'm not holding my breath on that, but I'll wait till the release to give my final judgment (as if anyone cared what I thought )
They were removed because they were overpowered. Half the reason why servers never used EE is because it was too overpowered. I welcome a more balanced EE and not having passive EMC collection that I can use to spawn any item I want into the game. Plus too, Thaumcraft is completely changed now too, so the comparison is invalid.
See, the problem I have with removing the condenser is that it is the most useful thing ever added to minecraft. I'm not even talking about using it to make unlimited diamonds or whatever, just simple stuff like making bricks without spending an hour meticulously searching for/smelting clay. Or being able to create a decent supply of arrows without having to kill dozens of chickens and spend a half hour destroying gravel over and over to get flint. Or hell, just being able to take something useless like lapis or excess redstone and turn it into something I'll actually use, like massive amounts of iron for armor.
In fact, I have another proposed solution to balance the condenser (well, make it MORE balanced at least). Remove the ability to create the more powerful items in the game (diamonds, power item components, whatever replaces dark/red matter) and just have it be able to duplicate stuff like building blocks and raw materials like wood and glass.
I hope this stuff works better then that other version I tried. All it had was two stones, a device which ate my iron and coal(but at least was craftable), and possibly redwater somewhere.
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
I feel you there, looks like I'm going to have to find some new way to get an infinite amount of Ice.
Good luck adding more stuff to EE3 eventually, Pahimar.
Edit: Maybe I wasn't too late to the party.
I mean really, removing the energy condenser (aka the best thing to happen to minecraft ever)? Do you just hate fun? I noticed in the OP you mentioned people complaining about items being overpowered should just go somewhere else, so why does it seem like you're bowing to the desires of the idiots who demand everything to be perfectly balanced?
At least meet us halfway here man. I humbly suggest a compromise: keep collectors/condensers in the mod, BUT have them be extremely late-game items (I'm talking the equivalent of gem armor in EE2 level late-game). That way we can still have our awesome items and have a very alluring goal to work towards to boot!
The beauty of the condenser was that it wasn't that hard to craft. No matter what, it was incredibly overpowerer, even if it required you to put down a set of jem armor and blocks of red matter, it wouldn't be enough. People would just generate more EMC to make more to use to make more, and more, and more, and more. No matter what he does, it would be impossible to balance out.
Balance is good. Your comments are not.
End of rant
They were removed because they were overpowered. Half the reason why servers never used EE is because it was too overpowered. I welcome a more balanced EE and not having passive EMC collection that I can use to spawn any item I want into the game. Plus too, Thaumcraft is completely changed now too, so the comparison is invalid.
-Alpha
He's a mad man with a box
I understand that it's really impossible to make balanced, which is why I suggested it be one of the last items you can get in the mod. Balance isn't really an issue when you're flying around shooting lightning bolts at at anything that moves (or whatever the equivalent power items in EE3 will allow you to do). Besides, I don't really see how it's unbalanced. It's not like it allows you to create more emc than you would otherwise; whether you fuel it with cobble or gold ingots, you're still destroying an amount of material exactly equivalent to that which you're trying to receive. Now, if the condenser allowed you to say, generate 10 diamonds for the "price" of 7, that could be an issue.
Thank you for that well thought out response! Who needs counterarguments when you can reply "LOL U SUX" instead?
I feel a deep need to correct your first sentence. It is a terrible idea to say "it's not yours, so you can't complain!". Without complaints and criticisms, there is no need for improvement. There NEEDS to be dissenting opinions in order to spark discussion on either how to improve the mod, or justification as to how the mod is fine as is.
With that out of the way, I'd like to apologize for my comment regarding TC. I didn't mean to imply I thought Pah was ripping the idea off from TC, I just meant I had a feeling that with a change to a more machine/industrial setup with various arcane systems wired up to each other in complex ways, EE3 would feel too similar to TC. Maybe I'm just stubborn to change, but I already miss the simplicity that EE2 stood for; being able to consolidate resources to slowly work toward the awesome power items. I don't want to have to memorize all sorts of obtuse wiring systems and pointlessly complicated game mechanics a la Thaumcraft just to be able to play the mod at all.
But maybe I'm wrong and the release version will be like EE2 but better. I'm not holding my breath on that, but I'll wait till the release to give my final judgment (as if anyone cared what I thought )
See, the problem I have with removing the condenser is that it is the most useful thing ever added to minecraft. I'm not even talking about using it to make unlimited diamonds or whatever, just simple stuff like making bricks without spending an hour meticulously searching for/smelting clay. Or being able to create a decent supply of arrows without having to kill dozens of chickens and spend a half hour destroying gravel over and over to get flint. Or hell, just being able to take something useless like lapis or excess redstone and turn it into something I'll actually use, like massive amounts of iron for armor.
In fact, I have another proposed solution to balance the condenser (well, make it MORE balanced at least). Remove the ability to create the more powerful items in the game (diamonds, power item components, whatever replaces dark/red matter) and just have it be able to duplicate stuff like building blocks and raw materials like wood and glass.