Would it be possible to add a way to see the damage received?, I think it would be very useful, specially for DivineRPG, when I die I always wonder for how much that mob hit me for.
Would it be possible to add a way to see the damage received?, I think it would be very useful, specially for DivineRPG, when I die I always wonder for how much that mob hit me for.
Yes this is a feature I have planned on adding eventually. I was thinking a kill feed type of thing, but I have not thought it all the way through quite yet.
it doesn't work for me. Is this right? 1) delete meta-inf (Done) 2) drag all things into minecraft.jar 3) put mod into a folder what's called mods in .minecraft 4) run minecraft. If I try to launch it says that there are 2 mods and it cant run. but if I take it out, minecraft crashes.
Force update, you only want to put forge in the minecraft.jar. Damage indicators ONLY goes in the mods folder. Also, you can only have one version of damage indicators in the mods folder.
Yes this is a feature I have planned on adding eventually. I was thinking a kill feed type of thing, but I have not thought it all the way through quite yet.
Another way of implementing the damage received would be to add your own portrait on the top left, that would always be on, and the target's portrait on the top middle.
And the damage that you receive could be shown like this: http://s21.postimg.o...jb/Untitled.jpg
I think it would make it even more rpg-like.
Another way of implementing the damage received would be to add your own portrait on the top left, that would always be on, and the target's portrait on the top middle.
And the damage that you receive could be shown like this: http://s21.postimg.o...jb/Untitled.jpg
I think it would make it even more rpg-like.
That is a lot of gui real estate to add one feature that the vanilla hud does not already achieve.
DamageIndicators[1.5.1]v2.5.5 released.
Fixed duplicate entries in the skin config.
Fixed an issue with the config color setting when using 4 byte hex instead of 3.
Added the ability to change the popoff colors in game.
Added a new skin choice, Minimal, which does not render the mob preview. This was added mostly as an example for custom skinners.
Still Unresolved bugs: Optifine causes mobs to render on top of damage pop offs, making damage inflicted hard to see.
DamageIndicators[1.5.1]v2.5.5 released.
Fixed duplicate entries in the skin config.
Fixed an issue with the config color setting when using 4 byte hex instead of 3.
Added the ability to change the popoff colors in game.
Added a new skin choice, Minimal, which does not render the mob preview. This was added mostly as an example for custom skinners.
Still Unresolved bugs: Optifine causes mobs to render on top of damage pop offs, making damage inflicted hard to see.
DamageIndicators[1.5.1]v2.5.6 released.
Fixed skin.cfg getting left behind when extracting.
Rendering method changed on popoffs, and are now manually rendered. This fixes some issues caused by water, and mostly fixes the optifine issue.
The advanced config now shows the mob preview again, this time without requiring you look at the mob once first. The skinless version of this feature may be buggy.
I would suggest making the mod use the new scoreboard features, The ones that tell you the players health
This would make this mod work on servers that don't have the plugin installed (Won't work on mobs, Players only)
And maybe add a list of servers that have your plugin installed
I would suggest making the mod use the new scoreboard features, The ones that tell you the players health
This would make this mod work on servers that don't have the plugin installed (Won't work on mobs, Players only)
And maybe add a list of servers that have your plugin installed
Yes this is a feature I have planned on adding eventually. I was thinking a kill feed type of thing, but I have not thought it all the way through quite yet.
Force update, you only want to put forge in the minecraft.jar. Damage indicators ONLY goes in the mods folder. Also, you can only have one version of damage indicators in the mods folder.
Another way of implementing the damage received would be to add your own portrait on the top left, that would always be on, and the target's portrait on the top middle.
And the damage that you receive could be shown like this:
http://s21.postimg.o...jb/Untitled.jpg
I think it would make it even more rpg-like.
http://imgur.com/UlovOyV
http://imgur.com/S4YnGGW
Press period and change between skins. See if that fixes it.
That is a lot of gui real estate to add one feature that the vanilla hud does not already achieve.
Download link didn't workNevermind, worked. Installed now.
Fixed duplicate entries in the skin config.
Fixed an issue with the config color setting when using 4 byte hex instead of 3.
Added the ability to change the popoff colors in game.
Added a new skin choice, Minimal, which does not render the mob preview. This was added mostly as an example for custom skinners.
Still Unresolved bugs: Optifine causes mobs to render on top of damage pop offs, making damage inflicted hard to see.
Link isn't working?
Adfly appears to be down again. Download link should work once they dispatch their team of highly trained monkeys.
You have just read this. You are also manually breathing.
Press period, click Change Skin, and select the 'Wow Like' from the list. This does not work for you?
Update the mod, this issue was fixed already.
Fixed skin.cfg getting left behind when extracting.
Rendering method changed on popoffs, and are now manually rendered. This fixes some issues caused by water, and mostly fixes the optifine issue.
The advanced config now shows the mob preview again, this time without requiring you look at the mob once first. The skinless version of this feature may be buggy.
This would make this mod work on servers that don't have the plugin installed (Won't work on mobs, Players only)
And maybe add a list of servers that have your plugin installed
Thanks for the suggestion, i will experiment.
No, i don't need it, not only am I a programmer, I am also psychic xD (in case sarcasm was lost)Yes, please include a crash report. Use spoilers.