Actually, you functionally remove Diamond armor and add in a weakened version of the same thing. That's called replacing... I also don't know why you are releasing such a broken "beta"... It's kinda obvious what needs work, you don't need beta testers to see missing textures and SMP crashes.
He probably didn't release it for help. He just wants to keep people happy.
Oh look... An update. Finally. So, what I came back for in the first place... Could anyone put out the 1.4.7 code? Yes, I said 1.4.7, because I want to try updating this to 1.5. Also, to Terra... Still working on that addon for you.
Oh look... An update. Finally. So, what I came back for in the first place... Could anyone put out the 1.4.7 code? Yes, I said 1.4.7, because I want to try updating this to 1.5. Also, to Terra... Still working on that addon for you.
Oh look... An update. Finally. So, what I came back for in the first place... Could anyone put out the 1.4.7 code? Yes, I said 1.4.7, because I want to try updating this to 1.5. Also, to Terra... Still working on that addon for you.
If you go back in the commits on the repo you should be able to fork it, get the non 1.6 code and work on that?
Okay, if the mod is gonna get completely re-worked . . . I want to help design. I can't code very well, and my image editing skills are okay, but I can design.
Creating a new mod would be better to be honest.
And after working on drpg for quite a while I've been getting the feeling that I may just end up doing that instead.
drpg is not an rpg, it's a divine content mod which adds a long grindy survival
It's probably easier to create something from scratch than to base it of the drpg's code..
THE TWELVE STAGES OF DIVINE RPG
You said that you wanted to rework the mod because it was corrupted at the core. Well, gentlemen, here is my ten thousand cents.
THE FIRST STAGE: Generating a new world.
When you first generate a new world, Everything is as it seems. The only difference from vanilla are the ores and new biomes (I'll get to that in a different post.). Then, the player sleeps in a special bed made from arlemite ingots and Enchanted Wool (Wool that is enchanted at an enchantment table) and dreams. In their dreams, they meet a strange man who tells them that they must choose a side: Helios or Arksiane. They player is severly they slowed and has very high mining fatuige, as so that they can not move or interact. To choose, they must press butons and then pass a challenge of their chosen god. I'm going to give you guys some creative lee-way here, so you can come up with the challenges yourself. If you pass, then you have begun down the path of that god. Enter stage two.
THE SECOND STAGE: Beginning-early game DRPG.
Congradulations on choosing the path of your god, whatever that may be! The god has now blessed you with his mark, and you gain powers based on that. Heliosis gives you fire (not lava) immunity, then as you advance down the path, you get better abilities, such as fire and lava immunity, then nether mobs are passive to you, next your attacks deal bonus fire damage, and finally you can cast fire spells with a bonus (Spellcasting is also another post). To advance down the path of your god is fairly simple. You can craft a "Divine altar"- a block designed to allow you to communicate with your god. You can then invest levels in moving down the path. The interface is similar to the achievement screen, and it shows you what powers you have unlocked. Arksiane's powers . . . I'm not honestly sure. Go nuts on this guy. Also in this point in your game, DRPG mobs will begin to spawn- but only the ones with less than 50 health.
THE THIRD STAGE: Middle-early game DRPG.
Now that you have sunk your teeth a sizeable distance into DRPG, don't stop! your powers are becoming more potent, and you probably have a set of armor and a decent weapon. Time for your first boss fight! This boss is the Arlevite Gate-Watcher. (Realvite is Arlemite/Dravite.) He is summmoned by constructing the altar of the gate-watchers which is built something like this:
Once you have constructed that, Go ahead and throw the Twilight Clock at the central block. (Different recipie than before) This will summon the Gate-Watcher in the central block (This will not use up the altar) and get ready for a fight.
When the boss first spawns, he has the same model as a blaze, although larger. The skin constantly shifts colors, and he will hurl fireballs at the player that induce large ammounts of knockback into the air, but minimal damage. He has a total of 400 HP (Twice the enderdragon, but not retarted as ususal.) and when he reaches 300, he will enter the second phase. the blaze rods will contort into a humanoid shape and he will be weilding a special sword that will deal two and a half hearts of damage that peirce armor, (75% ignorance) and slows the player/gives them mining fatuige. At half health, he takes to the skies again and hurls the "Fireballs" faster than before. He also moves faster and is harder to hit. At 1/4 health, he starts to pull the player closer, similar to wreck. He will try and bring the player high into the air and then drop them, all the while bombarding them with "Fireballs". Once he is killed, he will drop the Arlevite staff. On a right click, it shoots one of the "Fireballs" and expends a small ammount of arcana.(Whch is the same as before with a few minor differences) When you go back to the altar of the gate-watchers one of the open walls (The eight enterances) will now be a dravite portal.
THE FOURTH STAGE: End-early game DRPG
Once you have entered the portal you spawn in the dravite, which looks the same as it ever was. The portal on the other side is just the quartz, not the entire structure. The dirt, however, is normal dirt, and the grass is just orange grass. In the dimension the cadillions, tomos, and madivels are still there, but they act differently. Madivels are passive to followers of helios, and tomos are passive to followers of arksiane. Cadillions don't give two sh*ts who you follow.
That's all I have for now. Tell me if you like it!
Creating a new mod would be better to be honest.
And after working on drpg for quite a while I've been getting the feeling that I may just end up doing that instead.
drpg is not an rpg, it's a divine content mod which adds a long grindy survival
It's probably easier to create something from scratch than to base it of the drpg's code..
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
THE TWELVE STAGES OF DIVINE RPG
You said that you wanted to rework the mod because it was corrupted at the core. Well, gentlemen, here is my ten thousand cents.
-snip-
It's a interesting idea, but I think it would take too much away from the sandbox aspect of Minecraft.
Creating a new mod would be better to be honest.
And after working on drpg for quite a while I've been getting the feeling that I may just end up doing that instead.
drpg is not an rpg, it's a divine content mod which adds a long grindy survival
It's probably easier to create something from scratch than to base it of the drpg's code..
Creating a new mod would be better to be honest.
And after working on drpg for quite a while I've been getting the feeling that I may just end up doing that instead.
drpg is not an rpg, it's a divine content mod which adds a long grindy survival
It's probably easier to create something from scratch than to base it of the drpg's code..
This is true, but I think you should release the 1.6.2 update first, then start on a v2.0 rework.
Well I haven't made any contributions to the teams src in over two weeks, and I doubt that I will do so again later.
So I dunno if I have or haven't abandoned it already
I'm still working on my personal update attempt, which is quite different from the code which the team now has.
There's a lot left to do, but I'd consider my update attempt to be at about the same level of completeness as the teams src.
I have an target release date for my update and so far it's going good. (nope I won't reveal the date before it's sure!).
The current plan is to get my divine rpg update finished to 1.6 and then do an evaluation of what I would like to do with it.
As it stands now it's for sure way easier to create a better mod than drpg than to make drpg into a real rpg mod from the current miserable state.
And I just said hes working on the first part, not anything about the rework xD
Oh and if I rework divine rpg, from scratch then it would be a very different mod indeed.
It may end up being an rpg mod after then, but hey then it won't be drpg anymore I guess
Okay. lol
He probably didn't release it for help. He just wants to keep people happy.
Developer for the new and improved DivineRPG.
but how can i install this ?
i used to play this mod in 1.4.7 with feed the beast launcher and it was really fun
and i want to play it again
i downloaded the beta version but it has only 2 files ,idk where to paste them
so it would be cool if someone tell me how i install the mod again
and sorry for my bad english
does the same thing work for 1.6.4 and 1.6.2 ?
Probably not.
Image Removed
The dropbox link is currently down unfortunally.
We are skipping 1.5.2. But see below.
Developer for the new and improved DivineRPG.
If you go back in the commits on the repo you should be able to fork it, get the non 1.6 code and work on that?
Here, I will remove it when the when Slayer's one gets fixed.
Link
Developer for the new and improved DivineRPG.
Creating a new mod would be better to be honest.
And after working on drpg for quite a while I've been getting the feeling that I may just end up doing that instead.
drpg is not an rpg, it's a divine content mod which adds a long grindy survival
It's probably easier to create something from scratch than to base it of the drpg's code..
You said that you wanted to rework the mod because it was corrupted at the core. Well, gentlemen, here is my ten thousand cents.
THE FIRST STAGE: Generating a new world.
When you first generate a new world, Everything is as it seems. The only difference from vanilla are the ores and new biomes (I'll get to that in a different post.). Then, the player sleeps in a special bed made from arlemite ingots and Enchanted Wool (Wool that is enchanted at an enchantment table) and dreams. In their dreams, they meet a strange man who tells them that they must choose a side: Helios or Arksiane. They player is severly they slowed and has very high mining fatuige, as so that they can not move or interact. To choose, they must press butons and then pass a challenge of their chosen god. I'm going to give you guys some creative lee-way here, so you can come up with the challenges yourself. If you pass, then you have begun down the path of that god. Enter stage two.
THE SECOND STAGE: Beginning-early game DRPG.
Congradulations on choosing the path of your god, whatever that may be! The god has now blessed you with his mark, and you gain powers based on that. Heliosis gives you fire (not lava) immunity, then as you advance down the path, you get better abilities, such as fire and lava immunity, then nether mobs are passive to you, next your attacks deal bonus fire damage, and finally you can cast fire spells with a bonus (Spellcasting is also another post). To advance down the path of your god is fairly simple. You can craft a "Divine altar"- a block designed to allow you to communicate with your god. You can then invest levels in moving down the path. The interface is similar to the achievement screen, and it shows you what powers you have unlocked. Arksiane's powers . . . I'm not honestly sure. Go nuts on this guy. Also in this point in your game, DRPG mobs will begin to spawn- but only the ones with less than 50 health.
THE THIRD STAGE: Middle-early game DRPG.
Now that you have sunk your teeth a sizeable distance into DRPG, don't stop! your powers are becoming more potent, and you probably have a set of armor and a decent weapon. Time for your first boss fight! This boss is the Arlevite Gate-Watcher. (Realvite is Arlemite/Dravite.) He is summmoned by constructing the altar of the gate-watchers which is built something like this:
Once you have constructed that, Go ahead and throw the Twilight Clock at the central block. (Different recipie than before) This will summon the Gate-Watcher in the central block (This will not use up the altar) and get ready for a fight.
When the boss first spawns, he has the same model as a blaze, although larger. The skin constantly shifts colors, and he will hurl fireballs at the player that induce large ammounts of knockback into the air, but minimal damage. He has a total of 400 HP (Twice the enderdragon, but not retarted as ususal.) and when he reaches 300, he will enter the second phase. the blaze rods will contort into a humanoid shape and he will be weilding a special sword that will deal two and a half hearts of damage that peirce armor, (75% ignorance) and slows the player/gives them mining fatuige. At half health, he takes to the skies again and hurls the "Fireballs" faster than before. He also moves faster and is harder to hit. At 1/4 health, he starts to pull the player closer, similar to wreck. He will try and bring the player high into the air and then drop them, all the while bombarding them with "Fireballs". Once he is killed, he will drop the Arlevite staff. On a right click, it shoots one of the "Fireballs" and expends a small ammount of arcana.(Whch is the same as before with a few minor differences) When you go back to the altar of the gate-watchers one of the open walls (The eight enterances) will now be a dravite portal.
THE FOURTH STAGE: End-early game DRPG
Once you have entered the portal you spawn in the dravite, which looks the same as it ever was. The portal on the other side is just the quartz, not the entire structure. The dirt, however, is normal dirt, and the grass is just orange grass. In the dimension the cadillions, tomos, and madivels are still there, but they act differently. Madivels are passive to followers of helios, and tomos are passive to followers of arksiane. Cadillions don't give two sh*ts who you follow.
That's all I have for now. Tell me if you like it!
See above.
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
https://www.youtube.com/watch?v=5EZe3nLaEsk
It's a interesting idea, but I think it would take too much away from the sandbox aspect of Minecraft.
Developer for the new and improved DivineRPG.
You're not going to abandon drpg, are you? :C
This is true, but I think you should release the 1.6.2 update first, then start on a v2.0 rework.
Developer for the new and improved DivineRPG.
Ah well Slayer is working on the first part at least..
Well I haven't made any contributions to the teams src in over two weeks, and I doubt that I will do so again later.
So I dunno if I have or haven't abandoned it already
I'm still working on my personal update attempt, which is quite different from the code which the team now has.
There's a lot left to do, but I'd consider my update attempt to be at about the same level of completeness as the teams src.
I have an target release date for my update and so far it's going good. (nope I won't reveal the date before it's sure!).
The current plan is to get my divine rpg update finished to 1.6 and then do an evaluation of what I would like to do with it.
As it stands now it's for sure way easier to create a better mod than drpg than to make drpg into a real rpg mod from the current miserable state.
When I say rework I mean basically from scratch.
Developer for the new and improved DivineRPG.
thanks a bunch man
And I just said hes working on the first part, not anything about the rework xD
Oh and if I rework divine rpg, from scratch then it would be a very different mod indeed.
It may end up being an rpg mod after then, but hey then it won't be drpg anymore I guess