The Meaning of Life, the Universe, and Everything.
Location:
Somewhere
Join Date:
11/29/2012
Posts:
619
Location:
Australia
Minecraft:
The_SlayerMC
Member Details
NEW BETA VERSION! *UPDATES INCOMING*
Fixed a few extra problems, arcana is blue, more blocks/items added, shark/whale are added, shark has a new model, fixed a few texture problems, EVERY ID HAS BEEN CHANGED! and more
You will still NEED the LATEST of version of forge.
Testing now and going to Dungeons of Arcana! Will let you know what I find!
Edit: First thing I found - portal spawned on ceiling of Arcana - I'm in creative right now, so nothing a block break couldn't solve but if playing on survival, could be a problem
Edit 2: Certain weapons seem to have no damage values attached to them (Augite blade for example), again, probably something you already know, but figured I would mention it just in case.
Edit: First thing I found - portal spawned on ceiling of Arcana - I'm in creative right now, so nothing a block break couldn't solve but if playing on survival, could be a problem
Edit 2: Certain weapons seem to have no damage values attached to them (Augite blade for example), again, probably something you already know, but figured I would mention it just in case.
Yeah, i know about that one too... Some items aren't registered as anything but a basic item that has no special value... Ill work on that some day
Time: 19/09/13 20:48
Description: Initializing game
java.lang.IllegalArgumentException: Slot 490 is already occupied by net.divinerpg.block.ModLeaves@13c57e38 when adding mods.railcraft.common.fluids.BlockRailcraftFluid@ae198ac
at net.minecraft.block.Block.<init>(Block.java:349)
at net.minecraftforge.fluids.BlockFluidBase.<init>(BlockFluidBase.java:51)
at net.minecraftforge.fluids.BlockFluidClassic.<init>(BlockFluidClassic.java:27)
at mods.railcraft.common.fluids.BlockRailcraftFluid.<init>(BlockRailcraftFluid.java:40)
at mods.railcraft.common.fluids.RailcraftFluids.initCreosoteBlock(RailcraftFluids.java:89)
at mods.railcraft.common.fluids.RailcraftFluids.initCreosote(RailcraftFluids.java:74)
at mods.railcraft.common.fluids.RailcraftFluids.preInit(RailcraftFluids.java:50)
at mods.railcraft.common.modules.ModuleCore.preInit(ModuleCore.java:77)
at mods.railcraft.common.modules.ModuleManager.preInit(ModuleManager.java:160)
at mods.railcraft.common.modules.ModuleManager.preInit(ModuleManager.java:116)
at mods.railcraft.common.core.Railcraft.preInit(Railcraft.java:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.Block.<init>(Block.java:349)
at net.minecraftforge.fluids.BlockFluidBase.<init>(BlockFluidBase.java:51)
at net.minecraftforge.fluids.BlockFluidClassic.<init>(BlockFluidClassic.java:27)
at mods.railcraft.common.fluids.BlockRailcraftFluid.<init>(BlockRailcraftFluid.java:40)
at mods.railcraft.common.fluids.RailcraftFluids.initCreosoteBlock(RailcraftFluids.java:89)
at mods.railcraft.common.fluids.RailcraftFluids.initCreosote(RailcraftFluids.java:74)
at mods.railcraft.common.fluids.RailcraftFluids.preInit(RailcraftFluids.java:50)
at mods.railcraft.common.modules.ModuleCore.preInit(ModuleCore.java:77)
at mods.railcraft.common.modules.ModuleManager.preInit(ModuleManager.java:160)
at mods.railcraft.common.modules.ModuleManager.preInit(ModuleManager.java:116)
at mods.railcraft.common.core.Railcraft.preInit(Railcraft.java:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 207058392 bytes (197 MB) / 466681856 bytes (445 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 1 total; -Xmx2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 6 mods loaded, 6 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized
mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized
DivineRPG{1.4.0 Beta!} [Divine RPG] (Divine RPG.zip) Unloaded->Constructed->Pre-initialized
Railcraft{8.0.2.0} [Railcraft] (Railcraft_1.6.2-8.0.2.0.jar) Unloaded->Constructed->Errored
Launched Version: 1.6.2-Forge9.10.1.871
LWJGL: 2.9.0
OpenGL: ATI Radeon HD 4800 Series GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: Español (España)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
1: Use spoliers
2: Its not incompatible, thats a block ID conflict, ACTUALLY TRY TO READ YOUR CRASH REPS AND FIX IT YOURSLEF
1.6.4 is a second update because villages were broken in 1.6.3.
Ah well in that case neither 1.6.3 nor 1.6.4 should provide any problems to using Slayer's beta version, if the forge build works with minecraft so will most likely the mod due to the insignificant (for this mod's part) code changes
The Meaning of Life, the Universe, and Everything.
Join Date:
10/29/2011
Posts:
1,660
Minecraft:
Qwertygiy
Member Details
Yay, finally an update!
If Desert Crawlers still exist and still drop nearly a full stack of sandstone, I'm gonna be mad.
Also if all the chests are still block models instead of chests, heh...
EDIT: It's incompatible with Rei's Minimap! I'm also using NEI, OptiFine, IronChests, EnderChests, ChickenChunks, and Carpenter's Blocks, all of which work with Rei's without DivineRPG. I disable DivineRPG, and Rei's works fine. I can't use any other minimap, and I'm literally so lost without it I can still access the GUI for Rei's and I think I can set checkpoints, but the actual map is gone.
2013-09-19 20:24:13 [INFO] [STDERR] Exception in thread "Thread-47" java.lang.ArithmeticException: / by zero
2013-09-19 20:24:13 [INFO] [STDERR] at reifnsk.minimap.BlockDataPack.calcColorArrays(BlockDataPack.java:807)
2013-09-19 20:24:13 [INFO] [STDERR] at reifnsk.minimap.BlockDataPack.calcTextureColor(BlockDataPack.java:376)
2013-09-19 20:24:13 [INFO] [STDERR] at reifnsk.minimap.BlockDataPack.access$000(BlockDataPack.java:24)
2013-09-19 20:24:13 [INFO] [STDERR] at reifnsk.minimap.BlockDataPack$1.run(BlockDataPack.java:329)
Also, every time I close Minecraft and reload my DivineRPG world, EVERY time, without changing anything, FML tells me I get a TON of mismatches.... Like, it's telling me _everything_ DivineRPG adds is mismatched :/
Also, I just instantly broke a Realmite Block with my fist. It didn't drop anything, though.
If Desert Crawlers still exist and still drop nearly a full stack of sandstone, I'm gonna be mad.
Also if all the chests are still block models instead of chests, heh...
EDIT: It's incompatible with Rei's Minimap! I'm also using NEI, OptiFine, IronChests, EnderChests, ChickenChunks, and Carpenter's Blocks, all of which work with Rei's without DivineRPG. I disable DivineRPG, and Rei's works fine. I can't use any other minimap, and I'm literally so lost without it I can still access the GUI for Rei's and I think I can set checkpoints, but the actual map is gone.
2013-09-19 20:24:13 [INFO] [STDERR] Exception in thread "Thread-47" java.lang.ArithmeticException: / by zero
2013-09-19 20:24:13 [INFO] [STDERR] at reifnsk.minimap.BlockDataPack.calcColorArrays(BlockDataPack.java:807)
2013-09-19 20:24:13 [INFO] [STDERR] at reifnsk.minimap.BlockDataPack.calcTextureColor(BlockDataPack.java:376)
2013-09-19 20:24:13 [INFO] [STDERR] at reifnsk.minimap.BlockDataPack.access$000(BlockDataPack.java:24)
2013-09-19 20:24:13 [INFO] [STDERR] at reifnsk.minimap.BlockDataPack$1.run(BlockDataPack.java:329)
Also, every time I close Minecraft and reload my DivineRPG world, EVERY time, without changing anything, FML tells me I get a TON of mismatches.... Like, it's telling me _everything_ DivineRPG adds is mismatched :/
Also, I just instantly broke a Realmite Block with my fist. It didn't drop anything, though.
Grim reaper boots? Every shard turns into them instead of the stone. And I'm kinda displeased about how much damage the blades are going to see considering how much damage the dravite blade does, it's pretty much just a stone sword with a lot of durability, it probably won't be worth making. And the cyclops staff does not have a name just like "Cyclops staff".
Okay, just had a thought (rather, two) on the dungeon of arcana.
1. Why not make the dungeon spawn at a higher Y so we don't have the bedrock fog?
2. Why not make the arcana portal a 6x6 (instead of 5x5) so that we can have certain rooms in the dungeon that are specifically designed to accept portals?
Rollback Post to RevisionRollBack
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
Okay, just had a thought (rather, two) on the dungeon of arcana.
1. Why not make the dungeon spawn at a higher Y so we don't have the bedrock fog?
2. Why not make the arcana portal a 6x6 (instead of 5x5) so that we can have certain rooms in the dungeon that are specifically designed to accept portals?
that, and spawning ABOVE the arcana is particularly annoying.
that, and spawning ABOVE the arcana is particularly annoying.
If the portal could only generate in a select room specially designed to accept it, we wouldn't have that problem.
Rollback Post to RevisionRollBack
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
Fixed a few extra problems, arcana is blue, more blocks/items added, shark/whale are added, shark has a new model, fixed a few texture problems, EVERY ID HAS BEEN CHANGED! and more
You will still NEED the LATEST of version of forge.
Link: https://www.dropbox.com/s/5kkf0ebat2zixa6/Divine RPG.zip
If you want regular updates, check out my twitter!: https://twitter.com/TheSlayerMC Following would be appreciated!
Edit: First thing I found - portal spawned on ceiling of Arcana - I'm in creative right now, so nothing a block break couldn't solve but if playing on survival, could be a problem
Edit 2: Certain weapons seem to have no damage values attached to them (Augite blade for example), again, probably something you already know, but figured I would mention it just in case.
I know about that bug, and ill work on it now..
Yeah, i know about that one too... Some items aren't registered as anything but a basic item that has no special value... Ill work on that some day
Shouldn't pose any bigger problems if the forge version works then it should be all good.
Although it's curious that it says 1.6.4
1.6.4 is a second update because villages were broken in 1.6.3.
1: Use spoliers
2: Its not incompatible, thats a block ID conflict, ACTUALLY TRY TO READ YOUR CRASH REPS AND FIX IT YOURSLEF
Ah well in that case neither 1.6.3 nor 1.6.4 should provide any problems to using Slayer's beta version, if the forge build works with minecraft so will most likely the mod due to the insignificant (for this mod's part) code changes
If Desert Crawlers still exist and still drop nearly a full stack of sandstone, I'm gonna be mad.
Also if all the chests are still block models instead of chests, heh...
EDIT: It's incompatible with Rei's Minimap! I'm also using NEI, OptiFine, IronChests, EnderChests, ChickenChunks, and Carpenter's Blocks, all of which work with Rei's without DivineRPG. I disable DivineRPG, and Rei's works fine. I can't use any other minimap, and I'm literally so lost without it I can still access the GUI for Rei's and I think I can set checkpoints, but the actual map is gone.
Also, every time I close Minecraft and reload my DivineRPG world, EVERY time, without changing anything, FML tells me I get a TON of mismatches.... Like, it's telling me _everything_ DivineRPG adds is mismatched :/
Also, I just instantly broke a Realmite Block with my fist. It didn't drop anything, though.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
The rei's minimap has already been reported.
Developer for the new and improved DivineRPG.
1. Why not make the dungeon spawn at a higher Y so we don't have the bedrock fog?
2. Why not make the arcana portal a 6x6 (instead of 5x5) so that we can have certain rooms in the dungeon that are specifically designed to accept portals?
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
https://www.youtube.com/watch?v=5EZe3nLaEsk
that, and spawning ABOVE the arcana is particularly annoying.
If the portal could only generate in a select room specially designed to accept it, we wouldn't have that problem.
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
https://www.youtube.com/watch?v=5EZe3nLaEsk