How can I host a multiplayer server for play with my friends? I really like this mod!
If you all are in the same house/using the same internet connection, simply click the "open to LAN" button in the pause menu. Anyone using your internet connection will have the world you opened to LAN show up at the bottom of their server list. I don't know how it's done for people in different houses, though.
If you all are in the same house/using the same internet connection, simply click the "open to LAN" button in the pause menu. Anyone using your internet connection will have the world you opened to LAN show up at the bottom of their server list. I don't know how it's done for people in different houses, though.
"open to lan" work in internet. need white_ip (isp option) or tanngle/evolve
Just a heads up for those reading this, the download on this forum page has been acting weird lately. I'd highly recommend downloading the mod from the downloads page on the wiki, or the download link in the AoA Discord channel.
Scimiguy, I have a dimension idea, but before I tell you what it is, I have a mob idea. Here it is:
You know the Void Walker has a mother, right? But, what if the Lightwalker had a mother as well? That's because this mob idea is called the Mother Lightwalker! It's pretty much a Light Counterpart of the Mother Void Walker. It has the same amount of health and also does the same amount of damage as the Mother Void Walker. It also blinds you on hit, also gives you the same screen effect the normal Lightwalker does.
Now, here is the dimension idea. Here it is:
You all know the Creeponia because it's a Creeper-themed dimension. But...what if...there's a Zombie-themed dimension? That is because this dimension idea is called, Zombia. It's generation is the same as the Overworld's Plains Biome, also has an underground.
The mobs in this dimension idea are coming VERY soon. So, stay tuned!
So Scimiguy, what do you think of my mob and dimension ideas? Also, I'm still thinking about the names for the Zombia dimension mobs.
Get ready for the Zombia mobs! Here they are! (WARNING: Contains spoilers!)
Zombie (yes, really):
The only vanilla mob that spawns on the surface of Zombia. Zombie Villagers, Baby Zombies and even Baby Zombie Villagers can also be found here.
Zombird:
A zombie head with wings. They can be found on the surface on Zombia. Unlike the Creepird from Creeponia, it doesn't explode upon death.
Winged Zombie:
A vanilla Zombie with wings. They will walk on idle, but upon seeing the player, they will begin to fly.
Zzoombie:
The rare mob of Zombia. It has 475 health. It's big, and only has two big zombie heads.
Now for the Zombia mobs that spawn underground.
Zombtwin:
A two-headed zombie. Has 40 health. Does 4 damage. Spawns in the underground of Zombia. Unlike the Creepuple from Creeponia, it does not charge at the player on high speeds, it's speed is the same as the normal Zombie.
Bone Zombie:
A zombie that has it's body melted away and showing it's ribcage. (IDK why...) It's head, arms, and legs remain the same, however.
Zombie Wizard:
A Zombie with a Wizard's hat. Shoots projectiles with it's magic wand. It's projectiles give you nausea for 10 seconds! So, if you find this guy, use a ranged weapon!
Teleporting Zombie:
It's basically a Zombie Wizard with yellow things around it. Just like the Zombie Wizard, it shoots nauseous projectiles with it's magic wand, except they are more nauseous, giving you Nausea III for 30 seconds! Yikes! They can also teleport to nearby players.
Zombthree:
A three-headed zombie. This guy is dangerous! Because it does 6 damage on hit! It also has 75 health! It's speed is slightly slower than a normal Zombie.
NPCs:
Zombian Lottoman:
Also known as the Undead Lottoman. It is actually completely passive. It has 250 health. Zombies can't attack it for some reason.
I should also mention that the mobs of Zombia will burn in the day if placed in the Overworld. The boss of Zombia is coming tomorrow. So, stay tuned, again.
oi mate you should add in this ****ing dimension I made called skeletonia it's this really ****in cool place it's got bones and is not creeponia with skeletons it should add approximately 600 items to the mod otherwise it's no good here's the boss for the dimension it's good
He has 6000 health! Does 20 damage on hit! He will burn in the daylight if placed in the Overworld. He's slightly bigger than the Ender Dragon. He also has the same clothes as a Zombie, except his shirt is red and his pants are grey.
Now the structure he can be found is this:
The Undeadhouse:
Inside this structure you'll find two pairs of stairs. They both lead to the Zombalter. And to spawn Zombilly you will need, Rotten Flesh. (yes, seriously) And by the way, the structure is VERY big.
Ender cyclop :spawns anywhere in the end and can teleport like an enderman and take damage from water
Ender walker:this is ender version of the void walker (the difference between void walker and ender walker is the eyes and the ender walker will teleport)
Chorus bettle :this is currently neutral and will attack the player if is provoked
Ender mole :they are hostile and will dig in the ground in the end and will pop up if the player is near them(there will be smoke when the mole digs)
Ender stalker(warning this mob is a hunter mob that spawns in a structure called ender cage witch can be found in the outer islands and has 50 lv hunter)
Ender observer (another mob that will spawn in outer islands but this isn't a hunter mob and will spawn in the ender tower )
Npc:ender lottoman
Ender trader
Boss
Endrillium(ender warrior) has 1500 hp and is spawned by using enchanted pearl on a endrillium altar
Endervon(the ender beast) has 2000hp and can easy can kill a unarmorer player can be found in the ender arena and summoned by using ender scrieber on endervon altar
The enchanted pearl will be dropped by ender observer and ender scrieber will be droped by chorus bettles
Ender observers are kind of ender wizards with three eyes
I can't believe my dimension idea is a rip off of Creeponia! You know what, this idea is scrapped, but it will be replaced by a NEW dimension idea. It's called: Ijeklij. The mobs are coming soon, along with the terrain, and structures.
This dimension also has 2 bosses. And they're coming soon as well.
And I know...the name of this dimension idea is REALLY weird...
Time: 17/08/18 18:23
Description: Initializing game
java.lang.IllegalArgumentException: Duplicate enchantment id! class electroblob.wizardry.enchantment.EnchantmentMagicSword and class net.nevermine.assist.AscensionEnchants$1 Enchantment ID:100 at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:53) at net.minecraft.enchantment.EnchantmentDamage.<init>(SourceFile:33) at electroblob.wizardry.enchantment.EnchantmentMagicSword.<init>(EnchantmentMagicSword.java:15) at electroblob.wizardry.Wizardry.preInit(Wizardry.java:567) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:53) at net.minecraft.enchantment.EnchantmentDamage.<init>(SourceFile:33) at electroblob.wizardry.enchantment.EnchantmentMagicSword.<init>(EnchantmentMagicSword.java:15) at electroblob.wizardry.Wizardry.preInit(Wizardry.java:567) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
There is a duplicate enchantment id between AoA and Wizardry, specifically id 100 is being used twice. You will have to chance one of the id 100s in one of the mod's config files to something else.
the download link sends me to a 404 error (after the ad)
The front page link is broken, try downloading the latest version from this wiki page instead.
Or from my signature down below
Developer of Advent of Ascension
Come chat with us in the official Discord server!
Please consider supporting my development on Patreon. You might even get some little goodies in return
https://www.patreon.com/Tslat
If you all are in the same house/using the same internet connection, simply click the "open to LAN" button in the pause menu. Anyone using your internet connection will have the world you opened to LAN show up at the bottom of their server list. I don't know how it's done for people in different houses, though.
"open to lan" work in internet. need white_ip (isp option) or tanngle/evolve
Is there a 1.6.4 version? It's the only version of Forge that works for me.
I don't care if there's less content, as long as I can use the mod.
I don't believe so.
The first version of the mod is for 1.7.2. Why is it the only version of Forge that works for you? What happens if you try a newer version?
Just a heads up for those reading this, the download on this forum page has been acting weird lately. I'd highly recommend downloading the mod from the downloads page on the wiki, or the download link in the AoA Discord channel.
Please, call Me Cruuk.
Scimiguy, I have a dimension idea, but before I tell you what it is, I have a mob idea. Here it is:
You know the Void Walker has a mother, right? But, what if the Lightwalker had a mother as well? That's because this mob idea is called the Mother Lightwalker! It's pretty much a Light Counterpart of the Mother Void Walker. It has the same amount of health and also does the same amount of damage as the Mother Void Walker. It also blinds you on hit, also gives you the same screen effect the normal Lightwalker does.
Now, here is the dimension idea. Here it is:
You all know the Creeponia because it's a Creeper-themed dimension. But...what if...there's a Zombie-themed dimension? That is because this dimension idea is called, Zombia. It's generation is the same as the Overworld's Plains Biome, also has an underground.
The mobs in this dimension idea are coming VERY soon. So, stay tuned!
So Scimiguy, what do you think of my mob and dimension ideas? Also, I'm still thinking about the names for the Zombia dimension mobs.
Get ready for the Zombia mobs! Here they are! (WARNING: Contains spoilers!)
Zombie (yes, really):
The only vanilla mob that spawns on the surface of Zombia. Zombie Villagers, Baby Zombies and even Baby Zombie Villagers can also be found here.
Zombird:
A zombie head with wings. They can be found on the surface on Zombia. Unlike the Creepird from Creeponia, it doesn't explode upon death.
Winged Zombie:
A vanilla Zombie with wings. They will walk on idle, but upon seeing the player, they will begin to fly.
Zzoombie:
The rare mob of Zombia. It has 475 health. It's big, and only has two big zombie heads.
Now for the Zombia mobs that spawn underground.
Zombtwin:
A two-headed zombie. Has 40 health. Does 4 damage. Spawns in the underground of Zombia. Unlike the Creepuple from Creeponia, it does not charge at the player on high speeds, it's speed is the same as the normal Zombie.
Bone Zombie:
A zombie that has it's body melted away and showing it's ribcage. (IDK why...) It's head, arms, and legs remain the same, however.
Zombie Wizard:
A Zombie with a Wizard's hat. Shoots projectiles with it's magic wand. It's projectiles give you nausea for 10 seconds! So, if you find this guy, use a ranged weapon!
Teleporting Zombie:
It's basically a Zombie Wizard with yellow things around it. Just like the Zombie Wizard, it shoots nauseous projectiles with it's magic wand, except they are more nauseous, giving you Nausea III for 30 seconds! Yikes! They can also teleport to nearby players.
Zombthree:
A three-headed zombie. This guy is dangerous! Because it does 6 damage on hit! It also has 75 health! It's speed is slightly slower than a normal Zombie.
NPCs:
Zombian Lottoman:
Also known as the Undead Lottoman. It is actually completely passive. It has 250 health. Zombies can't attack it for some reason.
I should also mention that the mobs of Zombia will burn in the day if placed in the Overworld. The boss of Zombia is coming tomorrow. So, stay tuned, again.
oi mate you should add in this ****ing dimension I made called skeletonia it's this really ****in cool place it's got bones and is not creeponia with skeletons it should add approximately 600 items to the mod otherwise it's no good here's the boss for the dimension it's good
Now, here comes the boss of Zombia! Here he is:
Zombilly
Gender: Male
He has 6000 health! Does 20 damage on hit! He will burn in the daylight if placed in the Overworld. He's slightly bigger than the Ender Dragon. He also has the same clothes as a Zombie, except his shirt is red and his pants are grey.
Now the structure he can be found is this:
The Undeadhouse:
Inside this structure you'll find two pairs of stairs. They both lead to the Zombalter. And to spawn Zombilly you will need, Rotten Flesh. (yes, seriously) And by the way, the structure is VERY big.
Also how about some mobs also for the end
The mobs will be:
Ender cyclop :spawns anywhere in the end and can teleport like an enderman and take damage from water
Ender walker:this is ender version of the void walker (the difference between void walker and ender walker is the eyes and the ender walker will teleport)
Chorus bettle :this is currently neutral and will attack the player if is provoked
Ender mole :they are hostile and will dig in the ground in the end and will pop up if the player is near them(there will be smoke when the mole digs)
Ender stalker(warning this mob is a hunter mob that spawns in a structure called ender cage witch can be found in the outer islands and has 50 lv hunter)
Ender observer (another mob that will spawn in outer islands but this isn't a hunter mob and will spawn in the ender tower )
Npc:ender lottoman
Ender trader
Boss
Endrillium(ender warrior) has 1500 hp and is spawned by using enchanted pearl on a endrillium altar
Endervon(the ender beast) has 2000hp and can easy can kill a unarmorer player can be found in the ender arena and summoned by using ender scrieber on endervon altar
The enchanted pearl will be dropped by ender observer and ender scrieber will be droped by chorus bettles
Ender observers are kind of ender wizards with three eyes
And the ender mole is a rare mob
why... Why? WHY?! WHY??!!!!! D'X>
(sniff) Sorry I yelled...again. (sniff)
I can't believe my dimension idea is a rip off of Creeponia! You know what, this idea is scrapped, but it will be replaced by a NEW dimension idea. It's called: Ijeklij. The mobs are coming soon, along with the terrain, and structures.
This dimension also has 2 bosses. And they're coming soon as well.
And I know...the name of this dimension idea is REALLY weird...
*A lot of tweaking.
Please, call Me Cruuk.
oof. Didn't realie you'd have such a strong reaction too it. Hopefully your not hit too hard by it.
And yes I am the same a the first boringmining it's just I got signed out and I can't remember anything to sign in
oh and if you want any ideas cable000 either check out area of mobeus, this chat https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/mods-discussion/2658621-nevermine-2-aoa-suggestion-thread-suggest-anything or my old account
AoA Tsiat v1.1.3 crashes error Minecraft
Mods Details:
[1.7.10]TakumiCraft-1.7.3.jar
AnyDimensionModbeta3.1.jar
Electroblob's+Wizardry+-+1.1.5+-+MC+1.7.10.jar
There is a duplicate enchantment id between AoA and Wizardry, specifically id 100 is being used twice. You will have to chance one of the id 100s in one of the mod's config files to something else.