Another bug that I found is that boss statues face the wrong direction when placed; they face to the left if you're facing East/West, but right if you're facing North/South. They also instantly break if hit with a fist but only drop if a pickaxe is used.
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So. Which version is the better running version in respect to performance, 2.4 or 2.5 snapshot. Kind of got a heavy modpack in the works, and after it gets distributed, it will rarely be updated. So far not seeing much difference, but it would save me some play testing if the snapshot fixes more than it breaks later on.
My re-write is significantly better running than Xol's.
Unfortunately it's not quite released yet - but I'm thinking I'll do release 1 tomorrow maybe
I'm seeing increases of 20-60fps depending on your pc, and significant server performance improvements.
As for Xol's releases - there's not a whole lot of differences, but if you're not planning on updating, then go with 2.4.B, there's too many broken things in 2.5 snapshot
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Just something random, I remember a long time ago how I edited the lang file in the 2.5 snapshot to include the blocks/mobs that didn't have proper names. It isn't really useful right now, since the 2.5 snapshot isn't the thing being modified... I'm also starting to make spawn egg textures for the mobs, because having them all use the same texture is very confusing for me.
Another bug just in case it hasn't been fixed: In singleplayer at least, the Infusion Table plays the "no power" sound even when you use an item on it properly, but the sound isn't very noticeable. In multiplayer, the opposite seems to happen, where the sound never plays.
Here are some bugs I've found that haven't been fixed
1. The AoA config says calefaction instead of extraction
2. The daybreaker bow doesn't work in survival and only fires one arrow in creative. (It uses normal arrows in creative, but it's suppose to use holly arrows)
3. The 4 soul banners (Not the retro ones) are missing their textures
4. the tributes get reset from the overworld when you go to a different dimension.
5. (This one is a bug i forgot to report before your version was released, so I don't know if it was fixed or not) When you get the Krasaun tribute reward, when it says you got it in chat, it also shows the other 4 gods reward messages in chat aswell with Krasaun's message.
Other bugs that I've noticed have already been reported on here so hopefully you're get those fixed soon
I also have a question, did you change the AoA's skills to start at level 0 instead of 1? (That's what happened on my game, don't know if this is a bug or intentional.)
Also, because of the skills being at level 0, it breaks some of the features like the heartstones and the anima stones
Did you continue it from the 2.5 snapshot? That's where you should continue it most of the work was done the mobs were not all finished and certainly not registered.
Did you continue it from the 2.5 snapshot? That's where you should continue it most of the work was done the mobs were not all finished and certainly not registered.
No. The 2.5 snapshot was a snapshot, and as such had no guarantee that things would be working as intended.
Given that I didn't even get the source code and had to put it together myself, having a version that I knew was mostly working made the entire task much, much easier.
Even with a working version that was well established, I've still fixed nearly 300 bugs (Check the changelog up above).
I will gradually add things that the 2.5 snapshot had, but properly.
EDIT: UPDATE 1.0.1 released. This update fixes up the remaining major issues that weren't found before the release of 1.0. You can now find the newest release in my signature of every post
Great work! Also, is it possible to make like zombie or skeleton, if spawned with any of the AoA armor, benefits from it. Like a zombie that has phantasm armor will move faster the lower it health is? Not sure how practical would that be tho, but definitely fun to mess around with and even for adventure map.
Nice I downloaded the new version and I've found some bugs. Also, Response to your question: I did make a new world and that's why my skills were 0, also I made a new world with this version and all of my skills were at lvl 1 this time.
1. Battle Rage is missing in the config and should be in the bar section
2. Extraction should be underneath the skill part of the config, not the bar part and it needs to replace calefaction in the skill part.
3. The current version on the notice board still says Tslat 1.0
4. The heart stones and the anima stones won't give xp to there skills. (The fragmented ones won't give xp either and the when it spawns foliage, the foliage on the block it's placed on disappears, but the surrounding ones stay.)
5. All essences (Except weak) doesn't become consumed when used on a ascension shrine (Creative and survival)
6. When you have a skill at 100, and you can't increase any other skills with a skill crystal, it consumes the skill crystal still and it repeats the lvl 100 sound. (From what I noticed, it looks like it's still increasing the lvl 100 skills to other levels like 101, but the game doesn't display it)
7. The skill lvl sounds stay in one place and doesn't follow the player who made the sound
8. (Suggestion for this one) Banners can be placed anywhere and can float in the air, but they should only be able to be placed on walls
9. Unpowered runes don't work on rune shrines, (Haven't tested charged runes in the ones in the dimensions)
10. Bows that require holly arrows shoot normal arrows, but some like the speed bow shoot both (Creative and survival)
Thanks confol - are you just testing with my mod? Or do you have other mods running?
I had a look at your daybreaker bow thing, and it was working just fine for me, I wasn't able to replicate it.
The same is true for your bows using normal arrows thing - They only consume holly arrows for me?
As for heart stones and anima stones, how are you testing that?
They won't give xp if you drop them for yourself, they have to be naturally generated. I also already have other people who have levelled up their innervation and anima by doing it naturally..
I'll add it all to the list though, thanks
I'll probably do just one more patch update to smooth things out, then I'll go back into longer update cycles so I can add more content
Xolova still hasn't got back to me with a response, so I don't really wanna steal the traffic away from his thread until he does.
It's not ideal, but it's out of respect for him
I was running it with other mods, but I'll test it with only your mod. Also, the heart stones and amina stones bug didn't happen to me until I downloaded your version, even if it was natural or not.
Another bug that I found is that boss statues face the wrong direction when placed; they face to the left if you're facing East/West, but right if you're facing North/South. They also instantly break if hit with a fist but only drop if a pickaxe is used.
If you're inside the inventory of a rune pouch, you can move the rune pouch from inside it.
You can also drop it.
Doesn't really make sense.
PK Love
So. Which version is the better running version in respect to performance, 2.4 or 2.5 snapshot. Kind of got a heavy modpack in the works, and after it gets distributed, it will rarely be updated. So far not seeing much difference, but it would save me some play testing if the snapshot fixes more than it breaks later on.
My re-write is significantly better running than Xol's.
Unfortunately it's not quite released yet - but I'm thinking I'll do release 1 tomorrow maybe
I'm seeing increases of 20-60fps depending on your pc, and significant server performance improvements.
As for Xol's releases - there's not a whole lot of differences, but if you're not planning on updating, then go with 2.4.B, there's too many broken things in 2.5 snapshot
Developer of Advent of Ascension
Come chat with us in the official Discord server!
Please consider supporting my development on Patreon. You might even get some little goodies in return
https://www.patreon.com/Tslat
I can wait for a better release before releasing. I've still got some recipe tweaking to figure out.
Quite possibly, but it'll be in the future
?
Developer of Advent of Ascension
Come chat with us in the official Discord server!
Please consider supporting my development on Patreon. You might even get some little goodies in return
https://www.patreon.com/Tslat
Just something random, I remember a long time ago how I edited the lang file in the 2.5 snapshot to include the blocks/mobs that didn't have proper names. It isn't really useful right now, since the 2.5 snapshot isn't the thing being modified... I'm also starting to make spawn egg textures for the mobs, because having them all use the same texture is very confusing for me.
Another bug just in case it hasn't been fixed: In singleplayer at least, the Infusion Table plays the "no power" sound even when you use an item on it properly, but the sound isn't very noticeable. In multiplayer, the opposite seems to happen, where the sound never plays.
I'm not boring, you're boring.
We're finally here guys!
I am now at a stage where I'm happy to release v1.0 of my continuation of Advent of Ascension!
For the time being I will continue to use this forum thread, but I may move to a new forum thread in the future.
I will be continuing to update and improve this mod, this isn't the end!
You can download this release here: http://tslat.net/Hosting/AoA-Tslat-1.0.jar
You can view the changelog for this and all releases here: https://pastebin.com/L0ThhruE
Update 1.0.1 is out, download it from the link in my signature!
Let's have some fun!
Developer of Advent of Ascension
Come chat with us in the official Discord server!
Please consider supporting my development on Patreon. You might even get some little goodies in return
https://www.patreon.com/Tslat
Yes, thanks so much for putting the download link. I just finished downloading it. If I find any more bugs, I'll let you know Scimiguy
Here are some bugs I've found that haven't been fixed
1. The AoA config says calefaction instead of extraction
2. The daybreaker bow doesn't work in survival and only fires one arrow in creative. (It uses normal arrows in creative, but it's suppose to use holly arrows)
3. The 4 soul banners (Not the retro ones) are missing their textures
4. the tributes get reset from the overworld when you go to a different dimension.
5. (This one is a bug i forgot to report before your version was released, so I don't know if it was fixed or not) When you get the Krasaun tribute reward, when it says you got it in chat, it also shows the other 4 gods reward messages in chat aswell with Krasaun's message.
Other bugs that I've noticed have already been reported on here so hopefully you're get those fixed soon
I also have a question, did you change the AoA's skills to start at level 0 instead of 1? (That's what happened on my game, don't know if this is a bug or intentional.)
Also, because of the skills being at level 0, it breaks some of the features like the heartstones and the anima stones
Hey real, did you start a new world when you downloaded? Or continued from an old one?
I'm just trying to work out how that level 0 bug is happening - it's definitely not intentional
Of course with the initial release some bugs are going to be found, so I'll be doing a 1.0.1 patch soon enough to fix the things that have been found
Developer of Advent of Ascension
Come chat with us in the official Discord server!
Please consider supporting my development on Patreon. You might even get some little goodies in return
https://www.patreon.com/Tslat
Now, can you set up Crowdin project?😄
Did you continue it from the 2.5 snapshot? That's where you should continue it most of the work was done the mobs were not all finished and certainly not registered.
No. The 2.5 snapshot was a snapshot, and as such had no guarantee that things would be working as intended.
Given that I didn't even get the source code and had to put it together myself, having a version that I knew was mostly working made the entire task much, much easier.
Even with a working version that was well established, I've still fixed nearly 300 bugs (Check the changelog up above).
I will gradually add things that the 2.5 snapshot had, but properly.
EDIT: UPDATE 1.0.1 released. This update fixes up the remaining major issues that weren't found before the release of 1.0. You can now find the newest release in my signature of every post
Developer of Advent of Ascension
Come chat with us in the official Discord server!
Please consider supporting my development on Patreon. You might even get some little goodies in return
https://www.patreon.com/Tslat
Great work! Also, is it possible to make like zombie or skeleton, if spawned with any of the AoA armor, benefits from it. Like a zombie that has phantasm armor will move faster the lower it health is? Not sure how practical would that be tho, but definitely fun to mess around with and even for adventure map.
Nice I downloaded the new version and I've found some bugs. Also, Response to your question: I did make a new world and that's why my skills were 0, also I made a new world with this version and all of my skills were at lvl 1 this time.
1. Battle Rage is missing in the config and should be in the bar section
2. Extraction should be underneath the skill part of the config, not the bar part and it needs to replace calefaction in the skill part.
3. The current version on the notice board still says Tslat 1.0
4. The heart stones and the anima stones won't give xp to there skills. (The fragmented ones won't give xp either and the when it spawns foliage, the foliage on the block it's placed on disappears, but the surrounding ones stay.)
5. All essences (Except weak) doesn't become consumed when used on a ascension shrine (Creative and survival)
6. When you have a skill at 100, and you can't increase any other skills with a skill crystal, it consumes the skill crystal still and it repeats the lvl 100 sound. (From what I noticed, it looks like it's still increasing the lvl 100 skills to other levels like 101, but the game doesn't display it)
7. The skill lvl sounds stay in one place and doesn't follow the player who made the sound
8. (Suggestion for this one) Banners can be placed anywhere and can float in the air, but they should only be able to be placed on walls
9. Unpowered runes don't work on rune shrines, (Haven't tested charged runes in the ones in the dimensions)
10. Bows that require holly arrows shoot normal arrows, but some like the speed bow shoot both (Creative and survival)
Thanks confol - are you just testing with my mod? Or do you have other mods running?
I had a look at your daybreaker bow thing, and it was working just fine for me, I wasn't able to replicate it.
The same is true for your bows using normal arrows thing - They only consume holly arrows for me?
As for heart stones and anima stones, how are you testing that?
They won't give xp if you drop them for yourself, they have to be naturally generated. I also already have other people who have levelled up their innervation and anima by doing it naturally..
I'll add it all to the list though, thanks
I'll probably do just one more patch update to smooth things out, then I'll go back into longer update cycles so I can add more content
Developer of Advent of Ascension
Come chat with us in the official Discord server!
Please consider supporting my development on Patreon. You might even get some little goodies in return
https://www.patreon.com/Tslat
Why don't you create a forum for it?
Because it's still an unofficial continuation.
Xolova still hasn't got back to me with a response, so I don't really wanna steal the traffic away from his thread until he does.
It's not ideal, but it's out of respect for him
Developer of Advent of Ascension
Come chat with us in the official Discord server!
Please consider supporting my development on Patreon. You might even get some little goodies in return
https://www.patreon.com/Tslat
I was running it with other mods, but I'll test it with only your mod. Also, the heart stones and amina stones bug didn't happen to me until I downloaded your version, even if it was natural or not.