The Meaning of Life, the Universe, and Everything.
Join Date:
6/23/2014
Posts:
47
Minecraft:
CrazedKitty1290
Member Details
It's an awesome mod! But it's having some issues with Mo'Creatures mod. When I'm trying to load both mods together it makes my game hang up on converting world.
I don't think so. They should act just like normal nighttime mobs. Though, when I found them, they were in the plains, but I didn't go outside that biome.
It's an awesome mod! But it's having some issues with Mo'Creatures mod. When I'm trying to load both mods together it makes my game hang up on converting world.
##########################################################################################################
# beta
#--------------------------------------------------------------------------------------------------------#
# This applies to those who have beta auras unlocked only
##########################################################################################################
##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Allows control over various enchantments in the mod.
##########################################################################################################
general {
# If true, AM2 will automatically download compendium updates when available for your mod version.
B:Allow_Compendium_Updates=true
# If true, AM2 will notify you via the compendium when new versions are available. It will not spam chat on login. You will not be notified of updates that are not for your current Minecraft version.
B:Allow_Version_Checks=true
# Comma-separated list of block IDs that appropriation cannot pick up.
S:Appropriation_Block_Blacklist=
# Comma-separated list of *fully qualified* Entity class names that appropriation cannot pick up - example, am2.entities.EntityDryad. They are case sensitive.
S:Appropriation_Mob_Blacklist=
# Alter this to change the rate at which armor XP infuses.
D:Armor_XP_Infusion_Factor=1.0
# Set this to false to disable candles being able to act as roving lights, which improves performance.
B:CandlesAreRovingLights=true
# Set this to true to have AM2 list out colours for skill points and essence types rather than showing them as a colour.
B:ColourblindMode=false
# How much the damage in Ars Magica is scaled.
D:DamageMultiplier=1.0
# Can the dig component break blocks that have a tile entity?
B:DigBreaksTileEntities=true
# This will toggle mana display on and off in your inventory. Default 'O' key in game.
B:DisplayManaInInventory=false
B:EnableWorldGen=true
I:EverstoneRepairRate=180
# Set this to true to have the forge component smelt villagers into emeralds. This counts as an attack and lowers your reputation.
B:ForgeSmeltsVillagers=true
# This is the multiplier used to determine velocity lost when a spell projectile bounces. 0.0 is a complete stop, 1.0 is no loss.
D:FrictionCoefficient=0.8
# Set this to false in order to disable gateways sending you partial distances if you don't have enough power.
B:Hazardous_Gateways=true
I:MMFBiomeID=99
I:MMFDimensionID=-31
# Sets the maximum mana a player can have (0 for no cap)
I:Mana_Cap=0
# You must reach this magic level before Moonstone meteors will fall near you.
I:Meteor_Spawn_Min_Level=10
# Set this to true to allow AM2 to get random spell names from Seventh Sanctum, and suggest them when naming spells. Naturally, an internet connection is required. Keep in mind, while I try to keep things family friendly, it's possible that not all names generated are so.
B:MoonstoneMeteorDestroyTerrain=true
B:NPC_Spells_Destroy_Terrain=false
# Set this to false if you are experiencing tick lage due to AM2 saving power data alongside the world save. This will instead cache the power data in memory to be saved later. This comes with more risk in the event of a crash, and a larger memory footprint, but increased performance. Can be used alongside chunk unload save config. Power data is still always saved at world unload (server shutdown).
B:PND_File_WSave=true
B:Player_Spells_Destroy_Terrain=true
# Set this to true to enable retroactive worldgen for Ars Magica structures and ores. *WARNING* This may break your save! Do a backup first! Note: This will automatically turn off after running the game once.
B:RetroactiveWorldGen=false
# Sets how far a player may progress into secondary skill trees.
I:SecondarySkillTreeTierCap=99
# Set this to false to have the compendium show everything, and not unlock as you go.
B:"Staged Compendium"=true
# Render spell effects on equipped scrolls rather than the scroll itself (only applies to the in-game one, the one on your hotbar remains unchanged)
B:Use_Special_Renderers=true
I:WitchwoodForestBiomeID=100
# Disable this if you experience low FPS in witchwood forests
B:WitchwoodLeafParticles=true
# Comma-separated list of block IDs that dig cannot break. If a block is flagged as unbreackable in code, Dig will already be unable to break it. There is no need to set it here (eg, bedrock, etc.). Dig also makes use of Forge block harvest checks. This is mainly for fine-tuning.
S:dig_blacklist=
# If false, disarm won't work on players.
B:disarm_affects_players=true
I:mage_villager_profession_id=29
# Comma-separated list of dimension IDs that AM should *not* do worldgen in.
S:worldgen_blacklist=-27,-28,-29
}
# Set this to true to only show the AM HUD when a spell is equipped
B:ShowHudMinimally=false
B:ShowNumericValues=false
B:ShowXPAlways=false
I:SpellBookX=0
I:SpellBookY=0
D:XPBarPositionX=0.31041666865348816
D:XPBarPositionY=0.7814815044403076
D:XPNumericX=0.46875
D:XPNumericY=0.7444444298744202
}
##########################################################################################################
# mobs
#--------------------------------------------------------------------------------------------------------#
# Spawn control for different AM mobs.
##########################################################################################################
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Set any of these to false to disable the skill in-game.
##########################################################################################################
The first one is AM2 config, the second one is skills config. I tihnk I change the AM2 config, but I don't know exactly what I am supposed to change. :\
There's 2 link on the bottom page, click either of those 2 and download the jar.
Use Google Chrome and turn off your anti-virus if you can't open any of those links for any reasons....
Now please... stop asking for a link.
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The Meaning of Life, the Universe, and Everything.
Join Date:
6/23/2014
Posts:
47
Minecraft:
CrazedKitty1290
Member Details
No because every time I try it Minecraft stops responding. When I check the logs it seems to just stop while trying to load the dimensions. I know Mo'Creatures has two different dimensions, but only one seems to be editable in the config files. They don't conflict but those two other dimensions are under negative numbers as an id. Could that be the cause?
Addeda guide for realmstones (new way into dimensions) Credit: yoshi3217 (Thanks man!) Added spoiler bars.
Okay guys, here's The list of things you need to know about the update:
Skills:
Hunter- Kill certain mobs in a certain order, starting with the headless hunter and goalby. Note: You won't be able to kill other hunter mobs until a certain level. Ex: Amphibites
Creation: Obtain a creation forge and right click minion slabs to increase your level. Note: you won't have any creation at first, so you'll only be able to sacrifice penguin slabs
Foraging: Mining, you'll get rewards from this every now and then which will level up your foraging skill. Which leads to...
Augury: Once your Foraging skill gets to lv 5, you'll start receiving essence as a drop. This is what you'll use for your augury skill. You'll need to craft an ascension shrine and right click it with the essence in order to lv up that skill.
Infusion: You might notice floating "particles" flying around your world. Those are Pixons. You'll need to craft a stone bowl and right click on those to get infusion stones. These stones can be used with an infusion table, but only once this skill reaches lv 5. Note: It might take a few tries for you to get infusion stones. Pixons grant between 2-6 stones at random. The best method to get them quickly is to spam click them.
Runation: Can only be obtained after getting Infusion to lv 5. Use runes on the rune shrine to level it up.
New Enchantment Method:
When you use these stones on a infusion table, while it raises your infusion skill, your goal is to obtain a "power stone". With this, you can use it to enchant your guns and staffs, as well as your armor, swords, etc! To do so, grab some glowstone dust and right click to infusion table to the mode you want. You'll know what I'm talking about when you do. You have to use the right colored power stone for the right mode. Ex. Green for damage boosting. Then when you have the mode you want, right click the infusion table with a power stone in your inventory and there you go, new enchantment!
Also, you should know that in order to fight the guardians, you must have certain skills at lv 70 or more.
New way to enter the dimensions: Credit goes to yoshi3217
Haven Realmstone: No idea what overworld mobs drop them, anyone know?
Abyss Realmstone: Rare drop from bloodhunt event mobs, Slimer
Precasia: Commonly dropped by jungle mobs
Mysterium: Rare drop from Taiga mobs. (Not sure on this one)
Deeplands: Rare drop from underground mobs.
Iromine: Rare drop from Deeplands mobs, Foraging skill lv 40
Lands of Lelyetia: Rare drop from Haven mobs
Gardencia: Rare drop from Precasia mobs
Vox Ponds: Rare drop from Gardencia mobs
L' Borean: Rare drop from Gardencia mobs
Barathos: Rare drop from Runador mobs
Dustopia: Rare drop from Greckon mobs
Ancient Cavern: Rare drop from Automaton, Bloodsucker, Rock Critter, and Flower Face, don't know if they drop other realmstones
Getting to Lunalus, Runador/Greckon is still the same as 1.1
Temperature Bar: In order to keep warm, you can either sleep before it's night, light yourself on fire, use lava, or make tea. To make tea, craft a tea sink, fill it with water, make a cup, and then with tea shreddings in your hand, right click the tea sink to receive some tea! You can also make campfires and heat lamps! V:(2.0.1) Make sure you update!
Bloodhunt event: Has a 1/5 chance to occur every night, and might have a custom message when it occurs. I believe it's something around the lines of "The Hunt for blood begins". That will be your chance to get abyss realmstones. Note: Looks the same as a normal night.
Tribute bars:
"Blue" Luxon Tribute bar- Collect infusion stones, and I think smelting? (I'll edit this later) Goes down when you kill mobs
"Red" Erebon Tribute Bar- Kill mobs in general. Also works with mobs from other mods.
"Green" Selyan Tribute Bar- break fully grown plants, goes down when you break logs
"Yellow" Pluton Tribute Bar- Mine ores
And again, I challenge you to get all four filled at one time! Note: If you visit another dimension, your tribute bars will reset. As well as they won't work the same as a certain god is over that dimension. Only dimensions that aren't ruled by one god besides the overworld are the Ancient Caverns and The End.
Hello guys I have a problem with your mod, your mobs spawn in my house and I have check spawn zone with Zyn's hud and its not possible spawn of mobs here :/
It's an awesome mod! But it's having some issues with Mo'Creatures mod. When I'm trying to load both mods together it makes my game hang up on converting world.
I don't think so. They should act just like normal nighttime mobs. Though, when I found them, they were in the plains, but I didn't go outside that biome.
He had the same problem as use the BOP.
Fix:
Edit the file ids.cfg in \.minecraft\config\biomesoplenty:
I made the change of conflict in biomes numeral home to over 200!
/---------------------------------------------------------------------------------------------------------------/
# Configuration file
"biome ids" {
I:"Alps Forest ID"=99
I:"Alps ID"=40
I:"Arctic ID"=41
I:"Bamboo Forest ID"=42
I:"Bayou ID"=43
I:"Bog ID"=44
I:"Boneyard ID"=111
I:"Boreal Forest ID"=45
I:"Brushland ID"=46
I:"Canyon ID"=47
I:"Canyon Ravine ID"=100
I:"Chaparral ID"=48
I:"Cherry Blossom Grove ID"=49
I:"Coniferous Forest ID"=50
I:"Coral Reef ID"=94
I:"Corrupted Sands ID"=109
I:"Crag ID"=52
I:"Dead Forest ID"=53
I:"Dead Swamp ID"=54
I:"Deciduous Forest ID"=55
I:"Dry River ID"=117
I:"Fen ID"=56
I:"Flower Field ID"=57
I:"Frost Forest ID"=58
I:"Fungi Forest ID"=59
I:"Garden ID"=60
I:"Glacier ID"=101
I:"Grassland ID"=61
I:"Grove ID"=62
I:"Heathland ID"=63
I:"Highland ID"=64
I:"Jade Cliffs ID"=65
I:"Kelp Forest ID"=95
I:"Lavender Fields ID"=66
I:"Lush Desert ID"=67
I:"Lush River ID"=116
I:"Lush Swamp ID"=68
I:"Mangrove ID"=98
I:"Maple Woods ID"=69
I:"Marsh ID"=70
I:"Meadow Forest ID"=102
I:"Meadow ID"=71
I:"Moor ID"=72
I:"Mountain ID"=73
I:"Mystic Grove ID"=200
I:"Oasis ID"=103
I:"Ominous Woods ID"=208
I:"Orchard ID"=104
I:"Origin Valley ID"=205
I:"Outback ID"=211
I:"Phantasmagoric Inferno ID"=110
I:"Polar Chasm ID"=114
I:"Prairie ID"=206
I:"Quagmire ID"=105
I:"Rainforest ID"=210
I:"Redwood Forest ID"=202
I:"Sacred Springs ID"=204
I:"Scrubland ID"=106
I:"Seasonal Forest ID"=209
I:"Shield ID"=203
I:"Shrubland ID"=207
I:"Silkglades ID"=107
I:"Sludgepit ID"=213
I:"Snowy Coniferous Forest ID"=51
I:"Spectral Garden ID"=115
I:"Spruce Woods ID"=108
I:"Steppe ID"=212
I:"Temperate Rainforest ID"=201
I:"Thicket ID"=214
I:"Tropical Rainforest ID"=89
I:"Tropics ID"=96
I:"Tundra ID"=90
I:"Undergarden ID"=113
I:"Visceral Heap ID"=112
I:"Volcano ID"=97
I:"Wasteland ID"=91
I:"Wetland ID"=92
I:"Woodland ID"=93
}
"entity ids" {
I:"Dart ID"=104
I:"Mudball ID"=103
I:"Poison Dart ID"=105
}
"mob ids" {
I:"Bird ID"=109
I:"Glob ID"=106
I:"Jungle Spider ID"=101
I:"Phantom ID"=107
I:"Pixie ID"=110
I:"Rosester ID"=102
I:"Wasp ID"=108
}
/-------------------------------------------------------------------------------------------------------/
Where do I go to open the config file? :/
~~~~~~~~~
Cool mod!
~~~~~~~~~
In your config folder within .minecraft.
Is there any error on the console?
[2.0.1 has been released]
Do I config this one:
# Configuration file
##########################################################################################################
# beta
#--------------------------------------------------------------------------------------------------------#
# This applies to those who have beta auras unlocked only
##########################################################################################################
beta {
D:AuraAlpha=1.0
I:AuraBehaviour=0
I:AuraColor=16777215
B:AuraColorDefault=true
B:AuraColorRandomize=true
I:AuraDelay=5
I:AuraQuantity=1
D:AuraScale=1.0
D:AuraSpeed=0.02
I:AuraType=15
}
##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Allows control over various enchantments in the mod.
##########################################################################################################
enchantments {
I:magic_resist=100
I:soulbound=101
}
general {
# If true, AM2 will automatically download compendium updates when available for your mod version.
B:Allow_Compendium_Updates=true
# If true, AM2 will notify you via the compendium when new versions are available. It will not spam chat on login. You will not be notified of updates that are not for your current Minecraft version.
B:Allow_Version_Checks=true
# Comma-separated list of block IDs that appropriation cannot pick up.
S:Appropriation_Block_Blacklist=
# Comma-separated list of *fully qualified* Entity class names that appropriation cannot pick up - example, am2.entities.EntityDryad. They are case sensitive.
S:Appropriation_Mob_Blacklist=
# Alter this to change the rate at which armor XP infuses.
D:Armor_XP_Infusion_Factor=1.0
# Set this to false to disable candles being able to act as roving lights, which improves performance.
B:CandlesAreRovingLights=true
# Set this to true to have AM2 list out colours for skill points and essence types rather than showing them as a colour.
B:ColourblindMode=false
# How much the damage in Ars Magica is scaled.
D:DamageMultiplier=1.0
# Can the dig component break blocks that have a tile entity?
B:DigBreaksTileEntities=true
# This will toggle mana display on and off in your inventory. Default 'O' key in game.
B:DisplayManaInInventory=false
B:EnableWorldGen=true
I:EverstoneRepairRate=180
# Set this to true to have the forge component smelt villagers into emeralds. This counts as an attack and lowers your reputation.
B:ForgeSmeltsVillagers=true
# This is the multiplier used to determine velocity lost when a spell projectile bounces. 0.0 is a complete stop, 1.0 is no loss.
D:FrictionCoefficient=0.8
# Set this to false in order to disable gateways sending you partial distances if you don't have enough power.
B:Hazardous_Gateways=true
I:MMFBiomeID=99
I:MMFDimensionID=-31
# Sets the maximum mana a player can have (0 for no cap)
I:Mana_Cap=0
# You must reach this magic level before Moonstone meteors will fall near you.
I:Meteor_Spawn_Min_Level=10
# Set this to true to allow AM2 to get random spell names from Seventh Sanctum, and suggest them when naming spells. Naturally, an internet connection is required. Keep in mind, while I try to keep things family friendly, it's possible that not all names generated are so.
B:MoonstoneMeteorDestroyTerrain=true
B:NPC_Spells_Destroy_Terrain=false
# Set this to false if you are experiencing tick lage due to AM2 saving power data alongside the world save. This will instead cache the power data in memory to be saved later. This comes with more risk in the event of a crash, and a larger memory footprint, but increased performance. Can be used alongside chunk unload save config. Power data is still always saved at world unload (server shutdown).
B:PND_File_WSave=true
B:Player_Spells_Destroy_Terrain=true
# Set this to true to enable retroactive worldgen for Ars Magica structures and ores. *WARNING* This may break your save! Do a backup first! Note: This will automatically turn off after running the game once.
B:RetroactiveWorldGen=false
# Sets how far a player may progress into secondary skill trees.
I:SecondarySkillTreeTierCap=99
# Set this to false to have the compendium show everything, and not unlock as you go.
B:"Staged Compendium"=true
# Render spell effects on equipped scrolls rather than the scroll itself (only applies to the in-game one, the one on your hotbar remains unchanged)
B:Use_Special_Renderers=true
I:WitchwoodForestBiomeID=100
# Disable this if you experience low FPS in witchwood forests
B:WitchwoodLeafParticles=true
# Comma-separated list of block IDs that dig cannot break. If a block is flagged as unbreackable in code, Dig will already be unable to break it. There is no need to set it here (eg, bedrock, etc.). Dig also makes use of Forge block harvest checks. This is mainly for fine-tuning.
S:dig_blacklist=
# If false, disarm won't work on players.
B:disarm_affects_players=true
I:mage_villager_profession_id=29
# Comma-separated list of dimension IDs that AM should *not* do worldgen in.
S:worldgen_blacklist=-27,-28,-29
}
guis {
D:AffinityPositionX=0.9750000238418579
D:AffinityPositionY=0.8999999761581421
D:ArmorPositionBootsX=0.004166666883975267
D:ArmorPositionBootsY=0.6333333253860474
D:ArmorPositionChestX=0.004166666883975267
D:ArmorPositionChestY=0.5555555820465088
D:ArmorPositionHeadX=0.004166666883975267
D:ArmorPositionHeadY=0.5148147940635681
D:ArmorPositionLegsX=0.004166666883975267
D:ArmorPositionLegsY=0.5925925970077515
D:BuffsNegativePositionX=0.46666666865348816
D:BuffsNegativePositionY=0.47777777910232544
D:BuffsPositivePositionX=0.5145833492279053
D:BuffsPositivePositionY=0.47777777910232544
D:BurnoutHudPositionX=0.13333334028720856
D:BurnoutHudPositionY=0.914814829826355
D:BurnoutNumericX=0.2083333283662796
D:BurnoutNumericY=0.9037036895751953
D:ContingencyPositionX=0.0020833334419876337
D:ContingencyPositionY=0.9333333373069763
D:LevelPositionX=0.49791666865348816
D:LevelPositionY=0.8111110925674438
D:ManaHudPositionX=0.7104166746139526
D:ManaHudPositionY=0.9111111164093018
D:ManaNumericX=0.7416666746139526
D:ManaNumericY=0.8925926089286804
B:ShowArmorUI=true
B:ShowBuffTimers=true
B:ShowHUDBars=true
# Set this to true to only show the AM HUD when a spell is equipped
B:ShowHudMinimally=false
B:ShowNumericValues=false
B:ShowXPAlways=false
I:SpellBookX=0
I:SpellBookY=0
D:XPBarPositionX=0.31041666865348816
D:XPBarPositionY=0.7814815044403076
D:XPNumericX=0.46875
D:XPNumericY=0.7444444298744202
}
##########################################################################################################
# mobs
#--------------------------------------------------------------------------------------------------------#
# Spawn control for different AM mobs.
##########################################################################################################
mobs {
I:DarklingSpawnRate=5
I:DryadSpawnRate=5
I:EarthElementalSpawnRate=2
I:FireElementalSpawnRate=2
I:FlickerSpawnRate=2
I:HecateSpawnRate=2
I:MageSpawnRate=1
I:ManaCreeperSpawnRate=3
I:ManaElementalSpawnRate=2
I:WaterElementalSpawnRate=3
}
potions {
I:agility=48
I:astraldistortion=51
I:burnoutredux=63
I:charmed=39
I:chronoanchor=41
I:clarity=61
I:entangled=43
I:featherfall=34
I:flight=33
I:frostslow=40
I:fury=53
I:gravitywell=59
I:haste=35
I:illuminated=55
I:leap=49
I:levitation=60
I:magicshield=38
I:manaboost=50
I:manaregen=42
I:manashield=52
I:regeneration=37
I:scramblesynapses=54
I:shrunken=62
I:silence=46
I:spellreflect=45
I:swiftswim=47
I:truesight=36
I:waterbreathing=32
I:waterygrave=44
}
Or this one:
# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Set any of these to false to disable the skill in-game.
##########################################################################################################
general {
B:Accelerate=true
B:AffinityGains=true
B:AoE=true
B:Appropriation=true
B:AstralDistortion=true
B:Attract=true
B:AugmentedCasting=true
B:BanishRain=true
B:Beam=true
B:Binding=true
B:Blind=true
B:Blink=true
B:Blizzard=true
B:Bounce=true
B:BuffPower=true
B:Chain=true
B:Channel=true
B:Charm=true
B:ChronoAnchor=true
B:Colour=true
B:Contingency_Damage=true
B:Contingency_Death=true
B:Contingency_Fall=true
B:Contingency_Fire=true
B:Contingency_Health=true
B:CreateWater=true
B:Damage=true
B:Daylight=true
B:Dig=true
B:Disarm=true
B:Dismembering=true
B:Dispel=true
B:DivineIntervention=true
B:Drought=true
B:Drown=true
B:Duration=true
B:EnderIntervention=true
B:Entangle=true
B:ExtraSummon=true
B:FallingStar=true
B:FeatherTouch=true
B:FireDamage=true
B:FireRain=true
B:Flight=true
B:Fling=true
B:Forge=true
B:Freeze=true
B:FrostDamage=true
B:Fury=true
B:Gravity=true
B:GravityWell=true
B:Grow=true
B:HarvestPlants=true
B:Haste=true
B:Heal=true
B:Healing=true
B:Ignition=true
B:Invisibility=true
B:Knockback=true
B:Leap=true
B:Levitate=true
B:LifeDrain=true
B:LifeTap=true
B:Light=true
B:LightningDamage=true
B:Lunar=true
B:MageBandI=true
B:MageBandII=true
B:MagicDamage=true
B:ManaDrain=true
B:ManaLink=true
B:ManaRegenI=true
B:ManaRegenII=true
B:ManaRegenIII=true
B:ManaShield=true
B:Mark=true
B:MiningPower=true
B:Moonrise=true
B:NightVision=true
B:PhysicalDamage=true
B:Piercing=true
B:PlaceBlock=true
B:Plant=true
B:Plow=true
B:Projectile=true
B:Prosperity=true
B:Radius=true
B:RandomTeleport=true
B:Range=true
B:Recall=true
B:Reflect=true
B:Regeneration=true
B:Repel=true
B:Rift=true
B:Rune=true
B:RuneProcs=true
B:Self=true
B:Shield=true
B:Shrink=true
B:Silence=true
B:Slow=true
B:Slowfall=true
B:Solar=true
B:Speed=true
B:SpellMotion=true
B:Storm=true
B:Summon=true
B:SwiftSwim=true
B:TargetNonSolid=true
B:Telekinesis=true
B:Touch=true
B:Transplace=true
B:TrueSight=true
B:VelocityAdded=true
B:Wall=true
B:WaterBreathing=true
B:WateryGrave=true
B:Wave=true
B:WizardsAutumn=true
B:Zone=true
}
The first one is AM2 config, the second one is skills config. I tihnk I change the AM2 config, but I don't know exactly what I am supposed to change. :\
Mind linking me the download, or is it in the same place as last one?
I made a little guide for realmstones, @TrueBlueCrafter can add this to the guide if he wants. All rare mobs drop the realmstones for their dimension.
Haven Realmstone: No idea what overworld mobs drop them, anyone know?
Abyss Realmstone: Rare drop from bloodhunt event mobs.
Precasia: Commonly dropped by jungle mobs
Mysterium: Rare drop from Taiga mobs. (Not sure on this one)
Deeplands: Rare drop from underground mobs.
Iromine: Rare drop from Deeplands mobs
Lands of Lelyetia: Rare drop from Haven mobs
Gardencia: Rare drop from Precasia mobs
Vox Ponds: Rare drop from Gardencia mobs
L' Borean: Rare drop from Gardencia mobs
Barathos: Rare drop from Runador mobs
Dustopia: Rare drop from Greckon mobs
Ancient Cavern: Rare drop from Automaton, Bloodsucker, Rock Critter, and Flower Face, don't know if they drop other realmstones
Getting to Lunalus, Runador/Greckon is still the same as 1.1
If I missed anything, tell me. And can someone tell me what mobs drop the Haven realmstone?
Please, call Me Cruuk.
Can you link me the download to 2.0.1, or is it in the same place as 2.0.0?
Stop spamming!!!!!!!!!!
THE LINK ARE ON THE FIRST PAGE ! SAME PLACE YOU ASKED BEFORE AND IT WILL ALWAYS BE THERE!!!!!
You see the big DOWNLOAD?? Under that, you have Forge and the actual link where it says DOWNLOAD HERE!
Here's a link since you can't use your mouse like everyone and click the download link...
http://goo.gl/EnZgVU
if you can't open that link for some reason, click this one ...
http://www.minecraftprojects.net/mods/eternal-isles
There's 2 link on the bottom page, click either of those 2 and download the jar.
Use Google Chrome and turn off your anti-virus if you can't open any of those links for any reasons....
Now please... stop asking for a link.
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
No because every time I try it Minecraft stops responding. When I check the logs it seems to just stop while trying to load the dimensions. I know Mo'Creatures has two different dimensions, but only one seems to be editable in the config files. They don't conflict but those two other dimensions are under negative numbers as an id. Could that be the cause?
Added a guide for realmstones (new way into dimensions) Credit: yoshi3217 (Thanks man!) Added spoiler bars.
Okay guys, here's The list of things you need to know about the update:
Skills:
Hunter- Kill certain mobs in a certain order, starting with the headless hunter and goalby. Note: You won't be able to kill other hunter mobs until a certain level. Ex: Amphibites
Creation: Obtain a creation forge and right click minion slabs to increase your level. Note: you won't have any creation at first, so you'll only be able to sacrifice penguin slabs
Foraging: Mining, you'll get rewards from this every now and then which will level up your foraging skill. Which leads to...
Augury: Once your Foraging skill gets to lv 5, you'll start receiving essence as a drop. This is what you'll use for your augury skill. You'll need to craft an ascension shrine and right click it with the essence in order to lv up that skill.
Infusion: You might notice floating "particles" flying around your world. Those are Pixons. You'll need to craft a stone bowl and right click on those to get infusion stones. These stones can be used with an infusion table, but only once this skill reaches lv 5. Note: It might take a few tries for you to get infusion stones. Pixons grant between 2-6 stones at random. The best method to get them quickly is to spam click them.
Runation: Can only be obtained after getting Infusion to lv 5. Use runes on the rune shrine to level it up.
New Enchantment Method:
When you use these stones on a infusion table, while it raises your infusion skill, your goal is to obtain a "power stone". With this, you can use it to enchant your guns and staffs, as well as your armor, swords, etc! To do so, grab some glowstone dust and right click to infusion table to the mode you want. You'll know what I'm talking about when you do. You have to use the right colored power stone for the right mode. Ex. Green for damage boosting. Then when you have the mode you want, right click the infusion table with a power stone in your inventory and there you go, new enchantment!
Also, you should know that in order to fight the guardians, you must have certain skills at lv 70 or more.
New way to enter the dimensions: Credit goes to yoshi3217
Haven Realmstone: No idea what overworld mobs drop them, anyone know?
Abyss Realmstone: Rare drop from bloodhunt event mobs, Slimer
Precasia: Commonly dropped by jungle mobs
Mysterium: Rare drop from Taiga mobs. (Not sure on this one)
Deeplands: Rare drop from underground mobs.
Iromine: Rare drop from Deeplands mobs, Foraging skill lv 40
Lands of Lelyetia: Rare drop from Haven mobs
Gardencia: Rare drop from Precasia mobs
Vox Ponds: Rare drop from Gardencia mobs
L' Borean: Rare drop from Gardencia mobs
Barathos: Rare drop from Runador mobs
Dustopia: Rare drop from Greckon mobs
Ancient Cavern: Rare drop from Automaton, Bloodsucker, Rock Critter, and Flower Face, don't know if they drop other realmstones
Getting to Lunalus, Runador/Greckon is still the same as 1.1
Temperature Bar: In order to keep warm, you can either sleep before it's night, light yourself on fire, use lava, or make tea. To make tea, craft a tea sink, fill it with water, make a cup, and then with tea shreddings in your hand, right click the tea sink to receive some tea! You can also make campfires and heat lamps! V:(2.0.1) Make sure you update!
Bloodhunt event: Has a 1/5 chance to occur every night, and might have a custom message when it occurs. I believe it's something around the lines of "The Hunt for blood begins". That will be your chance to get abyss realmstones. Note: Looks the same as a normal night.
Tribute bars:
"Blue" Luxon Tribute bar- Collect infusion stones, and I think smelting? (I'll edit this later) Goes down when you kill mobs
"Red" Erebon Tribute Bar- Kill mobs in general. Also works with mobs from other mods.
"Green" Selyan Tribute Bar- break fully grown plants, goes down when you break logs
"Yellow" Pluton Tribute Bar- Mine ores
And again, I challenge you to get all four filled at one time! Note: If you visit another dimension, your tribute bars will reset. As well as they won't work the same as a certain god is over that dimension. Only dimensions that aren't ruled by one god besides the overworld are the Ancient Caverns and The End.
Xolova can you please make official server,this mod is better in multiplayer
Thanks yoshi, any help is appreciated! If anyone else has any suggestions on what I should add, or how the layout should be, please let me know!
could you make baubles? pls '-'
Take a look at this http://www.minecraftforum.net/members/Pigman3000/posts
This is your post history.
Might be time to change disk, if you know what I mean.
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
Hello guys I have a problem with your mod, your mobs spawn in my house and I have check spawn zone with Zyn's hud and its not possible spawn of mobs here :/
http://www.twitch.tv/darknight8151