It doesn't have missing textures? They have all been fixed in the last release, and besides people have been asking for a release so i gave them one.
On an unrelated note to what Hologuardian said:
Is the overworld ores (rupee, arlemite, realmite) still too rare? because i have changed the spawn rate last beta and need to know if they are or not...
if anything, they're a bit more common, but realmite is unescceraily hard. managed to find 3 arlemite and rupee easily though.
STAGE FOUR: Beginning midgame
Once you are in Dravite and have made sizeable progress for your god, you can try and fight the Drazurite (Dravite/Azurite) Gatekeeper. To do this, go back to the gatekeeper altar and throw in the twilight clock, in addition to a quarter-stack of Dravite Souls. This will summon the next gatekeeper. He is a humanoid creature that has one half of his body that is orange, and one half is blue. He has 600 health, and begins the combat by charging at the player for large damage. When he reaches 400, he will increase his size (From 2x2x4 to 3x3x6) and leap high into the air. When he lands, he will cause an explosion that only damages dirt/grass and other weak blocks, and he will continue this until he reaches 200. At this point he splits into two 2x2x4 versions of himself, one blue, one orange. The orange version will get up in your face with the charges and leaps, but the blue version will stay at a distance and pelt you with bouncing magic balls that deal 2 damage each. The orange one must be killed before the blue one, and once the blue one dies, the azurite portal opens.
Gonna keep doing this till I finish.
Rollback Post to RevisionRollBack
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
Not sure if this is intentional or a bug, but the minimap mod i Use (Rei's) doesn't display the minimap or the larger map. I can bring up all the options, its just the maps themselves are not visible. There are no errors, and the map pops up just fine once I remove the DRPG files.
Hopefully this is just a bug, and not intentional as I would hate to hate to drop this mod again after its finally been updated (at leats to a beta stage).
Not sure if this is intentional or a bug, but the minimap mod i Use (Rei's) doesn't display the minimap or the larger map. I can bring up all the options, its just the maps themselves are not visible. There are no errors, and the map pops up just fine once I remove the DRPG files.
Hopefully this is just a bug, and not intentional as I would hate to hate to drop this mod again after its finally been updated (at leats to a beta stage).
STAGE FOUR: Beginning midgame
Once you are in Dravite and have made sizeable progress for your god, you can try and fight the Drazurite (Dravite/Azurite) Gatekeeper. To do this, go back to the gatekeeper altar and throw in the twilight clock, in addition to a quarter-stack of Dravite Souls. This will summon the next gatekeeper. He is a humanoid creature that has one half of his body that is orange, and one half is blue. He has 600 health, and begins the combat by charging at the player for large damage. When he reaches 400, he will increase his size (From 2x2x4 to 3x3x6) and leap high into the air. When he lands, he will cause an explosion that only damages dirt/grass and other weak blocks, and he will continue this until he reaches 200. At this point he splits into two 2x2x4 versions of himself, one blue, one orange. The orange version will get up in your face with the charges and leaps, but the blue version will stay at a distance and pelt you with bouncing magic balls that deal 2 damage each. The orange one must be killed before the blue one, and once the blue one dies, the azurite portal opens.
Gonna keep doing this till I finish.
^ Give that man a cookie, i think i should hire you as a idea's man.. You seem to have alot of them! Lol
Hey, is there a way in the config you could tweak some of the mods, or even remove some of the mods if I don't like them? I was playing a conglomeration one through Hexxit, and found a folder that seemed to have some mob control, but it didn't seem to do anything for me.
Hey, is there a way in the config you could tweak some of the mods, or even remove some of the mods if I don't like them? I was playing a conglomeration one through Hexxit, and found a folder that seemed to have some mob control, but it didn't seem to do anything for me.
I have been trying to get this beta working on a server, but the server crashes before it can load the mod. I added the crash log:
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 9/21/13 9:07 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelBiped
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelBiped
at net.divinerpg.helper.proxy.CommonProxyDivineRPG.preInit(CommonProxyDivineRPG.java:34)
at net.divinerpg.DivineRPG.preInit(DivineRPG.java:41)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.model.ModelBiped
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 34 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
... 36 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 204607184 bytes (195 MB) / 238354432 bytes (227 MB) up to 922746880 bytes (880 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-universal-1.6.2-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-universal-1.6.2-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized
DivineRPG{1.4.0 Beta!} [Divine RPG] (Divine RPG.zip) Unloaded->Constructed->Errored
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
I have been trying to get this beta working on a server, but the server crashes before it can load the mod. I added the crash log:
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 9/21/13 9:07 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelBiped
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelBiped
at net.divinerpg.helper.proxy.CommonProxyDivineRPG.preInit(CommonProxyDivineRPG.java:34)
at net.divinerpg.DivineRPG.preInit(DivineRPG.java:41)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.model.ModelBiped
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 34 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
... 36 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 204607184 bytes (195 MB) / 238354432 bytes (227 MB) up to 922746880 bytes (880 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-universal-1.6.2-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-universal-1.6.2-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized
DivineRPG{1.4.0 Beta!} [Divine RPG] (Divine RPG.zip) Unloaded->Constructed->Errored
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
1. Spoilers please.
2. The beta doesn't support servers yet.
THE SIXTH STAGE: Mid-game.
I am not going to continue catalouging the abilities of the bosses, but simply assume that when I say a player has acces to a dimension, they have unlocked it. Azurite has very different terrain genertation. At the "base" there is isolated darkness, and hostile mobs are frequent down here. Azurite ore is found underground, but at this point you are at roughly Y=30. There are massive trees that resemble skyscrapers, and the trees are a sort of "Network". They have branches that interact with each other, and you might even find an azurian village! they will trade Azurite souls for special weapons that are not normally obtainable, including the scepter of the World Serpent. The World Serpent is a fearsome creature, worshiped as a god by the azurians. You can use the scepter to call upon it's powers and gain strength (By that i do not mean it gives you strength 2 or something) during a hard fight. Also are the bow and blade of Rhak-zul. These items are extremely powerful, and will allow you do do great things. The bow's arrows use magic to illuminate their targets (You can see enemies regardless of light when holding the bow) and the sword will make it impossible for mobs to move away from you. (some people hate knockback, I suppose it's a matter of taste.) There is the armor of the great forest, which will give the wearer bonuses based on the biome they are in.
Forest: Night vision.
Desert: Armor has thorns.
Plains: Speed 2.
Swampland: No bonuses. There is no life here, the trees are dead. Nasuea 1.
Jungle: Invisibility for yourself and the armor.
Tundra: No life at all. No bonuses or pentalties.
Taiga: The trees are resiliant. Protection 1.
Extreme hills: Jump boost 2.
Ocean: Aqua affinity.
Mushroom island: Nasuea 1, poison 1, and hunger 1.
The Nether: There is nether wart. Fire protection 1, but also mining fatuige 1.
The End: Get out. Seriously, just get out. Withering 4.
Mesa: Little life here. No bonuses or pentalites.
Redwood forest: Jump boost 3 and no falling damage.
Roofed forest: Night vision, but hunger.
Birch forest: Very peaceful. Regeneration 1.
Savannah: Jump boost 1.
After you are done with azurite, it is time to move on to UVITE!
Rollback Post to RevisionRollBack
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
THE SIXTH STAGE: LATE MIDGAME
Once you are ready to move on to the next realm, you must consider where your journey is taking you. just recently you have slept in a strange bed and have been given visions of a strange man who introduced you to these gods and, as a result, gave you these powers. You may want to sleep in the bed again before you progress further. When you sleep, you are greeted by the strange man once again. He tells you that you are doing well, and hands you a book. He instructs you not to open it unless you must. You will know when that time comes. You then wake up in an empty void realm. Your inventory is clear, and your hunger bar is gone. Infront of you is the remains of a ruined city, floating aimlessly in the air. You must do HARDCORE PARQOUR in order to get to the end, and then there will be a portal. You will leap in . . . and wake up. All your items that werein your inventory are still there, including the book. Now that we've finished that little intermission, let's move onto UVITE!
Rollback Post to RevisionRollBack
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
THE SEVENTH STAGE: EARLY ENDGAME
To gain acces to uvite, you must summon the Azuvite Gatekeeper. He is a ghastly foe, resembling a spider. At first he is merely a spider with one health. If you kill that, it becomes a slightly larger spider with a weak attack and two hearts. WHen taht is dead, it becomes a normal spider. When that dies it gets bigger, has more health, and is now poisonus. then it can move faster. then it starts shooting corrosive acid at you. Then it flies. After the last life is removed, the Uvite portal opens. Uvite is a strange realm. You could say it's backwards . . . but more accurately . . . it's upside-down. The void is exposed, the mobs are antigravity, the trees grow from the ceiling . . . you are the only thing that's right-side up. You may be fortunate enough to find a temple to the lost gods, which has traps taht are mysteriously right-side up. Maybe they've been expecting you . . . Anyway, at the heart of the temple is a room that is the correct way up, and there is a fountain that flows with a pinkish liquid. You can throw sacrifices into it and summon a guardian. He will fight for you, but at a cost. You must continually make offerings to him, or he has a 50/50 chance of either just despawning, or turning on you. Be careful. There is only one item that acts as a permanent offering, and that is a halite item. They are still just as freaking amazing. At this point, you might want to take a break from the twilight dimensions and go explore iceka and arcana, which are opened by fighting the arcane and frozen gatekeepers.
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
if anything, they're a bit more common, but realmite is unescceraily hard. managed to find 3 arlemite and rupee easily though.
Once you are in Dravite and have made sizeable progress for your god, you can try and fight the Drazurite (Dravite/Azurite) Gatekeeper. To do this, go back to the gatekeeper altar and throw in the twilight clock, in addition to a quarter-stack of Dravite Souls. This will summon the next gatekeeper. He is a humanoid creature that has one half of his body that is orange, and one half is blue. He has 600 health, and begins the combat by charging at the player for large damage. When he reaches 400, he will increase his size (From 2x2x4 to 3x3x6) and leap high into the air. When he lands, he will cause an explosion that only damages dirt/grass and other weak blocks, and he will continue this until he reaches 200. At this point he splits into two 2x2x4 versions of himself, one blue, one orange. The orange version will get up in your face with the charges and leaps, but the blue version will stay at a distance and pelt you with bouncing magic balls that deal 2 damage each. The orange one must be killed before the blue one, and once the blue one dies, the azurite portal opens.
Gonna keep doing this till I finish.
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
https://www.youtube.com/watch?v=5EZe3nLaEsk
I know I was just clearing things up.
I realize this.
I understand if you want to make your own mod, but if Xolvoa wanted to use what you made then it could technically.
Developer for the new and improved DivineRPG.
Hopefully this is just a bug, and not intentional as I would hate to hate to drop this mod again after its finally been updated (at leats to a beta stage).
Yes it's a known bug.
Developer for the new and improved DivineRPG.
^ Give that man a cookie, i think i should hire you as a idea's man.. You seem to have alot of them! Lol
DRPG is a single mod....
I think they meant mobs.
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 9/21/13 9:07 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelBiped
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelBiped
at net.divinerpg.helper.proxy.CommonProxyDivineRPG.preInit(CommonProxyDivineRPG.java:34)
at net.divinerpg.DivineRPG.preInit(DivineRPG.java:41)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.model.ModelBiped
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 34 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
... 36 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 204607184 bytes (195 MB) / 238354432 bytes (227 MB) up to 922746880 bytes (880 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-universal-1.6.2-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-universal-1.6.2-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized
DivineRPG{1.4.0 Beta!} [Divine RPG] (Divine RPG.zip) Unloaded->Constructed->Errored
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
1. Spoilers please.
2. The beta doesn't support servers yet.
Developer for the new and improved DivineRPG.
I am not going to continue catalouging the abilities of the bosses, but simply assume that when I say a player has acces to a dimension, they have unlocked it. Azurite has very different terrain genertation. At the "base" there is isolated darkness, and hostile mobs are frequent down here. Azurite ore is found underground, but at this point you are at roughly Y=30. There are massive trees that resemble skyscrapers, and the trees are a sort of "Network". They have branches that interact with each other, and you might even find an azurian village! they will trade Azurite souls for special weapons that are not normally obtainable, including the scepter of the World Serpent. The World Serpent is a fearsome creature, worshiped as a god by the azurians. You can use the scepter to call upon it's powers and gain strength (By that i do not mean it gives you strength 2 or something) during a hard fight. Also are the bow and blade of Rhak-zul. These items are extremely powerful, and will allow you do do great things. The bow's arrows use magic to illuminate their targets (You can see enemies regardless of light when holding the bow) and the sword will make it impossible for mobs to move away from you. (some people hate knockback, I suppose it's a matter of taste.) There is the armor of the great forest, which will give the wearer bonuses based on the biome they are in.
Forest: Night vision.
Desert: Armor has thorns.
Plains: Speed 2.
Swampland: No bonuses. There is no life here, the trees are dead. Nasuea 1.
Jungle: Invisibility for yourself and the armor.
Tundra: No life at all. No bonuses or pentalties.
Taiga: The trees are resiliant. Protection 1.
Extreme hills: Jump boost 2.
Ocean: Aqua affinity.
Mushroom island: Nasuea 1, poison 1, and hunger 1.
The Nether: There is nether wart. Fire protection 1, but also mining fatuige 1.
The End: Get out. Seriously, just get out. Withering 4.
Mesa: Little life here. No bonuses or pentalites.
Redwood forest: Jump boost 3 and no falling damage.
Roofed forest: Night vision, but hunger.
Birch forest: Very peaceful. Regeneration 1.
Savannah: Jump boost 1.
After you are done with azurite, it is time to move on to UVITE!
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
https://www.youtube.com/watch?v=5EZe3nLaEsk
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
https://www.youtube.com/watch?v=5EZe3nLaEsk
And a few questions about it
Once you are ready to move on to the next realm, you must consider where your journey is taking you. just recently you have slept in a strange bed and have been given visions of a strange man who introduced you to these gods and, as a result, gave you these powers. You may want to sleep in the bed again before you progress further. When you sleep, you are greeted by the strange man once again. He tells you that you are doing well, and hands you a book. He instructs you not to open it unless you must. You will know when that time comes. You then wake up in an empty void realm. Your inventory is clear, and your hunger bar is gone. Infront of you is the remains of a ruined city, floating aimlessly in the air. You must do HARDCORE PARQOUR in order to get to the end, and then there will be a portal. You will leap in . . . and wake up. All your items that werein your inventory are still there, including the book. Now that we've finished that little intermission, let's move onto UVITE!
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
https://www.youtube.com/watch?v=5EZe3nLaEsk
To gain acces to uvite, you must summon the Azuvite Gatekeeper. He is a ghastly foe, resembling a spider. At first he is merely a spider with one health. If you kill that, it becomes a slightly larger spider with a weak attack and two hearts. WHen taht is dead, it becomes a normal spider. When that dies it gets bigger, has more health, and is now poisonus. then it can move faster. then it starts shooting corrosive acid at you. Then it flies. After the last life is removed, the Uvite portal opens. Uvite is a strange realm. You could say it's backwards . . . but more accurately . . . it's upside-down. The void is exposed, the mobs are antigravity, the trees grow from the ceiling . . . you are the only thing that's right-side up. You may be fortunate enough to find a temple to the lost gods, which has traps taht are mysteriously right-side up. Maybe they've been expecting you . . . Anyway, at the heart of the temple is a room that is the correct way up, and there is a fountain that flows with a pinkish liquid. You can throw sacrifices into it and summon a guardian. He will fight for you, but at a cost. You must continually make offerings to him, or he has a 50/50 chance of either just despawning, or turning on you. Be careful. There is only one item that acts as a permanent offering, and that is a halite item. They are still just as freaking amazing. At this point, you might want to take a break from the twilight dimensions and go explore iceka and arcana, which are opened by fighting the arcane and frozen gatekeepers.
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
https://www.youtube.com/watch?v=5EZe3nLaEsk