While following the wiki's "Getting Started" (thumbs up to SoccerStud! :D), I found out that the realmite sword doesn't exist. Has it been removed or just wasn't added to the 1.6.2 beta version. Same goes for the slime sword.
this mod is pretty much dead in my opnion no update for months...
alot of other bigger mod alreday updated and this isnt
something isnt right
Hi!
This mod did not start it's update work for 1.6 until about 1 month ago.
You can follow it's progress towards 1.6 by going to the official github here: https://github.com/TheSlayerMC/DivineRPG
While following the wiki's "Getting Started" (thumbs up to SoccerStud! ), I found out that the realmite sword doesn't exist. Has it been removed or just wasn't added to the 1.6.2 beta version. Same goes for the slime sword.
I wouldn't really try to play on survival until it is released because a lot of things are missing.
To the_Slayer and Mazetar,
Theres only one thing I don't like about DRPG (other than new players not know WTF to do when starting)
The mob models, and that the same mobs appear in the majority of the new dimensions added. A little variety is nice.
I would definetly reconsider some of the models of mobs (released and un-released) and their animations, like cadillions and their derpy horns. Some of the mobs look very, very stupid.
One that I DEFINETLY want improved is the Nethergenic Wither model, its literally just the wither with another tail and two more heads!
I understand that you are busy updating DRPG, but a change like this may be better made now rather than later.
If this suggesation is taken into account, and put into action, I could possibly help with the new models, I'm somewhat alright at techne.
Just a little food for thought, and a player's opinion
To the_Slayer and Mazetar,
A little variety is nice.
I think this part of your post sums up my total meaning of this mod.
Or rather what this mod lacks.
My plan will be to focus on making the twilight dimensions more unique, at least make them different from each other!
Naturally this would mean different models and less repetition, that's my plan at least but I can't promise on how much and when as I would be pulling my estimates from my behind
I understand that you are busy updating DRPG, but a change like this may be better made now rather than later.
For the way Slayer is coding, this would make no difference if he adds things now or later I guess.
For my update attempt however I will not add anything new before I get a more stable Drpg mod ready.
After that, then adding things becomes a lot easier for me and so does fixing bugs with the new stuff so therefore this won't happen on my end until later
Just a little food for thought, and a player's opinion
As I have been spending 99% of my time with this mod viewing it's code rather than playing it I really do like getting the players opinion. For me user input is always of great value, even when I don't agree with their views, so please keep voicing them, and I will try to reply to each and everyone of them
You know what I would love as a server host? for mods like this to have pre created books that give away recipes and info on features. that way, the features can be explored naturally and players dont have to ask "so what do we do?"
I honestly don't know if that's even possible, but if these books could drop off the monsters that spawn in the overworld, that would be the best possible thing
In fact, it would be nice if someone created a mod that let people take written books and add them to the loot pool of chests and monsters on their server.
If you guys want i can help out, i am not the best modder but i can help with stuff like item textures and block textures. i know that must be a big problem dude to the code of minecraft being updated and changed.
If you guys want i can help out, i am not the best modder but i can help with stuff like item textures and block textures. i know that must be a big problem dude to the code of minecraft being updated and changed.
So The_Slayer, when you release it, will you post a change log?
Do you mean like my last beta post? And to your question earlier, You cant 'remove' the vanilla diamond/iron armor without editing base classes which is a no no. BUT I have some code that will remove and vanilla crafting recipe so i can replace it
Hi!
This mod did not start it's update work for 1.6 until about 1 month ago.
You can follow it's progress towards 1.6 by going to the official github here: https://github.com/TheSlayerMC/DivineRPG
And my personal progress by going here: https://github.com/mazetar/Divine-Rpg
I wouldn't really try to play on survival until it is released because a lot of things are missing.
Developer for the new and improved DivineRPG.
Considering that there's no way to do progress in survival at the moment, that's a good plan
What you expected me to put something here?!?
I just deleted some 18 block classes from my code <3
I'm always up for ideas and suggestions, although I for my drpg project still have some more stuff to do, before I can focus on adding content
What you expected me to put something here?!?
Developer for the new and improved DivineRPG.
I like change logs
P.S. All credits goes to the original maker of this video.
Theres only one thing I don't like about DRPG (other than new players not know WTF to do when starting)
The mob models, and that the same mobs appear in the majority of the new dimensions added. A little variety is nice.
I would definetly reconsider some of the models of mobs (released and un-released) and their animations, like cadillions and their derpy horns. Some of the mobs look very, very stupid.
One that I DEFINETLY want improved is the Nethergenic Wither model, its literally just the wither with another tail and two more heads!
I understand that you are busy updating DRPG, but a change like this may be better made now rather than later.
If this suggesation is taken into account, and put into action, I could possibly help with the new models, I'm somewhat alright at techne.
Just a little food for thought, and a player's opinion
As do I
Developer for the new and improved DivineRPG.
I think this part of your post sums up my total meaning of this mod.
Or rather what this mod lacks.
My plan will be to focus on making the twilight dimensions more unique, at least make them different from each other!
Naturally this would mean different models and less repetition, that's my plan at least but I can't promise on how much and when as I would be pulling my estimates from my behind
For the way Slayer is coding, this would make no difference if he adds things now or later I guess.
For my update attempt however I will not add anything new before I get a more stable Drpg mod ready.
After that, then adding things becomes a lot easier for me and so does fixing bugs with the new stuff so therefore this won't happen on my end until later
As I have been spending 99% of my time with this mod viewing it's code rather than playing it I really do like getting the players opinion. For me user input is always of great value, even when I don't agree with their views, so please keep voicing them, and I will try to reply to each and everyone of them
I honestly don't know if that's even possible, but if these books could drop off the monsters that spawn in the overworld, that would be the best possible thing
In fact, it would be nice if someone created a mod that let people take written books and add them to the loot pool of chests and monsters on their server.
Slayer's beta version has a bug which makes it SSP only untill it's fixed
Bring in the Stevens! X]
P.S. All credits goes to the original maker of this video.
It's a complement.
Been watching too much Minecraft Daily it seems hehe.
P.S. All credits goes to the original maker of this video.