I've been using this mod with a couple of friends, and we are looking into making an adventure map using this mod... However, whenever I gen. terrain, it's on an island, and I cannot find out how to do a shop system without Bukkit or MCEdit, which annoys me. Might be the wrong place to post this, but also, CustomNPCs has an entity ID conflict with this whenever I install both at the same time... I'm going to try forcing CustomNPCs to load after and see if it makes any differences, but I doubt it, thus I probably won't have a way to make a shop system. So... Any suggestions? Thanks in advance! Once again, if this is in the wrong place to post it, I'm sorry in advance.
Try installing IDResolver, but everyone on the server has to have the same config as the servers item and block IDs.
OK, so I travelled into Vethea, but I don't know how to get back to the overworld, I don't know what I'm supposed to be doing in Vethea and I have no idea how to survive properly in Vethea. Can someone give me a 'run-down' of Vethea for me.
There are NPC's in Vethea, right-clicking them will make them say something, and right-clicking them a second time will make them disappear and you will obtain templates and/or lumps, which you can craft into Vethean items at an infusion table. I got stuck in Vethea, though, because the portal back deactivates when you walk through. The best thing to do is to enable keepInventory and /kill.
I hope this helped!
Yea... strangly enough, I too can't hear any new mob sounds, and I too am using the FTB pack for Diving RPG... I know that the music and sounds exist... I looked inside the jar file, and found them. I just can't hear them ingame.
Anyhow, here are the mods the FTB Divine RPG pack comes with.
PvP is like sex. When both parties are willing, it can be a very enjoyable experience. However, when one party is not, it is bound to ruin someone's day.
I am, to say the least, impressed that nobody has asked for when the update is coming, well done guys, though still, I hoped I already had a week off after the first day... guess not still, rules are rules!
For every single time when people are asking when or will you update to 1.5, I, and Holo, will stop coding DivineRPG for 1 day.
Thou have been warned!
So, how about Tale of Kingdoms at least? Are you working on that?
The Meaning of Life, the Universe, and Everything.
Join Date:
5/3/2011
Posts:
55
Member Details
I recently started a private server with my freinds. We've been playing a for a few days perfectly fine. When I recently tried to boot up the server and I came up with an error. I know it has something to do with the world, as I tried making a new world and it worked. I would really like to be able to use my old world tho. http://pastebin.com/TurZHaRH
If anyone could supply a fix I would love you forever.
I recently started a private server with my freinds. We've been playing a for a few days perfectly fine. When I recently tried to boot up the server and I came up with an error. I know it has something to do with the world, as I tried making a new world and it worked. I would really like to be able to use my old world tho. http://pastebin.com/TurZHaRH
If anyone could supply a fix I would love you forever.
Looks like it never even got to loading DivineRPG so try redownloading forge. (Make sure you get 6.6.1.527)
was wondering if i could get a little help, recently got to arcana some how my portal in arcana broke or something or is still there and my over world portal broke idk which one it is but basically i can not get back into arcana was wondering if there is anything i can do to get back iv tried remaking the portal many times but nothing
was wondering if i could get a little help, recently got to arcana some how my portal in arcana broke or something or is still there and my over world portal broke idk which one it is but basically i can not get back into arcana was wondering if there is anything i can do to get back iv tried remaking the portal many times but nothing
I found the problem! It was the IntegratedSoundpacks litemod! When I disabled it, I could start hearing weapon sound effects, mobs, and all sorts of other things!
Rollback Post to RevisionRollBack
Quote from Rezdude »
PvP is like sex. When both parties are willing, it can be a very enjoyable experience. However, when one party is not, it is bound to ruin someone's day.
if i have a portal in over world and say it spawns my arcana portalk half in a wall can i remake in arcana and it will send me back out to same overworld portal or would it create a new one.
How do you install the mod? Can somemone please help me? I am used to using skydaz installers but i dont know how to install it this way.
Skydaz makes it simple. Installing a mod from his (I'm assuming it's a guy anyways) site will install the mod loader from you. So, what I did was downloaded a simple mod called Ellian Detector (it detects minerals like Iron and Diamond for you). And when you install that using a skydaz installer, it installs forge for you (which is needed to run some mods like DivineRPG and Tale of Kingdoms (some use ModLoader too, but I like Forge)).
Once you have that done, you can go ahead and delete that mod (if you don't want it) from the mods folder. And any time you want a new mod that uses Forge, just throw it in the mods folder (or sometimes the coremods folder for stuff like NotEnoughItems and such) and the mods should work, that is if they're supported by the version of minecraft that you're using.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 15-3-13 20:54
Description: Exception in server tick loop
java.lang.NoSuchFieldError: tripleDanger
at xolova.blued00r.divinerpg.entities.mobs.EntityEnderTriplets.a(EntityEnderTriplets.java:269)
at md.a(EntityLiving.java:1111)
at qj.a(SourceFile:45)
at qd.a(SourceFile:328)
at qx.q(EntityPlayer.java:1323)
at iv.a(NetServerHandler.java:843)
at dp.a(SourceFile:36)
at cg.b(TcpConnection.java:458)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at ht.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at ho.r(DedicatedServer.java:269)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 910260864 bytes (868 MB) / 1073348608 bytes (1023 MB) up to 1073348608 bytes (1023 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 2612 (146272 bytes; 0 MB) allocated, 2211 (123816 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.26a FML v4.7.32.553 Minecraft Forge 6.6.1.527 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft [BiblioCraft] (BiblioCraft[v1.1.0].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DivineRPG [DivineRPG] (DivineRPG-1.3.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.15.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 2 / 20; [iq['bigibas123'/137874, l='world', x=1,52, y=64,00, z=16,54], iq['JODUDE123'/295532, l='world', x=-43,42, y=67,66, z=60,33]]
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)
Skydaz makes it simple. Installing a mod from his (I'm assuming it's a guy anyways) site will install the mod loader from you. So, what I did was downloaded a simple mod called Ellian Detector (it detects minerals like Iron and Diamond for you). And when you install that using a skydaz installer, it installs forge for you (which is needed to run some mods like DivineRPG and Tale of Kingdoms (some use ModLoader too, but I like Forge)).
Once you have that done, you can go ahead and delete that mod (if you don't want it) from the mods folder. And any time you want a new mod that uses Forge, just throw it in the mods folder (or sometimes the coremods folder for stuff like NotEnoughItems and such) and the mods should work, that is if they're supported by the version of minecraft that you're using.
Hope that helps!
He hasnt made a installer for divine rpg 1.3 yet so i was wondering how you install it with winrar
Try installing IDResolver, but everyone on the server has to have the same config as the servers item and block IDs.
I don't think ID Resolver does entities.
Developer for the new and improved DivineRPG.
I hope this helped!
Anyhow, here are the mods the FTB Divine RPG pack comes with.
Forge
Code Chicken Core
Not Enough Items
DivineRPG
Damage Indicators
InvTweaks
Voxelmods
liteLoader
intergratedSoundPacks
Would any of these particular mods cause the sounds to not play?
So, how about Tale of Kingdoms at least? Are you working on that?
http://pastebin.com/TurZHaRH
If anyone could supply a fix I would love you forever.
Not to mention off topic...
Anyway I like parties! XD.
Developer for the new and improved DivineRPG.
Looks like it never even got to loading DivineRPG so try redownloading forge. (Make sure you get 6.6.1.527)
Developer for the new and improved DivineRPG.
So the portal wont light?
Welcome to the forums.
Developer for the new and improved DivineRPG.
yes it wont light, i have even tried moving really far away from where i made last portal and tried making new one but that didnt work either
The best option would to get the portal (the actual portal) from cheats.
Developer for the new and improved DivineRPG.
Skydaz makes it simple. Installing a mod from his (I'm assuming it's a guy anyways) site will install the mod loader from you. So, what I did was downloaded a simple mod called Ellian Detector (it detects minerals like Iron and Diamond for you). And when you install that using a skydaz installer, it installs forge for you (which is needed to run some mods like DivineRPG and Tale of Kingdoms (some use ModLoader too, but I like Forge)).
Once you have that done, you can go ahead and delete that mod (if you don't want it) from the mods folder. And any time you want a new mod that uses Forge, just throw it in the mods folder (or sometimes the coremods folder for stuff like NotEnoughItems and such) and the mods should work, that is if they're supported by the version of minecraft that you're using.
Hope that helps!
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 15-3-13 20:54
Description: Exception in server tick loop
java.lang.NoSuchFieldError: tripleDanger
at xolova.blued00r.divinerpg.entities.mobs.EntityEnderTriplets.a(EntityEnderTriplets.java:269)
at md.a(EntityLiving.java:1111)
at qj.a(SourceFile:45)
at qd.a(SourceFile:328)
at qx.q(EntityPlayer.java:1323)
at iv.a(NetServerHandler.java:843)
at dp.a(SourceFile:36)
at cg.b(TcpConnection.java:458)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at ht.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at ho.r(DedicatedServer.java:269)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 910260864 bytes (868 MB) / 1073348608 bytes (1023 MB) up to 1073348608 bytes (1023 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 2612 (146272 bytes; 0 MB) allocated, 2211 (123816 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.26a FML v4.7.32.553 Minecraft Forge 6.6.1.527 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft [BiblioCraft] (BiblioCraft[v1.1.0].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DivineRPG [DivineRPG] (DivineRPG-1.3.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.15.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 2 / 20; [iq['bigibas123'/137874, l='world', x=1,52, y=64,00, z=16,54], iq['JODUDE123'/295532, l='world', x=-43,42, y=67,66, z=60,33]]
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)