I thought I would chime in here and let you know that I have a private server running 182 mods and since installing your fix a couple days ago (both client and server-side), I have not had a single problem with it. It's working great.
Thank you for letting us know Good to hear. I did some extensive testing after making the fix. I tried to check every possible scenario that would cause any issues, I couldn't get it to crash or give any errors. Even checked auto-generated village barrels to see if they would cause any issues, none found. Keep in mind though I run Windows 7 Ultimate 64 bit alongside Java 7 64 bit. My servers I run these mods on are OpenBSD, CentOS & FreeBSD on rack servers.
Rollback Post to RevisionRollBack
There is a spell-check built in most browsers, why don't people use it?!
Take note that it is not "build-ready". Since I don't have any idea how to make multiple projects/mod files work with each other (hey now, I am not a professional coder), I just use a build.gradle file with a lot of exclude lines to compile it into separate .jars.
pls don't hurt me because of the crappy coding ._.
I'm a professional coder, and Forge's Gradle stuff baffles *me*.
I'm testing it now on a resonant rise lite pack to see how it works. I also have a server so if it works out on my client, I will install it on my server as well to see what happens. fingers crossed!
ok so ive created a survival world after checking the bugs were fixed in creative so not quite ready to start brewing but can i ask does any one know if growthcraft is compatable with other mods rices, grapes and hops i such as pams harvestcraft and psychadelicraft?
Not by default, but you can use MineTweaker to merge/mirror the ore dictionary entries so Growthcraft stuff will work in Pam's recipes.
I'm delighted that we have a fix for the fluid registry thing. Thanks, shortybsd! (And what happened to the 'thank' button, anyway? I can't find it anymore).
Next question: are you or someone taking over Growthcraft maintenance and development?
Not by default, but you can use MineTweaker to merge/mirror the ore dictionary entries so Growthcraft stuff will work in Pam's recipes.
I'm delighted that we have a fix for the fluid registry thing. Thanks, shortybsd! (And what happened to the 'thank' button, anyway? I can't find it anymore).
Next question: are you or someone taking over Growthcraft maintenance and development?
You're very welcome and I am glad I could be of some help. He isn't passing it down to anyone far as I know. I seen some guys that were wanting to add a bunch of cool things. Source was only posted so one of us could write a fix so it is fully working in the newer forge builds. If anyone were to get rights I would like to see how GrothHammerPick does with it. I would offer to take over the project but due to work and working at home I wouldn't have the time. Also you probably wouldn't want me on the project no matter the content I added as I would never port it to MC 1.8.x lol I am sticking with 1.7.10.
As for a thank button, the like button works good even commenting shows great respect and is much appreciated.
Rollback Post to RevisionRollBack
There is a spell-check built in most browsers, why don't people use it?!
Take note that it is not "build-ready". Since I don't have any idea how to make multiple projects/mod files work with each other (hey now, I am not a professional coder), I just use a build.gradle file with a lot of exclude lines to compile it into separate .jars.
pls don't hurt me because of the crappy coding ._.
Many thanks for this as I was able to throw together a fix for the community for you. I could show you how to build your project where you can compile each mod separate in a single instance of Eclipse/IntelliJ IDEA. It will require a totally new wave of programming. No such thing as crappy coding, different style is more the term Only suggestion is always go extensive with debugging, which is never a bad thing. Most mod dev's I ran across always lack debugging or checking to make sure a variable exists before calling on it. A common mistake is calling a variable that either changed or was never set, in which no if checks were made before assuming it exists, hence the null pointer exception.
Rollback Post to RevisionRollBack
There is a spell-check built in most browsers, why don't people use it?!
There's a real subtle spelling difference between Harvestcraft grapes and Growthcraft grapes in the ore dictionary, as I recall. I only tried it one way, getting Growthcraft rice & grapes to work in HC recipes, because I prefer GC rice-growing and grape vines. It's likely that Growthcraft's special processes (brewing, fermenting, etc) are hard-coded to look for only GC crops.
I know nothing about psychedelicraft, so I can't help you there.
Any chance of also adding a fix for mobs trying to path over bamboo fences? My pastures look like somebody tripped with an armload of bouncy balls...
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Just wanted to drop a big ol' thank you at Shortybsd for fixing Growthcraft. I was just about to start playing around with it when I right-clicked a barrel and crashed to desktop. Good news for me, the fix was already out!
Hey I haven't seen this anywhere else but how are you supposed to pipe the bonemeal out of the brew kettle if it can only be extracted from the bottom (since that's where the heat source needs to be)? I'm trying to automate my brewery and this is the only thing standing in the way.
"I don't have any interest in Minecraft at the moment (blame the
influx of new games such as Witcher 3). So I'm giving rights to the
community to see what's best for the mod while I'm out."
So, the mod certainly isn't under new management, but it also certainly seems that permission to edit extends past just this one fix. Compatibility, bugfxes, tweaks and improvements should fall in the "what's best for the mod" category.
ONe more thing, what version of forge do you guys use? My version is release 1.7.10-Forge10.13.3.1403-1.7.10 and whenever I right click a barrel, it crashes
ONe more thing, what version of forge do you guys use? My version is release 1.7.10-Forge10.13.3.1403-1.7.10 and whenever I right click a barrel, it crashes
Oh yeah, that's because the version of Growthcraft Cellar in the downloads uses an older fluid implementation (which you don't have to worry about).
Virus scan log for the file from 55 different anti-virus software
I take no claims/credit in this mod other than providing the community a temporary fix. Many thanks to Gwafu for providing the source where we can fix this. Sorry for being late for a fix, I have been working crazy hours and just got the flu Please note this was only tested with forge 1428. If you have any problems with this fix, please let me know and I'll try to address it asap.
ONe more thing, what version of forge do you guys use? My version is release 1.7.10-Forge10.13.3.1403-1.7.10 and whenever I right click a barrel, it crashes
Apparently you haven't taken 1 minute to go back to the last few pages on this thread.
If anyone can help, i have a lil problem. I put the growthcraft into my mods folder, but when i load minecraft it says it is not in. Anyone know this?
The .zip you downloaded is actually full of other .zips, and you put those in your mods folder. You don't use the downloaded file straight. I'd say ninja'd, but apparently I don't require much ninjutsu...
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
"I don't have any interest in Minecraft at the moment (blame the
influx of new games such as Witcher 3). So I'm giving rights to the
community to see what's best for the mod while I'm out."
So, the mod certainly isn't under new management, but it also certainly seems that permission to edit extends past just this one fix. Compatibility, bugfxes, tweaks and improvements should fall in the "what's best for the mod" category.
wait, so. the community is allowed to try to update the mod the the latest version and add in what they think is best for the mod?
Thank you for letting us know Good to hear. I did some extensive testing after making the fix. I tried to check every possible scenario that would cause any issues, I couldn't get it to crash or give any errors. Even checked auto-generated village barrels to see if they would cause any issues, none found. Keep in mind though I run Windows 7 Ultimate 64 bit alongside Java 7 64 bit. My servers I run these mods on are OpenBSD, CentOS & FreeBSD on rack servers.
There is a spell-check built in most browsers, why don't people use it?!
I'm a professional coder, and Forge's Gradle stuff baffles *me*.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
I'm testing it now on a resonant rise lite pack to see how it works. I also have a server so if it works out on my client, I will install it on my server as well to see what happens. fingers crossed!
Not by default, but you can use MineTweaker to merge/mirror the ore dictionary entries so Growthcraft stuff will work in Pam's recipes.
I'm delighted that we have a fix for the fluid registry thing. Thanks, shortybsd! (And what happened to the 'thank' button, anyway? I can't find it anymore).
Next question: are you or someone taking over Growthcraft maintenance and development?
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
You're very welcome and I am glad I could be of some help. He isn't passing it down to anyone far as I know. I seen some guys that were wanting to add a bunch of cool things. Source was only posted so one of us could write a fix so it is fully working in the newer forge builds. If anyone were to get rights I would like to see how GrothHammerPick does with it. I would offer to take over the project but due to work and working at home I wouldn't have the time. Also you probably wouldn't want me on the project no matter the content I added as I would never port it to MC 1.8.x lol I am sticking with 1.7.10.
As for a thank button, the like button works good even commenting shows great respect and is much appreciated.
There is a spell-check built in most browsers, why don't people use it?!
Many thanks for this as I was able to throw together a fix for the community for you. I could show you how to build your project where you can compile each mod separate in a single instance of Eclipse/IntelliJ IDEA. It will require a totally new wave of programming. No such thing as crappy coding, different style is more the term Only suggestion is always go extensive with debugging, which is never a bad thing. Most mod dev's I ran across always lack debugging or checking to make sure a variable exists before calling on it. A common mistake is calling a variable that either changed or was never set, in which no if checks were made before assuming it exists, hence the null pointer exception.
There is a spell-check built in most browsers, why don't people use it?!
There's a real subtle spelling difference between Harvestcraft grapes and Growthcraft grapes in the ore dictionary, as I recall. I only tried it one way, getting Growthcraft rice & grapes to work in HC recipes, because I prefer GC rice-growing and grape vines. It's likely that Growthcraft's special processes (brewing, fermenting, etc) are hard-coded to look for only GC crops.
I know nothing about psychedelicraft, so I can't help you there.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Any chance of also adding a fix for mobs trying to path over bamboo fences? My pastures look like somebody tripped with an armload of bouncy balls...
Just wanted to drop a big ol' thank you at Shortybsd for fixing Growthcraft. I was just about to start playing around with it when I right-clicked a barrel and crashed to desktop. Good news for me, the fix was already out!
++Rep OG Shortybsd
lol
Hey I haven't seen this anywhere else but how are you supposed to pipe the bonemeal out of the brew kettle if it can only be extracted from the bottom (since that's where the heat source needs to be)? I'm trying to automate my brewery and this is the only thing standing in the way.
if minor fixes are possible now that the mod is under new management, how about making apple saplings a valid fuel and apple blocks walk-able?
Gwafu said a few pages back...
"I don't have any interest in Minecraft at the moment (blame the
influx of new games such as Witcher 3). So I'm giving rights to the
community to see what's best for the mod while I'm out."
So, the mod certainly isn't under new management, but it also certainly seems that permission to edit extends past just this one fix. Compatibility, bugfxes, tweaks and improvements should fall in the "what's best for the mod" category.
If anyone can help, i have a lil problem. I put the growthcraft into my mods folder, but when i load minecraft it says it is not in. Anyone know this?
You have to take the .jar files out of the zip folder.
Thanks! sorry for being a noob...
ONe more thing, what version of forge do you guys use? My version is release 1.7.10-Forge10.13.3.1403-1.7.10 and whenever I right click a barrel, it crashes
Oh yeah, that's because the version of Growthcraft Cellar in the downloads uses an older fluid implementation (which you don't have to worry about).
There's a fix here:
Apparently you haven't taken 1 minute to go back to the last few pages on this thread.
It has been addressed and resolved.
The .zip you downloaded is actually full of other .zips, and you put those in your mods folder. You don't use the downloaded file straight.I'd say ninja'd, but apparently I don't require much ninjutsu...wait, so. the community is allowed to try to update the mod the the latest version and add in what they think is best for the mod?