This is a really cool mod, too bad you won't make it forge compatable. Sucks that jerks like that ruined it for everyone else, not like you can exlcude just them from downloading it, so I understand
This mod is EPIC! I've never seen such an amazing mod. WHO CARES if it is not forge compatible. It still is awesome. I even switched from forge to modloader just to get this mod.
does this mod work in these mod?
minecraft forge (but i still have modloader and i find no problem with that)
backpack
herobrine
zan minimap
spawner gui
sign advance gui
optifine
some fihgu's command list
when i tried install this mod (and millenair in same time) i just got black screen, and because i forget to backup i need to reinstall all of those mod.
any solution?
Look, I love this mod, and while I'd like it if you would port it over to Forge, it's your choice. The only thing is, I have a mod called 1biome, and it allows the whole world to be one giant biome. It works by selecting 1biome as the type and then writing the biome # as the seed. If you could add this in I would be eternally grateful; your Fungi Forest biome is by far the best thing ever to happen to this game and I'd really appreciate if I could have a never ending one.
I don't say the word you hate, i just imagine your mod combined with ForgottenNature .. Millenaire .. MoCreatures .. it's a pity ..
I am thinking of Minecraft community and the idea of community as itself .. Mojang let's us do all these fantastic mods, that's what we all can be thankful for. So why do we give restrictions to ourselves .. it's a shame.
And i'm free enough to say what i'm thinking. We all are and should always stay.
this is great! have you looked into making a bukkit-compatible version that doesn't include the biomes that add new blocks but includes all the rest? That would be great for servers that dislike the default terrain.
how did the creator come up with so many biomes. that is so crazy.
Well, a lot of inspiration came from ExtraBiomes XL, but I've always wanted to see more biomes in Minecraft, even before using EBXL and working on it as well. Some biomes were inspired by Terraria, like the Mystic Grove, Ominous Woods, and Tropical Rainforest.
Some biomes were suggested by fans, like the Chaparral. I tried to add as many realistic biomes as I could, while adding some fantasy ones that would make sense. A lot of biomes are also from my old add-on to ExtraBiomes XL that was called ExtraBiomes RPG, but redone to look a lot nicer and more realistic.
So confused on the hate I read here... Anyways, I've downloaded and Imna use this now. It irks me that I have to restart my castle again, but I want it in one of these biomes. ^^ Just not sure where yet. Anyways, Fantastic work, friend. Just Fantastic.
So confused on the hate I read here... Anyways, I've downloaded and Imna use this now. It irks me that I have to restart my castle again, but I want it in one of these biomes. ^^ Just not sure where yet. Anyways, Fantastic work, friend. Just Fantastic.
Your castle would look great inn a highlands biome imo.
Your castle would look great inn a highlands biome imo.
Highlands you say? Hmm *goes to look at the picture of the Highlands* Hm, Maybe, but, I'm thinking a snow area actually, I love snow biomes. Where I'm building it now I actually found a nice Snow Plains, flat and snowy, perfect for building. But, Highlands could work, but now with my current Manor-style though.
Edit: One more thing, How long after 1.4.5 is released will this be updated to it? Because, thats about the only chance I have of having this all come together, cause I'm having trouble finding a viable 1.4.2 Modloader, so I'mna just wait, just wondering how long thats actually gonna be.
Is this compatible with forge? i couldnt find anything anywhere about it. Does it conflict with forgotten nature?
Its not compatible with Forge. The Modder is used to Modloader and not Forge, but was considering it, but then some jack-offs decided to be pains and now he doesnt want to. But, he is open to someone else making it Forge-Compatible. If I knew anything about Forge, modloader or modding in general I'd do it, but alas, I know nothing.
I've decided to just wait until 1.4.5 comes out next week, rather than updating to 1.4.4. Sorry for the delay!
But that's a bug fix and isn't a required update...
Edit: Thought I'd chip in with the "Forge VS ModLoader" stuff. Forge is one big failure. It crashes a lot and for some reason refuses to work AT ALL on my Minecraft. I get to the title screen, click on a button, and MINECRAFT HAS CRASHED appears in my face. So Forge? No thanks.
I wouldve donated it looks so awesome, but it doesnt worrk with my forge, which never crashes *robbie* and never gives me any issues. I sure hope someone can make a port for it. I know lua but nothing else lol
*EDIT*
Okay, i read around page 50, and im torn in half. I know how you feel, being insulted like that for no reason, but boycotting due to 3 people isnt being friendly to the rest of the people that support you. i dont know which side to take!
This mod rocks! Your awesome!
minecraft forge (but i still have modloader and i find no problem with that)
backpack
herobrine
zan minimap
spawner gui
sign advance gui
optifine
some fihgu's command list
when i tried install this mod (and millenair in same time) i just got black screen, and because i forget to backup i need to reinstall all of those mod.
any solution?
I am thinking of Minecraft community and the idea of community as itself .. Mojang let's us do all these fantastic mods, that's what we all can be thankful for. So why do we give restrictions to ourselves .. it's a shame.
And i'm free enough to say what i'm thinking. We all are and should always stay.
You should too! Find it here; http://www.minecraftforum.net/topic/1648718-slime-blocksnew-method-of-trapping-mobs/
Well, a lot of inspiration came from ExtraBiomes XL, but I've always wanted to see more biomes in Minecraft, even before using EBXL and working on it as well. Some biomes were inspired by Terraria, like the Mystic Grove, Ominous Woods, and Tropical Rainforest.
Some biomes were suggested by fans, like the Chaparral. I tried to add as many realistic biomes as I could, while adding some fantasy ones that would make sense. A lot of biomes are also from my old add-on to ExtraBiomes XL that was called ExtraBiomes RPG, but redone to look a lot nicer and more realistic.
Your castle would look great inn a highlands biome imo.
Edit: One more thing, How long after 1.4.5 is released will this be updated to it? Because, thats about the only chance I have of having this all come together, cause I'm having trouble finding a viable 1.4.2 Modloader, so I'mna just wait, just wondering how long thats actually gonna be.
Its not compatible with Forge. The Modder is used to Modloader and not Forge, but was considering it, but then some jack-offs decided to be pains and now he doesnt want to. But, he is open to someone else making it Forge-Compatible. If I knew anything about Forge, modloader or modding in general I'd do it, but alas, I know nothing.
But that's a bug fix and isn't a required update...
Edit: Thought I'd chip in with the "Forge VS ModLoader" stuff. Forge is one big failure. It crashes a lot and for some reason refuses to work AT ALL on my Minecraft. I get to the title screen, click on a button, and MINECRAFT HAS CRASHED appears in my face. So Forge? No thanks.
You should too! Find it here; http://www.minecraftforum.net/topic/1648718-slime-blocksnew-method-of-trapping-mobs/
No updates are required technically. 1.4.5 is an official update though, not a snapshot or pre-release, so I'll have to update for it.
Shoot... Oh well! This mod looks awesome, so I can't wait for it to be updated!
You should too! Find it here; http://www.minecraftforum.net/topic/1648718-slime-blocksnew-method-of-trapping-mobs/
*EDIT*
Okay, i read around page 50, and im torn in half. I know how you feel, being insulted like that for no reason, but boycotting due to 3 people isnt being friendly to the rest of the people that support you. i dont know which side to take!