I'd suggest putting the information about why you're not going to add Forge compatibility on the main post, instead of saying that you aren't. One question is likely to be followed by the other. (I'm not actually asking to know right now since I just read this page, but more people will come asking and it will cut down on unnecessary posts. Why do people use Forge anyways?)
EDIT: Never mind, answered that one too. Lazy modders...
I'm reluctant to ask, since I don't believe you're willing to provide it, but I'm having a few issues with getting the fix to work. It would help to have the sources, so would you be willing to send them to me?
Hey there. You should have an option for the alternating sky thingy. A lot of people may not like the "dead" sky in the deadlands and some may will, so it's good to have it in the options.
Also, make the sky changing take a bit of time, not instant, so it looks more realistic, you know.
I just made a little sketch in Creative Mode of the Ruins Biome already suggested by some:
It would be awesome if something similar to this could be done... I don't know if it's possible.
I think this would be a great idea for a whole new mod! More ruins, dungeons & towns. If Biomes O'Plenty adds more exploration (which it does wonderfully) a mod like this would expand it even more.
It'll give a great sense of wonder to the world. What's around that corner? Those stones sticking up in the distance...is that...a temple? I gotta go look!
It would be an awesome mod!
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"The designer knows he has achieved perfection not when there is nothing left to add but when there is nothing left to take away" - Antoine de Saint-Exupery
Show off your seed! (no not that seed!). Put your username into the seed field and see what you can get.
Mine: RooksGambit99
World Type: No Parasite
Starts you right in front of a coastal village on the outskirts of a mushroom forest (full disclosure - ran into end of world bug while exploring a long ways away...not sure if that experience is shared).
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"The designer knows he has achieved perfection not when there is nothing left to add but when there is nothing left to take away" - Antoine de Saint-Exupery
No. Tumblr is for teenage girls and people who find stupid stuff funny.
I'd have to disagree with that. Although a majority of the tumblr community is awful the actual blogging itself is nice and simple. Plus it doesn't hurt to have your blog posts automatically be searchable on tumblr, so its free exposure.
But then again, you never wanted this to be popular or big. Which is unfortunate, with a little more support for the community this would be a fantastic mod, and probably the best biome mod yet.
I'd have to disagree with that. Although a majority of the tumblr community is awful the actual blogging itself is nice and simple. Plus it doesn't hurt to have your blog posts automatically be searchable on tumblr, so its free exposure.
But then again, you never wanted this to be popular or big. Which is unfortunate, with a little more support for the community this would be a fantastic mod, and probably the best biome mod yet.
IF that's true then I think he failed at that lol. I read about this mod in PC Gamer and it's also been featured on Gamespy and a bunch of other sites
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"The designer knows he has achieved perfection not when there is nothing left to add but when there is nothing left to take away" - Antoine de Saint-Exupery
I registered just to tell you this mod is absolutely AMAZING. I love how you managed to put so much variety into such a huge amount of biomes. Origin Valley's a nice touch. I wish vanilla Minecraft had half of this stuff. Seriously, great job here. I also like the little details like the fallen logs in the forest.
One thing I'd like to request for your consideration - some sort of archipelago 'biome'? It's not exactly a biome, but it'd be cool to have a bunch of little islands out in the middle of a huge swath of water.
Also, could you consider putting notes about which biomes wolves will spawn in?
I have a problem. When I got the mod, I looked around for some new biomes on creative, but I couldent find any. I generated multiple worlds and still dident find new biomes. in the creative menu, the items that are added in the mod are there, and I can place them, but no new biomes. Plz help!
TDWP i just want to say that this mod is AMAZING! Thanks tenfold for sharing! don't let people who cant read an OP or want to make silly suggestions discourage you! : D.
and maybe you already know, or aren't interested,, but this mod doesn't conflict with BTW! (haven't tested enough to say they are compatible, but they don't overwrite the same base classes) i can't wait to test further and then biuld grim soul forged steel factories on that quagmires : D
don't let people who cant read an OP or want to make silly suggestions discourage you! : D.
Kind of hard to not be discouraged when people are calling me lazy and blind for not using Forge. I work non-stop on this for 2 weeks, and all I get are complaints about Forge and other [profanity="[profanity="shit"]"] that I can't control.
Also, I was aware that this was compatible with Better Than Wolves, as someone else posted that it was a few days ago.
I have a question for the moder. I found this mod late at night. So im going to install it tomorrow, but I was wondering if this mod is compatible with extra biomes xl? Because I have a concern that if they are then it will just spam the world with the adjacent biomes. (or what i like to call them, doppelganger biomes.) :/ Or will it act like an add on. More biome diversity = happy evilpie.
Kind of hard to not be discouraged when people are calling me lazy and blind for not using Forge. I work non-stop on this for 2 weeks, and all I get are complaints about Forge and other [profanity="[profanity="[profanity="shit"]"]"] that I can't control..
yeah i recently saw that post and was quite facepalm, is not like all the time you gain for not meddling with forge haven't been used on stuff like you know, developing the mod or trying to fix those nasty bugs.
but try to ignore them, we are in the MCF after all, you will have people speaking out of their asses all the time.
Do I have your permission to post the personal fixes for forge that I'm currently using? I won't be using any sort of ad website or otherwise, and the fix would be posted in this thread.
Can you post the forge fix, please?
I want to run EBXL AND this mod as well. Do you know if the forge fix causes any problems with EBXL?
I'm using MagicLauncher too. Are you aware of any compatibility issues?
EDIT: Never mind, answered that one too. Lazy modders...
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
1) No
2) I can't control that. It's just how Minecraft does it.
3) There is one...? What's with people not being able to read?
I think this would be a great idea for a whole new mod! More ruins, dungeons & towns. If Biomes O'Plenty adds more exploration (which it does wonderfully) a mod like this would expand it even more.
It'll give a great sense of wonder to the world. What's around that corner? Those stones sticking up in the distance...is that...a temple? I gotta go look!
It would be an awesome mod!
Mine: RooksGambit99
World Type: No Parasite
Starts you right in front of a coastal village on the outskirts of a mushroom forest (full disclosure - ran into end of world bug while exploring a long ways away...not sure if that experience is shared).
I'd have to disagree with that. Although a majority of the tumblr community is awful the actual blogging itself is nice and simple. Plus it doesn't hurt to have your blog posts automatically be searchable on tumblr, so its free exposure.
But then again, you never wanted this to be popular or big. Which is unfortunate, with a little more support for the community this would be a fantastic mod, and probably the best biome mod yet.
IF that's true then I think he failed at that lol. I read about this mod in PC Gamer and it's also been featured on Gamespy and a bunch of other sites
edit: Nvm its not for that long
One thing I'd like to request for your consideration - some sort of archipelago 'biome'? It's not exactly a biome, but it'd be cool to have a bunch of little islands out in the middle of a huge swath of water.
Also, could you consider putting notes about which biomes wolves will spawn in?
Click the egg!
Considering TDWP_FTW made ExtraBiomesRPG, I would expect some similarities.
and maybe you already know, or aren't interested,, but this mod doesn't conflict with BTW! (haven't tested enough to say they are compatible, but they don't overwrite the same base classes) i can't wait to test further and then biuld grim soul forged steel factories on that quagmires : D
Kind of hard to not be discouraged when people are calling me lazy and blind for not using Forge. I work non-stop on this for 2 weeks, and all I get are complaints about Forge and other [profanity="[profanity="shit"]"] that I can't control.
Also, I was aware that this was compatible with Better Than Wolves, as someone else posted that it was a few days ago.
yeah i recently saw that post and was quite facepalm, is not like all the time you gain for not meddling with forge haven't been used on stuff like you know, developing the mod or trying to fix those nasty bugs.
but try to ignore them, we are in the MCF after all, you will have people speaking out of their asses all the time.
Can you post the forge fix, please?
I want to run EBXL AND this mod as well. Do you know if the forge fix causes any problems with EBXL?
I'm using MagicLauncher too. Are you aware of any compatibility issues?