Yes, some of the larger trees can cause quit a bit of lag.
I'm not entirely sure what you mean by Twilight Forest combining it. Do you mean that the Twilight Forest biomes are generating in Large Biomes+? Or that biomes from my mod are generating in the Twilight Forest?
As for the biome IDs, I had fixed that in the previous update, so you'll have to delete your config file for Biomes O' Plenty and let it create a new one.
Err for some reason mud brick is ignoring the ID I set it to, its trying to load up mud brick as ID 4095 instead of 2003(The ID I set it to), which is making it conflict with IC2.
Works great with many other Forge mods I have loaded... no issues at all.
One thing I did notice, Mo Creatures only spawn in Boimes that are like default... snow, basic forrest, plains... not in all biomes.
Plus, some of the biomes are small, so you get a TON of mobs... like snow... it get loaded with Wolves and Polar Bears.
Alright, bad news. I won't be able to have custom leaves work with Fast graphics. I copied exactly how vanilla leaves do it, yet it's still not working. It doesn't change the texture, and even in Fancy graphics, the block will act as opaque.
I still wonder why the mud brick's item ID is hardcoded, changing it in the config does nothing.
Not sure why. It's no different from any other item.
Anyway, new update will be up in a bit. The update will allow you to toggle which biomes you want to generate, as well as changing the biome size in the config file. The biomes only generate in the Default world type now (All mod-added world types have been removed), so if you want to play on an old world, and don't want any of the biomes generate, you can disable them completely in the config file.
I'll talk to ScottKillen about the fancy/fast leaves as well.
Not sure why. It's no different from any other item.
Anyway, new update will be up in a bit. The update will allow you to toggle which biomes you want to generate, as well as changing the biome size in the config file. The biomes only generate in the Default world type now (All mod-added world types have been removed), so if you want to play on an old world, and don't want any of the biomes generate, you can disable them completely in the config file.
I'll talk to ScottKillen about the fancy/fast leaves as well.
When I say that Twilight Forest generates with BoP, I mean, lets take the quagmire for instance, Canopy Trees (the really tall, rainforest-esque trees from TF) spawn in Quagmires. Seasonal Forests turn into vast plains with giant Twilight Oaks dotting them throughout, Canopy Trees also generate in many of the rainforest biomes and other biomes. We do get pure twilight forest biomes occasionally as well as pure BoP biomes, but more often than not, twilight forest infuses with BoP in the overworld.
I do like the changes you are making however in terms of configuration. We love the larger biomes, and there are biomes that we'd like to see more of!
It seems that changing biome ID's in the config file does nothing (yes I deleted my old one) since I have a problem where biomes from the Twilight Forest mod are using the same biome ID's as this mod which results in TF biomes generating in the overworld and overwriting BOP biomes
It seems that changing biome ID's in the config file does nothing (yes I deleted my old one) since I have a problem where biomes from the Twilight Forest mod are using the same biome ID's as this mod which results in TF biomes generating in the overworld and overwriting BOP biomes
Huh, it seems that gamax92 forgot to change the hardcoded IDs for biomes to the ones in the config file. Will be fixed for the next update, which I'll be releasing within the next hour or so.
Hey thanks so much for the help. I am really loving this mod!
Works perfectly in single player, but I am having a problem with my multiplayer server. Any help is appreciated.
Here is what I experience on my hamachi hosted server: Some biome effects are present, such as larger jungle trees, flat and treeless snowy areas, and larger mountainy areas. Also, on creative I can see the BOP items as options in my inventory. But this is where the effects stop. There are no other modded areas - seemingly nothing that draws on BOP-specific textures. Further, I cannot actually use the BOP items in my inventory - when I put them in my action bar and try, using them just shows the BOP object briefly before the object reverts to whatever was in that action bar slot previously (non-BOP item/object).
Does this make sense? It seems like I'm not actually using some parts, but I am others. Weird. And I am setting the level type.
Yes, some of the larger trees can cause quit a bit of lag.
I'm not entirely sure what you mean by Twilight Forest combining it. Do you mean that the Twilight Forest biomes are generating in Large Biomes+? Or that biomes from my mod are generating in the Twilight Forest?
As for the biome IDs, I had fixed that in the previous update, so you'll have to delete your config file for Biomes O' Plenty and let it create a new one.
You seem to be using an old ModLoader version of the mod.
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Also, I'm going to try to make it so you can toggle which biomes you want to generate for the next update.
Think I will be on here often? Haha no.
I would soooo love that.
One thing I did notice, Mo Creatures only spawn in Boimes that are like default... snow, basic forrest, plains... not in all biomes.
Plus, some of the biomes are small, so you get a TON of mobs... like snow... it get loaded with Wolves and Polar Bears.
Is that a Mo Creatures thing?
Read the post I quoted. It was on the page before this one.
Think I will be on here often? Haha no.
Not sure why. It's no different from any other item.
Anyway, new update will be up in a bit. The update will allow you to toggle which biomes you want to generate, as well as changing the biome size in the config file. The biomes only generate in the Default world type now (All mod-added world types have been removed), so if you want to play on an old world, and don't want any of the biomes generate, you can disable them completely in the config file.
I'll talk to ScottKillen about the fancy/fast leaves as well.
When I say that Twilight Forest generates with BoP, I mean, lets take the quagmire for instance, Canopy Trees (the really tall, rainforest-esque trees from TF) spawn in Quagmires. Seasonal Forests turn into vast plains with giant Twilight Oaks dotting them throughout, Canopy Trees also generate in many of the rainforest biomes and other biomes. We do get pure twilight forest biomes occasionally as well as pure BoP biomes, but more often than not, twilight forest infuses with BoP in the overworld.
I do like the changes you are making however in terms of configuration. We love the larger biomes, and there are biomes that we'd like to see more of!
Also, ScottKillen saved the day, once again!
Gonna add palm logs/wood (I meant to add it a while ago, but forgot), and the giant flowers, and then the update will be ready!
Yaaaay! Are you going to be looking into condensing IDs using metadata?
Now, if only hadn't gotten all into this EBXL world.. wonder if I can just install this with it and disable all the biomes from that mod.
Huh, it seems that gamax92 forgot to change the hardcoded IDs for biomes to the ones in the config file. Will be fixed for the next update, which I'll be releasing within the next hour or so.
In the future. It's something gamax will have to help me with, as I'll probably screw it up if I try to do it.
Works perfectly in single player, but I am having a problem with my multiplayer server. Any help is appreciated.
Here is what I experience on my hamachi hosted server: Some biome effects are present, such as larger jungle trees, flat and treeless snowy areas, and larger mountainy areas. Also, on creative I can see the BOP items as options in my inventory. But this is where the effects stop. There are no other modded areas - seemingly nothing that draws on BOP-specific textures. Further, I cannot actually use the BOP items in my inventory - when I put them in my action bar and try, using them just shows the BOP object briefly before the object reverts to whatever was in that action bar slot previously (non-BOP item/object).
Does this make sense? It seems like I'm not actually using some parts, but I am others. Weird. And I am setting the level type.
Thanks again!