One alternative to altering worldgen would be config options that don't remove poison ivy and quicksand, but just make them harmless -- poison ivy loses its contact attack, while quicksand acts like water except for being opaque.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Am i gonna get a virus on my phone from this mod and others? That is the ONE COMPLETE thing im afraid of getting from mod downloads.
As long as you stick to CurseForge you're pretty safe, I'd be wary of non-Curse download sites.
As long as you stick to CurseForge you're pretty safe, I'd be wary of non-Curse download sites.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/14/2015
Posts:
56
Location:
England
Member Details
Is there any sort of timeframe yet for when the 1.13 version will be released, now there's a version of Forge out for 1.13? Sorry don't mean to sound like I'm rushing developers in any way as I can only imagine how much work these things take - I'd just like to get an idea of whether to start a new world now in 1.12, or wait, or what - is there a changelog I can keep an eye on to see how it's progressing? Anyway sorry if I sound like a pain, I just love this mod - consider it very important if I'm creating a modded world! Cheers
Is there any sort of timeframe yet for when the 1.13 version will be released, now there's a version of Forge out for 1.13? Sorry don't mean to sound like I'm rushing developers in any way as I can only imagine how much work these things take - I'd just like to get an idea of whether to start a new world now in 1.12, or wait, or what - is there a changelog I can keep an eye on to see how it's progressing? Anyway sorry if I sound like a pain, I just love this mod - consider it very important if I'm creating a modded world! Cheers
If you want to start a new world and you don't want to start without mod X and mod X's highest released Minecraft version is Y but not yet Z, start a new world on Minecraft version Y. Please don't ask for an ETA for MC version Z, because you most likely won't get any and probably upset people as well.
If a release of an MC Z version of the mod were close and this mod was really that vital to your game, you most likely would have heard about it already.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
The example picture in the link shows me being in a Cherry Blossom Grove, but when looking at a map, it shows the foliage of the trees as green and not pink.
Question: is there a fix for see-through blocks? I've attached an image as an example. This not only happens in Lavender Fields, but a lot of other custom biomes with custom dirts as well. When i break the invisible dirtblock and replace it, it acts normally and I can see the custom dirt block.
I do not know if this is a texture pack issue (tbh it probably IS, and is not your fault), and therefore wouldnt happen with the vanilla MC texture pack.
If it is the custom texture pack i downloaded and it's not fully supported buy BoP, is there a way to change/fix the dirt blocks so they render, or get replaced with vanilla MC's dirt blocks, or no, i need a new texture pack? It would suck because i really love this texture pack, and this mod </3
I know you are very busy and I absolutely love this mod! However I do have one request:
is there a way to insert the terrariums for 1.7.10? It's just that I tried moving over to 1.12.2 and everything seems to go wrong for me there, so I just want to stay at 1.7.10.
I understand its a silly thing to ask especially since I am only one person, but its such a cool and unique idea to collect in minecraft!
I know you are very busy and I absolutely love this mod! However I do have one request:
is there a way to insert the terrariums for 1.7.10? It's just that I tried moving over to 1.12.2 and everything seems to go wrong for me there, so I just want to stay at 1.7.10.
I understand its a silly thing to ask especially since I am only one person, but its such a cool and unique idea to collect in minecraft!
For as far as I know, 1.7.10 is no longer supported. Not even for bug fixes. Sorry.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
I hope this doesn't count as "support", but I've noticed Biomes O'Plenty allows one to select which biomes will spawn strongholds in 1.7.10 (config/biomesoplenty/structures/strongholds.cfg). The biome list inside that file only contains key/value pairs for BOP biomes. Could it be extended to stop certain vanilla biomes from spawning those structures?
The Meaning of Life, the Universe, and Everything.
Join Date:
11/14/2015
Posts:
56
Location:
England
Member Details
Thank you for the update!!! Currently playing 1.14.4 with Forge beta and I'm so happy to have my favourite mod updated, thanks for all the hard work Also just created this world half expecting it not to work, and I've even spawned within visibility of a mystic grove biome - always had so much trouble finding these!! Talk about lucky. So happy, thanks to the wonderful creators of this
"Minecraft no longer allows users changing the level-type to non-Vanilla values. We have instead moved this to a config file. Also make sure you've tried deleting fml.toml and forge-client.toml in the /config/ folder."
Does someone know which config file he means? The server.toml in /config/biomesoplenty?
And does this means that the level-type in the server.properties has no effect, couse the server.toml starts the Biomes o Plenty World Generator?
Unfortunately the issues at github is closed, otherwise I asked there...
I need help to configure this Mod, when I create a world from the minecraft client I can select in the world: Biomes o Plenty, more medium, large, etc.
But in case I want for a server how am I supposed to choose the options?[/pre]
I need help to configure this Mod, when I create a world from the minecraft client I can select in the world: Biomes o Plenty, more medium, large, etc.
But in case I want for a server how am I supposed to choose the options?
here's what you need to change in the server.properties file,
level-type=BIOMESOP
normally it would say something like NORMAL or AMPLIFIED.
at least half of the content that was in 1.12 had been removed in the 1.13/1.14 transition. the problem I have is I, and I assume most people who used biomes o plenty didn't ask for that content to be removed in the first place. is their any chance those features could be brought back?
One alternative to altering worldgen would be config options that don't remove poison ivy and quicksand, but just make them harmless -- poison ivy loses its contact attack, while quicksand acts like water except for being opaque.
Is there a mapping system for BOP? Amidst defaults to the original Minecraft Seed...
on another not, I have searched high and low for Ocean Monuments and haven't found any...
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
Am i gonna get a virus on my phone from this mod and others? That is the ONE COMPLETE thing im afraid of getting from mod downloads.
This is only for the Java Edition of Minecraft so it wouldn't work on your phone's PE version.
As long as you stick to CurseForge you're pretty safe, I'd be wary of non-Curse download sites.
As long as you stick to CurseForge you're pretty safe, I'd be wary of non-Curse download sites.
Is there any sort of timeframe yet for when the 1.13 version will be released, now there's a version of Forge out for 1.13? Sorry don't mean to sound like I'm rushing developers in any way as I can only imagine how much work these things take - I'd just like to get an idea of whether to start a new world now in 1.12, or wait, or what - is there a changelog I can keep an eye on to see how it's progressing? Anyway sorry if I sound like a pain, I just love this mod - consider it very important if I'm creating a modded world! Cheers
If you want to start a new world and you don't want to start without mod X and mod X's highest released Minecraft version is Y but not yet Z, start a new world on Minecraft version Y. Please don't ask for an ETA for MC version Z, because you most likely won't get any and probably upset people as well.
If a release of an MC Z version of the mod were close and this mod was really that vital to your game, you most likely would have heard about it already.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
In 1.7.10, vanilla Minecraft maps do not properly fill in the colors of some of the biomes in this mod.
Example Picture
The example picture in the link shows me being in a Cherry Blossom Grove, but when looking at a map, it shows the foliage of the trees as green and not pink.
Anyone know of a fix or workaround?
Question: is there a fix for see-through blocks? I've attached an image as an example. This not only happens in Lavender Fields, but a lot of other custom biomes with custom dirts as well. When i break the invisible dirtblock and replace it, it acts normally and I can see the custom dirt block.
I do not know if this is a texture pack issue (tbh it probably IS, and is not your fault), and therefore wouldnt happen with the vanilla MC texture pack.
If it is the custom texture pack i downloaded and it's not fully supported buy BoP, is there a way to change/fix the dirt blocks so they render, or get replaced with vanilla MC's dirt blocks, or no, i need a new texture pack? It would suck because i really love this texture pack, and this mod </3
I know you are very busy and I absolutely love this mod! However I do have one request:
is there a way to insert the terrariums for 1.7.10? It's just that I tried moving over to 1.12.2 and everything seems to go wrong for me there, so I just want to stay at 1.7.10.
I understand its a silly thing to ask especially since I am only one person, but its such a cool and unique idea to collect in minecraft!
For as far as I know, 1.7.10 is no longer supported. Not even for bug fixes. Sorry.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
I hope this doesn't count as "support", but I've noticed Biomes O'Plenty allows one to select which biomes will spawn strongholds in 1.7.10 (config/biomesoplenty/structures/strongholds.cfg). The biome list inside that file only contains key/value pairs for BOP biomes. Could it be extended to stop certain vanilla biomes from spawning those structures?
Thank you for the update!!! Currently playing 1.14.4 with Forge beta and I'm so happy to have my favourite mod updated, thanks for all the hard work Also just created this world half expecting it not to work, and I've even spawned within visibility of a mystic grove biome - always had so much trouble finding these!! Talk about lucky. So happy, thanks to the wonderful creators of this
Hello, I have got the problem, every time I start a new World the level-type in the server.properties change from biomesoplenty to default.
Its a 1.14.4 Server, Forge is 1.14.4 - 28.0.83, BiomesOPlenty-1.14.4-9.0.0.251-universal, none mods (except BiomesOPlenty).
I have this Problem on my Nitrado Server and when I start a local server.
Does someone have an idea?
Edit: Ok, i found this here:https://github.com/Glitchfiend/BiomesOPlenty/issues/1460
"Minecraft no longer allows users changing the level-type to non-Vanilla values. We have instead moved this to a config file. Also make sure you've tried deleting fml.toml and forge-client.toml in the /config/ folder."
Does someone know which config file he means? The server.toml in /config/biomesoplenty?
And does this means that the level-type in the server.properties has no effect, couse the server.toml starts the Biomes o Plenty World Generator?
Unfortunately the issues at github is closed, otherwise I asked there...
Thanks a lot!
But in case I want for a server how am I supposed to choose the options?[/pre]
here's what you need to change in the server.properties file,
normally it would say something like NORMAL or AMPLIFIED.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
In Minecraft single player you can choose between, small, medium, long and extra large.
in the case of the config to server as or where you should choose for "long"[/pre]
P.D: Thanks for help ^^
Which exactly version of Forge and BoP?
at least half of the content that was in 1.12 had been removed in the 1.13/1.14 transition. the problem I have is I, and I assume most people who used biomes o plenty didn't ask for that content to be removed in the first place. is their any chance those features could be brought back?
Hello, question to 1.14.4 Server,
are the generator settings from https://biomesoplenty.fandom.com/wiki/Configuration in the server.properties still up to date, does they work with the alpha for 1.14.4?
Can I disable individual biomes from BoP at this time and how?
Thank you!