So I have a question, why does the 1.10.2 version do this?
I have tried BiomesOPlenty-1.10.2-5.0.0.2155-universal.jar and the 2 previous versions. I tried to go through the code and fix it, but it happens on both my server and single player. I have looked on google, though probably not the correct way, I cannot find anything about it.
I don't know I'm kinda at a loss right now, Maybe I broke it or something somehow.
Thanks in advance!
Edit: it does it all by itself with no other mods, but at the moment I am also using Decocraft, Bibliocraft, RTG, JourneyMap, MrCrayfish's Furniture mod, Geographicraft(Because I have too for RTG to work with Biomes O'Plenty), and optifine
The blue stuff only came up after I put it on the server, in single player it is all pink, no blue
So I have a question, why does the 1.10.2 version do this?
I have tried BiomesOPlenty-1.10.2-5.0.0.2155-universal.jar and the 2 previous versions. I tried to go through the code and fix it, but it happens on both my server and single player. I have looked on google, though probably not the correct way, I cannot find anything about it.
I don't know I'm kinda at a loss right now, Maybe I broke it or something somehow.
Thanks in advance!
Edit: it does it all by itself with no other mods, but at the moment I am also using Decocraft, Bibliocraft, RTG, JourneyMap, MrCrayfish's Furniture mod, Geographicraft(Because I have too for RTG to work with Biomes O'Plenty), and optifine
The blue stuff only came up after I put it on the server, in single player it is all pink, no blue
Looks like a missing block texture but its not. Maybe something got corrupted. Try deleting the mod and the config file for the mod, re download the mod and try again.
also, what texture pack is that that you are using?
I'm trying to use World Edit with BoP, but I can't do anything with BoP blocks because I don't know the ids. I've looked everywhere but I can't find anything. Does anyone know where I can get the ids or another way to use BoP blocks with World Edit?
Looks like a missing block texture but its not. Maybe something got corrupted. Try deleting the mod and the config file for the mod, re download the mod and try again.
also, what texture pack is that that you are using?
That's what I thought so I went through the Jar file and checked paths, as well as textures, tried to change the textures as well with a custom HD pack someone made for 1.7.10 which I had to rename a lot of things, but that didn't work either. I tried deleting the mod and config both server as well as client side and re-downloading the latest version and it produced a new strange problem, which is almost like one file in the mod is saying "HERE IS THE TEXTURE" and another is going "Nah man I don't see it". Check screenshots!
Also I am using LB Photo Realism and R3D Craft with R3D Craft Shader Support. I figured out that if 1 texture pack doesn't cover all the blocks the other will, sometimes I will also use Croma Hills as a 3rd pack. I have attached a screen shot so you can see how I have them ordered.
None of the texture packs cover Biomes Oplenty, so I am taking what others have made for Biomes 1.7.10 and earlier, renaming them and adding them to the jar. At the moment I have no textures on it until i can find out why its doing what its doing.
Don't you have Better Foliage as well?
Could you tell us what block those leaves are? (Middle-click them in creative, screenshot looking at them from up-close in F3 debug mode, HWYLA.)
And what shaders are you using?
No better foliage, but maybe I should get it :D. It would be easier to tell you which ones do actually show the texture. Which I have also taken a screen shot of. Re-downloaded it back to the .2155 version which is the latest and produced another weird problem. Screen shot that aswell.
My shader right now is Sonic Ethers Unbelievable Shader v11 for 1.11.2 (Kinda surprised it works on 1.10)
Sorry if this has been asked, too many posts to read through all... Is there a way to disable the ore gen of just Sapphire Ore and Ruby Ore?
more to the point, I know there's no config file for this, I'm asking is there a code I can put into one of the files that is there? and if so, is it going to be similar to other ones I see like Immersive Engineering or EnderIO?
Nope, using Direwolf20 1.10.2 pack combined with Hermitpack... I disabeled multiple ore gens from a few mods so I noticed that the code to disable the ore gen can be writen multiple ways with either a 0 or false... It's ok, that ore is few, i just don't like mining and having for example 5 different coppers in my inventory when they should combine but don't... What needmod needs to be made is one that sees 1 ore picked up and automatically convert it into a configurable default... If you know what I mean...
Rollback Post to RevisionRollBack
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
All Your Base Are Belong To Us! Take off every Zig!
I'm running the modpack Life in the Woods Renaissance, which has BiomesOPlenty-1.7.10-2.1.0.1826-fixed-textures-universal.jar in the mods folder. I settled down in a Cherry Grove and started a strip mine, where I've discovered topaz in my search for emerald. I've used F3 to make sure that I'm still in the Cherry Grove when down in the mine. According to the Wiki, I shouldn't be finding the topaz here because I'm nowhere near any of the biomes in which it's supposed to spawn. Have the gem locations changed, or are they different in this particular version of BoP vs the info on the wiki?
It was on FTBwiki, Wikia, and a Reddit PSA from amnet, but they all seemed pretty dated, so I figured I'd ask. Very glad I did. Thank you for the speedy reply!
Nope, using Direwolf20 1.10.2 pack combined with Hermitpack... I disabeled multiple ore gens from a few mods so I noticed that the code to disable the ore gen can be writen multiple ways with either a 0 or false... It's ok, that ore is few, i just don't like mining and having for example 5 different coppers in my inventory when they should combine but don't...
What mod needs to be made is one that sees 1 ore picked up and automatically convert it into a configurable default... If you know what I mean...
Someone already did, what you want is Ore Dictionary Converter. Note that the version number in its mod filename is the mod version -- close to but not the same as the MC version it works for. At this date, I'd assume that the current version works for 1.11.2 as well as 1.11.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Hello. I have a question regarding world generation using server.
When generating a Biomes O Plenty world in singleplayer, I can select a customize button to select latitude biome placement, rainfall etc. I really love these new settings! However, I have absolutely no idea how I can customize these for a server? Does anyone know how to do this? I've been looking and searching but found nothing. I'll be grateful for help. Thanks a lot in advance.
Hello. I have a question regarding world generation using server.
When generating a Biomes O Plenty world in singleplayer, I can select a customize button to select latitude biome placement, rainfall etc. I really love these new settings! However, I have absolutely no idea how I can customize these for a server? Does anyone know how to do this? I've been looking and searching but found nothing. I'll be grateful for help. Thanks a lot in advance.
you might just need to create a world in singleplayer that way and then transfer it over to the server.
[EDIT] Robijnvogel got here first lol, plus seems to have a better answer.
OK thank you.
Is there a way in the 1.10.2 version to change the weights of the biomes?
So I have a question, why does the 1.10.2 version do this?
I have tried BiomesOPlenty-1.10.2-5.0.0.2155-universal.jar and the 2 previous versions. I tried to go through the code and fix it, but it happens on both my server and single player. I have looked on google, though probably not the correct way, I cannot find anything about it.
I don't know I'm kinda at a loss right now, Maybe I broke it or something somehow.
Thanks in advance!
Edit: it does it all by itself with no other mods, but at the moment I am also using Decocraft, Bibliocraft, RTG, JourneyMap, MrCrayfish's Furniture mod, Geographicraft(Because I have too for RTG to work with Biomes O'Plenty), and optifine
The blue stuff only came up after I put it on the server, in single player it is all pink, no blue
Looks like a missing block texture but its not. Maybe something got corrupted. Try deleting the mod and the config file for the mod, re download the mod and try again.
also, what texture pack is that that you are using?
I'm trying to use World Edit with BoP, but I can't do anything with BoP blocks because I don't know the ids. I've looked everywhere but I can't find anything. Does anyone know where I can get the ids or another way to use BoP blocks with World Edit?
That's what I thought so I went through the Jar file and checked paths, as well as textures, tried to change the textures as well with a custom HD pack someone made for 1.7.10 which I had to rename a lot of things, but that didn't work either. I tried deleting the mod and config both server as well as client side and re-downloading the latest version and it produced a new strange problem, which is almost like one file in the mod is saying "HERE IS THE TEXTURE" and another is going "Nah man I don't see it". Check screenshots!
Also I am using LB Photo Realism and R3D Craft with R3D Craft Shader Support. I figured out that if 1 texture pack doesn't cover all the blocks the other will, sometimes I will also use Croma Hills as a 3rd pack. I have attached a screen shot so you can see how I have them ordered.
None of the texture packs cover Biomes Oplenty, so I am taking what others have made for Biomes 1.7.10 and earlier, renaming them and adding them to the jar. At the moment I have no textures on it until i can find out why its doing what its doing.
No better foliage, but maybe I should get it :D. It would be easier to tell you which ones do actually show the texture. Which I have also taken a screen shot of. Re-downloaded it back to the .2155 version which is the latest and produced another weird problem. Screen shot that aswell.
My shader right now is Sonic Ethers Unbelievable Shader v11 for 1.11.2 (Kinda surprised it works on 1.10)
Just a quick not too serious question. but the 3 blocks in the creative menu that do not spawn in game are those able to spawn in game?
i have always wondered about that
Sorry if this has been asked, too many posts to read through all... Is there a way to disable the ore gen of just Sapphire Ore and Ruby Ore?
more to the point, I know there's no config file for this, I'm asking is there a code I can put into one of the files that is there? and if so, is it going to be similar to other ones I see like Immersive Engineering or EnderIO?
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
BoP siltstone shale and limestone
Nope, using Direwolf20 1.10.2 pack combined with Hermitpack... I disabeled multiple ore gens from a few mods so I noticed that the code to disable the ore gen can be writen multiple ways with either a 0 or false... It's ok, that ore is few, i just don't like mining and having for example 5 different coppers in my inventory when they should combine but don't... What needmod needs to be made is one that sees 1 ore picked up and automatically convert it into a configurable default... If you know what I mean...
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
I'm running the modpack Life in the Woods Renaissance, which has BiomesOPlenty-1.7.10-2.1.0.1826-fixed-textures-universal.jar in the mods folder. I settled down in a Cherry Grove and started a strip mine, where I've discovered topaz in my search for emerald. I've used F3 to make sure that I'm still in the Cherry Grove when down in the mine. According to the Wiki, I shouldn't be finding the topaz here because I'm nowhere near any of the biomes in which it's supposed to spawn. Have the gem locations changed, or are they different in this particular version of BoP vs the info on the wiki?
Any help is appreciated.
It was on FTBwiki, Wikia, and a Reddit PSA from amnet, but they all seemed pretty dated, so I figured I'd ask. Very glad I did. Thank you for the speedy reply!
Someone already did, what you want is Ore Dictionary Converter. Note that the version number in its mod filename is the mod version -- close to but not the same as the MC version it works for. At this date, I'd assume that the current version works for 1.11.2 as well as 1.11.
yeah, not what I meant
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
Where did the 1.7.10 version go? (I like older version mods)
It's on Curseforge. Just need to search a little.
Hello. I have a question regarding world generation using server.
When generating a Biomes O Plenty world in singleplayer, I can select a customize button to select latitude biome placement, rainfall etc. I really love these new settings! However, I have absolutely no idea how I can customize these for a server? Does anyone know how to do this? I've been looking and searching but found nothing. I'll be grateful for help. Thanks a lot in advance.
you might just need to create a world in singleplayer that way and then transfer it over to the server.[EDIT] Robijnvogel got here first lol, plus seems to have a better answer.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
Thank you a lot @Robijnvogel!
hi, can someone explain me the functions of options on biomesoplenty world setting? (temperature, latitude, etc.)