Some of the problems might be from messy modding. It seems like everybody is writing a library for their mod. The result is bunches of code written differently. i think Mojang should take a hint from Skyrim modding and make it easier to mod. I can hack together something in creation kit, and it fits in flawlessly.
Mojang needs to make something that centralizes modding, such as including basic libraries in the game itself. I would also like to see the option to download mods from within the game. Sorting through folders of randomly named libraries is not my idea of fun.
i finally figured out how to make this work with the new multicraft settings that I have its so confusing and just dumb but at least my server works now with season's.
Hello! I have no idea if you are still supporting 1.6.4 but when I attempted to install the mod I got this error...
PML: about to start logging the out stream...PML: about to start logging the out stream...PML: started logging out streamPML: about to start logging the err stream...PML: started logging err streamPML PRESAVED OUT STARTING:PML PRESAVED OUT FINISHEDPMLPreAgent location expected: C:\Users\graphics\AppData\Roaming\.minecraft\PMLCore\PMLPreAgent.jarPML Agent loaded!"sun.java.command" found to be a classPML: normal main class found - net.minecraft.launchwrapper.Launchgenerated replacement class bytes for sun/misc/Launcher$ExtClassLoaderloaded from nullgenerated replacement class bytes for sun/misc/Launcher$AppClassLoaderloaded from nullgenerated replacement class bytes for java/net/URLClassLoaderloaded from nullgenerated replacement class bytes for sun/reflect/DelegatingClassLoaderloaded from nullaltered bytecode of java/lang/Thread for modified setContextClassLoader methodgenerated replacement class bytes for java/lang/Threadgenerated replacement class bytes for java/security/SecureClassLoaderloaded from nullabout to alter java/lang/ClassLoaderPML-ClassLoaderTransformer: successfully altered ClassLoader's defineClassgenerated replacement class bytes for java/lang/ClassLoaderloaded from nullgenerated replacement class bytes for weatherpony/util/classloading/ParentLastClassLoaderloaded from sun.misc.Launcher$AppClassLoader@18b4aac2PML: normal main class loadingPML: main class finished transformationPML: replacementMainThread being createdPML: replacementMainThread createdPML: replacementMainThread replacing ClassLoaderPML: replacementMainThread replaced ClassLoaderException in thread "Thread-0" java.lang.RuntimeException: java.lang.RuntimeException at weatherpony.pml.launch.PMLInitialization.preloadSequence(PMLInitialization.java:122) at weatherpony.pml.launch.PMLRoot.preload(PMLRoot.java:89) at weatherpony.pml.premain.ReplacementMainThread.run(ReplacementMainThread.java:84)Caused by: java.lang.RuntimeException at weatherpony.pml_minecraft.detail.VersionHelper.<init>(VersionHelper.java:201) at weatherpony.pml_minecraft.detail.DetailedMinecraftProgramInformation.<init>(DetailedMinecraftProgramInformation.java:68) at weatherpony.pml_minecraft.detail.DetailedMinecraftPML.<init>(DetailedMinecraftPML.java:33) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at weatherpony.pml.launch.PMLInitialization.preloadSequence(PMLInitialization.java:120) ... 2 moreJava HotSpot(TM) 64-Bit Server VM warning: ignoring option PermSize=3G; support was removed in 8.0Java HotSpot(TM) 64-Bit Server VM
Its a shame because I don't want to go back into a older version I got the mod to work and I am personally not a fan of 1.7+ because the game just looks and feels different for some reason to me.
I'm trying to make a hardcore modpack and I'm trying to figure out how to make winter the default starting season after a new world is created. I read the configs, but it looks like a mess in my notepad.
I'm trying to make a hardcore modpack and I'm trying to figure out how to make winter the default starting season after a new world is created. I read the configs, but it looks like a mess in my notepad
you cannot configure the starting season without an external mod which I don't think yet exists as of yet. Also it would just turn into the next season anyways even if you got your starting season so this would be an addon which I know doesn't exists.
You could run a command block with "/seasons set season winter" every 7 mc days but, you would need a clock or seomthing and you would need this as a structure at your default spawn
I'm trying to make a hardcore modpack and I'm trying to figure out how to make winter the default starting season after a new world is created. I read the configs, but it looks like a mess in my notepad.
you cannot configure the starting season without an external mod which I don't think yet exists as of yet. Also it would just turn into the next season anyways even if you got your starting season so this would be an addon which I know doesn't exists.
You could run a command block with "/seasons set season winter" every 7 mc days but, you would need a clock or seomthing and you would need this as a structure at your default spawn
Not wrong but also not complettly right.
There is a very very easy way to give you an unlimited winter time using following.
1. If you are not on winter when you first start the world, use the command just above "/seasons set season winter" to change the current season from any state to winter.
-unless you don't want to see any plantlife like these grass patches, flowers etc at this one small chunk, then just retry till you spawn in at winter but can take a while
2. give yourself a Command Block by typing in following command: "/give @p minecraft:command_block"
3. grab yourself a bit of redstone (5-8 is a good number) and one daylight sensore
4. place everything, make sure you connect the daylight sensore with the command block with the redstone, also make sure the daylight sensore has an open sky to look at. Best place to put this is at the default spawn like themodpackermaker had mentioned above.
5. once everything done, type into the command block following command: "/seasons set day 1"
This command will set the day of the current Season from any day back to 1
Once everything is done, every minecraft morning/day it should reset the day counter of your winter back to 1, no complicated clock or big structure needed. Have fun with the unlimited time of bitter cold winter~
Not wrong but also not complettly right.
There is a very very easy way to give you an unlimited winter time using following.
1. If you are not on winter when you first start the world, use the command just above "/seasons set season winter" to change the current season from any state to winter.
-unless you don't want to see any plantlife like these grass patches, flowers etc at this one small chunk, then just retry till you spawn in at winter but can take a while
2. give yourself a Command Block by typing in following command: "/give @p minecraft:command_block"
3. grab yourself a bit of redstone (5-8 is a good number) and one daylight sensore
4. place everything, make sure you connect the daylight sensore with the command block with the redstone, also make sure the daylight sensore has an open sky to look at. Best place to put this is at the default spawn like themodpackermaker had mentioned above.
5. once everything done, type into the command block following command: "/seasons set day 1"
This command will set the day of the current Season from any day back to 1
Once everything is done, every minecraft morning/day it should reset the day counter of your winter back to 1, no complicated clock or big structure needed. Have fun with the unlimited time of bitter cold winter~
That's very unoptmized coding methods cannot be run every tick sorry. It needs to run at the minimum. If it writes to disk each time it does this it is very bad.
The proper way is to set the seasons days to Integer.max_value for the season amount of days in the nbt but, again this is all manual work if your looking for always winter by default there is none a mod of some sort has to be coded to get it to work. That would make it winter for many years in real life if they played non stop.
It could be that you have missed to put in your Profile for the Seasons Mod following JVM-Argumente
-javaagent:PMLCore/PMLPremain.jar=-MCSide:Client
Other then that the only thing i can say is to try remove all the Mods and PML Folder in your .minecraft folder and then you retry reinstalling it. But this time install the PML and Season first so you know that everything worked. And don't forget you will need this Code in your Profile, otherwise it will not launch at all. If everything worked, put in the mods you want to use in small parts in and check each time by relaunching the game if it works or crashes. If it crashes, there might be a Mod or more which don't work with Seasons together.
This is all what i can think of currently.
Otherwise you might wanna check again very closely how to install PML and Seasons Mod.
Hey so ive looked for hours to try and add the Seasons mod into a Technic modpack ( the 1.7.10 pack ) and for your method of adding all the Dropbox files into the mods folder, then i go back and launch only this time its just a black screen for a minute then closes and nothing.
so if your still there or any help would be appreciated. Or just like a yes or no. - is what im doing even going to work? i dont know to be honest just nothing seems to work and i cant see a reasons as to why it wouldn't.
so im trying to install this for my modpack and it doesn't seem to have any tutorial other than the text file in the pml folder which i followed and did exactly as it said and every time i put in the seasons mod the game crashed and i even removed all the other mods except the seasons mod and it still crashes. But the second i remove the season mod the game works perfectly fine please help to get this working i really want to add this mod to my modpack.
same issue only tutorials i see are really old for this mod so the only thing i can assume is wrong is that the version of forge we are using is too new try getting an older version and see if it works if it doesn't then idk whats wrong because im having the same issue
newer versions suck also he needs to fix it up before porting
Some of the problems might be from messy modding. It seems like everybody is writing a library for their mod. The result is bunches of code written differently. i think Mojang should take a hint from Skyrim modding and make it easier to mod. I can hack together something in creation kit, and it fits in flawlessly.
Mojang needs to make something that centralizes modding, such as including basic libraries in the game itself. I would also like to see the option to download mods from within the game. Sorting through folders of randomly named libraries is not my idea of fun.
i finally figured out how to make this work with the new multicraft settings that I have its so confusing and just dumb but at least my server works now with season's.
Hello! I have no idea if you are still supporting 1.6.4 but when I attempted to install the mod I got this error...
PML: about to start logging the out stream...PML: about to start logging the out stream...PML: started logging out streamPML: about to start logging the err stream...PML: started logging err streamPML PRESAVED OUT STARTING:PML PRESAVED OUT FINISHEDPMLPreAgent location expected: C:\Users\graphics\AppData\Roaming\.minecraft\PMLCore\PMLPreAgent.jarPML Agent loaded!"sun.java.command" found to be a classPML: normal main class found - net.minecraft.launchwrapper.Launchgenerated replacement class bytes for sun/misc/Launcher$ExtClassLoaderloaded from nullgenerated replacement class bytes for sun/misc/Launcher$AppClassLoaderloaded from nullgenerated replacement class bytes for java/net/URLClassLoaderloaded from nullgenerated replacement class bytes for sun/reflect/DelegatingClassLoaderloaded from nullaltered bytecode of java/lang/Thread for modified setContextClassLoader methodgenerated replacement class bytes for java/lang/Threadgenerated replacement class bytes for java/security/SecureClassLoaderloaded from nullabout to alter java/lang/ClassLoaderPML-ClassLoaderTransformer: successfully altered ClassLoader's defineClassgenerated replacement class bytes for java/lang/ClassLoaderloaded from nullgenerated replacement class bytes for weatherpony/util/classloading/ParentLastClassLoaderloaded from sun.misc.Launcher$AppClassLoader@18b4aac2PML: normal main class loadingPML: main class finished transformationPML: replacementMainThread being createdPML: replacementMainThread createdPML: replacementMainThread replacing ClassLoaderPML: replacementMainThread replaced ClassLoaderException in thread "Thread-0" java.lang.RuntimeException: java.lang.RuntimeException at weatherpony.pml.launch.PMLInitialization.preloadSequence(PMLInitialization.java:122) at weatherpony.pml.launch.PMLRoot.preload(PMLRoot.java:89) at weatherpony.pml.premain.ReplacementMainThread.run(ReplacementMainThread.java:84)Caused by: java.lang.RuntimeException at weatherpony.pml_minecraft.detail.VersionHelper.<init>(VersionHelper.java:201) at weatherpony.pml_minecraft.detail.DetailedMinecraftProgramInformation.<init>(DetailedMinecraftProgramInformation.java:68) at weatherpony.pml_minecraft.detail.DetailedMinecraftPML.<init>(DetailedMinecraftPML.java:33) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at weatherpony.pml.launch.PMLInitialization.preloadSequence(PMLInitialization.java:120) ... 2 moreJava HotSpot(TM) 64-Bit Server VM warning: ignoring option PermSize=3G; support was removed in 8.0Java HotSpot(TM) 64-Bit Server VM
Its a shame because I don't want to go back into a older version I got the mod to work and I am personally not a fan of 1.7+ because the game just looks and feels different for some reason to me.
I think he plans to he just can't keep up with the changes the changes in mc are faster then the changes in seasons almost. Also he has a life
I'm trying to make a hardcore modpack and I'm trying to figure out how to make winter the default starting season after a new world is created. I read the configs, but it looks like a mess in my notepad.
you cannot configure the starting season without an external mod which I don't think yet exists as of yet. Also it would just turn into the next season anyways even if you got your starting season so this would be an addon which I know doesn't exists.
You could run a command block with "/seasons set season winter" every 7 mc days but, you would need a clock or seomthing and you would need this as a structure at your default spawn
Not wrong but also not complettly right.
There is a very very easy way to give you an unlimited winter time using following.
1. If you are not on winter when you first start the world, use the command just above "/seasons set season winter" to change the current season from any state to winter.
-unless you don't want to see any plantlife like these grass patches, flowers etc at this one small chunk, then just retry till you spawn in at winter but can take a while
2. give yourself a Command Block by typing in following command: "/give @p minecraft:command_block"
3. grab yourself a bit of redstone (5-8 is a good number) and one daylight sensore
4. place everything, make sure you connect the daylight sensore with the command block with the redstone, also make sure the daylight sensore has an open sky to look at. Best place to put this is at the default spawn like themodpackermaker had mentioned above.
5. once everything done, type into the command block following command: "/seasons set day 1"
This command will set the day of the current Season from any day back to 1
Once everything is done, every minecraft morning/day it should reset the day counter of your winter back to 1, no complicated clock or big structure needed. Have fun with the unlimited time of bitter cold winter~
That's very unoptmized coding methods cannot be run every tick sorry. It needs to run at the minimum. If it writes to disk each time it does this it is very bad.
The proper way is to set the seasons days to Integer.max_value for the season amount of days in the nbt but, again this is all manual work if your looking for always winter by default there is none a mod of some sort has to be coded to get it to work. That would make it winter for many years in real life if they played non stop.
It could be that you have missed to put in your Profile for the Seasons Mod following JVM-Argumente
Other then that the only thing i can say is to try remove all the Mods and PML Folder in your .minecraft folder and then you retry reinstalling it. But this time install the PML and Season first so you know that everything worked. And don't forget you will need this Code in your Profile, otherwise it will not launch at all. If everything worked, put in the mods you want to use in small parts in and check each time by relaunching the game if it works or crashes. If it crashes, there might be a Mod or more which don't work with Seasons together.
This is all what i can think of currently.
Otherwise you might wanna check again very closely how to install PML and Seasons Mod.
Help .... geting this error and cant solve it
I met some problem when intalling TSM. Game crash after I install TSM jar file, when I installed realistic leaves game was runnable.
https://imgur.com/a/bBm5nOV There's some screenshot.
You're probably not looking anymore, but you can get it here: https://mcarchive.net/mods/seasonsmod
Hey so ive looked for hours to try and add the Seasons mod into a Technic modpack ( the 1.7.10 pack ) and for your method of adding all the Dropbox files into the mods folder, then i go back and launch only this time its just a black screen for a minute then closes and nothing.
so if your still there or any help would be appreciated. Or just like a yes or no. - is what im doing even going to work? i dont know to be honest just nothing seems to work and i cant see a reasons as to why it wouldn't.
is this compatible with weather2?
Hi all
I try for several hours to install the season mod but without success ...
I'm using minecraft 1.7.10 with Forge 10.13.4 and PML 10.3.
I place [1.7.10] TheSeasonsMod-3.0-alpha2 in PML mod
I and -javaagent:PMLCore/PMLPremain.jar=-MCSide:Client
In end argument.
But when I run minecraft after the change minecraft bug ...
Thank you in advance for your assistance.
https://pastebin.com/9kgGhm6r
so im trying to install this for my modpack and it doesn't seem to have any tutorial other than the text file in the pml folder which i followed and did exactly as it said and every time i put in the seasons mod the game crashed and i even removed all the other mods except the seasons mod and it still crashes. But the second i remove the season mod the game works perfectly fine please help to get this working i really want to add this mod to my modpack.
same issue only tutorials i see are really old for this mod so the only thing i can assume is wrong is that the version of forge we are using is too new try getting an older version and see if it works if it doesn't then idk whats wrong because im having the same issue
Has anyone found a soloution to this?
java.lang.NoClassDefFoundError: net/minecraft/client/resources/IResourceManagerReloadListener
ive honestly tried everything i can think of
running forge-1.7.10-10.13.4.1614-universal whats weird is the server boots fine with it, its just the client, also im using ATlauncher
IT DOES NOT WORK ANYMORE!
when the mod first launch, it will access some website to download necessary files. But the website is dead, so this mod can not launch.