Was wondering if you could make it a bit easier to modify block ID's, some of the mods currently out are compatible otherwise and some of these are amazing additions but it's not worth losing titanium haha (odd thing that happened, mined titanium ore, got steel bucket - sweet and confusing)
I switched from block IDs to item IDs and moved to the 18000s in the next version, so that should help cut down on conflicts. I'll also include a setting in the config file to set all my item IDs sequentially starting at a chosen number, since I know how much of a pain individually setting dozens of item IDs can be.
Anyway the config file could be expanded to include on/off indicators for all the buckets ? I am currently using version 3, but all the new "weird" buckets cause me to delay updating to version 0.4.
You're in luck, the next version will include a way to turn off buckets individually by setting their item IDs to 0 in the config file.
You're going to want to update, too, because I also added tooltips for big and timed buckets (which can also be turned off in the config file):
I get the following error when using the Black Hole Bucket to pick up water from an ocean. It works on water source blocks from NEI and also tall grass and all that, but if I try to take it from the ocean it doesnt work.
java.lang.NullPointerException
2012-09-19 17:00:53 [INFO] [STDERR] at diamondbuckets.common.ItemFlimsyBucket.a(ItemFlimsyBucket.java:266)
2012-09-19 17:00:53 [INFO] [STDERR] at rj.a(SourceFile:98)
2012-09-19 17:00:53 [INFO] [STDERR] at atc.a(PlayerControllerMP.java:378)
2012-09-19 17:00:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.c(Minecraft.java:1341)
2012-09-19 17:00:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.l(Minecraft.java:1727)
2012-09-19 17:00:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:843)
2012-09-19 17:00:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:773)
2012-09-19 17:00:53 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2012-09-19 17:01:03 [INFO] [STDOUT] Stopping!
2012-09-19 17:01:03 [INFO] [STDOUT] SoundSystem shutting down...
2012-09-19 17:01:04 [INFO] [STDOUT] Author: Paul Lamb, www.paulscode.com
I get the following error when using the Black Hole Bucket to pick up water from an ocean. It works on water source blocks from NEI and also tall grass and all that, but if I try to take it from the ocean it doesnt work.
java.lang.NullPointerException
2012-09-19 17:00:53 [INFO] [STDERR] at diamondbuckets.common.ItemFlimsyBucket.a(ItemFlimsyBucket.java:266)
2012-09-19 17:00:53 [INFO] [STDERR] at rj.a(SourceFile:98)
2012-09-19 17:00:53 [INFO] [STDERR] at atc.a(PlayerControllerMP.java:378)
2012-09-19 17:00:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.c(Minecraft.java:1341)
2012-09-19 17:00:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.l(Minecraft.java:1727)
2012-09-19 17:00:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:843)
2012-09-19 17:00:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:773)
2012-09-19 17:00:53 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2012-09-19 17:01:03 [INFO] [STDOUT] Stopping!
2012-09-19 17:01:03 [INFO] [STDOUT] SoundSystem shutting down...
2012-09-19 17:01:04 [INFO] [STDOUT] Author: Paul Lamb, www.paulscode.com
Heres a video on the issue
Looking forward to that any ETA
Fixed for next version. Thanks for reporting the bug.
The next version will most likely come out tomorrow, or Friday at the latest.
Added the explosives bucket. Right click on live TNT to store it, right click again to place it again. Kaboom! Holds up to 32 TNT.
Added the magma cube bucket. It performs similarly to the slimy bucket, but works on magma cubes instead.
Added tooltips to most buckets. Buckets with a limited timer display how much time they have left, big buckets display their current load and their maximum load. Buckets which only go down in durability did not get a tooltip as they take damage like any other tool. Tooltips can be turned off in the config file.
Infernal buckets can now be used to ignite TNT.
Buckets used as fuel in a furnace will now only take one lava at a time until they are empty or there is nothing left to smelt.
The amount of lava and water in buckets no longer matters when crafting obsidian as long as it is at least one. You now craft one at a time left clicking, but you can craft the maximum like in any crafting by shift left clicking.
Steel bucket capacity increased from 3 to 4 because blast furnaces are actually quite some work to craft.
You can now disable buckets by setting their item ID to 0 in the config. This will disable empty, water and lava types of that material. You can't disable one subtype.
Attempting to pick up buildcraft oil won't destroy the oil now.
Buckets made from ores in mods which aren't installed should no longer show up in the creative inventory. They may still show up in NEI.
Fixed a bug causing forges to behave strangely (or to become unusable until they were picked up) when the world was shut down while they had a large bucket's worth of fuel in them.
Moved item IDs much, much higher (to the 18500s from the 500s) to avoid conflicts and to make adding buckets for other types of liquids possible.
New option in config to set all item IDs from a given number so people don't have to change more than 50 item IDs by hand.
Fixed a crash with the black hole bucket while right clicking source blocks with no block behind them. (Thanks RyanTheAllmighty for reporting this one.)
Fixed a bug where sometimes buckets would combine.
Any chance make compatible with use Buildcraft liquid api layer to add those liquid into your mod?
I do plan on adding buckets for oil and fuel. The time it would take is more a matter of making the graphics for them and then copying it for every single bucket than it is coding, which would be pretty easy. Forestry has too many liquids (six) so I probably won't add a bucket for each one, but I might do Railcraft's creosote.
I do plan on adding buckets for oil and fuel. The time it would take is more a matter of making the graphics for them and then copying it for every single bucket than it is coding, which would be pretty easy. Forestry has too many liquids to add a bucket for each one, but I might also do Railcraft's creosote.
Though foresty take transparency of liquid overlay over it container.
Here thought for unknown liquid(ie liquid not account for but use buildcraft liquid api) what about make graphic for mysterious version to find liquid in it would in tool-tip only(or name change) of that liquid instanced of worry about graphic each type of liquid(maybe restricting to only higher tier bucket)?
Though foresty take transparency of liquid overlay over it container.
Here thought for unknown liquid(ie liquid not account for but use buildcraft liquid api) what about make graphic for mysterious version to find liquid in it would in tool-tip only(or name change) of that liquid instanced of worry about graphic each type of liquid(maybe restricting to only higher tier bucket)?
No, forestry has individual graphics and item IDs for each can and capsule. It is possible to do an overlay for the graphics and combine them into one item ID, but that would take much longer to program than to use layers in a graphics and a different item ID for each. Thinking about it, I'll probably do a liquid overlay for each buildcraft and forestry liquid, as that will save me from copying bucket graphics hundreds of times.
As for buckets holding all liquids in Buildcraft's liquid API and having a default liquid texture for unknown ones, I could give that a shot, but I'll worry about that later.
Compatibility with buildcraft tanks, combustion engines, and refineries.
Preliminary compatibility with railcraft tanks (through the valve), machines and carts. More will come, including creosote oil buckets.
Preliminary compatibility with Forestry machines. Support for Forestry liquids will come.
Added rubber bucket if IndustrialCraft is installed. Holds one water and no lava but lasts forever.
Animated graphics for ender bucket and shimmering bucket.
Added configuration option for turning off all animated bucket graphics if you find them annoying.
Added configuration option to disable all oil and fuel buckets (freeing up all their item IDs without having to disable them individually).
Added configuration option to disable all mod ore buckets (freeing up all their item IDs without having to disable them individually).
Mod Ore buckets whose ores are not installed no longer appear in NEI.
All buckets (except for those which take damage over time) can now be used to fill cauldrons.
Note: some forestry and railcraft tanks and machines, due to a tiny bug in their implementation, take one bucket's worth of liquid from a bucket or fill it with one bucket's worth instead of filling or draining as much as possible. This only occurs when you put the bucket in the tank/machine. Right clicking on them works properly. I'll try to get in touch with SirSengir and CovertJaguar at some point to get everything straightened out.
Known bug: if you load a save which previously had buildcraft but no longer does and right click on a fuel or oil bucket, you will get a crash. You can avoid this if you uninstall buildcraft by specifically disabling all fuel and oil buckets with the "modLiquidsEnabled" setting. This will be fixed in the next version.
Fuel and oil buckets are now deleted if buildcraft is uninstalled instead of causing null pointer exceptions.
Fixed oil/fuel icons showing the incorrect bucket type if a different bucket was disabled.
Mod ore buckets are no longer instantiated if no mod which implements them is installed. Again, will cause them to be deleted if you uninstall the ore mod.
I switched from block IDs to item IDs and moved to the 18000s in the next version, so that should help cut down on conflicts. I'll also include a setting in the config file to set all my item IDs sequentially starting at a chosen number, since I know how much of a pain individually setting dozens of item IDs can be.
Thanks! Well done video.
You're in luck, the next version will include a way to turn off buckets individually by setting their item IDs to 0 in the config file.
You're going to want to update, too, because I also added tooltips for big and timed buckets (which can also be turned off in the config file):
I get the following error when using the Black Hole Bucket to pick up water from an ocean. It works on water source blocks from NEI and also tall grass and all that, but if I try to take it from the ocean it doesnt work.
2012-09-19 17:00:53 [INFO] [STDERR] at diamondbuckets.common.ItemFlimsyBucket.a(ItemFlimsyBucket.java:266)
2012-09-19 17:00:53 [INFO] [STDERR] at rj.a(SourceFile:98)
2012-09-19 17:00:53 [INFO] [STDERR] at atc.a(PlayerControllerMP.java:378)
2012-09-19 17:00:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.c(Minecraft.java:1341)
2012-09-19 17:00:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.l(Minecraft.java:1727)
2012-09-19 17:00:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:843)
2012-09-19 17:00:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:773)
2012-09-19 17:00:53 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2012-09-19 17:01:03 [INFO] [STDOUT] Stopping!
2012-09-19 17:01:03 [INFO] [STDOUT] SoundSystem shutting down...
2012-09-19 17:01:04 [INFO] [STDOUT] Author: Paul Lamb, www.paulscode.com
Heres a video on the issue
Looking forward to that any ETA
Minecraft Launcher with multiple ModPacks
Fixed for next version. Thanks for reporting the bug.
The next version will most likely come out tomorrow, or Friday at the latest.
Thanks for the quick response as usual Keep up the good work man
Minecraft Launcher with multiple ModPacks
Download the latest version (v0.5) here.
What's New
Excellent idea. And IC2 just came out for 1.3.2, so now is the right time to add that.
Hopefully you can get it to work with BC Oil in the future, but since it doesnt destroy it anymore thats still great
Minecraft Launcher with multiple ModPacks
I do plan on adding buckets for oil and fuel. The time it would take is more a matter of making the graphics for them and then copying it for every single bucket than it is coding, which would be pretty easy. Forestry has too many liquids (six) so I probably won't add a bucket for each one, but I might do Railcraft's creosote.
*Tests new features*
Though foresty take transparency of liquid overlay over it container.
Here thought for unknown liquid(ie liquid not account for but use buildcraft liquid api) what about make graphic for mysterious version to find liquid in it would in tool-tip only(or name change) of that liquid instanced of worry about graphic each type of liquid(maybe restricting to only higher tier bucket)?
No, forestry has individual graphics and item IDs for each can and capsule. It is possible to do an overlay for the graphics and combine them into one item ID, but that would take much longer to program than to use layers in a graphics and a different item ID for each. Thinking about it, I'll probably do a liquid overlay for each buildcraft and forestry liquid, as that will save me from copying bucket graphics hundreds of times.
As for buckets holding all liquids in Buildcraft's liquid API and having a default liquid texture for unknown ones, I could give that a shot, but I'll worry about that later.
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VVVVVVVVVVVVVV
I like it, but it seems to have cut off at the end. Did you record the last part and forget to append it?
v0.6b - download
I noticed xD I'm re-uploading now.