Simply put, I will never add extra materials to a mod that is meant to be playable in a Vanilla environment. As I said, it aggravates me that certain modmakers assume that everyone wants extra mineral types. While having Copper and Steel shields would make sense if used with something like Hexxit, because of the presence of those minerals in Tinker's construct, I would most certainly not want extra ores generating solely for one mod should I add it to a mod setup that doesn't use any extra materials to begin with. The obvious solution to this fact is to have the mod set up so that either:
A. It accepts various addon packs for specific mod materials (as was done with the original mod)
B. It uses a compatibility element to activate certain shield types when it detects an "ingotName" or "gemName" added to the ore dictionary matching its repair material. Items are activated based on the order of mods loaded, so that if two or more mods add the same material type, it wouldn't attempt a redundant item activation (that would likely cause a crash at the Mojang screen).
Obviously, the second option makes the most logical sense, as it requires no extra mod files to activate, and wouldn't create potential issues should multiple mods attempt to add the same type of material. It could also be possible to have a config option to have different shield types enabled by default, and add recipes to convert normal materials into the new ingot types should there not already exist some method of obtaining the base material.
Well that clears some things up. I had thought you were asking that I structure the mod so that it would add minerals by itself. I had already planned to structure it so that using it with mods like Metallurgy or Tinker's Construct would activate shields based on other material types. I suppose that's a problem with communicating on any form of internet forum though.
This won't but I could try porting it, but the style of coding is really not suitable for me and would be a LONG time to port...
aw, thanks anyway. My kid wants a version of Hexxit to include Pokemod and Lucky Blocks, but Lucky Blocks doesn't go back to 1.5.2. I'll find him another shield mod, I guess.
While I'm not sure how you would go about adding the various shield type perks, I do have a basic handle on how you could implement the function of being invincible while blocking. Instead of going the usual route, and setting it so that blocking gives you 100% damage absorbtion, as most shield makers do, you can replicate the true guarding of the original by setting the player NBT Invulnerable to true while using the item, and reset it to false when they stop using it.
Turns out all the work has already been done for me. It's a technic pack called hexical future. grabbing the mods out of that and adding in the other two. yay!
@jmarlo: Two questions:
1.) Do the giant swords function as the originals did, preventing even so much as the damage animation?
2.) If so, would you be willing to code the shields from the original mod to work the same? I've also had the idea of using Custom NPC's shield item renderer for the Asgard Shield update I was planning, so maybe you could try that.
@Rongmario: If the above two questions are false, I'm assuming that that's what you would be attempting, and I would be quite grateful for it. That would free me up from having to code Project Vanguard, so I could get to my other mod revivals sooner.
Another quick note: I've been working on my own faithful update of Hexxit, and have all but four mods in their updated form. I would say three, but, as I have said before, AtomicStryker's update to HarkenScythe is a bit too buggy to include in such a popular modpack. The only mods I need are Harken Scythe, MoreBows, Asgard Shield, and Legend Gear. Legend Gear isn't likely to update to 1.6, but once I get a steady income, I may just see if NMcCoy would be willing to take a commission for its update.
Okay, turns out I was right to be skeptical of the "Giant Swords revived" mod. They are just swords with a higher attack power. Guarding is the same as with Vanilla swords. Guess that's what you get with a mod made by MCreator. For anyone who wants a Giant Sword that actually does what Jade made them to, just wait until Rongmario or myself make a revival mod of Asgard Shield.
This is actually one of my favorite mods in Hexxit..... when i learned it had weapons combined with Harken Scythe I got extremely excited... Now I am trying to make my own personal version of Hexxit in 1.6.4 with some mods removed and some added but I need this mod... could anybody please tell me how long a revive might take? I can't do it personally but I mean fo those who are thinking about working on one
I actually have all of the mods compiled for a 1.6.4 Hexxit update save for this, Harken Scythe (updated, but buggy), Legend Gear (not going to update to 1.6.4), and MoreBows! (iDiamondHunter fell off the face of the earth). While I haven't finished up the configuring yet, I plan to do that once I've coded updates to the missing mods and make a post on the Technic forums for the devs to update Hexxit using my update.
If you like, I can send you my incomplete version now. It seems to run fairly well, although the loot sucks relative to Hexxit due to the lack of config changes. That, and it will break any world you try to port over because of ID mismatches. However, it's still fun to play around with the new features, and I've added a couple of mods that should have been in the original Hexxit (the were considered, but weren't fleshed-out enough at the time) which add to the fun.
As to how long the updates should take, I can't give you any specific duration or ETA, as I'm fairly new to coding. I'll list them in order of difficulty to update, though, to tell you which to expect first.
(Listed as: completion order - original mod - updated name)
1. Asgard Shield - Project Vanguard
2. MoreBows! - MoreBows! (will be posted on his thread as a simple port)
3. Legend Gear - Project Starfall (partial update) or Legend Gear (direct update)
4. Harken Scythe - Project Diablo
Also, I do have someone working on a 1.6.4 update of MoreBows! already, so that may be taken care of before I ever get into modding. On Legend Gear, I may make a partial update from scratch, or I may make a direct update and PM NMcCoy with the download link so that he can update the OP himself. As a matter of principle I won't post a direct update of his mod on his thread without express permission from him.
Hello all, I took a long break working on many other projects for other games // Playing other games (ESO, Streaming, ect).
After reading through many of these posts, its safe to say Asgard Shield will be updated to 1.8 when its released. (Providing that a Forge Update is ready)
I personally want to thank you all for you continuing support even after the year that has gone by while I was away.
It seems this thread needs some photo updates, a photo service, and over all clean up. Seems I got quite a bit of work ahead of me @_@
-Thank you
Hello all, I took a long break working on many other projects for other games // Playing other games (ESO, Streaming, ect).
After reading through many of these posts, its safe to say Asgard Shield will be updated to 1.8 when its released. (Providing that a Forge Update is ready)
I personally want to thank you all for you continuing support even after the year that has gone by while I was away.
It seems this thread needs some photo updates, a photo service, and over all clean up. Seems I got quite a bit of work ahead of me @_@
-Thank you
damn u,Jade,I thought u have some kind of accident and I was so worried...glad to see you back :')
Forge just released an update for 1.7.10, which is great news! However, I think an official 1.8 release from Mojang is going to be very buggy, and while forge will probably also release an update to 1.8, they will be very buggy as well. It's going to be a rocky road.
Maybe I'm biased, but I think releasing an update for 1.7.10 is more realistic than waiting for an update to a stable version of 1.8, which might be far off in the future.
Forge just released an update for 1.7.10, which is great news! However, I think an official 1.8 release from Mojang is going to be very buggy, and while forge will probably also release an update to 1.8, they will be very buggy as well. It's going to be a rocky road.
Maybe I'm biased, but I think releasing an update for 1.7.10 is more realistic than waiting for an update to a stable version of 1.8, which might be far off in the future.
Fair enough point and I do understand where your coming from
However (Yeah I know, blah), Mojang has stated that many code changes have been done for 1.8 Such as...
Models for all Blocks and Items
New Rendering code
New Block states (not sure if it replaces old Meta Data)
and a few others.
I have a feeling I am going need to do alot of changes to my old code, since I guess now Forge is compatible with MCPC now (Prob butchered the name >.<) so I don't even know what that coding looks like yet XD
A. It accepts various addon packs for specific mod materials (as was done with the original mod)
B. It uses a compatibility element to activate certain shield types when it detects an "ingotName" or "gemName" added to the ore dictionary matching its repair material. Items are activated based on the order of mods loaded, so that if two or more mods add the same material type, it wouldn't attempt a redundant item activation (that would likely cause a crash at the Mojang screen).
Obviously, the second option makes the most logical sense, as it requires no extra mod files to activate, and wouldn't create potential issues should multiple mods attempt to add the same type of material. It could also be possible to have a config option to have different shield types enabled by default, and add recipes to convert normal materials into the new ingot types should there not already exist some method of obtaining the base material.
This won't but I could try porting it, but the style of coding is really not suitable for me and would be a LONG time to port...
aw, thanks anyway. My kid wants a version of Hexxit to include Pokemod and Lucky Blocks, but Lucky Blocks doesn't go back to 1.5.2. I'll find him another shield mod, I guess.
Turns out all the work has already been done for me. It's a technic pack called hexical future. grabbing the mods out of that and adding in the other two. yay!
1.) Do the giant swords function as the originals did, preventing even so much as the damage animation?
2.) If so, would you be willing to code the shields from the original mod to work the same? I've also had the idea of using Custom NPC's shield item renderer for the Asgard Shield update I was planning, so maybe you could try that.
@Rongmario: If the above two questions are false, I'm assuming that that's what you would be attempting, and I would be quite grateful for it. That would free me up from having to code Project Vanguard, so I could get to my other mod revivals sooner.
Another quick note: I've been working on my own faithful update of Hexxit, and have all but four mods in their updated form. I would say three, but, as I have said before, AtomicStryker's update to HarkenScythe is a bit too buggy to include in such a popular modpack. The only mods I need are Harken Scythe, MoreBows, Asgard Shield, and Legend Gear. Legend Gear isn't likely to update to 1.6, but once I get a steady income, I may just see if NMcCoy would be willing to take a commission for its update.
If you like, I can send you my incomplete version now. It seems to run fairly well, although the loot sucks relative to Hexxit due to the lack of config changes. That, and it will break any world you try to port over because of ID mismatches. However, it's still fun to play around with the new features, and I've added a couple of mods that should have been in the original Hexxit (the were considered, but weren't fleshed-out enough at the time) which add to the fun.
As to how long the updates should take, I can't give you any specific duration or ETA, as I'm fairly new to coding. I'll list them in order of difficulty to update, though, to tell you which to expect first.
(Listed as: completion order - original mod - updated name)
1. Asgard Shield - Project Vanguard
2. MoreBows! - MoreBows! (will be posted on his thread as a simple port)
3. Legend Gear - Project Starfall (partial update) or Legend Gear (direct update)
4. Harken Scythe - Project Diablo
Also, I do have someone working on a 1.6.4 update of MoreBows! already, so that may be taken care of before I ever get into modding. On Legend Gear, I may make a partial update from scratch, or I may make a direct update and PM NMcCoy with the download link so that he can update the OP himself. As a matter of principle I won't post a direct update of his mod on his thread without express permission from him.
Hello all, I took a long break working on many other projects for other games // Playing other games (ESO, Streaming, ect).
After reading through many of these posts, its safe to say Asgard Shield will be updated to 1.8 when its released. (Providing that a Forge Update is ready)
I personally want to thank you all for you continuing support even after the year that has gone by while I was away.
It seems this thread needs some photo updates, a photo service, and over all clean up. Seems I got quite a bit of work ahead of me @_@
-Thank you
I'm just a wanderer.....
Its been on heck of a year and finally I am at a spot where I have some free time again.
Forge just released an update for 1.7.10, which is great news! However, I think an official 1.8 release from Mojang is going to be very buggy, and while forge will probably also release an update to 1.8, they will be very buggy as well. It's going to be a rocky road.
Maybe I'm biased, but I think releasing an update for 1.7.10 is more realistic than waiting for an update to a stable version of 1.8, which might be far off in the future.
Fair enough point and I do understand where your coming from
However (Yeah I know, blah), Mojang has stated that many code changes have been done for 1.8 Such as...
Models for all Blocks and Items
New Rendering code
New Block states (not sure if it replaces old Meta Data)
and a few others.
I have a feeling I am going need to do alot of changes to my old code, since I guess now Forge is compatible with MCPC now (Prob butchered the name >.<) so I don't even know what that coding looks like yet XD
Going to spend some time researching