Could you add a feature so that the overworld can have realistic clouds as a background?
Probably not. The Overworld's sky is the most complex to render (moving clouds, randomly-generated stars, regular color changes) and the most I've ever been able to do with clouds is make floating "chunk error" things in the Nether. Also, I'm waiting for Mojang to finish the plugin API so they'll stop changing everything (texture packs, lighting, etc) with every update.
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If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
Probably not. The Overworld's sky is the most complex to render (moving clouds, randomly-generated stars, regular color changes) and the most I've ever been able to do with clouds is make floating "chunk error" things in the Nether. Also, I'm waiting for Mojang to finish the plugin API so they'll stop changing everything (texture packs, lighting, etc) with every update.
Eh, plugin API probably won't be coming soon. I've heard a lot of people say what you've said, but it isn't coming out next month or anything. It'll be a while til that comes out, so don't get your hopes up :/
I would, but the new launcher puts jars in a new folder, I'm rendering an animation and a WorldPainter map (I can't test my mods while doing this because my PC could catch fire), and the last time I tried, installing Modloader and decompiling produced several errors.
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If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
I'll try to update it, and possibly make it compatible with forge and optifine. However, can you give me the source code for it? I'll send it to you via PM, so when it's done, you can put it here.
I have some partially updated code I could send you. It's buggy, though: the fog is either black or white, and sometimes a night vision potion turns everything black. It's supposed to read fog color from a separate image instead of the sky texture, which would fix my Nether fog color problems (see OP).
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If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
Not yet. I'm making this mod again (not updating, since I've been having trouble changing the fog colors) for 1.6.4. It will have End and Nether sky rendering, End portal rendering and particles, and maybe a few more textures.
EDIT: Never mind. Modloader still hasn't updated, I get errors trying to decompile vanilla, and the only tutorials for Forge textures I can find assume I'm adding blocks and items. Until ModLoader updates, don't expect a new version of EnderSpace in the near (or possibly distant, if I still can't get it to work after ModLoader updates or if Risugami dies) future. In the meantime, any other modders reading this can recreate my mods if they want.
Not yet. I'm making this mod again (not updating, since I've been having trouble changing the fog colors) for 1.6.4. It will have End and Nether sky rendering, End portal rendering and particles, and maybe a few more textures.
EDIT: Never mind. Modloader still hasn't updated, I get errors trying to decompile vanilla, and the only tutorials for Forge textures I can find assume I'm adding blocks and items. Until ModLoader updates, don't expect a new version of EnderSpace in the near (or possibly distant, if I still can't get it to work after ModLoader updates or if Risugami dies) future. In the meantime, any other modders reading this can recreate my mods if they want.
Sorry, but I really can't find the time to do this.
Also, how about using Forge? It's compatible with a lot more mods and I don't really see why you can't use that.
Any luck running MC?
Yes, but the new texture system has made it harder to update my other mods. I'll try to get EnderSpace updated either before or after 1.6.
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
OMG YOU ARE AMAZING! THANKS! I am excited as hell!
PS: Any chance of making it compatible with Optifine and Forge?
Also, good luck to you on getting it updated and getting a new better PC, I would love to use it when you've updated it!
And like DragonMaster16 said, Please make it compatible with Forge, all my mods use Forge and I also cannot afford to switch to Modloader.
-Nate
Probably not. The Overworld's sky is the most complex to render (moving clouds, randomly-generated stars, regular color changes) and the most I've ever been able to do with clouds is make floating "chunk error" things in the Nether. Also, I'm waiting for Mojang to finish the plugin API so they'll stop changing everything (texture packs, lighting, etc) with every update.
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
Eh, plugin API probably won't be coming soon. I've heard a lot of people say what you've said, but it isn't coming out next month or anything. It'll be a while til that comes out, so don't get your hopes up :/
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
Awesome!
Not yet. I'm making this mod again (not updating, since I've been having trouble changing the fog colors) for 1.6.4. It will have End and Nether sky rendering, End portal rendering and particles, and maybe a few more textures.EDIT: Never mind. Modloader still hasn't updated, I get errors trying to decompile vanilla, and the only tutorials for Forge textures I can find assume I'm adding blocks and items. Until ModLoader updates, don't expect a new version of EnderSpace in the near (or possibly distant, if I still can't get it to work after ModLoader updates or if Risugami dies) future. In the meantime, any other modders reading this can recreate my mods if they want.
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
Sorry, but I really can't find the time to do this.
Also, how about using Forge? It's compatible with a lot more mods and I don't really see why you can't use that.