Once again, AntVenom brought me here, GREAT WORK. Please keep your mods updated, or maybe even add more. Anyways love your work. Same question as marius_3_3_3, does this work on multiplayer? ;D
huh dats weird apparently its working for magiclauncher since the other people is saying it works but for me it has four errors and when i login while it shows the mojang thing it shows a black screen any help?
I love the noteblock GUI! Could you make it so that the button for the currently set note is that unclickable dark one so you know which note is set for the current noteblock?
For the Noteblock GUI im wondering if the Server version is only for servers or can it be client side too when Forge comes out? it would be cool if i could use that mod on Servers
Can you make a bukkit plugin for the noteblock gui?
I dont know how easy gui's are to make in bukkit, but supposing they use textures built into mc, it'd work.
I know bukkit can work off commands made while looking at the related block, becuase one plugin mky server has lets me /spawner <mob> when looking at mob spawners
Could please make one?
I can't tell you how sick i was of having my finger slip off the shift key while next to a tall ledge or when i was mining next to lava... i raged so hard i thought i was gonna end up killing someone. Your toggle mod makes me a happy panda! If i could, i'd give you a cookie... no, make that TWO cookies! Thanks heaps friend.
Antvenom (Youtube) sent me here =P
Anyways fantastic mod, its very usefull!
Is there anyway to make the painting selection to work on multiplayer too?
Awesome! And thanks.
I will be release a Forge version soon. The Forge version will be universal - it will be installed into your minecraft.jar and the server's minecraft_server.jar.
Once again, AntVenom brought me here, GREAT WORK. Please keep your mods updated, or maybe even add more. Anyways love your work. Same question as marius_3_3_3, does this work on multiplayer? ;D
Forge Universal versions of these mods are coming out soon. That means that the same files will work on a client and a server - which means easy installation.
huh dats weird apparently its working for magiclauncher since the other people is saying it works but for me it has four errors and when i login while it shows the mojang thing it shows a black screen any help?
What are the errors? Without that information I can't really help you.
I love the noteblock GUI! Could you make it so that the button for the currently set note is that unclickable dark one so you know which note is set for the current noteblock?
For the Noteblock GUI im wondering if the Server version is only for servers or can it be client side too when Forge comes out? it would be cool if i could use that mod on Servers
Once, I'm waiting for Forge. Most of it is already coded - I'm just waiting for Forge to release a newer stable version.
Can you make a bukkit plugin for the noteblock gui?
I dont know how easy gui's are to make in bukkit, but supposing they use textures built into mc, it'd work.
I know bukkit can work off commands made while looking at the related block, becuase one plugin mky server has lets me /spawner <mob> when looking at mob spawners
Could please make one?
PS I love the mods
I'm making Forge versions of the mods. I believe Forge is compatible with Bukkit, or at least it should be.
But sorry, Bukkit versions of these mods aren't possible. Thanks for the idea though!
I can't tell you how sick i was of having my finger slip off the shift key while next to a tall ledge or when i was mining next to lava... i raged so hard i thought i was gonna end up killing someone. Your toggle mod makes me a happy panda! If i could, i'd give you a cookie... no, make that TWO cookies! Thanks heaps friend.
That's exactly why I made the Toggle mod, to save all the pinky fingers out there and to stop all the glitchy sprinting. Thanks!
Awesome mods bro, downloaded all except toggle-able sprint and shift because I dont like toggle-able sprint or shift or whatever. Antvenom brought me here I gave you a +1 btw
I want to use this with the OldDays mod, but all of its dev versions are having MAJOR compatibility issues. Does the painting GUI mod edit any Base Classes? Exalm said that would be important.
Rollback Post to RevisionRollBack
Life is like a clogged toilet: It's full of crap until you do something worth remembering in it.
I hope such a small change it isn't too much work, but it would be very useful!
Holding C would give far more control in small/precise movements than a toggle.
Alright, I will add this in the next update. Stay tuned!
Awesome mods bro, downloaded all except toggle-able sprint and shift because I dont like toggle-able sprint or shift or whatever. Antvenom brought me here I gave you a +1 btw
Thank you! And I would recommend trying the Toggle mod. It doesn't force you to use the toggle - it gives you the option to use it.
Pressing 'G' turns on/off Toggle Sneak Mod - press (not hold) sneak to start sneaking
Pressing 'C' turns on/off AutoSprint
Keeps crashing, when i installed autojoin and painting mod, it crashed when i tried to enter the game, when i just installed painting mod i could enter the game but it would crash when i place the picture ...
I want to use this with the OldDays mod, but all of its dev versions are having MAJOR compatibility issues. Does the painting GUI mod edit any Base Classes? Exalm said that would be important.
I honestly have no idea if it is compatible with it or not. However, I can say that it should be. The Painting Selection GUI mod only edits 1 class file - (ItemPainting). I can't see that mod editing that file, but try it and let me know!
I honestly have no idea if it is compatible with it or not. However, I can say that it should be. The Painting Selection GUI mod only edits 1 class file - (ItemPainting). I can't see that mod editing that file, but try it and let me know!
Since you use modloader, it doesn't matter ATM.
OldDays does nothing with compatibility here, as I don't edit ItemPainting.
Issue is with SSP mod: I changed type of fields in net.minecraft.client.Minecraft class:
theWorld — WorldClient to World
thePlayer — EntityClientPlayerMP to EntityPlayerSP
playerController — PlayerControllerMP to PlayerController.
IDK how it should work, but MCP fails to reobfuscate this and leaves World theWorld field, while it should be World g. Instead it makes next field have g name. No, I was wrong. They have right names, but still different type.
ModLoader and other mods search for original fields and don't find them.
One problem for me. I use default Minecraft texture pack but i modified my painting (kz.png in art folder) in minecraft.jar to 64x. When I try to place a painting the gui is very messy
Here's image of what i mean:
Is it because of the texture pack is 16x (default) but the painting is 64x so the game think that it's using 16x texture pack? Any way this mod is still very useful for me even the painting doesn't show up.
Another things, I'm on Minecraft 1.3.1 can i use version 1.3.2 of mod?
Since you use modloader, it doesn't matter ATM.
OldDays does nothing with compatibility here, as I don't edit ItemPainting.
Issue is with SSP mod: I changed type of fields in net.minecraft.client.Minecraft class:
theWorld — WorldClient to World
thePlayer — EntityClientPlayerMP to EntityPlayerSP
playerController — PlayerControllerMP to PlayerController.
IDK how it should work, but MCP fails to reobfuscate this and leaves World theWorld field, while it should be World g. Instead it makes next field have g name. No, I was wrong. They have right names, but still different type.
ModLoader and other mods search for original fields and don't find them.
I will fix it, but for now that is.
So it's not your mod, it's ModLoader.
So your mod isn't compatible with ModLoader? You should really try to fix that. Also, you don't need to change the fields on the Minecraft class, you just need to cast them. x.x
One problem for me. I use default Minecraft texture pack but i modified my painting (kz.png in art folder) in minecraft.jar to 64x. When I try to place a painting the gui is very messy
Here's image of what i mean:
Is it because of the texture pack is 16x (default) but the painting is 64x so the game think that it's using 16x texture pack? Any way this mod is still very useful for me even the painting doesn't show up.
Another things, I'm on Minecraft 1.3.1 can i use version 1.3.2 of mod?
Hmm, do the paintings actually show up right (in game)? If they do, I'll have to try to fix this.
And no, you need the 1.3.1 version for Minecraft 1.3.1.
So your mod isn't compatible with ModLoader? You should really try to fix that. Also, you don't need to change the fields on the Minecraft class, you just need to cast them. x.x
I can't cast them, since they don't inherit from ones in Minecraft class.
I need to replace EntityClientPlayerMP with EntityPlayerSP. But the thing is that entityclientplayermp inherits from entityplayersp, and not vice versa.
My sprint/sneak toggle won't work properly.
It won't let me change either of them because of the 'done' button in the way.
Heres a pic:
<screenshot>
It's really annoying because I want to change the sprint key to 'R' and I can't.
It's a good mod besides that though
Actually it's Minecraft bug. All mods that add key bindings have this issue.
Anyways fantastic mod, its very usefull!
Is there anyway to make the painting selection to work on multiplayer too?
I dont know how easy gui's are to make in bukkit, but supposing they use textures built into mc, it'd work.
I know bukkit can work off commands made while looking at the related block, becuase one plugin mky server has lets me /spawner <mob> when looking at mob spawners
Could please make one?
PS I love the mods
Thanks! And I will!
I'm not quite sure what you're asking.
You're saying you only want it to sprint when holding 'C'? instead of just pressing 'C'?
I think you should buy the game? Or update? The adventure update is amazing!
Done! All mods updated to 1.3.2!
Now!
Awesome! And thanks.
I will be release a Forge version soon. The Forge version will be universal - it will be installed into your minecraft.jar and the server's minecraft_server.jar.
Forge Universal versions of these mods are coming out soon. That means that the same files will work on a client and a server - which means easy installation.
What are the errors? Without that information I can't really help you.
Done! Download version 1.3.2.1!
Once, I'm waiting for Forge. Most of it is already coded - I'm just waiting for Forge to release a newer stable version.
I'm making Forge versions of the mods. I believe Forge is compatible with Bukkit, or at least it should be.
But sorry, Bukkit versions of these mods aren't possible. Thanks for the idea though!
That's exactly why I made the Toggle mod, to save all the pinky fingers out there and to stop all the glitchy sprinting. Thanks!
They would have to download the mod and you'd have to include the SpawnConfiguration.txt with the map (it's saved in each world folder).
Alright, I will add this in the next update. Stay tuned!
Thank you! And I would recommend trying the Toggle mod. It doesn't force you to use the toggle - it gives you the option to use it.
Pressing 'G' turns on/off Toggle Sneak Mod - press (not hold) sneak to start sneaking
Pressing 'C' turns on/off AutoSprint
..in more relative terms
I am making it for Multiplayer. It will require Minecraft Forge, however.
I honestly have no idea if it is compatible with it or not. However, I can say that it should be. The Painting Selection GUI mod only edits 1 class file - (ItemPainting). I can't see that mod editing that file, but try it and let me know!
OldDays does nothing with compatibility here, as I don't edit ItemPainting.
Issue is with SSP mod: I changed type of fields in net.minecraft.client.Minecraft class:
theWorld — WorldClient to World
thePlayer — EntityClientPlayerMP to EntityPlayerSP
playerController — PlayerControllerMP to PlayerController.
IDK how it should work, but
MCP fails to reobfuscate this and leaves World theWorld field, while it should be World g. Instead it makes next field have g name.No, I was wrong. They have right names, but still different type.ModLoader and other mods search for original fields and don't find them.
I will fix it, but for now that is.
So it's not your mod, it's ModLoader.
Here's image of what i mean:
Is it because of the texture pack is 16x (default) but the painting is 64x so the game think that it's using 16x texture pack? Any way this mod is still very useful for me even the painting doesn't show up.
Another things, I'm on Minecraft 1.3.1 can i use version 1.3.2 of mod?
So your mod isn't compatible with ModLoader? You should really try to fix that. Also, you don't need to change the fields on the Minecraft class, you just need to cast them. x.x
Thank you!
I'm working on it!
Yeah, he made a really nice video about it. Thanks!
Hmm, do the paintings actually show up right (in game)? If they do, I'll have to try to fix this.
And no, you need the 1.3.1 version for Minecraft 1.3.1.
I need to replace EntityClientPlayerMP with EntityPlayerSP. But the thing is that entityclientplayermp inherits from entityplayersp, and not vice versa.
I already fixed this with PlayerController, however.
I tried to create a new EntityPlayerSP that inherits from entityclientplayermp, but ran into this: http://www.minecraftforum.net/topic/1441366-casting-this-object