For what it's worth, I really liked the fruit, Silentspy. I like the concept of fruity foods in Minecraft, they sound yummy and add to the experience for me.
Hopefully I'd be able to plant some of them, but all the fruits you added before were too fun! I want fruit! x3
I tried adding Forgotten Nature to get my fruit fix, but it won't build a world, just freezes with no crash report, so that's out. Mo' Foods doesn't have the quality of the item graphics you make, and there's too much meat crossover.
I want fruit from my main food man, Silentspy. Your mod is better because of the detail, balance, and care you put in all of this, and nothing less will do. Maybe I could contribute to help out?
On a side note, I understand why you removed hay bales now. Mojang might add canon ones for feeding horses. I liked yours better! XP Haven't been able to find a replacement either.
I also tried adding... what was it, I forget what it's called, but another fruit mod that makes apple, lemon, and orange trees. Problem is it only takes one fruit to make a juice, which restore a ton of food, and the trees drop them like MAD.... kinda unbalanced so I didn't use them much, I liked YOUR fruit juices. Must... plant... blueberries and strawberries...
Sorry, I'm an obsessive farmer in Minecraft. Not the resource-gathering kind of farmer, the food-making kind. Wish there was more than me to eat all the goodies I make, but I'll have to do.
Whatever the case, keep up the good work Silentspy.
and i will remove fruits and probably add them as a sub mod instead
I was wondering why it wasn't working
Now here is the $50 question...
Could those fruits be grown? (don't have to be just like getting the fruits for a variety of food.)
I was wondering why it wasn't working
Now here is the $50 question...
Could those fruits be grown? (don't have to be just like getting the fruits for a variety of food.)
Thanks.
if we add trees yea, its been in my mind since we started thinking about submods
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ok unless I missed it I never saw this question in the forums Can these Fruits and Veggies be Planted? kinda useless IMO if we need to forage grass all the time ya know?
Fruits cant be planted because they are going in a submod instead
i thought the submods can work like this:
- you have usefulfood_fruits it will drop from grass, but at a very low rate
- usefulfood_fruits + usefulfood_world it will add addtional trees and crops you can put up so fruits are harvestable, but at a VERY balanced rate.
- usefulfood_world it will only add stuff that is standalone for usefulfood_world and usefulfood(core)
when i made this mod my only concern is balance because we expand on already existing food and some food do have some odd values(i could probably give a ton of examples)
so there is no real stats to food except being a bit imaginative.
either way we will always keep looking through this thread for ideas, so dont give up things are going way faster then it used to before.
EDIT: i put 2 texture packs under the texture pack header, thanks c_death and Bidjiguks!
this. so much this. ive been trying, but im totally inept. what do i need to do?
You guys most likely have an issue concerning conflicting IDs, but can't be positive without logs. If it is, then you guys just need to simply change the ids in the useful foods config to free, block to block, item to item.
alright, after editing the config ids to high numbers, i am still crashing. here is the crash report:
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 6/2/13 5:42 PM
Description: Failed to start game
java.lang.ArrayIndexOutOfBoundsException: 7000
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:359)
at silentspy.usefulfood.blocks.BlockCake.<init>(BlockCake.java:26)
at silentspy.usefulfood.UsefulFoodBlocks.init(UsefulFoodBlocks.java:24)
at silentspy.usefulfood.mod_usefulfood.preInit(mod_usefulfood.java:30)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:505)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:412)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:746)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Please click this link for me: http://www.freewizar...ex.php?id=51435
All you have to do is click it. Let the page load, than exit out. It's as simple as that.
alright, im no longer crahing, everything is working, except for one thing: mutton, both raw and cooked is missing. and sheep are dropping vile swords instead. im using the yogcraft pack through the ftb launcher, but ive aded thaumic bees, flans mod, and damage indicators. please let me know what i can do, i want to change this.
Heh. You got the Yogscast to use it (I saw biscuits in Sjin's FTW, which you have.) Fits with FTB (Direwolf20 Pack)! And best of all, biscuits! Also, Squids should drop somewhere from 2-8 tentecles, since the Minecraft wiki said that the Squid has 8. Thanks for this awesome mod!
I like this mod, but I feel like that having the food in loot chests is way OP. Like for example, having them in pyramids. THis mainly takes away from the important loot. I dont mind a FEW biscuits and that, but finding 2 magic cakes in almost every chest I find is too much. I think the food should really only be found in village chests, and only some lesser foods. I also feel that the mod is getting more complex, because having pancakes wouldn't be something i would ever imagine having in minecraft. I don't mind more foods, but it depends on what the foods are. I'll still like this mod regardless
Hopefully I'd be able to plant some of them, but all the fruits you added before were too fun! I want fruit! x3
I tried adding Forgotten Nature to get my fruit fix, but it won't build a world, just freezes with no crash report, so that's out. Mo' Foods doesn't have the quality of the item graphics you make, and there's too much meat crossover.
I want fruit from my main food man, Silentspy. Your mod is better because of the detail, balance, and care you put in all of this, and nothing less will do. Maybe I could contribute to help out?
On a side note, I understand why you removed hay bales now. Mojang might add canon ones for feeding horses. I liked yours better! XP Haven't been able to find a replacement either.
I also tried adding... what was it, I forget what it's called, but another fruit mod that makes apple, lemon, and orange trees. Problem is it only takes one fruit to make a juice, which restore a ton of food, and the trees drop them like MAD.... kinda unbalanced so I didn't use them much, I liked YOUR fruit juices. Must... plant... blueberries and strawberries...
Sorry, I'm an obsessive farmer in Minecraft. Not the resource-gathering kind of farmer, the food-making kind. Wish there was more than me to eat all the goodies I make, but I'll have to do.
Whatever the case, keep up the good work Silentspy.
here are some foods you missed that you can add.
real foods that can be added.
carrot cake.
mac and cheese.
french fries.
baked potato.
watermelon jelly
apple jelly.
and thats just a few of the ideas.
I was wondering why it wasn't working
Now here is the $50 question...
Could those fruits be grown? (don't have to be just like getting the fruits for a variety of food.)
Thanks.
You should thank bockwurst for the awesome textures, he really knows how to deal with it!
i will put it as a submod eventually, right now we are working on a surprise
will put some of those in the next update while doing the dungeon hotfix
if we add trees yea, its been in my mind since we started thinking about submods
i will keep you guys up to date
The pack is still a WIP but has already converted most of the inventory items to the new textures.
Link to the BDcraft thread here: http://bdcraft.net/forum/152-useful-foods-remake
i thought the submods can work like this:
- you have usefulfood_fruits it will drop from grass, but at a very low rate
- usefulfood_fruits + usefulfood_world it will add addtional trees and crops you can put up so fruits are harvestable, but at a VERY balanced rate.
- usefulfood_world it will only add stuff that is standalone for usefulfood_world and usefulfood(core)
when i made this mod my only concern is balance because we expand on already existing food and some food do have some odd values(i could probably give a ton of examples)
so there is no real stats to food except being a bit imaginative.
either way we will always keep looking through this thread for ideas, so dont give up things are going way faster then it used to before.
EDIT: i put 2 texture packs under the texture pack header, thanks c_death and Bidjiguks!
You guys most likely have an issue concerning conflicting IDs, but can't be positive without logs. If it is, then you guys just need to simply change the ids in the useful foods config to free, block to block, item to item.
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 6/2/13 5:42 PM
Description: Failed to start game
java.lang.ArrayIndexOutOfBoundsException: 7000
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:359)
at silentspy.usefulfood.blocks.BlockCake.<init>(BlockCake.java:26)
at silentspy.usefulfood.UsefulFoodBlocks.init(UsefulFoodBlocks.java:24)
at silentspy.usefulfood.mod_usefulfood.preInit(mod_usefulfood.java:30)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:505)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:412)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:746)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_45, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 174884120 bytes (166 MB) / 266272768 bytes (253 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 7 total; -Xms256M -Xmx1024M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:+AggressiveOpts -XX:+CMSClassUnloadingEnabled -XX:MaxPermSize=128m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 Feed The Beast Mod Pack 60 mods loaded, 60 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
MiscPeripheralsASM [MiscPeripherals ASM] (coremods) Unloaded->Constructed->Pre-initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
PowerCrystalsCore [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized
ComputerCraft [ComputerCraft] (computercraft.zip) Unloaded->Constructed->Pre-initialized
CCTurtle [ComputerCraft Turtles] (computercraft.zip) Unloaded->Constructed->Pre-initialized
MiscPeripherals [MiscPeripherals] (MiscPeripherals.jar) Unloaded->Constructed->Pre-initialized
ChickenChunks [ChickenChunks] (ChickenChunks.jar) Unloaded->Constructed->Pre-initialized
CoFHCore [CoFH Core] (CoFHCore.zip) Unloaded->Constructed->Pre-initialized
DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.7]2.4.8.zip) Unloaded->Constructed->Pre-initialized
EnderStorage [EnderStorage] (EnderStorage.jar) Unloaded->Constructed->Pre-initialized
FlansMod [Flan's Mod] (Flans Mod 2.1.1 for Minecraft 1.4.7 Universal.zip) Unloaded->Constructed->Pre-initialized
GraviGun [GraviGun] (GraviGun.zip) Unloaded->Constructed->Pre-initialized
BuildCraft|Core [BuildCraft] (buildcraft.jar) Unloaded->Constructed->Pre-initialized
ThermalExpansion [Thermal Expansion] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized
IC2 [IndustrialCraft 2] (IC2.jar) Unloaded->Constructed->Pre-initialized
IC2NuclearControl [Nuclear Control] (IC2NuclearControl.zip) Unloaded->Constructed->Pre-initialized
mod_InvTweaks [Inventory Tweaks] (InvTweaks.zip) Unloaded->Constructed->Pre-initialized
IronChest [Iron Chest] (IronChest.zip) Unloaded->Constructed->Pre-initialized
mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits.jar) Unloaded->Constructed->Pre-initialized
PortalGun [Portal Gun] (PortalGun.zip) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy [BC Energy] (buildcraft.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders [BC Builders] (buildcraft.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory [BC Factory] (buildcraft.jar) Unloaded->Constructed->Pre-initialized
Forestry [Forestry for Minecraft] (forestry.jar) Unloaded->Constructed->Pre-initialized
Railcraft [Railcraft] (railcraft.jar) Unloaded->Constructed->Pre-initialized
ThermalExpansion|Factory [Factory] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized
ThermalExpansion|Energy [Energy] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized
PowerConverters [Power Converters] (PowerConverters.jar) Unloaded->Constructed->Pre-initialized
StevesCarts [Steve's Carts] (StevesCarts.zip) Unloaded->Constructed->Pre-initialized
Thaumcraft [Thaumcraft] (Thaumcraft.zip) Unloaded->Constructed->Pre-initialized
TwilightForest [The Twilight Forest] (TwilightForest.zip) Unloaded->Constructed->Pre-initialized
XReliquary [Xeno's Reliquary] (XReliquary.jar) Unloaded->Constructed->Pre-initialized
AdvancedMachines [IC2 Advanced Machines Addon] (advancedmachines.zip) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport [BC Transport] (buildcraft.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon [BC Silicon] (buildcraft.jar) Unloaded->Constructed->Pre-initialized
EE3 [Equivalent Exchange 3] (ee3.jar) Unloaded->Constructed->Pre-initialized
BinnieCore [Binnie Core] (extrabees.zip) Unloaded->Constructed->Pre-initialized
ExtraBees [Extra Bees] (extrabees.zip) Unloaded->Constructed->Pre-initialized
ModularForceFieldSystem [Modular ForceField System V2] (modularforcefieldsystem.zip) Unloaded->Constructed->Pre-initialized
NEIPlugins [NEI Plugins] (neiplugins.jar) Unloaded->Constructed->Pre-initialized
RedPowerCore [RedPower] (redpowercore.zip) Unloaded->Constructed->Pre-initialized
RedPowerBase [RP Base] (redpowercore.zip) Unloaded->Constructed->Pre-initialized
RedPowerMachine [RP Machine] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized
RedPowerCompat [RP Compat] (redpowercompat.zip) Unloaded->Constructed->Pre-initialized
RedPowerWiring [RP Wiring] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized
RedPowerLogic [RP Logic] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized
RedPowerLighting [RP Lighting] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized
RedPowerWorld [RP World] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized
RedPowerControl [RP Control] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized
SoulShards [SoulShards] (soulshards.zip) Unloaded->Constructed->Pre-initialized
ThaumicBees [ThaumicBees] (thaumicbees-1.4.4a.jar) Unloaded->Constructed->Pre-initialized
ThermalExpansion|Transport [Transport] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized
UsefulFood [UsefulFood] (usefulfood-1.4.7_v1.3.0-universal.zip) Unloaded->Constructed->Errored
WR-CBE|Core [WR-CBE Core] (wirelessredstonecore.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|Addons [WR-CBE Addons] (wirelessredstoneaddons.jar) Unloaded->Constructed->Pre-initialized
WR-CBE|RedPower [WR-CBE RedPower] (wirelessredstoneredpower.jar) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6750M OpenGL Engine GL version 2.1 ATI-7.32.12, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Sphax PureBDCraft 64x YogCraft(2).zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
..... Do you take suggestions? If so, could you please add donuts?
It'd be much appreciated!
All you have to do is click it. Let the page load, than exit out. It's as simple as that.
you do however get more if you got fortune
1.4.3 sneak peak
and logo for our new submod! with some help from fishing craft author (new guy on team)