EDIT:
About Jenkins, everything should be working now. I just switched jenkins and web hosting and was attempting to put in place some changes (which sadly resulted in a broken download system).
I'm going to keep the main build server up continuously from now on; the dev server will remain public for the next week or so, but will become restricted to testers after.
Mekanism is, and will remain, under the MIT license, and will become public domain if the new Minecraft license changes force it to do so.
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
The Digital Miner gets stuck when using 32 raidious 100 height and *ore* for the filter, the number of items found just keeps going up. Anyway to fix this?
EDIT: Ver. 6.0.10. has this problem. the old ver works fine.
After upgrading from 5.7.0.12 to 6.0.0.10 all my universal cables vanished from the world. (That was announced and I can fix that.)
But the cable recipes also vanished from NEI and that's a plot stopper. At first run, I got ID conflicts between Mekanism and itself:
#Blocks
3005: BoundingBlock from Mekanism - CardboardBox from Mekanism
4093: BasicBlock2 from Mekanism - MachineBlock from Mekanism
Suggested Ranges: 3369-4091 (723 IDs), 822-1280 (459 IDs), 1490-1799 (310 IDs)
I tried to mess around with the ID config but hat no luck getting the recipes back into NEI.
Starting a new world with the same mods and fresh configs does not show this problem, so I assume it is not an incompatibility with the other mods.
I'd really like to play around with the new ore processing in my old world, so what am I doing wrong with my upgrade?
Just tried fresh install of latest(recommended) forge + mekanism 6 - everything is fine, miner works (mines) with maximum radius and *ore* filter.Salination - dunno, never tried
I'm going to keep the main build server up continuously from now on; the dev server will remain public for the next week or so, but will become restricted to testers after.
Some clarification on what is "dev" and what is "main build" would be handy. If dev means "new stuff I am doing for a future major version number" then that be fine. I can't imagine more than a handful of people paying for something like that, but different strokes and whatnot. If dev means "any updates/fixes between official releases of the current version of the mod" then that is one giant stack of suck for the whole community and anyone trying to use the mod.
Oh, just thought of another giant "screw you" if it is option #1 in the above paragraph. If you have a mod for which you want to maintain compatibility with Mekanism the implication is that you will need to pay ACB for the privilege of testing your stuff against his stuff. Nice.
Some clarification on what is "dev" and what is "main build" would be handy. If dev means "new stuff I am doing for a future major version number" then that be fine. I can't imagine more than a handful of people paying for something like that, but different strokes and whatnot. If dev means "any updates/fixes between official releases of the current version of the mod" then that is one giant stack of suck for the whole community and anyone trying to use the mod.
Oh, just thought of another giant "screw you" if it is option #1 in the above paragraph. If you have a mod for which you want to maintain compatibility with Mekanism the implication is that you will need to pay ACB for the privilege of testing your stuff against his stuff. Nice.
Dev just means that it is a developers build and may not be 100% stable (Use at you own risk). When running dev builds it is highly recommended that you back up your worlds. Main builds are just full releases with most, but not all bugs squashed. The latest dev build of Mekanism seems to have some id conflicts within itself and the universal cables are AWOL. I guess you have to delete the old config and start fresh for everything to work properly.
Rollback Post to RevisionRollBack
If Minecraft were real, you'd be a zombie right now.
Some clarification on what is "dev" and what is "main build" would be handy. If dev means "new stuff I am doing for a future major version number" then that be fine. I can't imagine more than a handful of people paying for something like that, but different strokes and whatnot. If dev means "any updates/fixes between official releases of the current version of the mod" then that is one giant stack of suck for the whole community and anyone trying to use the mod.
Oh, just thought of another giant "screw you" if it is option #1 in the above paragraph. If you have a mod for which you want to maintain compatibility with Mekanism the implication is that you will need to pay ACB for the privilege of testing your stuff against his stuff. Nice.
Developer builds contain WIP features that are not yet ready for release. These are only intended to be used by confirmed testers or those who have signed up for Mekanism Premium (about 9 so far). I explain this in more detail on my latest blog post - it's so that there aren't an influx of bug reports for known issues, and so that hype can be maintained for big releases
EDIT:
If you are indeed a developer and wish to test Mekanism against your stuff or are just an experienced user, nothing is stopping you from just hopping over to the GitHub repo, cloning the development branch, and testing the bare source in Eclipse. The mod is and will remain open source - the developer build server is simply a perk you get upon donating over $10.
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
After upgrading from 5.7.0.12 to 6.0.0.10 all my universal cables vanished from the world. (That was announced and I can fix that.)
But the cable recipes also vanished from NEI and that's a plot stopper. At first run, I got ID conflicts between Mekanism and itself:
#Blocks
3005: BoundingBlock from Mekanism - CardboardBox from Mekanism
4093: BasicBlock2 from Mekanism - MachineBlock from Mekanism
Suggested Ranges: 3369-4091 (723 IDs), 822-1280 (459 IDs), 1490-1799 (310 IDs)
I tried to mess around with the ID config but hat no luck getting the recipes back into NEI.
Starting a new world with the same mods and fresh configs does not show this problem, so I assume it is not an incompatibility with the other mods.
I'd really like to play around with the new ore processing in my old world, so what am I doing wrong with my upgrade?
I was just getting ready to post this same thing. Why would he write the same id for 2 different items within the same mod? Another thing I wanted to ask is what in the world would Mekanism need with cardboard boxes? Are we gonna start shipping them via UPS or FEDEX? LOL
Rollback Post to RevisionRollBack
If Minecraft were real, you'd be a zombie right now.
/me has climbed down off the ledge... it's been one of those mornings.
Thanks for clarifications. In the cool light of calmness I couldn't imagine ACB changing things in a way that was either so different from how things have been or in a way that would alienate anyone. It just wouldn't make sense or be consistent with the past.
Just a warning. Be careful with updating to the new v6 version.
as it just boxed my wind turbine and changed all my universal cables to basic energy cubes...
Well.. I was planing to make some soon.. but like.. a few....
Hehehe, love the boxed Wind Turbine. This should be a warning for all...be careful when updating.
Rollback Post to RevisionRollBack
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
So, thankfully I backed up my world before updating mods as usual. I suggest doing this before you login to the server:
Backup World and mekanism config
Load old mekanism config
Delete config from server
Launch server and have it create a new config
Now place configs side by side and change the values of your new config to old (like Generator, etc).
After that and loading backed up world, the only thing I lost was universal cables. Windmills etc are all happy and running now. You will lose the universal cables though, since there are various kinds now. There is probably an easier way, but this is just what I did.
Hehehe, love the boxed Wind Turbine. This should be a warning for all...be careful when updating.
I just had to do the whole config switcher as it had also turned all the ore in the world to this...
I can go into creative and manually switch stuff like the cables. But yes... this was a mess @.x Love the changes but gah.... going in and sorting out what items swopped to what. @.x
I'm having an odd GUI quirk, in the form of the side tabs on most of the GUIs, rendering as blackness. The little I can see without mousing over is 'on/off' text and the 'S:1x' 'E:1x' text. Mouse-over reveals the other bits of information the GUI side tabs that render properly show (energy using / needed, Disabled / High / Low), and the highlighting of boxes which I assume are either speed / capcity upgrades or swaping of "guts".
I can't see side tabs for:
ALL basic factories
ALL adv factories
ALL Elite factories
digital miner
metallurgic infuser
rotary condeserator
chemical oxidizer
chemical infuser
electorlytic seperator
chemical dissolution chamber
chemical washer
ALL energy cubes
Gas tank
ALL generator
What I see side tabs for:
Enrichment Chamber
Osmium Compressor
Combiner
Crusher
Chemical Injection Chamber
Precision Sawmill
Purification Chamber
Energized Smelter
Electric Chest (once passworded)
Had originally assumed it was a quirk with my system, as they didn't render in previous versions (and no-one seemed to note this), but its doing this on some of the old machines (pre v6, it was even basic mcahines) and some of the new ones in v6.0.1.13
After somewhat successfully upgrading my world to 6.0.1.13, I have a problem with a basic factory (purification) not taking any oxygen. I tried inputting it via pressorized tube or by putting a gas tank into the purple slot.
Is that intended or am I doing something wrong?
After somewhat successfully upgrading my world to 6.0.1.13, I have a problem with a basic factory (purification) not taking any oxygen. I tried inputting it via pressorized tube or by putting a gas tank into the purple slot.
Is that intended or am I doing something wrong?
I had to pick up and place back down my purification chamber, then it started working.
MC 1.6.4
Mekanism 6.0.1.13
NEI 1.6.1.8
Chicken core 0.9.0.7
Fresh world
Mechanical pipes not pumping out of desalination machine.
Unable to toggle pipe colors on logistics pipes.
EDIT:
About Jenkins, everything should be working now. I just switched jenkins and web hosting and was attempting to put in place some changes (which sadly resulted in a broken download system).
I'm going to keep the main build server up continuously from now on; the dev server will remain public for the next week or so, but will become restricted to testers after.
Mekanism is, and will remain, under the MIT license, and will become public domain if the new Minecraft license changes force it to do so.
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
EDIT: Ver. 6.0.10. has this problem. the old ver works fine.
Mechanical pipes are still not pumping out of the Desalination plant.
Cannot get brine out and into the separator
But the cable recipes also vanished from NEI and that's a plot stopper. At first run, I got ID conflicts between Mekanism and itself:
3005: BoundingBlock from Mekanism - CardboardBox from Mekanism
4093: BasicBlock2 from Mekanism - MachineBlock from Mekanism
Suggested Ranges: 3369-4091 (723 IDs), 822-1280 (459 IDs), 1490-1799 (310 IDs)
Starting a new world with the same mods and fresh configs does not show this problem, so I assume it is not an incompatibility with the other mods.
I'd really like to play around with the new ore processing in my old world, so what am I doing wrong with my upgrade?
Just tried fresh install of latest(recommended) forge + mekanism 6 - everything is fine, miner works (mines) with maximum radius and *ore* filter.Salination - dunno, never tried
@dhalek
google up NEI plugins - that thing always help
@aidancbradyi
think all above problems are transition-problems.
Some clarification on what is "dev" and what is "main build" would be handy. If dev means "new stuff I am doing for a future major version number" then that be fine. I can't imagine more than a handful of people paying for something like that, but different strokes and whatnot. If dev means "any updates/fixes between official releases of the current version of the mod" then that is one giant stack of suck for the whole community and anyone trying to use the mod.
Oh, just thought of another giant "screw you" if it is option #1 in the above paragraph. If you have a mod for which you want to maintain compatibility with Mekanism the implication is that you will need to pay ACB for the privilege of testing your stuff against his stuff. Nice.
Dev just means that it is a developers build and may not be 100% stable (Use at you own risk). When running dev builds it is highly recommended that you back up your worlds. Main builds are just full releases with most, but not all bugs squashed. The latest dev build of Mekanism seems to have some id conflicts within itself and the universal cables are AWOL. I guess you have to delete the old config and start fresh for everything to work properly.
If Minecraft were real, you'd be a zombie right now.
Developer builds contain WIP features that are not yet ready for release. These are only intended to be used by confirmed testers or those who have signed up for Mekanism Premium (about 9 so far). I explain this in more detail on my latest blog post - it's so that there aren't an influx of bug reports for known issues, and so that hype can be maintained for big releases
EDIT:
If you are indeed a developer and wish to test Mekanism against your stuff or are just an experienced user, nothing is stopping you from just hopping over to the GitHub repo, cloning the development branch, and testing the bare source in Eclipse. The mod is and will remain open source - the developer build server is simply a perk you get upon donating over $10.
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
I was just getting ready to post this same thing. Why would he write the same id for 2 different items within the same mod? Another thing I wanted to ask is what in the world would Mekanism need with cardboard boxes? Are we gonna start shipping them via UPS or FEDEX? LOL
If Minecraft were real, you'd be a zombie right now.
Well, the recipes are shown in a fresh install but not in an upgraded world. So I doubt NEI plugins would help.
Thanks for clarifications. In the cool light of calmness I couldn't imagine ACB changing things in a way that was either so different from how things have been or in a way that would alienate anyone. It just wouldn't make sense or be consistent with the past.
as it just boxed my wind turbine and changed all my universal cables to basic energy cubes...
Well.. I was planing to make some soon.. but like.. a few....
Hehehe, love the boxed Wind Turbine. This should be a warning for all...be careful when updating.
There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.
-Deepak Chopra
Backup World and mekanism config
Load old mekanism config
Delete config from server
Launch server and have it create a new config
Now place configs side by side and change the values of your new config to old (like Generator, etc).
After that and loading backed up world, the only thing I lost was universal cables. Windmills etc are all happy and running now. You will lose the universal cables though, since there are various kinds now. There is probably an easier way, but this is just what I did.
I just had to do the whole config switcher as it had also turned all the ore in the world to this...
I can go into creative and manually switch stuff like the cables. But yes... this was a mess @.x Love the changes but gah.... going in and sorting out what items swopped to what. @.x
I can't see side tabs for:
ALL basic factories
ALL adv factories
ALL Elite factories
digital miner
metallurgic infuser
rotary condeserator
chemical oxidizer
chemical infuser
electorlytic seperator
chemical dissolution chamber
chemical washer
ALL energy cubes
Gas tank
ALL generator
What I see side tabs for:
Enrichment Chamber
Osmium Compressor
Combiner
Crusher
Chemical Injection Chamber
Precision Sawmill
Purification Chamber
Energized Smelter
Electric Chest (once passworded)
Had originally assumed it was a quirk with my system, as they didn't render in previous versions (and no-one seemed to note this), but its doing this on some of the old machines (pre v6, it was even basic mcahines) and some of the new ones in v6.0.1.13
Is that intended or am I doing something wrong?
I had to pick up and place back down my purification chamber, then it started working.
Mekanism 6.0.1.13
NEI 1.6.1.8
Chicken core 0.9.0.7
Fresh world
Mechanical pipes not pumping out of desalination machine.
Unable to toggle pipe colors on logistics pipes.