Premium Monster Feed needs to also be able to work on the Ender Dragon Girl, it'd be nice to actually have one around while I'm working, could also probably take the Enderman sounds and heighten the pitch or something to use as their sounds.
Apparently there is a big modder change in the upcoming v1.15 of Minecraft: The data isn't obfuscated anymore, which means that it might be a bit easier to understand and change various bits of the game. That would be pretty handy for doing stuff like adding or revising Monstergirl behaviors, at a guess.
Apparently there is a big modder change in the upcoming v1.15 of Minecraft: The data isn't obfuscated anymore, which means that it might be a bit easier to understand and change various bits of the game. That would be pretty handy for doing stuff like adding or revising Monstergirl behaviors, at a guess.
6:34
With the current way the mappings are presented Forge is unable to use them without possibly getting into legal trouble.
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Grimoire of Gaia 3 (1.7.0) for Minecraft (1.12.2) has now been uploaded.
As always, please check the changelog for the full list of changes. Please report any bugs/issues (preferably in the GitHub page). Suggestions are always welcome.
From myself i want to say that i'm the author of "The evolution of the..." on wiki and also wiki's editor. + I'm the idea creator of pool "Favorite monster girl" on main page and i think that i could start another one on different theme relates to Grimoire of Gaia 3, so don't miss when it appears and maybe your choose will do something)). Also in my future plans i want to make an update review in February, so i hope that it's gonna be epic (as soon as i stop failing at recording those things).
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I'm Silentine's Archiver and Wiki editor. Helping him with some issues and just sharing something funny about mod. My wiki profile
Hello! I play minecraft version 1.7.10 with GoG 3. Please help, what are the criteria for spawn mermaids?
Hello Dragojuz
As i remember correctly - mermaids are spawning in underground under the ocean biome. Nothing was changed even since Grimoire of Gaia 2 as i remember.
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I'm Silentine's Archiver and Wiki editor. Helping him with some issues and just sharing something funny about mod. My wiki profile
You know, I've been playing with this for some time (since minecraft 1.5.2 was still new), and I remember a maid mob being in the mod. It would be nice if she was a part of it once again. And maybe a few other mobs such as pristess or salamander and trader or is it tanuki, the debug mob, there is also elf, golem, spirit of dullahan, breezer, and a few others.
You know, I've been playing with this for some time (since minecraft 1.5.2 was still new), and I remember a maid mob being in the mod. It would be nice if she was a part of it once again. And maybe a few other mobs such as pristess or salamander and trader or is it tanuki, the debug mob, there is also elf, golem, spirit of dullahan, breezer, and a few others.
Maid has became part of mod again... well, technically, because she's now Kikimora.
About other creatures from past - i made a poll on wiki which says "which mob you would like to see in mod again" https://the-grimoire-of-gaia.fandom.com/wiki/Unused_Content
Any of you can vote no matter if you have wiki-account or not
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I'm Silentine's Archiver and Wiki editor. Helping him with some issues and just sharing something funny about mod. My wiki profile
So, been using GoG for a while now and I absolutely love the work you've put in - it is easily the best creature mod out there. However, I have found the config parameters to be a bit... lacking. I imagine it would be a lot of additional work, but it would be a great help if there were more variables which could be tweaked when using the mod such as individually setting a mob's hostility, spawn parameters (specific biomes or quantities) and aggro range.
For example, I prefer to have more of a challenge, so I generally set everything to hostile - sadly, this creates some issues as the mobs which are generally passive spawn in clusters, making the biomes they spawn in much more dangerous than the actually 'dangerous' biomes. It also effectively disables using the 'trader' mobs entirely.
Thanks! I'm rather bored and capable of a bit of coding myself so I'm not averse to helping considering the workload of the request...
Yo, I like the mod, but I think this mod needs a few more bees. and Beelieve it or not, these ideas are bees! And here they are!
Idea #1: Orchard Mason Bee: HP: 40 Damage: 4: Design: It's the same as the Honey Bee, but it's slightly smaller than the Honey Bee herself, and she's a shiny dark blue in color. She will only attack if she feels threatened.
Idea #2: Leafcutter Bee: HP: 40: Damage: 8: Design: Same as the Honey Bee, only that shes smaller than the Honey Bee herself. Her attack is mild. They can be found in the Plains, and the Forest biomes.
Idea #3: Sweat Bee: HP: 80 (Despite being a Level 1): Damage: 3 (Slightly weaker than the Honey Bee.): Design: Although it's the same as the Honey Bee, except she's green, and her stinger has black and white stripes. In real life, Sweat Bees are attracted to human sweat, and the females can sting. Which means that if the Sweat Bee sees the Player "sweating", then she'll immediately become aggressive.
Idea #4: Bumblebee: HP: 80: Damage: 8: Design: Once again, same as the Honey Bee, except she has black and yellow body hairs, and she's warm and fuzzy. They uncommonly spawn in the Plains.
Greetings ladies and gentlemen! Stimer there. I made a review of Grimoire of Gaia on the first possible Minecraft version, 1.2.5.
Have interest to watch it.
Rollback Post to RevisionRollBack
I'm Silentine's Archiver and Wiki editor. Helping him with some issues and just sharing something funny about mod. My wiki profile
For a future update, I had a possible suggestion for an exchange system being implemented for specific mobs that in return, give specific items:
–Give Dryad [Any assortment of Flower or Honeydew] for: Apple
–Give Harpy [Any assortment of Meat] for: Bone
–Give Mermaid [Any assortment of Fish] for: Flint
–Give Satyress [Leather, Rabbit Hide or Fur] for: Raw Mutton
–Give Cyclops [Iron, Golden or Diamond Sword] for: Cobblestone –Give Valkyrie [Any assortment of Chain, Iron, Golden or DiamondArmor] for: Feather
Tamed centaurs and tamed gryphons can be mounted and ridable as a means of transportation:
–Right-clicking a gryphon while holding salmon or raw fish repeatedly feeds it until it does not accept any more fish or salmon. Hearts appear above it indicating that it is tamed. Tamed gryphons, much like tamed wolves, attack players or mobs that their owner attacks, or those that injure their owner. They do not attack creepers, ghasts, tamed horses, tamed cats or tamed wolves and can be healed by feeding them apples and any sort of meat other than rotten flesh.
–Similar to a horse, a player mounts a centaur by pressing use on it with an empty hand, or while holding an object that cannot be used on a centaur. A player tames a centaur by repeatedly mounting it until it stops bucking off the player. Then by feeding it carrots or apples repeatedly, hearts appear above it indicating that it is tamed. Once a centaur is tamed, a saddle can be equipped so the player can control it with standard directional controls. The player dismounts using the dismount control. Similar to tamed wolves, centaurs attack players or mobs that their owners attacks, or those that injure their owner. They can be healed by feeding them apples, carrots, sweet berries and any sort of pie.
Premium Monster Feed needs to also be able to work on the Ender Dragon Girl, it'd be nice to actually have one around while I'm working, could also probably take the Enderman sounds and heighten the pitch or something to use as their sounds.
Apparently there is a big modder change in the upcoming v1.15 of Minecraft: The data isn't obfuscated anymore, which means that it might be a bit easier to understand and change various bits of the game. That would be pretty handy for doing stuff like adding or revising Monstergirl behaviors, at a guess.
6:34
With the current way the mappings are presented Forge is unable to use them without possibly getting into legal trouble.
Source: https://cpw.github.io/MinecraftMappingData
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Hey guys! I'm Silentine's wiki worker and want to congratulate everyone with new 1.7.0 update of Grimoire of Gaia 3
I'm Silentine's Archiver and Wiki editor. Helping him with some issues and just sharing something funny about mod.
My wiki profile
Update:
Grimoire of Gaia 3 (1.7.0) for Minecraft (1.12.2) has now been uploaded.
As always, please check the changelog for the full list of changes. Please report any bugs/issues (preferably in the GitHub page). Suggestions are always welcome.
Feel free to join us over in the Discord channel as well.
From myself i want to say that i'm the author of "The evolution of the..." on wiki and also wiki's editor. + I'm the idea creator of pool "Favorite monster girl" on main page and i think that i could start another one on different theme relates to Grimoire of Gaia 3, so don't miss when it appears and maybe your choose will do something)). Also in my future plans i want to make an update review in February, so i hope that it's gonna be epic (as soon as i stop failing at recording those things).
I'm Silentine's Archiver and Wiki editor. Helping him with some issues and just sharing something funny about mod.
My wiki profile
Hello! I play minecraft version 1.7.10 with GoG 3. Please help, what are the criteria for spawn mermaids?
Hello Dragojuz
As i remember correctly - mermaids are spawning in underground under the ocean biome. Nothing was changed even since Grimoire of Gaia 2 as i remember.
I'm Silentine's Archiver and Wiki editor. Helping him with some issues and just sharing something funny about mod.
My wiki profile
You know, I've been playing with this for some time (since minecraft 1.5.2 was still new), and I remember a maid mob being in the mod. It would be nice if she was a part of it once again. And maybe a few other mobs such as pristess or salamander and trader or is it tanuki, the debug mob, there is also elf, golem, spirit of dullahan, breezer, and a few others.
Maid has became part of mod again... well, technically, because she's now Kikimora.
About other creatures from past - i made a poll on wiki which says "which mob you would like to see in mod again"
https://the-grimoire-of-gaia.fandom.com/wiki/Unused_Content
Any of you can vote no matter if you have wiki-account or not
I'm Silentine's Archiver and Wiki editor. Helping him with some issues and just sharing something funny about mod.
My wiki profile
So, been using GoG for a while now and I absolutely love the work you've put in - it is easily the best creature mod out there. However, I have found the config parameters to be a bit... lacking. I imagine it would be a lot of additional work, but it would be a great help if there were more variables which could be tweaked when using the mod such as individually setting a mob's hostility, spawn parameters (specific biomes or quantities) and aggro range.
For example, I prefer to have more of a challenge, so I generally set everything to hostile - sadly, this creates some issues as the mobs which are generally passive spawn in clusters, making the biomes they spawn in much more dangerous than the actually 'dangerous' biomes. It also effectively disables using the 'trader' mobs entirely.
Thanks! I'm rather bored and capable of a bit of coding myself so I'm not averse to helping considering the workload of the request...
Yo, I like the mod, but I think this mod needs a few more bees. and Beelieve it or not, these ideas are bees! And here they are!
Idea #1: Orchard Mason Bee: HP: 40 Damage: 4: Design: It's the same as the Honey Bee, but it's slightly smaller than the Honey Bee herself, and she's a shiny dark blue in color. She will only attack if she feels threatened.
Idea #2: Leafcutter Bee: HP: 40: Damage: 8: Design: Same as the Honey Bee, only that shes smaller than the Honey Bee herself. Her attack is mild. They can be found in the Plains, and the Forest biomes.
Idea #3: Sweat Bee: HP: 80 (Despite being a Level 1): Damage: 3 (Slightly weaker than the Honey Bee.): Design: Although it's the same as the Honey Bee, except she's green, and her stinger has black and white stripes. In real life, Sweat Bees are attracted to human sweat, and the females can sting. Which means that if the Sweat Bee sees the Player "sweating", then she'll immediately become aggressive.
Idea #4: Bumblebee: HP: 80: Damage: 8: Design: Once again, same as the Honey Bee, except she has black and yellow body hairs, and she's warm and fuzzy. They uncommonly spawn in the Plains.
Will you accept these Beeutiful ideas?
1.15.2 please
is there anyway too disable the male varients for mobs in the 1.12.2 version?
I'd really appreciate if there was a config option to disable item stealing,
Greetings ladies and gentlemen! Stimer there. I made a review of Grimoire of Gaia on the first possible Minecraft version, 1.2.5.
Have interest to watch it.
I'm Silentine's Archiver and Wiki editor. Helping him with some issues and just sharing something funny about mod.
My wiki profile
Can you add a feature where you can tame some of the mobs?
There is an item within the mod called Monster Feed / Premium Monster Feed according to the wiki which will pacify hostile mobs.
By thy Power of Ultimate Fire you are History.
I'm thy hot headed D.E.M.O.N.S. Prince of Tahlavainia.
Never Surrender, Never Give In, Never Back Down, Fight until you are fully dead.
ooh that's nice
For a future update, I had a possible suggestion for an exchange system being implemented for specific mobs that in return, give specific items:
–Give Dryad [Any assortment of Flower or Honeydew] for: Apple
–Give Harpy [Any assortment of Meat] for: Bone
–Give Mermaid [Any assortment of Fish] for: Flint
–Give Satyress [Leather, Rabbit Hide or Fur] for: Raw Mutton
–Give Cyclops [Iron, Golden or Diamond Sword] for: Cobblestone
–Give Valkyrie [Any assortment of Chain, Iron, Golden or Diamond Armor] for: Feather
Tamed centaurs and tamed gryphons can be mounted and ridable as a means of transportation:
–Right-clicking a gryphon while holding salmon or raw fish repeatedly feeds it until it does not accept any more fish or salmon. Hearts appear above it indicating that it is tamed. Tamed gryphons, much like tamed wolves, attack players or mobs that their owner attacks, or those that injure their owner. They do not attack creepers, ghasts, tamed horses, tamed cats or tamed wolves and can be healed by feeding them apples and any sort of meat other than rotten flesh.
–Similar to a horse, a player mounts a centaur by pressing use on it with an empty hand, or while holding an object that cannot be used on a centaur. A player tames a centaur by repeatedly mounting it until it stops bucking off the player. Then by feeding it carrots or apples repeatedly, hearts appear above it indicating that it is tamed. Once a centaur is tamed, a saddle can be equipped so the player can control it with standard directional controls. The player dismounts using the dismount control. Similar to tamed wolves, centaurs attack players or mobs that their owners attacks, or those that injure their owner. They can be healed by feeding them apples, carrots, sweet berries and any sort of pie.