If enough people have problems with BlockIDs I might remove the blocks from the game and make ore drop from mobs instead. I never really took into consideration the possibility of using many mods at the same time. I usually stuck and tested it with the major mods.
Yeah, its understandable, I mean, most players don't use the amount of mods I typically do, and its a miracle I've made it this far without problems, you know? Or, if you didnt want to remove blocks, why not just make a few alternate block id sets for them?
Yeah, its understandable, I mean, most players don't use the amount of mods I typically do, and its a miracle I've made it this far without problems, you know? Or, if you didnt want to remove blocks, why not just make a few alternate block id sets for them?
Not a bad idea. I will get to that when time permits.
I originally was even going to include Blocks for the ores (Similar to Block of Iron, Gold and Diamond) but realized that adding more blocks would make it have a higher possibility of conflicting with other mods.
The models are amazing! But could you add a config, so we can disable some of the mobs? Because I don´t really like it to hit little girls...
I remember someone saying the exact same thing . A config file would be very helpful but I am afraid at this moment of time I have no idea how to include one.
Not a bad idea. I will get to that when time permits.
I originally was even going to include Blocks for the ores (Similar to Block of Iron, Gold and Diamond) but realized that adding more blocks would make it have a higher possibility of conflicting with other mods.
I was looking at this and fell in love with it once I saw the Creeper Girl and Ender Girl! (My skin is based off a Endergirl) ♥ But I am kinda disappointed in the lack of more Spawn Eggs for some of them, like the Skeleton, Ender, and Zombie girls... Maybe add Spawn Egg drops for them? And also I read that there are alot of Mod Block ID conflicts... Are you planning on adding a Configure file so people can change Block/Item IDs? Other words really nice.... And if you do fix it alittle, I will add Texture pack Support for the Forgotten Lands texture pack (though there is not much for me to work with ^-^") most likely (already have added support for Redpower2 (World), ExtrabiomesXL, and some on Thaumcraft2). And also, will they spawn in ExtraBiomesXL biomes? Or are you doing to add it where they can (API is on their First Post)? And also, are you planning on adding Storage Blocks? And I think it would be neat to be able to place the gems...
so KAWAII! i love the models! and like everyone else is saying... add peaceful versions/tamed. like some Dulluhans will be neutral instead of hostile, and when they are you can tame them with something they like. but i love this mod! could you add a config file for the people who dont want the ores generated?
I was looking at this and fell in love with it once I saw the Creeper Girl and Ender Girl! (My skin is based off a Endergirl) ♥ But I am kinda disappointed in the lack of more Spawn Eggs for some of them, like the Skeleton, Ender, and Zombie girls... Maybe add Spawn Egg drops for them? And also I read that there are alot of Mod Block ID conflicts... Are you planning on adding a Configure file so people can change Block/Item IDs? Other words really nice.... And if you do fix it alittle, I will add Texture pack Support for the Forgotten Lands texture pack (though there is not much for me to work with ^-^") most likely (already have added support for Redpower2 (World), ExtrabiomesXL, and some on Thaumcraft2). And also, will they spawn in ExtraBiomesXL biomes? Or are you doing to add it where they can (API is on their First Post)? And also, are you planning on adding Storage Blocks? And I think it would be neat to be able to place the gems...
Thanks . It's nice that you enjoy it. I thought the difficulty was rather ridiculous but it seems to be not the case.
I have plans to include more spawn eggs (but will be most likely only for the mobs you said, don't want to end up making too many). Creeper Girl was simply a test to see if anyone would enjoy having the included feature. As for ExtrabiomesXL, we will see. Getting this far alone was pretty much a huge blow to me. Storage blocks, sadly most unlikely. Modders out there have already made an excelent job when it comes to storage blocks, which I will probably never achieve .
so KAWAII! i love the models! and like everyone else is saying... add peaceful versions/tamed. like some Dulluhans will be neutral instead of hostile, and when they are you can tame them with something they like. but i love this mod! could you add a config file for the people who dont want the ores generated?
Thanks.
I really need to get into this config business, but sadly I have no idea where to start. I will get to it though when time permits.
---o---o---
Seems I have also achieved my post limit for today (11 max I believe?). Thank you everyone for all your input. I really appreciate it. It feels nice that people enjoy something you enjoyed making .
Weapons of Dullahan Have switched names the bow is called the sword of dullahan and the sword is called the bow of dullahan.... Atleast for me through
I can also verify this.
Anywho, blocks 254 and 255 are the only two to conflict with Extra Biomes, currently, by the way. I've fixed it on my end. To those who may have this issue, go into whatever config file there is and change the ID's.
Seems good, Though I have block ID conflicts. I know how to change them manually, If only I had a config to do it. The mod it's conflicting with is Red power, Though it's not quite because all my ID's are moved around anyway due to having a whopping 57 mods installed <.< (What can I say, I'm a mod-a-holic) I would simply change redpower ID's but I have a Let's Play world going that requires the ID's for my other mods stay the same.. So when you release a config file version, I'll be all over this mod. It's really neat looking.
Thanks . It's nice that you enjoy it. I thought the difficulty was rather ridiculous but it seems to be not the case.
I have plans to include more spawn eggs (but will be most likely only for the mobs you said, don't want to end up making too many). Creeper Girl was simply a test to see if anyone would enjoy having the included feature. As for ExtrabiomesXL, we will see. Getting this far alone was pretty much a huge blow to me. Storage blocks, sadly most unlikely. Modders out there have already made an excelent job when it comes to storage blocks, which I will probably never achieve .
Well, I have yet to play if due to the lack of being able to change conflicting IDs... But I am going to play it when I can edit them ^-^" On the Storage Blocks, that tend to be most peoples first mod... And I would love to see some of these awesome mobs spawn in Mountian Ridges and Ice Wastelands and such!
And the Limit is only on first day/newly Spawned is 10.
Thanks . It's nice that you enjoy it. I thought the difficulty was rather ridiculous but it seems to be not the case.
I have plans to include more spawn eggs (but will be most likely only for the mobs you said, don't want to end up making too many). Creeper Girl was simply a test to see if anyone would enjoy having the included feature. As for ExtrabiomesXL, we will see. Getting this far alone was pretty much a huge blow to me. Storage blocks, sadly most unlikely. Modders out there have already made an excelent job when it comes to storage blocks, which I will probably never achieve .
Thanks.
I really need to get into this config business, but sadly I have no idea where to start. I will get to it though when time permits.
---o---o---
Seems I have also achieved my post limit for today (11 max I believe?). Thank you everyone for all your input. I really appreciate it. It feels nice that people enjoy something you enjoyed making .
well good thing that tomorrow you'll be able to post as much as you want because you'll be a member then.
*Looks at Creeper Girl*
That looks suspiciously like Cupa...
*looks at Ender Girl*
That looks suspiciously like Andr...
*Looks at Spider Girl*
... Okay... I love how you made the Mob Talker mobs in the game, and I gotta say, it's a REALLY CUTE idea!
But I gotta tell you two things.
First, the Zombie, Yaebi, is a guy. Might wish to change to reflect that.
And second, Cupa the Creeper, is flat-chested. Your model does not reflect this.
Aside from that...
*Looks at Creeper Girl*
That looks suspiciously like Cupa...
*looks at Ender Girl*
That looks suspiciously like Andr...
*Looks at Spider Girl*
... Okay... I love how you made the Mob Talker mobs in the game, and I gotta say, it's a REALLY CUTE idea!
But I gotta tell you two things.
First, the Zombie, Yaebi, is a guy. Might wish to change to reflect that.
And second, Cupa the Creeper, is flat-chested. Your model does not reflect this.
Aside from that...
I don't think he was trying to make it based off of the Mob Talkers o-o
I did notice one thing that bothers me... The Dullahan is a Irish folklure of headless Knight that stand 6 foot minimal and carries it's head underneath it's arm, so I think it would stand at least 2 Blocks high. And Dullahans have been 'recorded' to carries a Whip made from human spines, and rarely swords or Scythes. But, the Dullahan is frightened at the tiniest bit of Gold.
On the Squid Girl, why is she Auto Aggro? Squids are completely Peaceful...
On the Centaur & Valkyrie, I think they should be Passive...
And I think you should be able to make the Golems... Like the Iron Golem, the Cobble would be with Cobblestone, Stone with Smooth Stone, and the Regular Golem with Clay blocks or Clay Bricks (blocks). and be completely player friendly if player made...
Also, on the OP, made change the color of Peaceful green?
Yeah, its understandable, I mean, most players don't use the amount of mods I typically do, and its a miracle I've made it this far without problems, you know? Or, if you didnt want to remove blocks, why not just make a few alternate block id sets for them?
Not a bad idea. I will get to that when time permits.
I originally was even going to include Blocks for the ores (Similar to Block of Iron, Gold and Diamond) but realized that adding more blocks would make it have a higher possibility of conflicting with other mods.
I remember someone saying the exact same thing . A config file would be very helpful but I am afraid at this moment of time I have no idea how to include one.
Sweet, that would really help out a lot :3
Thanks . It's nice that you enjoy it. I thought the difficulty was rather ridiculous but it seems to be not the case.
I have plans to include more spawn eggs (but will be most likely only for the mobs you said, don't want to end up making too many). Creeper Girl was simply a test to see if anyone would enjoy having the included feature. As for ExtrabiomesXL, we will see. Getting this far alone was pretty much a huge blow to me. Storage blocks, sadly most unlikely. Modders out there have already made an excelent job when it comes to storage blocks, which I will probably never achieve .
Thanks.
I really need to get into this config business, but sadly I have no idea where to start. I will get to it though when time permits.
---o---o---
Seems I have also achieved my post limit for today (11 max I believe?). Thank you everyone for all your input. I really appreciate it. It feels nice that people enjoy something you enjoyed making .
I can also verify this.
Anywho, blocks 254 and 255 are the only two to conflict with Extra Biomes, currently, by the way. I've fixed it on my end. To those who may have this issue, go into whatever config file there is and change the ID's.
Well, I have yet to play if due to the lack of being able to change conflicting IDs... But I am going to play it when I can edit them ^-^" On the Storage Blocks, that tend to be most peoples first mod... And I would love to see some of these awesome mobs spawn in Mountian Ridges and Ice Wastelands and such!
And the Limit is only on first day/newly Spawned is 10.
Edit:
Try 63 ;D
I'm a girl that love her mods ;P
well good thing that tomorrow you'll be able to post as much as you want because you'll be a member then.
If I remember correctly, he can still edit post...
That looks suspiciously like Cupa...
*looks at Ender Girl*
That looks suspiciously like Andr...
*Looks at Spider Girl*
... Okay... I love how you made the Mob Talker mobs in the game, and I gotta say, it's a REALLY CUTE idea!
But I gotta tell you two things.
First, the Zombie, Yaebi, is a guy. Might wish to change to reflect that.
And second, Cupa the Creeper, is flat-chested. Your model does not reflect this.
Aside from that...
I don't think he was trying to make it based off of the Mob Talkers o-o
maybe. we will see.
You know, I believe you have made the minimal number of posts needed to be able to post at any time. You should try posting.
On the Squid Girl, why is she Auto Aggro? Squids are completely Peaceful...
On the Centaur & Valkyrie, I think they should be Passive...
And I think you should be able to make the Golems... Like the Iron Golem, the Cobble would be with Cobblestone, Stone with Smooth Stone, and the Regular Golem with Clay blocks or Clay Bricks (blocks). and be completely player friendly if player made...
Also, on the OP, made change the color of Peaceful green?