Thank you! I mostly get it done by just working on it every weekend, if not more often. It's also a good motivating factor when someone posts who doesn't usually - it makes it feel like someone actually cares. Otherwise any users are just a statistic on the download tracker.
Also - I've been thinking about changing the name of this mod to something more original. There appear to be multiple servers, texturepacks, and possibly another mod also named QuantumCraft.
Does anyone have any input on if I should or shouldn't change the name?
Some current ideas:
QuadwrangleCraft
Quadwrangle Industries Mod
ConundrumCraft
Any others ideas?
DimensionalCraft
Changing dimensions in Minecraft
QuadwrangularCraft
(This one was a bit weird)
Also, I am here to ask something: I was editing those FOV colors for my texture pack, and I though: why not make those icons for each dimension? I made the pumpkin blur look like it, but it would look way better making it part of the game. Something like this:
So, it would look like this in-game, more or less:
Also, I am here to ask something: I was editing those FOV colors for my texture pack, and I though: why not make those icons for each dimension? I made the pumpkin blur look like it, but it would look way better making it part of the game. Something like this:
So, it would look like this in-game, more or less:
So, what you think about it?
Well, I like the idea itself.
However, you should consider ow the IDS Linkers work - the keys might not correspond to those dimensions. I might look to see if there is an adjacent IDS Container, and in that case display that dimension. Or maybe make that an option.
It is also important to remember that a user can remap their keys, so having prerendered key displays wouldn't be a good idea.
I've also been thinking about having a combined block that contains the equivalent of four IDS Containers and an IDS Linker, and actually maps the dimensions to keys instead of to sides. Maybe.
But I'll probably work on finishing wires first. Then I'm thinking about working on Bot-Bots.
Hmm. I'll keep thinking about it.
I'll probably want to settle on a name (or on not changing the name) before someone makes a mod spotlight.
Well, I like the idea itself.
However, you should consider ow the IDS Linkers work - the keys might not correspond to those dimensions. I might look to see if there is an adjacent IDS Container, and in that case display that dimension. Or maybe make that an option.
It is also important to remember that a user can remap their keys, so having prerendered key displays wouldn't be a good idea.
I've also been thinking about having a combined block that contains the equivalent of four IDS Containers and an IDS Linker, and actually maps the dimensions to keys instead of to sides. Maybe.
But I'll probably work on finishing wires first. Then I'm thinking about working on Bot-Bots.
OK. I was thinking about detecting what key were used, and then print it on the screen (with some colors). Or even have textures for all those keys. But maybe just the dimension's icon will be good. Also, if you need the other types of robot's model (I mean, not only those robots that holds safes, but maybe those that shoots lasers too), just ask me.
OK. I was thinking about detecting what key were used, and then print it on the screen (with some colors). Or even have textures for all those keys. But maybe just the dimension's icon will be good.
I've put this on the TODO list.
Also, if you need the other types of robot's model (I mean, not only those robots that holds safes, but maybe those that shoots lasers too), just ask me.
Thanks - I'll let you know if I do.
Also - here's some more progress!
Light beam catchers! They convert light beams into electricity.
EDIT: I've updated the main post with build 39 and I've redone all the images and slightly tweaked some of the documentation. Did I make any errors?
EDIT2: Quick promotional material based on Quantum Conundrum's trailer:
Well, seems like the "mag.racked.eu" website (used to make those "Minecraft Achievement Get" banners) is currently offline. Luckily, I've saved them, for safety purposes:
From IyellRB:
From me:
And, also, I loved the new things on the main post. I also loved the light beam catcher. Can you give me the name of all these new textures? I'm updating the other dimensions now, but it takes time (I have to make a copy of each texture, later rename each of them, and then update each one). Meanwhile, I though I could update the new blocks (from mod and Minecraft) and later do the harder work.
Well, seems like the "mag.racked.eu" website (used to make those "Minecraft Achievement Get" banners) is currently offline. Luckily, I've saved them, for safety purposes:
From IyellRB:
From me:
Good! Hopefully, it will come back online again. If it doesn't, I'll replace the images in the main post.
And, also, I loved the new things on the main post. I also loved the light beam catcher. Can you give me the name of all these new textures? I'm updating the other dimensions now, but it takes time (I have to make a copy of each texture, later rename each of them, and then update each one). Meanwhile, I though I could update the new blocks (from mod and Minecraft) and later do the harder work.
I'll be releasing build 40 for 1.5.2 soonish, which will include all the wire stuff. I'd rather work on that instead of releasing just the required textures.
I'll probably be unable to work on this any more until next Saturday, so don't expect more releases until then.
I can still probably respond to posts, though.
Hey don't mind me, just dropping this off for you.
Awesome! I'll stick that in the OP. It will be nice to have a good video with the updated features (there's a video more recent that your previous one, but it's in Russian and that's neither of the languages that I speak)
One note: the gravity doors WERE switching immediately - but since minecraft has to re-render the entire world when the dimension switches (because of texture changes like on the science juice), it takes some time for it to show up. I'll see what I can do about that. It's at least better than when the game pauses for a second to change all the textures.
Also - should I remove the ability of DOLLIs to duplicate items? Or limit it? Quite a few people think that the DOLLI is overpowered.
[...] Also - should I remove the ability of DOLLIs to duplicate items? Or limit it? Quite a few people think that the DOLLI is overpowered.
Neither of them. DOLLIs are just good enough, and I don't think they're overpowered, considering that we will always need the Science Juice to make the them duplicate items (and they're not so easy to get in survival because we need 1 blaze powder in the crafting for each use of DOLLIs).
I think you should limit it a little bit and have it stick truer to the game mechanics where they would disappear if you click the button again.
...and this would be also a good limiter to DOLLIs. When I asked this feature a long time ago (we can see it on the TODO list), I wasn't only thinking about mapmaking (I was working on a map in that time), but also in survival
Hmm. MultiMC isn't the problem, because I test with that. It's one of the mods. One of them is modifying a class that I'm reflectively controlling, and is throwing off the field discovery pattern matchers.
I can't work on the mod until the weekend. At that point, I'll be able to figure out what exactly is going on. If you want to make that faster, you could try to figure out which mod is causing the problem, but you don't have to.
I think you should limit it a little bit and have it stick truer to the game mechanics where they would disappear if you click the button again.
Well, I already do that for Safes and Boxes. But I can't do that to items because they can't keep track of their source and figure out if they need to be destroyed. I may make an item whitelist in the config for which items can be duplicated, and also make sure that DOLLIs eject battery entities.
Neither of them. DOLLIs are just good enough, and I don't think they're overpowered, considering that we will always need the Science Juice to make the them duplicate items (and they're not so easy to get in survival because we need 1 blaze powder in the crafting for each use of DOLLIs).
True. But (AFAIK) you CAN make a monster farm and mass produce blaze powder, which lets you mass-produce anything in the game...
...and this would be also a good limiter to DOLLIs. When I asked this feature a long time ago (we can see it on the TODO list), I wasn't only thinking about mapmaking (I was working on a map in that time), but also in survival
That's already finished for safes and boxes, but cannot be done for items without adding a lot of code that would cause even more compatibility problems.
If there's something wrong or something else I forgot, let me know.
Great! I may have more, but I can't check until the weekend. Sorry for forgetting to tell you about them.
STATUS: Waiting until I have time on the weekend.
EDIT: Sorry - real life hit and I haven't been able to work on this. Hopefully, I'll be able to work on it during the next week, but don't depend on that. In a couple of weeks I should have plenty of time to spend on this mod.
EDIT: Good news! I have time to work on this now. I'll go and finish updating, then work on the recent suggestions.
I'm back. I have plenty of time to work on this now, so I should be able to get a lot done soon.
I've found the problem that was causing the crash, redstonemaster10 - it's Optifine. I've think that I've fixed the bug for release 41, but I'm going to fix more bugs before releasing.
Hugobdesigner: I didn't have the exact phrases to translate, and the phrases you sent me aren't exactly what I need.
Here's what I couldn't figure out:
Also - because DOLLIs have been spawning all slots at once, it's possible to endlessly duplicate items. I'm going to limit the DOLLI to creating one item per science juice.
[...] Hugobdesigner: I didn't have the exact phrases to translate, and the phrases you sent me aren't exactly what I need.
Here's what I couldn't figure out:
Straight Quantum Wire= Fio (or Cabo) Quântico Reto
Quantum Wire Input Converter = Conversor de Entrada de Fio (or Cabo) Quântico
Bent Quantum Wire = Fio (or Cabo) Quântico Curvado
Quantum Wire Output Converter = Conversor de Saída de Fio (or Cabo) Quântico
Quantum Wire AND Gate = Porta de Soma (or Porta E) de Fio (or Cabo) Quântico
Light Beam Catcher = Detector de Feixe de Luz
I think that "Cabo" looks better than "Fio" in Portuguese (more or less like "Wire" and "Line" in English), but both works well.
Also, "Porta" looks strange, because it means "Door" in Portuguese and because we use more "Gate" than "Porta" but, also, works well.
Straight Quantum Wire= Fio (or Cabo) Quântico Reto
Quantum Wire Input Converter = Conversor de Entrada de Fio (or Cabo) Quântico
Bent Quantum Wire = Fio (or Cabo) Quântico Curvado
Quantum Wire Output Converter = Conversor de Saída de Fio (or Cabo) Quântico
Quantum Wire AND Gate = Porta de Soma (or Porta E) de Fio (or Cabo) Quântico
Light Beam Catcher = Detector de Feixe de Luz
I think that "Cabo" looks better than "Fio" in Portuguese (more or less like "Wire" and "Line" in English), but both works well.
Also, "Porta" looks strange, because it means "Door" in Portuguese and because we use more "Gate" than "Porta" but, also, works well.
This kind of AND Gate - Wikipedia uses "Porta" for the Portuguese version, so that should probably be good.
I've added the translations.
EDIT: Also - I need recipes for the ceiling pressure plates and the various kinds of wires. Any ideas?
Status Report for Build 41:
I've fixed a large number of bugs (check the bugs list in the main post) (these include the crashing bug that redstonemaster10 reported, which was caused by an incompatibility with Optifine)
Made it easier to place straight wires (placement is selected based on 45 degree-rotated quadrants instead of the old system, now actually makes sense)
DOLLIs can be set to autorespawn boxes (switch in the GUI)
IDS Containers can be pointed in any direction.
Images:
I'll probably end up implementing a few more features before I release this build.
EDIT: Any ideas for the recipes for the wires?
NOTE: I don't triple-post, so if I have multiple posts in a row, that's a good time to respond. I try not to put major content in edits because people are less likely to see them.
Status Report for Build 41:
I've fixed a large number of bugs (check the bugs list in the main post) (these include the crashing bug that redstonemaster10 reported, which was caused by an incompatibility with Optifine)
Made it easier to place straight wires (placement is selected based on 45 degree-rotated quadrants instead of the old system, now actually makes sense)
DOLLIs can be set to autorespawn boxes (switch in the GUI)
IDS Containers can be pointed in any direction.
Images:
I'll probably end up implementing a few more features before I release this build.
Hey, that seems to be a great update! I was going to suggest you the feature where you can point IDS Containers in any position, but I still have a question: can we place them in walls, like Fluffy above, Heavy below, Slow-Mo below and Antigravity in the same layer of Heavy? So, this way, we could put them vertically (just like in Quantum Conundrum).
NOTE: I don't triple-post, so if I have multiple posts in a row, that's a good time to respond. I try not to put major content in edits because people are less likely to see them.
What about this for the wires?
And, for the other recipes, something similar (to the button, for example, you could just replace the science juice bucket by a button).
Hey, that seems to be a great update! I was going to suggest you the feature where you can point IDS Containers in any position, but I still have a question: can we place them in walls, like Fluffy above, Heavy below, Slow-Mo below and Antigravity in the same layer of Heavy? So, this way, we could put them vertically (just like in Quantum Conundrum).
First of all, they have letters on each side to specify which will be activated by which button.
Secondly, when you have an IDS Glove in your active hand, it displays which output is currently active and which outputs aren't.
Finally, IDS Linkers can be placed in any direction.
Awesome! I wish I could test this
But I have a friend that have Minecraft. Maybe I'll ask him to let me test everything.
Also: can you send me these new textures (IDS linker and the letter's displays)?
And a suggestion: Can you make these letter's displays adapt to the keys the player is using (like Z, X, C and V or any other)?
Just make the game detect the key you choose, then print it larger in the screen (this way, you don't need to make textures for them and you can make it easier to the player to figure out what keys he's using). But it's just a suggestion...
Great! I was thinking on making each crafting provide you 4 pieces of wires, but maybe this could make it overpowered (just like what happened to DOLLIs).
But, seriously, I'm loving those updates, Col6y! You're making a great work!
DimensionalCraft
Changing dimensions in Minecraft
QuadwrangularCraft
(This one was a bit weird)
Also, I am here to ask something: I was editing those FOV colors for my texture pack, and I though: why not make those icons for each dimension? I made the pumpkin blur look like it, but it would look way better making it part of the game. Something like this:
So, it would look like this in-game, more or less:
So, what you think about it?
Hmm. I'll keep thinking about it.
I'll probably want to settle on a name (or on not changing the name) before someone makes a mod spotlight.
Well, I like the idea itself.
However, you should consider ow the IDS Linkers work - the keys might not correspond to those dimensions. I might look to see if there is an adjacent IDS Container, and in that case display that dimension. Or maybe make that an option.
It is also important to remember that a user can remap their keys, so having prerendered key displays wouldn't be a good idea.
I've also been thinking about having a combined block that contains the equivalent of four IDS Containers and an IDS Linker, and actually maps the dimensions to keys instead of to sides. Maybe.
But I'll probably work on finishing wires first. Then I'm thinking about working on Bot-Bots.
OK. I was thinking about detecting what key were used, and then print it on the screen (with some colors). Or even have textures for all those keys. But maybe just the dimension's icon will be good. Also, if you need the other types of robot's model (I mean, not only those robots that holds safes, but maybe those that shoots lasers too), just ask me.
I've put this on the TODO list.
Thanks - I'll let you know if I do.
Also - here's some more progress!
Light beam catchers! They convert light beams into electricity.
EDIT: I've updated the main post with build 39 and I've redone all the images and slightly tweaked some of the documentation. Did I make any errors?
EDIT2: Quick promotional material based on Quantum Conundrum's trailer:
Just breakdancing along...
Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!
From IyellRB:
From me:
And, also, I loved the new things on the main post. I also loved the light beam catcher. Can you give me the name of all these new textures? I'm updating the other dimensions now, but it takes time (I have to make a copy of each texture, later rename each of them, and then update each one). Meanwhile, I though I could update the new blocks (from mod and Minecraft) and later do the harder work.
Oops. I'd forgotten that 1.5.2 came out.
I'll work on updating now.
Good! Hopefully, it will come back online again. If it doesn't, I'll replace the images in the main post.
I'll be releasing build 40 for 1.5.2 soonish, which will include all the wire stuff. I'd rather work on that instead of releasing just the required textures.
Wires and an update to 1.5.2
I'll probably be unable to work on this any more until next Saturday, so don't expect more releases until then.
I can still probably respond to posts, though.
Awesome! I'll stick that in the OP. It will be nice to have a good video with the updated features (there's a video more recent that your previous one, but it's in Russian and that's neither of the languages that I speak)
One note: the gravity doors WERE switching immediately - but since minecraft has to re-render the entire world when the dimension switches (because of texture changes like on the science juice), it takes some time for it to show up. I'll see what I can do about that. It's at least better than when the game pauses for a second to change all the textures.
Also - should I remove the ability of DOLLIs to duplicate items? Or limit it? Quite a few people think that the DOLLI is overpowered.
I think you should limit it a little bit and have it stick truer to the game mechanics where they would disappear if you click the button again.
Neither of them. DOLLIs are just good enough, and I don't think they're overpowered, considering that we will always need the Science Juice to make the them duplicate items (and they're not so easy to get in survival because we need 1 blaze powder in the crafting for each use of DOLLIs).
...and this would be also a good limiter to DOLLIs. When I asked this feature a long time ago (we can see it on the TODO list), I wasn't only thinking about mapmaking (I was working on a map in that time), but also in survival
EDIT: Some translations I missed:
Quantum Wires: Cabos Quânticos
Quantum Wire: Cabo Quântico
Quantum Button: Botão Quântico
Quantum Input: Entrada Quântica
Quantum Output: Saída Quântica
If there's something wrong or something else I forgot, let me know.
Hmm. MultiMC isn't the problem, because I test with that. It's one of the mods. One of them is modifying a class that I'm reflectively controlling, and is throwing off the field discovery pattern matchers.
I can't work on the mod until the weekend. At that point, I'll be able to figure out what exactly is going on. If you want to make that faster, you could try to figure out which mod is causing the problem, but you don't have to.
Well, I already do that for Safes and Boxes. But I can't do that to items because they can't keep track of their source and figure out if they need to be destroyed. I may make an item whitelist in the config for which items can be duplicated, and also make sure that DOLLIs eject battery entities.
True. But (AFAIK) you CAN make a monster farm and mass produce blaze powder, which lets you mass-produce anything in the game...
That's already finished for safes and boxes, but cannot be done for items without adding a lot of code that would cause even more compatibility problems.
Great! I may have more, but I can't check until the weekend. Sorry for forgetting to tell you about them.
STATUS: Waiting until I have time on the weekend.
EDIT: Sorry - real life hit and I haven't been able to work on this. Hopefully, I'll be able to work on it during the next week, but don't depend on that. In a couple of weeks I should have plenty of time to spend on this mod.
EDIT: Good news! I have time to work on this now. I'll go and finish updating, then work on the recent suggestions.
I've found the problem that was causing the crash, redstonemaster10 - it's Optifine. I've think that I've fixed the bug for release 41, but I'm going to fix more bugs before releasing.
Hugobdesigner: I didn't have the exact phrases to translate, and the phrases you sent me aren't exactly what I need.
Here's what I couldn't figure out:
Also - because DOLLIs have been spawning all slots at once, it's possible to endlessly duplicate items. I'm going to limit the DOLLI to creating one item per science juice.
That's something great to be read. The texture pack is almost done, I'll just have to finish the "qdim4" textures and a few new blocks textures...
Oh, all right, so these are the translations:
Straight Quantum Wire= Fio (or Cabo) Quântico Reto
Quantum Wire Input Converter = Conversor de Entrada de Fio (or Cabo) Quântico
Bent Quantum Wire = Fio (or Cabo) Quântico Curvado
Quantum Wire Output Converter = Conversor de Saída de Fio (or Cabo) Quântico
Quantum Wire AND Gate = Porta de Soma (or Porta E) de Fio (or Cabo) Quântico
Light Beam Catcher = Detector de Feixe de Luz
I think that "Cabo" looks better than "Fio" in Portuguese (more or less like "Wire" and "Line" in English), but both works well.
Also, "Porta" looks strange, because it means "Door" in Portuguese and because we use more "Gate" than "Porta" but, also, works well.
Wonderful!
This kind of AND Gate - Wikipedia uses "Porta" for the Portuguese version, so that should probably be good.
I've added the translations.
EDIT: Also - I need recipes for the ceiling pressure plates and the various kinds of wires. Any ideas?
I've fixed a large number of bugs (check the bugs list in the main post) (these include the crashing bug that redstonemaster10 reported, which was caused by an incompatibility with Optifine)
Made it easier to place straight wires (placement is selected based on 45 degree-rotated quadrants instead of the old system, now actually makes sense)
DOLLIs can be set to autorespawn boxes (switch in the GUI)
IDS Containers can be pointed in any direction.
Images:
I'll probably end up implementing a few more features before I release this build.
EDIT: Any ideas for the recipes for the wires?
NOTE: I don't triple-post, so if I have multiple posts in a row, that's a good time to respond. I try not to put major content in edits because people are less likely to see them.
Hey, that seems to be a great update! I was going to suggest you the feature where you can point IDS Containers in any position, but I still have a question: can we place them in walls, like Fluffy above, Heavy below, Slow-Mo below and Antigravity in the same layer of Heavy? So, this way, we could put them vertically (just like in Quantum Conundrum).
What about this for the wires?
And, for the other recipes, something similar (to the button, for example, you could just replace the science juice bucket by a button).
First of all, they have letters on each side to specify which will be activated by which button.
Secondly, when you have an IDS Glove in your active hand, it displays which output is currently active and which outputs aren't.
Finally, IDS Linkers can be placed in any direction.
Sounds great! I'll add those now.
EDIT: Here's all the recipes:
Awesome! I wish I could test this
But I have a friend that have Minecraft. Maybe I'll ask him to let me test everything.
Also: can you send me these new textures (IDS linker and the letter's displays)?
And a suggestion: Can you make these letter's displays adapt to the keys the player is using (like Z, X, C and V or any other)?
Just make the game detect the key you choose, then print it larger in the screen (this way, you don't need to make textures for them and you can make it easier to the player to figure out what keys he's using). But it's just a suggestion...
Great! I was thinking on making each crafting provide you 4 pieces of wires, but maybe this could make it overpowered (just like what happened to DOLLIs).
But, seriously, I'm loving those updates, Col6y! You're making a great work!