Mutant Skeleton http://imageshack.us/photo/my-images/651/skeletonmutant.jpg/
1) Yes, skeletons can ride on the mutants.
2) Kick attack: Knocks the target backwards for a distance. Deals 4 hearts of damage.
3) Stomp attack: Creates a shockwave that deals 3 hearts of damage. Also summons skeletons.
4) Head attack: Shoots its own head towards the target, which makes every enemy in a certain distant teleport to where the player is. Dies after the attack.
5) When it dies, its body crumples into a pile of bone, and one must hit the chest to truly kill it.
Mutant Blaze http://imageshack.us/photo/my-images/35/ccf1611201200000.jpg/
1) Shoots fireballs at a faster rate than normal blazes.
2) Fire field: Turns the area in front into a field of fire. Needs to recharge after the attack, with the blaze shields floating around and protect it.
3) Arrow Rain: Shoots fire arrows from the head which rains down.
4) Diving Bomb: A last attempt to kill the player before it dies. Explodes upon contact with the ground.
5) (I forgot to change the sword to a crown) The crown appears in the ruins created by the diving attack.
@Unzenith
THat's awfully weird. I'm sorry, I'm not sure what could possibly be causing that problem. Does the Invasion Mod use any item or block ids?
@CAKEBOSS
Wow, I never thought about the mutant skeleton that way
I like the skeletaurus. I could add taht as kind of the mutant skeleton's minion/pet?
For the blaze, I'm not making the mutant blaze any time soon, but remind me again once I do start working on it?
@CAKEBOSS
Wow, I never thought about the mutant skeleton that way
I like the skeletaurus. I could add taht as kind of the mutant skeleton's minion/pet?
For the blaze, I'm not making the mutant blaze any time soon, but remind me again once I do start working on it?
I think a skeletaurus minion may be way overpowered, but you can ofc tune it down
Also, I have some problems with animating the mobs that I can't continute on my mod. Can you tell me how it's done?
god the name CAKEBOSS is so lame
I regret it now
D:
And a mutant enderdragon!!!! This would be hard and
awesome!
When do you update?
I honestly think it's a bad idea to add mutant versions of boss mobs honestly. I mean why would you make a mutant enderdragon if there a normal enderdragon that spawns only once per world and can't be spawned again in that world without mods. So why add a mutant version of a boss to make a elite or boss version of a boss? It's just common sense.
How can he make a mutant version of Herobrine if Herobrine doesn't exist? If he makes a mutant Herobrine it wouldn't be a mutant Herobrine it would just be a really buff ghastly humanoid creature named Herobrine, just saying it's common logic. (Don't say he is real because he isn't).
Also I think it might be a good idea to make the mutant spider shoot a type of variation of arrow to make webs that slow you down.
Could this be the one that's making the conflict? When there are two entities with the same ID, can that crash your game? I'm not really sure.
EDIT: I tried spawning an entity with the same ID (DivineRPG & Pre-Historic Mod) It's not giving any problems, in fact, it replaces the one to another. I haven't notice that some of the spawn egg have the ids but its not giving any problems, except to Invasion Mod though... It's probably not the spawn egg ids. Like you said, it's probably the casting. Do you have any ideas for me to solve it?
I honestly think it's a bad idea to add mutant versions of boss mobs honestly. I mean why would you make a mutant enderdragon if there a normal enderdragon that spawns only once per world and can't be spawned again in that world without mods. So why add a mutant version of a boss to make a elite or boss version of a boss? It's just common sense.
How can he make a mutant version of Herobrine if Herobrine doesn't exist? If he makes a mutant Herobrine it wouldn't be a mutant Herobrine it would just be a really buff ghastly humanoid creature named Herobrine, just saying it's common logic. (Don't say he is real because he isn't).
Also I think it might be a good idea to make the mutant spider shoot a type of variation of arrow to make webs that slow you down.
Not to be rude myself, I don't think you intended it this way but by saying things like "It's just common sense" or "it's common logic is a kind of rude, they can take it as you think they don't have common sense or logic. Getting past this I agree and so does hippo, in a past post he said he wouldn't make a mutant version of a boss because of that reasoning.
And also hippo, if those attacks won't due I would like to help more but I'll wait until a picture of them is released so I have a better idea what attacks would fit there model.
Just as a suggestion: Please add an option in the config to spawn the creatures only in hard mode. I want to use this, but the creatures are too difficult to tackle early on.
Not to be rude myself, I don't think you intended it this way but by saying things like "It's just common sense" or "it's common logic is a kind of rude, they can take it as you think they don't have common sense or logic. Getting past this I agree and so does hippo, in a past post he said he wouldn't make a mutant version of a boss because of that reasoning.
And also hippo, if those attacks won't due I would like to help more but I'll wait until a picture of them is released so I have a better idea what attacks would fit there model.
Mr. TheHippoMaster21 i have a cool idea for a mod that will involve a challenge for you to be able to do it. I have no doubt in my mind you shall pull it off. I realised you are a amazing codder when it comes to mod animations and it almost seems as if you completely change there behaviors! I think that is amazing and i had this idea for a while but i am not a very good coder for mods. Well the idea is, if you have ever heard of Left For Dead 2, one of the maps is a minecraft map. I watched people play that map and thought wouldn't it be cool if the mobs animation where just like how the zombies ran and did and the things that the zombies did in that level. The animation was awesome and i thought what about a mod that makes the mobs move just like that. The mobs would be able to climb buildings like the infected in the left for dead map(remember i am talking about the minecraft 2 map fior th left for dead 2), the zombies would be able to ran like the infected did, the same thing for the zombie pigmen also. now for the skeletons i had a diferent idea. The skeletons would show the animation of them picking a aroow from the back and drawing there bow back to shoot. The skeletons would not be able to scakle buil;dings but would be able to run like the zombies. This mod would be great mod and if you gave me some credit for comming up with it it would be greatly apreiciated. Read this plz it is important and will make you be chalanged plz read this TheHipppoMaster21 love your mods BTW.
BTW i have other mod ideas i would like to talk to u about hope you read my post thnx
@CAKEBOSS
Yeah, I guess so. Animating is a bit complicated. If you want, feel free to decompile the model for the mutant zombie, but I can't guarantee incredible results
@MiniDiablo
Haha, I probably will eventually
@Viral_S_T
That'd be interesting
Although yea, it doesn't really fit with the theme :/
@TheHugelDude
I was planning to eventually
@TheDiamondMinecart
Thanks! would you like me to put it on the OP?
@Bladeon
Yup
@Unzenith
That's really strange. does the invasion mod replace any original minecraft files?
@Zeklo
Those attacks are fine! I just haven't decided which ones to make yet and all
but yea I'll put a preview image up afte rsome time
@AlwaysBurning
What?
@Mechanaut
I don't need any help right now, but thanks anyways
@Conure
That's reasonable. I'll add something like that to make things better
@legodarthshadow
Yeah, I've thought of making a mod that replaces all of minecraft's current combat with 'better combat', but it'd take an awfully large amount of work. Maybe I will, but I'm focusing on the mutants and other things for now
I think that would be too hard for me to make xP
@jaidantate
Hahaha. I'm afraid it'd be a bit too strong like that
@MEowzerz
I'm not sure if it works, but I don't think it does
Yes, Invasion Mod works perfectly fine when I remove this mod. But when both of them are installed, I get that error message.
Mutant Skeleton
http://imageshack.us/photo/my-images/651/skeletonmutant.jpg/
1) Yes, skeletons can ride on the mutants.
2) Kick attack: Knocks the target backwards for a distance. Deals 4 hearts of damage.
3) Stomp attack: Creates a shockwave that deals 3 hearts of damage. Also summons skeletons.
4) Head attack: Shoots its own head towards the target, which makes every enemy in a certain distant teleport to where the player is. Dies after the attack.
5) When it dies, its body crumples into a pile of bone, and one must hit the chest to truly kill it.
Mutant Blaze
http://imageshack.us/photo/my-images/35/ccf1611201200000.jpg/
1) Shoots fireballs at a faster rate than normal blazes.
2) Fire field: Turns the area in front into a field of fire. Needs to recharge after the attack, with the blaze shields floating around and protect it.
3) Arrow Rain: Shoots fire arrows from the head which rains down.
4) Diving Bomb: A last attempt to kill the player before it dies. Explodes upon contact with the ground.
5) (I forgot to change the sword to a crown) The crown appears in the ruins created by the diving attack.
Still got some designs to come.
THat's awfully weird. I'm sorry, I'm not sure what could possibly be causing that problem. Does the Invasion Mod use any item or block ids?
@CAKEBOSS
Wow, I never thought about the mutant skeleton that way
I like the skeletaurus. I could add taht as kind of the mutant skeleton's minion/pet?
For the blaze, I'm not making the mutant blaze any time soon, but remind me again once I do start working on it?
@roycamper
Yay!
@
I think a skeletaurus minion may be way overpowered, but you can ofc tune it down
Also, I have some problems with animating the mobs that I can't continute on my mod. Can you tell me how it's done?
god the name CAKEBOSS is so lame
I regret it now
D:
I think should make mutant herobrine
I honestly think it's a bad idea to add mutant versions of boss mobs honestly. I mean why would you make a mutant enderdragon if there a normal enderdragon that spawns only once per world and can't be spawned again in that world without mods. So why add a mutant version of a boss to make a elite or boss version of a boss? It's just common sense.
How can he make a mutant version of Herobrine if Herobrine doesn't exist? If he makes a mutant Herobrine it wouldn't be a mutant Herobrine it would just be a really buff ghastly humanoid creature named Herobrine, just saying it's common logic. (Don't say he is real because he isn't).
Also I think it might be a good idea to make the mutant spider shoot a type of variation of arrow to make webs that slow you down.
Yes, it does use items and block ids. I went to check the spawn egg ids and saw this:
Spawn Mutant Creeper Egg = 383:110
Spawn Creeper Minion = 383:111
Spawn Creeper Minion Egg = 383:112
Spawn Mutant Zombie = 383:113
Spawn Minion Zombie = 383:114
then with Invasions Mod:
Spawn entity.IMZombie.name Egg = 383.110
Spawn entity.IMSkeleton.name Egg = 383.110
Spawn entity IMSpider.name Egg= 383.112
Spawn entity PigEngy.name Egg= 383:113
Could this be the one that's making the conflict? When there are two entities with the same ID, can that crash your game? I'm not really sure.
EDIT: I tried spawning an entity with the same ID (DivineRPG & Pre-Historic Mod) It's not giving any problems, in fact, it replaces the one to another. I haven't notice that some of the spawn egg have the ids but its not giving any problems, except to Invasion Mod though... It's probably not the spawn egg ids. Like you said, it's probably the casting. Do you have any ideas for me to solve it?
Not to be rude myself, I don't think you intended it this way but by saying things like "It's just common sense" or "it's common logic is a kind of rude, they can take it as you think they don't have common sense or logic. Getting past this I agree and so does hippo, in a past post he said he wouldn't make a mutant version of a boss because of that reasoning.
And also hippo, if those attacks won't due I would like to help more but I'll wait until a picture of them is released so I have a better idea what attacks would fit there model.
Yeah sometimes I sound rude by accident.
BTW i have other mod ideas i would like to talk to u about hope you read my post thnx
Yeah, I guess so. Animating is a bit complicated. If you want, feel free to decompile the model for the mutant zombie, but I can't guarantee incredible results
@MiniDiablo
Haha, I probably will eventually
@Viral_S_T
That'd be interesting
Although yea, it doesn't really fit with the theme :/
@TheHugelDude
I was planning to eventually
@TheDiamondMinecart
Thanks! would you like me to put it on the OP?
@Bladeon
Yup
@Unzenith
That's really strange. does the invasion mod replace any original minecraft files?
@Zeklo
Those attacks are fine! I just haven't decided which ones to make yet and all
but yea I'll put a preview image up afte rsome time
@AlwaysBurning
What?
@Mechanaut
I don't need any help right now, but thanks anyways
@Conure
That's reasonable. I'll add something like that to make things better
@legodarthshadow
Yeah, I've thought of making a mod that replaces all of minecraft's current combat with 'better combat', but it'd take an awfully large amount of work. Maybe I will, but I'm focusing on the mutants and other things for now
@Eddypaola
that's the plan
I'm your eyes when you must steal
I'm your pain when you can't feel
Sad but true
I'm your dream, mind astray
I'm your eyes while you're away
I'm your pain while you repay
You know it's sad but true
enjoy!