Well, right now he's working on awesome stuff, such as a Mutant Spider, and all that stuff. Soon, he might get to your idea. Better hope it gets submitted!
Well, right now he's working on awesome stuff, such as a Mutant Spider, and all that stuff. Soon, he might get to your idea. Better hope it gets submitted!
I am running XP, and can find .minecraft, but cannot find roaming. There is no Mindcraft.JAR in any folder. I created a MOD folder and put the Zip in, but I still cannot get the MOD to run. Any suggestions?
Hey can you add these 2 mobs? And the villager would be really funny... XD oh and make the mutant villager be able to trade for better stuff like mutant eggs
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Hello! I am planning on making a modpack, and i was wondering if i could use your mod. It will be completely private. It would mean alot to me if i could, and thank you for making a great mod!
Awesome Mod Can You Add Zombie Pigman and wither skeleton?
Please refer to PCAwesomeness's "slogan:" Well, right now he's working on awesome stuff, such as a Mutant Spider, and all that stuff. Soon, he might get to your idea. Better hope it gets submitted!
Hello! I am planning on making a modpack, and i was wondering if i could use your mod. It will be completely private. It would mean alot to me if i could, and thank you for making a great mod!
You don't need to ask if you're making a private modpack.
Are you serious? Some of the ideas are good but this is amazingly overpowered and doesn't make any sense. The mutant wolf with 3 heads is a rubbish idea anyway. Who the heck thought of it anyway? And, also, having to use other mutant drops to make the weapons? And spawning hostile wolves on them? And the wither effect? The mutant wolf tooth is also amazingly overpowered and stupid. Sorry, I hate that idea. I have a much better idea right here:
The mutant wolf has a model and texture very similar to this, just because it is completely awesome and monstrous:
He is 3 blocks tall and 2 blocks wide, just like all of the other mutants. He can run as fast as you can sprinting, and can jump 2 blocks high. He takes fall damage, but no knockback.
Health and armour
He has 40 hearts and 5 armour points. He has this much armour because his skin is very thick and strong, but has 40 hearts because wolves don't have that much health anyway.
Attacks
His first attack is just a swipe with one of his claws, which does 3-4 hearts damage, hitting everything in it's path, like the mutant enderman.
His second attack is to put both of his arms into his body, then taking out 2-3 throwing stars and throwing them at you, doing 2-3 hearts damage. Throwing stars metal hexagons with sharp bits at the side.
His third attack is to pick you up with one of his claws, doing 2.5 hearts damage, then throwing you 4 blocks away and 2 blocks into the air, doing another 3.5 hearts damage.
His fourth attack is to rush at you at the same speed as flying in creative mode, then smash you with both claws, doing 5 hearts damage and knocking you 3 blocks away.
Death
When he dies, he will fall down onto his knees, roar really loudly, and shed his skin, leaving behind his bones with red blood marks on them. Then they will fall apart and disintegrate on the ground.
Drops
When his bones disintegrate and his skin falls off, he will drop 4-6 wolf claws, and 3 wolf skins. Wolf claws can be crafted like this, where the swords are wolf claws, and the paper being wolf skins:
To get a mutant wolf spirit. What this does is if you hold right click, then let go, you will send 7 razor sharp blades out, which will do 3.5 hearts damage to anything they hit. The mutant wolf spirit has 187 uses.
Well greek mythology for one... you know Cerberus....
I'm not saying I support the idea or it isn't overpowered just pointing this out (This is the coolest pic I could find :3).
Are you serious? Some of the ideas are good but this is amazingly overpowered and doesn't make any sense. The mutant wolf with 3 heads is a rubbish idea anyway. Who the heck thought of it anyway? And, also, having to use other mutant drops to make the weapons? And spawning hostile wolves on them? And the wither effect? The mutant wolf tooth is also amazingly overpowered and stupid. Sorry, I hate that idea. I have a much better idea right here:
The mutant wolf has a model and texture very similar to this, just because it is completely awesome and monstrous: He is 3 blocks tall and 2 blocks wide, just like all of the other mutants. He can run as fast as you can sprinting, and can jump 2 blocks high. He takes fall damage, but no knockback. Health and armour He has 40 hearts and 5 armour points. He has this much armour because his skin is very thick and strong, but has 40 hearts because wolves don't have that much health anyway. Attacks His first attack is just a swipe with one of his claws, which does 3-4 hearts damage, hitting everything in it's path, like the mutant enderman. His second attack is to put both of his arms into his body, then taking out 2-3 throwing stars and throwing them at you, doing 2-3 hearts damage. Throwing stars metal hexagons with sharp bits at the side. His third attack is to pick you up with one of his claws, doing 2.5 hearts damage, then throwing you 4 blocks away and 2 blocks into the air, doing another 3.5 hearts damage. His fourth attack is to rush at you at the same speed as flying in creative mode, then smash you with both claws, doing 5 hearts damage and knocking you 3 blocks away. Death When he dies, he will fall down onto his knees, roar really loudly, and shed his skin, leaving behind his bones with red blood marks on them. Then they will fall apart and disintegrate on the ground. Drops When his bones disintegrate and his skin falls off, he will drop 4-6 wolf claws, and 3 wolf skins. Wolf claws can be crafted like this, where the swords are wolf claws, and the paper being wolf skins: To get a mutant wolf spirit. What this does is if you hold right click, then let go, you will send 7 razor sharp blades out, which will do 3.5 hearts damage to anything they hit. The mutant wolf spirit has 187 uses.
Tocaraca, your idea is good (and kinda scary), but why does the mutant wolf look anthropomorphic?
He has 250 hearts and has 4 arms, and has 5 separate part, which are his 4 arms and his body. His body controls where he moves, but each arms has a different AI. Each arm does the same damage as an iron golem, except it swings every 2 seconds, and flings you up 9-12 blocks in the air. He attacks all mobs, and can attack 4 mobs at once. Also has a ranged attack, where he opens up valves in his arms and shoots arrows out of it. Also has a rare attack where he will swing all his arms at once, doing 9-16 hearts damage and swinging mobs up 14-20 blocks into the air. Goes the same speed as an iron golem, but doesn't waddle like they do. He walks like a normal mob does. When he dies, he drops 3-6 iron blocks.
That's kind of like my own idea for the mutant iron golem. It was one of my first posts,but it's back there somewhere in the previous pages; some of the things I remember were that it has 4 arms, a 4.5block height, treads or a big tire for legs, swords for arms, and that it can heal by eating (normal) creepers.
I like the model on the wither skeleton (shoulder pads just don't fit right (try removing them)) and the villager wellNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!I thought we were done with mutant passive mobs but now they're a thing with models and everything.I actually like this model and if you go back far enough there's a mutant wolf ideas post (mine) that gives the wolf a good reason to have this model. but maybe mutant wolf shouldn't be prioritized over stuff like the mutant spider and mutant slime.
Hippo, please just tell us whether or not you plan to make mutant passives so that we can stop obsessing over this!Also, I for one think that the mutant passives could go in a different direction that the hostiles; the mutant cow, for instance, could simply be a passive mob that looks more like a real-life cow than the standard minecraft cow and drops more steak, more leather, several buckets of milk, and maybe a "+2 charisma" black leather biker jacket that makes the villagers give you better prices.On an unrelated note, I think that the mutant spider should--for maximum creepiness-- have as many joints in it's long slender legs and that the legs should be able to stand on blocks of different heights. I also think that the Mutant spider Jockey should be a skeleton drider.(If you don't know what that is,Google it.)
Shouldn't a wither skeleton have a sword? The mutant wither skeleton doesn't! Watch out for all his attacks with his mace!Melee attackHe will swing his mace around, doing 3 hearts damage when it hits you, giving you the wither effect! Try to avoid his swings, as he damages most mobs it hits!Spark attackThe mutant wither skeleton will smash the ground with his mace, destroying the block it hits and doing 5 hearts damage to his oppenent, also creating sparks on the ground!Ranged attackHe will put away his mace and get out a withered bow, firing withered and flaming arrows! You can't run away from him unless you get out of his sight, this means...FlipWhen he needs to get over a wall, he will jump over the wall, somersaulting! Make a cieling out of strong material so he doesnt jump into your house or smash your roof!DeathWhen he dies, he will fall apart, slower than the mutant skeleton, and some of the bones will disintegrate from being withered. If you don't pick the bones up they will form into wither skeletons!DropsHe drops a spike ball, a skull shooter, and 3-5 wither chains, which can be crafted into a wither skeleton mace! Like a shovel except with chains instead of the stick and spike ball instead of material. The skull shooter can shoot wither skulls out of it, and you pull it back like a bow. Has a maximum of 200 uses.
Wow! I like that idea even better than my own! (Big bat wings and a big stone scythe)No, wait! I just remembered your other one about armor and a sword way to big to hold. THAT is the idea I like!
"Anthropomorphizing" is when they make a human-like version of something. Like all those bipedal, handed, smiling, human-eyed insects in children's books and movies.
Are you serious? Some of the ideas are good but this is amazingly overpowered and doesn't make any sense. The mutant wolf with 3 heads is a rubbish idea anyway. Who the heck thought of it anyway? And, also, having to use other mutant drops to make the weapons? And spawning hostile wolves on them? And the wither effect? The mutant wolf tooth is also amazingly overpowered and stupid. Sorry, I hate that idea. I have a much better idea right here:
The mutant wolf has a model and texture very similar to this, just because it is completely awesome and monstrous:
He is 3 blocks tall and 2 blocks wide, just like all of the other mutants. He can run as fast as you can sprinting, and can jump 2 blocks high. He takes fall damage, but no knockback.
Health and armour
He has 40 hearts and 5 armour points. He has this much armour because his skin is very thick and strong, but has 40 hearts because wolves don't have that much health anyway.
Attacks
His first attack is just a swipe with one of his claws, which does 3-4 hearts damage, hitting everything in it's path, like the mutant enderman.
His second attack is to put both of his arms into his body, then taking out 2-3 throwing stars and throwing them at you, doing 2-3 hearts damage. Throwing stars metal hexagons with sharp bits at the side.
His third attack is to pick you up with one of his claws, doing 2.5 hearts damage, then throwing you 4 blocks away and 2 blocks into the air, doing another 3.5 hearts damage.
His fourth attack is to rush at you at the same speed as flying in creative mode, then smash you with both claws, doing 5 hearts damage and knocking you 3 blocks away.
Death
When he dies, he will fall down onto his knees, roar really loudly, and shed his skin, leaving behind his bones with red blood marks on them. Then they will fall apart and disintegrate on the ground.
Drops
When his bones disintegrate and his skin falls off, he will drop 4-6 wolf claws, and 3 wolf skins. Wolf claws can be crafted like this, where the swords are wolf claws, and the paper being wolf skins:
To get a mutant wolf spirit. What this does is if you hold right click, then let go, you will send 7 razor sharp blades out, which will do 3.5 hearts damage to anything they hit. The mutant wolf spirit has 187 uses.
Dat pic:
The three headed thing is based on Cerberus, the guard dog of the geek underworld. Even kids know about him!
Well, right now he's working on awesome stuff, such as a Mutant Spider, and all that stuff. Soon, he might get to your idea. Better hope it gets submitted!
P.S: What I said actually meant:
NOOOOOOOOOOOOOOOOO.
And
the villager would be really funny... XD
oh and make the mutant villager be able to trade for better stuff like mutant eggs
That's a dinosaur, not a mutant mob.
Well, in order to make up for a lack of minion-based attacks, his arrows could hit you so far away.
No, it's because your thoughtfulness is beyond your years because you forgot to install the Animation API.
Mutant Villager: NO.
Mutant Wither Skeleton: YES.
Please refer to PCAwesomeness's "slogan:"
Well, right now he's working on awesome stuff, such as a Mutant Spider, and all that stuff. Soon, he might get to your idea. Better hope it gets submitted!
P.S: What I said actually meant:
NOOOOOOOOOOOOOOOOO.
You don't need to ask if you're making a private modpack.
Well greek mythology for one... you know Cerberus....
I'm not saying I support the idea or it isn't overpowered just pointing this out (This is the coolest pic I could find :3).
Tocaraca, your idea is good (and kinda scary), but why does the mutant wolf look anthropomorphic?
That's kind of like my own idea for the mutant iron golem. It was one of my first posts,but it's back there somewhere in the previous pages; some of the things I remember were that it has 4 arms, a 4.5block height, treads or a big tire for legs, swords for arms, and that it can heal by eating (normal) creepers.
Dat pic:
The three headed thing is based on Cerberus, the guard dog of the geek underworld. Even kids know about him!