Hey, good news! I was finally able to get this mod and am now uploading a video of me versus the mutant creeper! =D
I will try to remember to post it here when it's done. =)
Rollback Post to RevisionRollBack
Oh no a creepers coming! What do I do???? *creeper gets closer and begins to hiss* AAAAGGGHHH!!!!! *grabs waffles out of toaster* Take the waffle! TAKE IT!!!!!!! ;_; *throws waffle* ---------> [: :] lives to fight and toast waffles another day...
Hmmm, drops... Maybe a hammer that does the ground pound attack? An epic sword that makes you able to do a charge attack? Maybe a chest plate that makes you take no knockback and high durability? That's all I got for now, I'll try to think of more ideas out of weapons and armor.
Oh no a creepers coming! What do I do???? *creeper gets closer and begins to hiss* AAAAGGGHHH!!!!! *grabs waffles out of toaster* Take the waffle! TAKE IT!!!!!!! ;_; *throws waffle* ---------> [: :] lives to fight and toast waffles another day...
The Meaning of Life, the Universe, and Everything.
Join Date:
9/3/2011
Posts:
61
PSN:
Joesycop
Member Details
Personally, I feel that this doesn't do enough damage in general. The minions it spawns deal a fine amount of damage but the mutant creeper itself does not deal near enough. It's direct attack is so weak it's not even funny and even without armor that statement still stands. It's final explosion should be VERY, VERY lethal. I've had it do under 5hearts commonly without armor when right up against it.
I plan on using this mod but can't truly love it until it's actually a threat...
For Example, If you have ever seen or used the Legendary Beasts mod it adds 5bosses. They are rightfully labeled bosses as they all have their own style and way to be defeated, which your mod also has, and they also deal massive amounts of damage. Honestly I am more afraid of normal creepers damage then your mods. I bring this up because you tagged it a Boss. I would like to make it clear that I am not trying to insult you or your mod but make a point that it needs to be more powerful.
@TheEvilMouse
thanks for the feedback! I'll make it stronger now
I wasn't sure how lethal the mutant creeper was, that's why I needed feedback. and since you gave me it, now I can update the data to make it more challenging
Truth is that since it spawns anywhere, i see it more like an enemy than a boss. And yeah, late game the mutant creeper is just another mob that wont hurt you much. Sure it can blow everything up and make annoying holes in the ground but it damage output is pretty low.
He also has quite low health, he should have at least 100 health and his direct attack should have 1 reach more than the player.
And you should also increase the chance of lighting on healing, because since 1.2.5, i have killed countless of these guys and none has ever done it.
I have a question when u play lan does it blow up your friend or it acts like a wolf when u hit them they try to explode*EDIT Nvm it blows your friend up maybe have an option in the gui to not blow up friends?
@Highwayman
Hmm, ok. I'm definitely gonna raise the mutant creeper's attack power. However, I see the mutant creeper as a boss, but kind of a mini-boss. I don't want it to be too strong, although I might increase its health. Sure, i'll increase the lightning chance
@Cristian
Hahaha. I might add that for the skeleton.
@HeroxZ
xD I hope your friend isn't mad. Yea, I'll see if i can add that feature. In the meantime, don't hit your friends lol
EDIT: Whoops
@Marvl
I'm planning to add brewable chemical X, so you'll be able to use that
@Highwayman
Hmm, ok. I'm definitely gonna raise the mutant creeper's attack power. However, I see the mutant creeper as a boss, but kind of a mini-boss. I don't want it to be too strong, although I might increase its health. Sure, i'll increase the lightning chance
@Cristian
Hahaha. I might add that for the skeleton.
@HeroxZ
xD I hope your friend isn't mad. Yea, I'll see if i can add that feature. In the meantime, don't hit your friends lol
EDIT: Whoops
@Marvl
I'm planning to add brewable chemical X, so you'll be able to use that
This might take some day to release....
I can't wait for the Mutant Zombie.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/9/2012
Posts:
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Minecraft:
YX777
Member Details
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Susan Cenkus\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-22_20.33.03-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 95da955f --------
Generated 10/22/12 8:33 PM
- Minecraft Version: 1.3.2
- Operating System: Windows Vista (x86) version 6.0
- Java Version: 1.6.0_37, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 433117528 bytes (413 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.1.368 Minecraft Forge 4.1.2.260 3 mods loaded, 3 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
MutantCreatures [Mutant Creatures] (mutantcreatures) Unloaded->Errored
- LWJGL: 2.4.2
- OpenGL: ATI Radeon X1250 GL version 2.1.7978 Release, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:459)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
at net.minecraft.client.Minecraft.a(Minecraft.java:405)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:341)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:458)
... 4 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:167)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
... 31 more
--- END ERROR REPORT 9081705f ----------
Hahah, I saw the mutant creeper use the flash ability not knowing he was defeat while using it so I tryed to stop it and ended up blown up.
I do agree with the rest, he is far to easy to kill even in iron I did many battles to try and see if one was just one sided
By the way, if anyone is having problems with mediafire, I'm going to switch to dropbox for better compatibility.
@GodNighty
D: haha
@Failboat
I might as well, I'm just fixing any last-minute bugs, just in case
@EpicLuke
You sure you have the files in the right place? You can simply move the whole zip into the mods folder inside .minecraft, if it makes it any easier
@Zeklo
Alright. I've already increased its health and attack damage, and chance of spawning lightning.
I will try to remember to post it here when it's done. =)
Hmm, I like that hammer idea thanks
@HeADPoPPinPLAYA
It should be easier to update, since I've already fixed the server singleplayer merge.
@tinwolverine
I do a bit of both. sometimes, i'll sketch it, but i'll always envision the model in my head first
I'm watching the video now
@Highwayman
Hmm, that's interesting. I'll probably make a combination of this and Zeklo's idea
I plan on using this mod but can't truly love it until it's actually a threat...
For Example, If you have ever seen or used the Legendary Beasts mod it adds 5bosses. They are rightfully labeled bosses as they all have their own style and way to be defeated, which your mod also has, and they also deal massive amounts of damage. Honestly I am more afraid of normal creepers damage then your mods. I bring this up because you tagged it a Boss. I would like to make it clear that I am not trying to insult you or your mod but make a point that it needs to be more powerful.
I support the continuation of this texture pack!
thanks for the feedback! I'll make it stronger now
I wasn't sure how lethal the mutant creeper was, that's why I needed feedback. and since you gave me it, now I can update the data to make it more challenging
He also has quite low health, he should have at least 100 health and his direct attack should have 1 reach more than the player.
And you should also increase the chance of lighting on healing, because since 1.2.5, i have killed countless of these guys and none has ever done it.
like with a growth ray or something
Hmm, ok. I'm definitely gonna raise the mutant creeper's attack power. However, I see the mutant creeper as a boss, but kind of a mini-boss. I don't want it to be too strong, although I might increase its health. Sure, i'll increase the lightning chance
@Cristian
Hahaha. I might add that for the skeleton.
@HeroxZ
xD I hope your friend isn't mad. Yea, I'll see if i can add that feature. In the meantime, don't hit your friends lol
EDIT: Whoops
@Marvl
I'm planning to add brewable chemical X, so you'll be able to use that
I can't wait for the Mutant Zombie.
I'm actually pretty much done with it, but I want to release it when minecraft updates to 1.4
Sorry for the wait!
If you already have it for 1.3 then why not release it
And if its already for 1.4 then I can't wait ;-;
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Susan Cenkus\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-22_20.33.03-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 95da955f --------
Generated 10/22/12 8:33 PM
- Minecraft Version: 1.3.2
- Operating System: Windows Vista (x86) version 6.0
- Java Version: 1.6.0_37, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 433117528 bytes (413 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.1.368 Minecraft Forge 4.1.2.260 3 mods loaded, 3 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
MutantCreatures [Mutant Creatures] (mutantcreatures) Unloaded->Errored
- LWJGL: 2.4.2
- OpenGL: ATI Radeon X1250 GL version 2.1.7978 Release, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:459)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
at net.minecraft.client.Minecraft.a(Minecraft.java:405)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mutantcreatures.MutantCreatures
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:341)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:458)
... 4 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:167)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
... 31 more
--- END ERROR REPORT 9081705f ----------
I do agree with the rest, he is far to easy to kill even in iron I did many battles to try and see if one was just one sided
@GodNighty
D: haha
@Failboat
I might as well, I'm just fixing any last-minute bugs, just in case
@EpicLuke
You sure you have the files in the right place? You can simply move the whole zip into the mods folder inside .minecraft, if it makes it any easier
@Zeklo
Alright. I've already increased its health and attack damage, and chance of spawning lightning.
@KillerKrabs
Awesome! Thanks
also it just blows up when near him not hitting him ;D
also a mod suggestion maybe turn off pvp for lan?